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Thread: More 4.4 info
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2010-08-09, 04:59 AM (ISO 8601)
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More 4.4 info
Here's some updates on the new things in 4.4,
Dwarves used to get a bonus to con and wis; they can now pick con/str as an alternative. Likewise, halflings used to be dex/cha, and can now also pick dex/con. Similar changes apply to every race reprinted in 4.4, except humans.
Humans can, instead a third at-will, take an encounter power that retroactively adds +4 to an attack or saving throw. This strikes me as a huge improvement, and of course several of the 4.4 builds don't have at-will attacks anyway.
Implements are simplified: if you're proficient with an implement, you can use it with all implement powers. No more limits like "you can use this implement with powers from that class only". This is easier on players, but it affects certain weird combos with weapons used as an implement, such as the bola-caster.
Several powers will be updated / errata'd, and will be reprinted in their new form in the 4.4 books. It is unclear how many powers are affected; but examples from the most recent errata include e.g. Magic Missile, Tumble, and Bless. Notably, several wizard encounter powers will get a miss effect. Of course, the classes also get new powers.
Feats will be grouped by category, although this has no in-game effect. More importantly, 4.4 feats no longer have "paragon tier" or "epic tier" as a prerequisite, meaning they're all available at level one. They can still scale with tiers, the way Weapon Focus does. Incidentally, the melee training feat now only adds half its ability modifier to damage.
And the Red Box is intended for first-time players, and contains a simplified and more limited version of character generation via a solo adventure. The PHB in the Red Box consists mostly of this solo adventure.Guide to the Magus, the Pathfinder Gish class.
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2010-08-09, 05:15 AM (ISO 8601)
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Re: More 4.4 info
Oh thank goodness, I always thought implements were rather haphazard in their current state.
I really like the dwarf change (because I like playing dwarves for flavor reasons), but I'm concerned about the power level. STR/CON and Second Wind as a minor are going to be very hard to pass up for many classes that favor STR/CON, and dwarves were already very strong choices for those.
Too bad about Melee Training though.
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2010-08-09, 05:22 AM (ISO 8601)
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Re: More 4.4 info
Well these changes aren't bad. Like the dwarf one.
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2010-08-09, 06:05 AM (ISO 8601)
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Re: More 4.4 info
True, but I find that having a +1 on your secondary stat is not nearly as big a deal as the forums make it out to be. Sure, it's nice to have +str and +dex on a brutal rogue; but of you only get +dex, the net effect is doing one point less damage on sneak attack, which is hardly the end of the world.
Too bad about Melee Training though.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2010-08-09, 06:38 AM (ISO 8601)
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Re: More 4.4 info
That is true, but for dwarves, this is giving them a +2 to a primary stat for many classes they were already very good at. I think it's less about the +1 to riders and more about getting the +2 Strength on top of the rather strong racial feat support, and Second Wind as a minor action. At a glance, I would definitely not have much reason to even consider playing a human over a dwarf for a Fighter or Warden.
...Well, okay, that could be a bit of an exaggeration. A bonus feat/at-will isn't bad... still, I always felt like the one thing that made me reconsider playing a dwarf in those cases was the lack of boost to a primary stat, and now that's gone.
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2010-08-09, 07:14 AM (ISO 8601)
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2010-08-09, 07:21 AM (ISO 8601)
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Re: More 4.4 info
I like these changes and the humans one seems powerful, but then again I don't really play second ed.
Well, there is 4ed AD&D, and this one is basically 4ed D&D. Just removing the "advance" bit. Its basically a simpler version, not required for any 4ed game. Has a few neat options, but that is it.
Ignoring Kuralds little tongue in cheek, its actually called 4ed essentials, I believe.Last edited by BobVosh; 2010-08-09 at 07:21 AM.
Originally Posted by Alabenson
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2010-08-09, 07:24 AM (ISO 8601)
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Re: More 4.4 info
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2010-08-09, 07:30 AM (ISO 8601)
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2010-08-09, 07:33 AM (ISO 8601)
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Re: More 4.4 info
Primarily (1) an array of options that is bewildering to certain beginning players, and (2) people complaining that martial classes have maneuvers they can only use once per five minutes, or once per day. And, well, marketing of course.
Every class in 4E is easier to play than a 3E druid. But then, every class in 4E is harder to play than a 3E fighter.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2010-08-09, 07:38 AM (ISO 8601)
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Re: More 4.4 info
Love the feat changes.
Love the implement changes.
Love that they're breaking the "every class gets X at-will, X encounter, X daily" paradigm. I know the psionic classes were already bending those rules, but it's nice to see some more variation.
Not really excited about the power errata but I spoke to one of the DnD guys at a con who was VERY excited about being able to squeeze so much errata into a single book set, so I guess I will be cautiously optimistic about it.
Don't much care for the new racial bonus set up but I was already living with it since it's not exactly new.
All in all, a bunch of changes I wish had been in 4e in the first place. I feel like after Essentials 4e will be a much more complete game system, but they burned the "early adopters" a little bit getting there.
Glad I spent my money on once-every-6-months character builder updates rather than buying all the books, though. Hope they don't close that loophole!
