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    Default Angelic Paragons: Scion of Moriphractiel (PEACH)

    Hello all again. This time, I'm taking a walk on the good side, and doing a two-fold homebrew project. There are no angelic paragons, and due to certain restrictions, I can't use archangels, so I'm creating both angelic paragons and PrCs for those from whole cloth. This is the sixth of the bunch, a neutral one, the Scion of Moriphractiel! PEACH it please! I've tried very hard to make this, so it probably will need alot of revision.

    Spoiler
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    WARNING: If you've read the fluff for Moriphractiel and Seraphitus elsewhere, skip to below the dotted line, that has the last paragraph of Moriphractiel's fluff from the base thread, then new stuff.

    Long ago, two angels were born from the essense of good, whether previously mortal or purely divine in nature it is not known. These angelic twins, Seraphitus and Moriphractiel, fought side by side in the War of Pesh, aiding the celestial hosts, quickly making names for themselves. And so it was decided, by the powers of law and the gods, that after the signing of the Pact Primeval, all remaining angels would be divided between the two. Seraphitus advised the lawful angels from the Alabaster Spires in K'un-L'un, while Moriphractiel led mighty hunts across Panagea, the Beastlands and Arborea, training the chaotic angels to hunt and watch, ever ready.

    As time passed new angels rose to the level of the twins, and they welcomed them with open arms, seeking new brothers-in-arms. But Seraphitus secretly councilled Moriphractiel to avoid the others, not trusting those who had not been born in times of test by flame, proving mettle by hardship and war. These were softer angels, born of mortal virtues and deeds, and were thus flawed by mortal natures. A dark seed was planted by these words in the mind of Moriphractiel, and he withdrew to Pangaea, taking the angels directly under his command to the demiplane as well. Where once he had been an angel of strict emotion, unbridled joy, limitless sorrow, titanic fury and unquenchable lust, he now was ruled by a new master, doubt. It gnawed at his soul, causing him to place his faith in the vast beasts of Pangaea over the other angelic paragons, even sending his host of angels away to serve his brother.

    Often he would send his astral form out upon the planes, spying on the "machinations" of the other paragons, and often having dalliances with mortal women, leading in those formative days of mortalkind to the Bloodline of Moriphractiel, a bloodline now weak and muddied ages later. Those who carried this bloodline often became great heroes, or great villains, the angelic blood giving mighty strength, burning passions, and keen minds.

    While Moriphractiel fought a shadow war against non-existent enemies, Seraphitus carried on with his own goals. The advent of the new angels had left Seraphitus with little to do, and many angels to do it with, and so he sought new goals and aspirations, joining the Blood War for a short time, fighting on neither side but revelling in the bloodshed and death as the fiends threw themselves at each other, endless waves of tanar'ri breaking on the iron-wrought shield walls of the baatezu. Whenever one side would gain the upper hand, he would capture and kill their spies, cripple their supply lines, destroy their diviners, anything to leave the forces without vital knowledge and resources that would guarantee victory. When news of his actions reached the ears of the gods, they brought Seraphitus forth in chains to stand trial.

    All wrong-doing was scourged from Seraphitus by Scarumaiel using the mists of Avalon, and the gods sent Seraphitus to parley with the now estranged Moriphractiel, hoping to assuage his fears and bring him back to the host of angelic paragons. When Seraphitus finally found his brother, he was more animal than angel, a furious monster of tooth and claw, bristling wings battered by titanic clashes with the prehistoric denizens of Pangaea, formed covered in literal "vines of doubt", sprouted by the seed planted in his soul long ago by his brother. And Seraphitus smiled.

