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2010-08-12, 10:13 PM (ISO 8601)
- Join Date
- Aug 2010
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- Chicago, IL
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Amusing "Super Punches" feats <3.5> Peach
One-Inch Punch
You strike your foe from an inch away, the blow striking with amazing force
Prerequisites: Improved Unarmed Strike feat, BAB +7, STR or DEX of 18
Effect: You must declare using this attack before it is used. If you miss, the attack is wasted. If you hit with your unarmed strike, the attack automatically criticals with a x4 modifier used instead of the normal modifier. If you have bonuses to increase the threat range (such as Improved Critical feat or Keening spell), these are negated (since the attack already criticals). The target must make a DC 15+Wisdom Modifier+1/2 class level Fortitude save or be knocked prone. If save is met, target is sickened for 1d4+Wisdom Modifier rounds. After this attack is made, it cannot be used again for 1d6-1/2 Wisdom Modifier rounds. Creatures immune to critical hits are immune to this attack. This attack is a full-round action and cannot be used as part of a Flurry of Blows
Rising Dragon Fist
You dash foreward and strike your foe beneath his jaw, lifting them with the sheer power of your ki and through your dragonic heritage, you unleash a blast of your ancestor's wrath
Prerequisites: Improved Unarmed Strike Feat, Dragonblooded Subtype
Special Note: If you are a member of the Initiates of Dragonic Mysteries, waive the dragonblooded subtype
Effect: You must declare this before using the attack. If you miss, the attack is wasted. If you suceed with an unarmed strike, you automatically double your unarmed strike damage, rolled as normal. If you score a critical hit, you add that modifier to this doubling. In addition, the attack deals ECLd8 of your heritage's breath weapon. For Sonic damage, deal ECLd6, for force ECLd4, and negative levels, deal 1/2 ECL as Negative levels. The target must make a DC 15+Wisdom Modifier + 1/2 Character Level Fortitude save or be knocked prone (Save negates). This is a standard attack and thus can be used as a part of a Flurry of Blows.
Special: Monks can take this as a bonus feat instead of another monk feat.
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2010-08-13, 07:43 AM (ISO 8601)
- Join Date
- Jan 2008
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2010-08-13, 07:47 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Amusing "Super Punches" feats <3.5> Peach
Prerequisites: Improved Unarmed Strike Feat or Monk's Unarmed Strike Progression, Dragonblooded or Dragon Subtype
Special Note: If you are a member of the Initiates of Dragonic Mysteries or Dragon Disciple, waive the Subtype prerequisite
There is no Dragon subtype, and creatures of the Dragon type are treated as having the (dragonblood) subtype already. IIRC, IoDM already grants the dragonblood subtype, or has it as a prerequisite.
This should read:Prerequisites: Improved Unarmed Strike, dragonblood subtype
Prerequisites: Improved Unarmed Strike feat or Monk's Unarmed Strike class feature, BAB +7, Strenght or Dexterity of 18
Prerequisites: Improved Unarmed Strike, Base Attack Bonus +7, Str or Dex 17
Now on to mechanics.
The Shoryuken seems odd, allowing Ref saves to dodge your attacks. I'd just add energy damage and trip, have it require a use of Stunning Fist, and allow a monk to select it as a bonus feat in place of Stunning Fist. Also, DCs are supposed to be 10 + 1/2 level + ability score. Finally, what if I'm descended from a force dragon?
Make it:
Fire/cold/electric/acid: d8
Sonic: d6
Force: d4
Negative levels: 1 per three levels (round down) - a 9th level spell grants 2d4 negative levels (average 5), while your existing ability grants 20d4 (average 50, which will one-shot anything that's not immune to them)Last edited by Prime32; 2010-08-13 at 08:00 AM.
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2010-08-13, 03:26 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Chicago, IL
- Gender
Re: Amusing "Super Punches" feats <3.5> Peach