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Thread: Half-Golems [MM2]
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2010-08-12, 01:26 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- England
- Gender
Half-Golems [MM2]
OK, what is the LA on these things? I can't see that they have one, but that would defy the rules of everything, seeing as an Iron Half-Golem has +11 natural armour and a breath weapon that does 1d4 con damage on the primary damage, and instant kill on the secondary.
Am I reading this wrong, or are they really that overpowered?Credit to Bradakhan for the amazing avatar.
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2010-08-12, 01:29 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Half-Golems [MM2]
No LA typically means that it's not to be used as a player character template. It's not the same thing as LA 0.
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2010-08-12, 01:29 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Half-Golems [MM2]
The update pegs them at LA -.
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2010-08-12, 01:30 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- England
- Gender
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2010-08-12, 01:31 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
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2010-08-12, 01:37 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- England
- Gender
Re: Half-Golems [MM2]
Which update is this? I looked in the MMII errata on www.wizards.com but couldn't see anything about Half-Golems.
Credit to Bradakhan for the amazing avatar.
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2010-08-12, 01:39 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Half-Golems [MM2]
Not errata. The 3.5 update booklet.
Last edited by Volthawk; 2010-08-12 at 01:39 PM.
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2010-08-12, 01:42 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- England
- Gender
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2010-08-12, 02:21 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Half-Golems [MM2]
If you really want to play one, though, I think the last "What should half-golem LA be?" thread decided +5 to +7 LA would be appropriate (and would be one of the few cases where an LA above +2 is actually somewhat accurate).