    The mists desperately sought to extinguish the smoldering coals of evil within Seraphitus, and he in turn sought to place them in another. After confronting his brother, he reached out with a hand and touched his face, Moriphractiel looking into his brother's eyes, and the lost angel spoke but three words, "End this please." Seraphitus, a loving smile on his lips and a twinkle in his eye, let the mists slip forth into Moriphractiel's body, scourging his soul and mind, attempting to redeem him, instead leaving him with naught by his wild and monsterous form, his soul convalescing in Seraphitus' hands. With this, Seraphitus fled to the Outlands, and from there entered K'un L'un, stealing into his Alabaster Towers and setting about fortifying it against attack. Each of the angels under his command underwent an apotheosis, the male angels becoming foul dark-scaled drakes of shadow, and the females becoming beautiful winged creatures similar to the erinyes of Baator, though wrapped in sharps wires and blades, wearing metal masks, never showing their visages.

    --------------------------------------------------------------------------

    With his soul in the hands of his brother, Moriphractiel is left broken and unable to act as he once did in the interests of his followers. Three distinct factions still revere him: Those that revere him as a paragon of emotion, those mortals who hold a portion of his potent blood, and those who believe he is running in order to reveal a universal truth, and that this truth will restore his mind and lead him and his followers to great power and knowledge. No evil may harm him, as he has received the blessing of each of the five angelic paragons he so dearly distrusted, giving him strength, purity of form, courage, and the protection of both the spirits and the gods, preventing Seraphitus from taking anything else from his brother.

    The angelic paragons also seek a more permanent cure for Moriphractiel's state, launching crusade after crusade to assail Seraphitus' Alabaster Spires in Kun'Lun, battling their former ally's mighty winged beasts.

    He wanders Pangaea, ever performing deeds and actions in the wild plane. Sometimes he builds, forming structures and using his personal resistance to the plane's stone age nature to even build entire towns, only to destroy them and their enhabitants the next day. He tears apart one of the great beasts of Pangaea, only to raise it from the dead within the hour. His urges and desires bubble forth, pure id, only to have no staying power.

    Those who have encountered the Lost One, as he is called, note he is large in stature, a good 15-feet from head to toe, hunched over with large grey-feathered wings and long claw-like nails. His body is tan with dark stripes, his belly and under his arms and legs being a bluish-grey-green. His chestnut hair hangs long, matted and tangled, and it continues to grow along his spine down to the base.

    Though there are many who revere his ancient personage as a patron of emotion and wild abandon, and others seek truth and meaning in his wanderings, the most prominent group to devote themselves to Moriphractiel is his scions, those who carry his bloodline within them as testament to his presense among mortal races in ages past. Besides a common bloodbond between these creatures, no goal or code binds them except not to fight others who have Moriphractiel's bloodline unless absolutely necessary. The scions use as their symbol a bloodstained piece of bone.


    Scion of Moriphractiel

    Requirements
    To qualify to become a scion of Moriphractial, a character must fulfill all the following criteria.
    Alignment: Any neutral
    Skills: Knowledge (nature) 8 ranks, Knowledge (any other) 6 ranks, Heal 4 ranks, Survival 4 ranks
    Feats: Bloodline of Moriphractiel

    Scion of Moriphractiel
    hit dice:d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Kel’raith

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Peoneir’s tear

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Passion’s touch 1/day

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Tresanerva’s lock

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Secrets of the blood

    6th|
    +6
    |
    +5
    |
    +2
    |
    +2
    | Agapeial’s sight, passion’s touch 2/day

    7th|
    +7
    |
    +5
    |
    +2
    |
    +2
    |Apotheosis of the Lost One

    8th|
    +8
    |
    +6
    |
    +2
    |
    +2
    |Isamukemen resolve

    9th|
    +9
    |
    +6
    |
    +3
    |
    +3
    | Passion’s touch 3/day

    10th|
    +10
    |
    +7
    |
    +3
    |
    +3
    | Kindness of Seraphitus, Scarumaiel’s cleansing[/table]

    Class Skills
    The scion of Moriphractiel’s class skills (and the key ability for each skill) are are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Survival (Wis), Swim (Str) and Tumble (Dex).

