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    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Core: Infinite Crafting XP? (3.5)

    So I was thinking about the game rules recently, and I think I found an odd loophole in the Core rules, revolving around the spell Greater Restoration, and critters that can Drain Levels in a controlled manner (such as, say, the Wight).

    So suppose you're a Lawful-Neutral Cleric-14 (or higher, but 14 is the minimum), who Rebukes/Commands undead. And you have some crafting you need to do, but problem: You're at exactly 14th level.

    How do you solve this dilemma?
    1) Command a Wight.
    2) Tell the wight to hit you exactly once (giving you a negative level).
    3) Voluntarily fail your save, converting the negative level into Level Loss ... which sets your XP to midpoint between 13th and 14th (84,500 xp).
    4) As you're 13th level now, with 84,500 xp, you have 6,500 xp available for crafting, spells, or other purposes (but see below - you need to reserve enough for a particular spell).
    5) Craft a bunch... but don't take more than 13 weeks. And save 500 xp for the next step.
    6) When you're done crafting, use your remaining 500 xp to cast Greater Restoration on yourself, which restores: "the creature to the highest level it had previously attained". You're now level 14 again, exactly.

    (this can also be done by a Wizard-18+, or a Sorcerer-19+, using Wish).

    No Thought Bottle required.

    Any particular flaws (besides the standard cheese responses, where the DM says "knock it off", "I'm house-ruling that to not work", throws books at you, or similar)?
    Last edited by Jack_Simth; 2010-08-14 at 12:50 AM. Reason: 7th level spells, so 14th level minimum... oops.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Jan 2010

    Default Re: Core: Infinite Crafting XP? (3.5)

    works better at higher levels with one hit per level to loose, after you spend the xp but otherwise good stuff.

  3. - Top - End - #3
    Titan in the Playground
     
    Jack_Simth's Avatar

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    May 2006

    Default Re: Core: Infinite Crafting XP? (3.5)

    Quote Originally Posted by urbanpirate View Post
    works better at higher levels with one hit per level to loose
    Yes it does. And a Ring of Greater Spell Storing lets you stick the Restoration in there, and pull it out later... which means you can lose levels down to 1st if you really, really want to (and, potentially, rebuild your character almost completely on the way back up).
    Quote Originally Posted by urbanpirate View Post
    , after you spend the xp but otherwise good stuff.
    Tasty gouda, then? Cool.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  4. - Top - End - #4
    Ettin in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2006
    Location
    Oregon
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    Default Re: Core: Infinite Crafting XP? (3.5)

    I thought of this as soon as I read Greater Restoration, but I figured there was some minor rule preventing it somewhere or it would have been more popular. But, as far as I know it's perfectly legal.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
    Quote Originally Posted by Violet Octopus View Post
    Quote Originally Posted by Fizban View Post
    sheer awesomeness

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