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2010-08-09, 09:40 AM (ISO 8601)
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Re: More 4.4 info
So by the 4.4 update, does that mean that my bard can use his songblade to cast his multiclass implement powers? If so, hooray! That was how I thought it worked at first until the character generator told me otherwise!
This also makes the superior implement training feat MUCH more handy to have!
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2010-08-09, 09:45 AM (ISO 8601)
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Re: More 4.4 info
Hmm... the more I hear of these changes, the more interesting it sounds.
Unfortunately, the more interesting 4.4 becomes, the less likely 4.0 is to be continued.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2010-08-09, 10:10 AM (ISO 8601)
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Re: More 4.4 info
So they've weakened Melee Training, unsurprising given the new builds. I wonder what they're going to do about all the other items and feats that boost basic attacks. Given that the Basic Attack focused builds don't have daily powers, it could just be they'll leave most of the other basic attack boosters untouched, so a thief rogue does more damage and has a higher attack when it comes to an at-will or encounter timetable, but other rogue builds will make up for this with Daily powers.
Hmm... the more I hear of these changes, the more interesting it sounds.
Unfortunately, the more interesting 4.4 becomes, the less likely 4.0 is to be continued.Thanks to Elrond for the Vash avatar.
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2010-08-09, 10:14 AM (ISO 8601)
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Re: More 4.4 info
As far as I'm aware, D&D Essentials isn't an update or errata. It's a separate game for people who want a gentler intro to D&D than jumping straight to 4e. You're more than welcome to try and convince your GM to incorporate some of the Essentials changes, but I don't think they'll be considered core.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-08-09, 10:15 AM (ISO 8601)
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Re: More 4.4 info
Last edited by Kurald Galain; 2010-08-09 at 10:15 AM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2010-08-09, 10:16 AM (ISO 8601)
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2010-08-09, 10:24 AM (ISO 8601)
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Re: More 4.4 info
(1) A lot of the changes are not being incorporated into Errata, even though they make fine sense. The Implement one, for example.
(2) 4.4 is starting to look like it's built on different design philosophies than 4.0; philosophies sufficiently different to warrant it being a "new system." And if 4.4 is a new system, then 4.0 is likely to go the way of 3.0 when 3.5 came out.
Of course, these are just hunches - I obviously have no inside information.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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Elflad
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2010-08-09, 10:37 AM (ISO 8601)
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Re: More 4.4 info
The question is, are they not being incorporated into the 4e Updates at all, or have they simply not been incorporated yet? Using the example of the Implement Change, if they don't stick that into the errata for pre-Essentials books, what happens if an Invoker multi-classes Cleric and takes powers from the Essentials books for Clerics (since if I remember correctly Invokers don't use Holy Symbols)? Or a Warpriest Cleric multiclasses anything not in the Essentials line? You'll have conflicting rules, which isn't going to work.
(2) 4.4 is starting to look like it's built on different design philosophies than 4.0; philosophies sufficiently different to warrant it being a "new system." And if 4.4 is a new system, then 4.0 is likely to go the way of 3.0 when 3.5 came outThanks to Elrond for the Vash avatar.
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2010-08-09, 12:41 PM (ISO 8601)
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Last edited by Artanis; 2010-08-09 at 12:41 PM.
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2010-08-09, 01:08 PM (ISO 8601)
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2010-08-09, 01:30 PM (ISO 8601)
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Re: More 4.4 info
I've read a few reports of people playing essentials classes along side regular 4E classes, and apparently it went pretty smoothly. No big power difference; no real difference in building adventures/encounters, or whatever.
For now, I'll stay optimistic, and take WotC at their word that Essentials are just a new way of building classes, and everything is still legal/legit.
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2010-08-09, 01:35 PM (ISO 8601)
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Re: More 4.4 info
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Elflad
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2010-08-09, 04:44 PM (ISO 8601)
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Re: More 4.4 info
Wait, so they're dumbing it down more? It wasn't video-gamey enough?
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2010-08-09, 05:24 PM (ISO 8601)
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Re: More 4.4 info
{Scrubbed}
The idea is that now that there are 3 PHBs, 2 books of nothing but items, and however many power X books; things are a bit overwhelming to new players. (Having just introduced the game to a newbie, I agree with this statement), so it's just new ways of building classes to make in a bit more streamlined to bring new people in.Last edited by averagejoe; 2010-08-23 at 02:13 PM.
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2010-08-09, 05:29 PM (ISO 8601)
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Re: More 4.4 info
Well, maybe. I found the Living Forgotten Realms enjoyable, but, well, pretty much like a cooperative game of Final Fantasy Tactics.
Now, I enjoy Final Fantasy Tactics, but, it really does remind me of it something fierce.
I even imagine the little glowing overlays that shoot out from the characters over the squares before they use a power.
I know, I know, those tactics games are based on table top games even more so. In fact, it's kinda funny to see the flowing of thought from them back into tabletop games.
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2010-08-09, 06:20 PM (ISO 8601)
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2010-08-09, 06:58 PM (ISO 8601)
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2010-08-09, 07:07 PM (ISO 8601)
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2010-08-09, 09:30 PM (ISO 8601)
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