    Skill Points
    6 + Int modifier per level

    Kel’raith: Those of Moriphractiel’s bloodline who accept their birthright gain knowledge of one of Pangaea’s magic elixirs, Kel’raith. Distilled from sacred herbs, its ingredients and procedure kept secret from all but the scions of Moriphractiel. By succeeding on a DC 25 Survival check and spending 1d10 x minutes foraging in a natural area (i.e. not an urban area or dungeon without ready access to natural flora), the scion can gather herbs similar to the Pangaean herbs in his immediate area, and create a mild drug that unlocks elements of the scion’s spirit and blood that are throwbacks to ancient creatures. Drinking the elixir is a free action. While under the effects of this elixir, the scion takes 2d6 points of damage at the start and end of the effect as his body abruptly shifts, gaining a +2 bonus to Str, Dex and Con and a -2 penalty to Int, Wis and Cha. The scion also gains one of these abilities: 2 claws that deal 1d4 points of damage, 1 bite that deals 1d6 points of damage, wings that grant a fly speed of 40 feet (average), or DR 2/-. This effect lasts for 1 minute. A non-scion only takes the negative effects (ability penalty and damage) of this substance.

    Side note: If the DM uses addiction rules, Kel’raith is highly addictive to characters with the Bloodline of Moriphractiel, and viciously addictive to non-bloodline characters, also acting as a harsh poison (2d6 Con damage/1 Int/Wis/Cha drain).

    Peoneir’s Tear: When they discovered him broken in the wilds of Pangaea, the angelic paragons each blessed Moriphractiel to keep him from harm. Peoneir stepped forward first, and brushed a single tear from her eye, placing it on the Lost One’s brow, giving his body a way to heal from any injury. This blessing also touches his bloodline, and some of his scions can tap this potential. As a swift action, a 2nd level scion can gain fast healing equal his class level for a number of rounds equal to his Wisdom score, spread out over the day as he sees fit.

    Passion’s Touch: A 3rd level scion of Moriphractiel can channel the divine energy originally held by their patron in order to create intense emotions in those he touches. Once per day, the scion may deliver a touch attack that forces the target to make a Will Save (DC 10+ scion of Moriphractiel level+ Wis modifier) or be affected by a spell chosen from this list: crushing despair, fear, heroism, Tasha’s hideous laughter, or rage. The effect lasts for a number of rounds equal to the scion’s class level. At 6th and 9th level, the scion gains another use of passion’s touch.

    Tresanerva’s Lock: When Peoneir stepped away from Moriphractiel, the Lady of Ysgard stepped forth, plucking from her head a lock of hair and braiding them into the untamed mane of the Lost One. These hairs lent Moriphractiel untold strength, making it so none could stand opposed to him. Once per day per point of Wisdom modifier, a 4th level scion of Moriphractiel can turn a melee attack into an attack that ignores all damage reduction the target may have.

    Secrets of the Blood: Once per day, a 5th level scion of Moriphractiel can synthesize the effects of Kel’raith within himself, drawing upon his own blood to fuel his transformation. Once per day, the scion may make a Wisdom check (DC 15), to gain the benefits, drawbacks and damage of drinking a dose of Kel’raith. At 7th and 9th level the scion gains another use of this ability per day.

    Side note: If using the rules for addiction, this ability is treated as drinking a dose of Kel’raith for the purposes of making saves against addiction and sating withdrawl.

    Agapeial’s Sight: Tresanerva walked away from Moriphractiel, and Agapeial stepped forth. He brought his hand to his eyes, touching them and, whispering a short prayer, touched his hand to Moriphractiel, bestowing upon him sight beyond mortal measure, that all would be laid bare before him. A 6th level scion of Moriphractiel can focus his eyes upon the Ethereal Plane as a swift action, becoming aware of all creatures lurking there. This sight is out to a distance of 100 feet, and the scion is aware of the Material Plane as normal. The scion can concentrate on this ability each round as a swift action, if he doesn't it ceases funtioning until he uses a swift action to focus his eyes again.

