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Thread: Debuff Spells
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2010-08-14, 12:54 AM (ISO 8601)
- Join Date
- Jul 2010
Debuff Spells
Does anyone know any powerful Debuff Spells
I could browse the SRD list, but I'd have to browse all of them. I don't know the name of any strong ones off hand. Can anyone help?
Thanks in advance
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2010-08-14, 01:01 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Tintageer Terrace
- Gender
Re: Debuff Spells
a few to start things off
Grease
Web
Glitterdust
Blindness/Deafness
Slow
Shivering Touch
Feeblemind
Baleful Polymorph
Waves of Exhaustion
Bonemelt
Polymorph Any ObjectLast edited by Andion Isurand; 2010-08-14 at 01:03 AM.
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2010-08-14, 01:05 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Canada
- Gender
Re: Debuff Spells
Enervation
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-14, 01:14 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Debuff Spells
Bestow curse is my favorite. Not so much for use against enemies, but to use for pranks against party members. I usually just pick one of the default ones, but only have it active during amusing times. IE, they have a 50% chance to normally or take no action every round, but only when talking to NPCs of the opposite sex. The person I did that to took to talking like Shatner to account for the random pauses forced by the curse.
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2010-08-14, 01:18 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Debuff Spells
I am making a custom class.
I am trying to give a 19th level combat ability. Basically the class does attacks that add averse affects sort of like the Martial Adepts. I want a powerful debuff for the 19th level.
What wouldn't be too broken?
I am thinking of doing enervation. The thing is that each of his attacks can be used once per encounter, again like a martial adept.
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2010-08-14, 01:18 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Debuff Spells
baleful polymorph
black tentacles
cause fear
ray of enfeeblement/stupidity
Take a look at the Archmage PrC. That could provide some inspiration for your class.Last edited by WinWin; 2010-08-14 at 01:20 AM.
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2010-08-14, 01:20 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
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2010-08-14, 01:23 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Debuff Spells
any good ability score damagers?
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2010-08-14, 01:29 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Debuff Spells
Perhaps a duskblade or spellsword or even a Spell storing weapon user.
Most spells that deal ability damage are temporary. Ray of Enfeeblement. Ray of Stupidity. Then you get stuff like Phantasmal Assailants (dex/wis damage), Shivering Touch (Dex). Poison is an effective method of dealing ability damage, mixed with some spellcasting it can be devastating.
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2010-08-14, 01:31 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Canada
- Gender
Re: Debuff Spells
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-14, 01:32 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Debuff Spells
I cannot find shivering touch anywhere
What does it do?
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2010-08-14, 01:57 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Canada
- Gender
Re: Debuff Spells
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
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2010-08-14, 01:59 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Debuff Spells
I went with an enervation like affect
1d4 negative levels
He gets the ability at level 19
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2010-08-14, 03:27 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: Debuff Spells
Contrast your ability with the Soul Eater from BoVD. Soul Eater is a 10 level PrC that gives 1 negative level per hit at 1st level and another at IIRC, 6th. If you are giving out 1d4 negative levels per hit at 19th level, that is certainly not going to be overpowered in my opinion. Others may vary.
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2010-08-14, 04:07 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Fayetteville, AR
- Gender
Re: Debuff Spells
Christing god, do I love Soul Eater. You're mostly correct, but I believe that the second point of Energy Drain comes at level 7. It's also 10 levels of full BAB and all good saves, with out a dead level in sight. It has several abilities that give you twenty-four hour benefits (like, +4 Str/Con/Dex, +2 to all skill checks, ability checks, saves) if you successfully bestow a negative level to a creature, which... can lead to some odd looks from your DM when you start asking about the amount of cats/rats/children you can buy with 10 gold.
Last edited by ex cathedra; 2010-08-14 at 04:08 AM.
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2010-08-14, 04:40 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Tintageer Terrace
- Gender
Re: Debuff Spells
Fell Drain Metamagic feat is pretty nasty for inflicting negative levels, though they fade before 24 hours
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2010-08-14, 01:36 PM (ISO 8601)
- Join Date
- May 2010
- Location
- ganiseville GA
- Gender
Re: Debuff Spells
Fell drain sonic snap. Metamagic reducers can lower it back to a 0th level spell. Now laugh as you deal a negative level each round, no roll, no save.
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2010-08-14, 02:53 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Pittsburgh
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2010-08-15, 01:31 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Debuff Spells
Wow, you guys love to make your enemies suffer
As do I
I finished the class, thanks for all the help.