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Thread: Debuff Spells

  1. - Top - End - #1
    Pixie in the Playground
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    Default Debuff Spells

    Does anyone know any powerful Debuff Spells

    I could browse the SRD list, but I'd have to browse all of them. I don't know the name of any strong ones off hand. Can anyone help?

    Thanks in advance

  2. - Top - End - #2
    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Re: Debuff Spells

    a few to start things off

    Grease
    Web
    Glitterdust
    Blindness/Deafness
    Slow
    Shivering Touch
    Feeblemind
    Baleful Polymorph
    Waves of Exhaustion
    Bonemelt
    Polymorph Any Object
    Last edited by Andion Isurand; 2010-08-14 at 01:03 AM.

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    Barbarian in the Playground
     
    Wonton's Avatar

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    Default Re: Debuff Spells

    Enervation
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Hirax's Avatar

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    Default Re: Debuff Spells

    Bestow curse is my favorite. Not so much for use against enemies, but to use for pranks against party members. I usually just pick one of the default ones, but only have it active during amusing times. IE, they have a 50% chance to normally or take no action every round, but only when talking to NPCs of the opposite sex. The person I did that to took to talking like Shatner to account for the random pauses forced by the curse.

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Debuff Spells

    I am making a custom class.

    I am trying to give a 19th level combat ability. Basically the class does attacks that add averse affects sort of like the Martial Adepts. I want a powerful debuff for the 19th level.

    What wouldn't be too broken?

    I am thinking of doing enervation. The thing is that each of his attacks can be used once per encounter, again like a martial adept.

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: Debuff Spells

    baleful polymorph
    black tentacles
    cause fear
    ray of enfeeblement/stupidity

    Take a look at the Archmage PrC. That could provide some inspiration for your class.
    Last edited by WinWin; 2010-08-14 at 01:20 AM.

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    Troll in the Playground
     
    OrcBarbarianGuy

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    Default Re: Debuff Spells

    Quote Originally Posted by Sir Yvain View Post
    Does anyone know any powerful Debuff Spells
    Miracle
    Limited Wish
    Wish

    What? Don't look at me like that...

  8. - Top - End - #8
    Pixie in the Playground
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    Default Re: Debuff Spells

    any good ability score damagers?

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Debuff Spells

    Perhaps a duskblade or spellsword or even a Spell storing weapon user.

    Most spells that deal ability damage are temporary. Ray of Enfeeblement. Ray of Stupidity. Then you get stuff like Phantasmal Assailants (dex/wis damage), Shivering Touch (Dex). Poison is an effective method of dealing ability damage, mixed with some spellcasting it can be devastating.

  10. - Top - End - #10
    Barbarian in the Playground
     
    Wonton's Avatar

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    Default Re: Debuff Spells

    Quote Originally Posted by WinWin View Post
    Perhaps a duskblade or spellsword or even a Spell storing weapon user.

    Most spells that deal ability damage are temporary. Ray of Enfeeblement. Ray of Stupidity. Then you get stuff like Phantasmal Assailants (dex/wis damage), Shivering Touch (Dex). Poison is an effective method of dealing ability damage, mixed with some spellcasting it can be devastating.
    Not to mention the actual Poison spell. Which holds the honour of possibly being the only spell the DC of which scales with caster level.
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.

  11. - Top - End - #11
    Pixie in the Playground
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    Default Re: Debuff Spells

    I cannot find shivering touch anywhere

    What does it do?

  12. - Top - End - #12
    Barbarian in the Playground
     
    Wonton's Avatar

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    Default Re: Debuff Spells

    Quote Originally Posted by Sir Yvain View Post
    I cannot find shivering touch anywhere

    What does it do?
    It's in Frostburn. 3d6 Dex damage, no save. It's quite broken, if you're homebrewing, don't base anything off of it.
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.

  13. - Top - End - #13
    Pixie in the Playground
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    Default Re: Debuff Spells

    I went with an enervation like affect

    1d4 negative levels

    He gets the ability at level 19

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    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: Debuff Spells

    Contrast your ability with the Soul Eater from BoVD. Soul Eater is a 10 level PrC that gives 1 negative level per hit at 1st level and another at IIRC, 6th. If you are giving out 1d4 negative levels per hit at 19th level, that is certainly not going to be overpowered in my opinion. Others may vary.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
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  15. - Top - End - #15
    Troll in the Playground
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    Default Re: Debuff Spells

    Christing god, do I love Soul Eater. You're mostly correct, but I believe that the second point of Energy Drain comes at level 7. It's also 10 levels of full BAB and all good saves, with out a dead level in sight. It has several abilities that give you twenty-four hour benefits (like, +4 Str/Con/Dex, +2 to all skill checks, ability checks, saves) if you successfully bestow a negative level to a creature, which... can lead to some odd looks from your DM when you start asking about the amount of cats/rats/children you can buy with 10 gold.
    Last edited by ex cathedra; 2010-08-14 at 04:08 AM.

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    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Re: Debuff Spells

    Fell Drain Metamagic feat is pretty nasty for inflicting negative levels, though they fade before 24 hours

  17. - Top - End - #17
    Firbolg in the Playground
     
    RogueGuy

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    Default Re: Debuff Spells

    Fell drain sonic snap. Metamagic reducers can lower it back to a 0th level spell. Now laugh as you deal a negative level each round, no roll, no save.

  18. - Top - End - #18
    Barbarian in the Playground
     
    MonkGirl

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    Default Re: Debuff Spells

    Quote Originally Posted by Fouredged Sword View Post
    Fell drain sonic snap. Metamagic reducers can lower it back to a 0th level spell. Now laugh as you deal a negative level each round, no roll, no save.
    Not exactly fun though
    I have to give Paizo credit...

    They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.

    How can you beat that?

  19. - Top - End - #19
    Pixie in the Playground
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    Default Re: Debuff Spells

    Wow, you guys love to make your enemies suffer

    As do I

    I finished the class, thanks for all the help.

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