    Apotheosis of the Lost One: Like their patron, many scions of Moriphractiel become distant from all other ties in their life. Some even shun their own morality and attachments. A 7th level and higher scion of Moriphractiel is considered to have no alignment (not neutral, but no alignment at all), becoming immune to effects that benefit or harm creatures based on alignment (i.e. negative levels from a holy weapon, damage from the holy smite spell, being attacked with smite evil, or any of the other alignment versions of those). Animals and plants will no longer attack the scion unless magically compelled to do so. The scion also deals +1d6 extra damage on attacks against non-true neutral enemies for each non-neutral aspect of their aligment (i.e. +1d6 to neutral evil enemy, +2d6 to lawful good enemy)

    The scion is still his alignment for the purpose of retaining class abilites, i.e. a warlock who is a 7th level scion of Moriphractiel does not lose the ability to take levels of warlock based on not having an alignment.

    Isamukemen’s Resolve: When Agapeial had given his blessing, Isamukemen placed a small trinket around Moriphractiel’s neck, a necklace from which hung pieces of metal from Isamukemen’s inevitable arm, making the Lost One unshakable in his resolve. Once per day, an 8th level scion of Moriphractiel can also become unshakable in his resolve, gaining a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to twice his class level (maximum 20). This effect lasts for a number of rounds equal to the scion of Moriphractiel’s class level.

    Kindness of Seraphitus: Though Seraphitus’ machinations to gain Moriphractiel’s essence may have succeeded, he left Moriphractiel with a small piece of knowledge he could not have forseen. He taught him how to attack the mind, confuse the heart, and the Lost One passed this knowledge to his scions. Once per day per point of Wisdom modifier, a 10th level scion of Moriphractiel can make a melee touch attack as a standard action. If this touch attack hits, the target is affected by an insanity spell (Will save DC 10+ scion of Moriphractiel's class level+ Wis modifier to resist), with the caster level equaling the scion’s character level. If the foe is affected by this spell, the scion of Moriphractiel gains temporary hit points equal to twice the target's Wisdom score. These hit points last until lost or the encounter ends.

    Scarumaiel’s Cleansing: When the other four angelic paragons had each placed their blessing on Moriphractiel, Scarumaiel withdrew the mists of Avalon from Moriphractiel, allowing the Lost One to regain some semblance of his former mind, free from Seraphitus’ machinations. Once per day per point of Wisdom modifier, a 10th level scion of Moriphractiel can dispel all enchantments on a target with a touch, even targeting himself. This touch acts as a targeted greater dispel magic, using the scion’s character level as his caster level.

    And the feat
    Bloodline of Moriphractiel
    You are a descendant of Moriphractiel, and his blood, once acknowledged, is stronger than any other blood within your veins, steeling you against any who might snuff his divine power within you.
    Prerequisites: Not an outsider or elemental
    Benefit: For the purposes of any effect, item, class or ability that affects a specific type, you no longer are considered to be a creature of your type. for example, a gnome with the Bloodline of Moriphractiel feat would not be able to take levels in giant-killer, nor would he take extra damage from an attack by a ranger with favoured enemy (humanoid (gnome)).

    You also receive a bonus equal to a quarter of your character level (rounded up) on saves against death effects or massive damage.
    Special: Once you take this feat, you cannot take any of these feats: Servant of the Heavens feat, Knight of the Stars, Favored of the Companions, Acolyte of the Archangels, Thrall to Demons, or Disciple of Darkness. You are bound to Moriphractiel, and no other.
    Last edited by Sir_Chivalry; 2010-11-20 at 08:42 PM.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    I'm not super fond of the fluff, but let's ignore that. I'm good at crunching numbers. For example:
    Peoneir’s Tear: When they discovered him broken in the wilds of Pangaea, the angelic paragons each blessed Moriphractiel to keep him from harm. Peoneir stepped forward first, and brushed a single tear from her eye, placing it on the Lost One’s brow, giving his body a way to heal from any injury. This blessing also touches his bloodline, and some of his scions can tap this potential. Once per day, a 2nd level scion can gain fast healing equal to half his class level for a number of rounds equal to his Wisdom moidifier.

    Let's see, that's fast healing 5 at 10th level. At first glance I'm not entirely certain what class is meant to go into this PrC, but I am guessing Ranger. So a 14 Wisdom. So 2 rounds of fast healing 5. 10 healing. Less powerful than Lesser Vigor, a first level spell. Let's bump up the Wisdom though. Let's say 30. So 10 turns. That's 50 hit points. That's as good as Vigor, a 3rd level spell, cast at 15th level. And this is the only ability you gain that level. If you want it to be useful, I'd give fast healing equal to your Class level (rather than half class level) for up to wisdom score rounds per day, spread as you desire. At reasonable Wis that is between 100 and 200 extra hit points in the form of fast healing, as much as 300 with a 30 Wis. It's not quite that good though, it's actually more like DR 10/- for a number of rounds equal to your Wis score. Decent for an ability that takes up a whole level.

    Also, some typos. Modifier not moidifier at the bottom of the description. Also, is the half your level thing supposed to be rounded up or down? Finally, what action activates this ability?
    Last edited by Drolyt; 2010-08-25 at 01:08 AM.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Drolyt View Post
    I'm not super fond of the fluff, but let's ignore that. I'm good at crunching numbers. For example:
    Peoneir’s Tear: When they discovered him broken in the wilds of Pangaea, the angelic paragons each blessed Moriphractiel to keep him from harm. Peoneir stepped forward first, and brushed a single tear from her eye, placing it on the Lost One’s brow, giving his body a way to heal from any injury. This blessing also touches his bloodline, and some of his scions can tap this potential. Once per day, a 2nd level scion can gain fast healing equal to half his class level for a number of rounds equal to his Wisdom moidifier.

    Let's see, that's fast healing 5 at 10th level. At first glance I'm not entirely certain what class is meant to go into this PrC, but I am guessing Ranger. So a 14 Wisdom. So 2 rounds of fast healing 5. 10 healing. Less powerful than Lesser Vigor, a first level spell. Let's bump up the Wisdom though. Let's say 30. So 10 turns. That's 50 hit points. That's as good as Vigor, a 3rd level spell, cast at 15th level. And this is the only ability you gain that level. If you want it to be useful, I'd give fast healing equal to your Class level (rather than half class level) for up to wisdom score rounds per day, spread as you desire. At reasonable Wis that is between 100 and 200 extra hit points in the form of fast healing, as much as 300 with a 30 Wis. It's not quite that good though, it's actually more like DR 10/- for a number of rounds equal to your Wis score. Decent for an ability that takes up a whole level.

    Also, some typos. Modifier not moidifier at the bottom of the description. Also, is the half your level thing supposed to be rounded up or down? Finally, what action activates this ability?
    Okay, changed the fast healing thing to fast healing (class level) for Wisdom score # of rounds.

    On a side note, you're not fond of the fluff? Any particulars, or is the theme just not really your cup o' tea?
    Last edited by Sir_Chivalry; 2010-08-25 at 10:02 AM.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Sir_Chivalry View Post
    On a side note, you're not fond of the fluff? Any particulars, or is the theme just not really your cup o' tea?
    No particulars. I guess it just isn't my cup of tea.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Drolyt View Post
    No particulars. I guess it just isn't my cup of tea.
    Well no worries about that.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    I can't really comment, to be frank.

    I didn't really "get" this class the first time around and I can't really see anything that's changed on a quick scan of it, though i'm sure it's there.

    I'm not a fan of the angel and it isn't really such a thing anyway. Angels, in all sources that this could be intended to support, change their subtype when they become another alignment, so i'm not really sure what we're going for.

    As a "son of the father" prestige class, it doesn't seem to be driving in any particular direction, rather handing out a wierd seeming selection of powers over the course. On that count, i suggest Bargessian for inspiration and/or a feel for how they define.

    As an aside, for some reason, i thought this guy was going to be Neutral Neutral or Neutral in that circumstantial way, but his behavior and powers kind of feel Chaotic Neutral.

    Really can't help on this one.
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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Mulletmanalive View Post
    I can't really comment, to be frank.

    I didn't really "get" this class the first time around and I can't really see anything that's changed on a quick scan of it, though i'm sure it's there.

    I'm not a fan of the angel and it isn't really such a thing anyway. Angels, in all sources that this could be intended to support, change their subtype when they become another alignment, so i'm not really sure what we're going for.

    As a "son of the father" prestige class, it doesn't seem to be driving in any particular direction, rather handing out a wierd seeming selection of powers over the course. On that count, i suggest Bargessian for inspiration and/or a feel for how they define.

    As an aside, for some reason, i thought this guy was going to be Neutral Neutral or Neutral in that circumstantial way, but his behavior and powers kind of feel Chaotic Neutral.

    Really can't help on this one.
    Okay, I have read the class, now what? What exactly do you think this class should accomplish? Should I remove the other abilities from the class, and come up with a totally new one? Should the class slowly be transforming the character?
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Sir_Chivalry View Post
    Okay, I have read the class, now what? What exactly do you think this class should accomplish? Should I remove the other abilities from the class, and come up with a totally new one? Should the class slowly be transforming the character?
    It made more sense in my head. This, i may be wrong, but it's certainly what i took from it the first time, unlocks you twisted Aasimarism from this guy and bigs it up, turning you into the father's son...

    Honestly, nevermind, i just can't get my head around what you're trying to accomplish here. forget i said anything.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Seems a fair class for a melee ranger, if nothing else. It's admittedly an odd concept, but I think you manage to pull off most of it pretty well. :) My only concerns are as follows.

    The lock ability (which is basically a smite) is a bit much. I'd say cut the bonus to damage if you want it to ignore DR.

    Agapeial's sight is too limited.

    The plot with the other angels protecting him rather than going after his attacker comes off as oddly fatalistic and I think you should expect it to rub people the wrong way. It makes it seem like the angels aren't even trying to rescue their fellow. You might consider adding something so that it feels more just.
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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by MythMage View Post
    Seems a fair class for a melee ranger, if nothing else. It's admittedly an odd concept, but I think you manage to pull off most of it pretty well. :) My only concerns are as follows.

    The lock ability (which is basically a smite) is a bit much. I'd say cut the bonus to damage if you want it to ignore DR.

    Agapeial's sight is too limited.

    The plot with the other angels protecting him rather than going after his attacker comes off as oddly fatalistic and I think you should expect it to rub people the wrong way. It makes it seem like the angels aren't even trying to rescue their fellow. You might consider adding something so that it feels more just.
    I modified the things you said, and removed the thing about not being able to see on the Material in Agapeial's Sight.

    I also added something along the lines of making the war with Seraphitus more clear.

    -The angelic paragons also seek a more permanent cure for Moriphractiel's state, launching crusade after crusade to assail Seraphitus' Alabaster Spires in Kun'Lun, battling their former ally's mighty winged beasts.-

    What do you think? Any other ideas for this class? Any ideas for the Seraphitus class?
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Reopening this so someone can PEACH it, doing a little PEACH exchange.

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    Last edited by Sir_Chivalry; 2010-11-17 at 03:38 PM.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Fluff seems sound to me. A little confusing, but not in a way that I can show properly without a hard copy and a red pen.

    You say "taking 1d10 x minutes" under Kel'raith, just a little nitpick.

    Full BAB, d8 hit dice, and 6+Int skill points seem a little high at first glance, especially since the attraction of a PRC is usually to give the player some unique actions they can take, hopefully useful ones. Still reading over the class features though.

    Kel'raith is certainly an interesting ability, but seems fair given the damage sustained. It can be considered similar to a rage, albeit, one that requires preparation, and can be used many more times a day.

    Peoneir's Tear requires a good Wis score. I'm keeping track of what abilities are important to the class to keep an eye out for MAD. Given the 5th level entry limit, this ability seems acceptable.

    Passion's Touch also needs Wis. Gives a single sorcerer spell, and a selection of spells that can only be used as touch attacks. Also gives them higher saves to compensate. Interesting, maybe a little underpowered for the third level of the PRC with a minimum level of 8, but not much.

    Tresanerva's Lock uses Will. By this point, MAD looks unlikely. Also not SAD, though, because it has few noncombat options, and so needs the physical scores. I like this ability a lot. It give a combat class a new option, and isn't too overpowered. Starts out stronger and gets weaker though as more monsters at higher level have DR.

    Secrets of the Blood removes a little of the preparation necessity of Kel'raith, but could stand to be usable one or two more times at higher levels of the class. No more than that though.

    Agapeial’s Sight can be misinterpreted, does it take a swift action to initiate, and then remains that way? Or does it require a swift action each round? I assume the latter, but it wouldn't hurt to clear it up.

    Apotheosis of the Lost One is a wonderful ability flavor wise, but has a few benefits that may or may not come in handy. It also doesn't really give a warrior any additional options other than a few new magic weapon options. Not a bad ability, but could do with a little sprucing at this late level.

    I have to go, so I'll finish later. I was typing as I read, and didn't edit, but I intend to give a summary of the class as a whole when I'm done.
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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Jallorn View Post
    Full BAB, d8 hit dice, and 6+Int skill points seem a little high at first glance, especially since the attraction of a PRC is usually to give the player some unique actions they can take, hopefully useful ones. Still reading over the class features though.
    That's exactly the same as a ranger. And the ranger gets better saves. So yeah, given the power of the class abilities I wouldn't call it that strong.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Couple of things: first you never explicitly state what happens when someone without this prc eats Kel'raith, might want to mention that. Also what builds do you have in mind? Would a fighter take this class? A barb? ranger?


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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by blackjack217 View Post
    Couple of things: first you never explicitly state what happens when someone without this prc eats Kel'raith, might want to mention that. Also what builds do you have in mind? Would a fighter take this class? A barb? ranger?
    The idea is mainly rangers would take this, though others could.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Isamukemen’s Resolve is a well written ability, useful in many situations. However, at this point, you have a lot of abilities that are nice, very influential in various potential situations, but not usable terribly often. Not necessarily bad, but hey.

    Kindness of Seraphitus is a little underwhelming as a capstone, but we will see how it stacks up with the other ability gained as a capstone. You might want to specify a melee touch attack.

    Scarumaiel’s Cleansing is an excellent ability for a melee character, but still a little underwhelming and boring for a capstone, even coupled with Kindness of Seraphitus. I would keep this, and replace Kindness of Seraphitus with something a bit more fun.

    Over all, I'd say a solid well built class, but not one I would necessarily be drawn to play. The flavor is very setting-centric (not necessarily bad), and the abilities, though interesting and balanced, aren't the most fun I've seen. Overall, a fine class, could do with a little more spice, and in particular, a more interesting capstone. It works just fine as is, but could be better. I'd say... tentatively, about a 7 out of 10. Emphasizing tentatively.
    Last edited by Jallorn; 2010-11-17 at 10:52 PM.
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    Default Re: Angelic Paragons: Scion of Moriphractiel (PEACH)

    Quote Originally Posted by Jallorn View Post
    Isamukemen’s Resolve is a well written ability, useful in many situations. However, at this point, you have a lot of abilities that are nice, very influential in various potential situations, but not usable terribly often. Not necessarily bad, but hey.

    Kindness of Seraphitus is a little underwhelming as a capstone, but we will see how it stacks up with the other ability gained as a capstone. You might want to specify a melee touch attack.

    Scarumaiel’s Cleansing is an excellent ability for a melee character, but still a little underwhelming and boring for a capstone, even coupled with Kindness of Seraphitus. I would keep this, and replace Kindness of Seraphitus with something a bit more fun.

    Over all, I'd say a solid well built class, but not one I would necessarily be drawn to play. The flavor is very setting-centric (not necessarily bad), and the abilities, though interesting and balanced, aren't the most fun I've seen. Overall, a fine class, could do with a little more spice, and in particular, a more interesting capstone. It works just fine as is, but could be better. I'd say... tentatively, about a 7 out of 10. Emphasizing tentatively.
    Made some changes you suggested, and gave Kindness of Seraphitus a save and then gave the class the ability to gain temporary hit points of the opponent.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

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