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    Default Does cold damage freeze water? [3.5]

    For roleplaying reasons, I'd like my next sorcerer to be able to create a bit of ice for people's drinks by casting ray of frost into a bowl of water (at diner parties and such.)

    I'm sure most GMs would allow this, but are there any rules that say that cold damage freezes water into real, useful ice?

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    Default Re: Does cold damage freeze water? [3.5]

    I don't think it does, the same way most fire spells don't set fires.
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    Default Re: Does cold damage freeze water? [3.5]

    That isn't right. The fire based spells that I'm aware of set fires to unattended objects (including wooden structures). Since the ice spells don't spell that effect out RAW they don't but I'd guess that many dm's would call for that. On the other hand there is a time component with ice creation and if the spell is a instant effect that doesn't last there may not be long enough to freeze the water.

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    Default Re: Does cold damage freeze water? [3.5]

    Okay, is there a RAW way to reliably create ice at low levels? Wall of Ice would work except that the campaign I want this or will likely never even get to level 6, let alone 8.

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    Default Re: Does cold damage freeze water? [3.5]

    Prestidigitation, a level 0 bard, sorcerer, wizard spell is what you're looking for here.

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    Default Re: Does cold damage freeze water? [3.5]

    There is a level 6 spell which specifically turns water to ice and deals cold damage Freezing Sphere

    While the very existance of this spell makes it unlikely that cold spells can turn water into ice, there remains the question of how cold damage incapable of freezing water is capable of killing people almost instantly or dealing lethal damage. Remember that air temperatures below freezing only deal non-lethal damage and in real life it takes minutes for someone to die from hypothermia when immersed in extremely cold water.

    So no, there is no official rule that I know of, but you can pretty much infer it if you kill enough cat girls.

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    Default Re: Does cold damage freeze water? [3.5]

    A lot of DMs will reward creative thinking. One of my players, years back, was in a town when it got attacked by skeletons. All he had was his +1 Frosty Longsword. Not the best against creatures that take half damage from slashing (3.0 at the time), and no damage from cold. He asked if there was a water source nearby, and there was a quenching barrel in the Forge. He ran over and held his longsword underwater for a round to get a couple inches of ice so he could use it as a bludgeoning weapon.

    Not within the rules, but so dang clever I couldn't say no.
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    Default Re: Does cold damage freeze water? [3.5]

    Quote Originally Posted by AmusingSN View Post
    Prestidigitation, a level 0 bard, sorcerer, wizard spell is what you're looking for here.
    This is appropriate. Instant conjurations have the downside of creating ice in your hand, and firing it at the target. As a DM, I'd allow it to create ice cubes in a drink in your hand, but prestidigitation is really the spell for this sort of thing.

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    Default Re: Does cold damage freeze water? [3.5]

    I believe somewhere on the SRD, or perhaps in the spell compendium, is a paragraph or two detailing unintended consequences of spells, lighting fires, freezing things, creating fog of war, smoke etc.
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    Default Re: Does cold damage freeze water? [3.5]

    Quote Originally Posted by AmusingSN View Post
    Prestidigitation, a level 0 bard, sorcerer, wizard spell is what you're looking for here.
    +1 to this. I'm playing a sorcerer right now that does exactly that on a frequent basis.

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    Default Re: Does cold damage freeze water? [3.5]

    In D&D, really cold water does nonlethal damage: 1D6 per minute.

    I'm not sure but I think there's a general principle that if you fall unconscious from nonlethal damage, subsequent nonlethal damage from the same source counts as lethal.

    So, in a few minutes, a 1st level commoner could be killed by cold water:

    http://www.d20srd.org/srd/environment.htm

    Cold Dangers
    Cold and exposure deal nonlethal damage to the victim. This nonlethal damage cannot be recovered until the character gets out of the cold and warms up again. Once a character is rendered unconscious through the accumulation of nonlethal damage, the cold and exposure begins to deal lethal damage at the same rate.
    Very deep water is not only generally pitch black, posing a navigational hazard, but worse, it deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A successful Fortitude save (DC 15, +1 for each previous check) means the diver takes no damage in that minute. Very cold water deals 1d6 points of nonlethal damage from hypothermia per minute of exposure.
    Last edited by hamishspence; 2010-08-17 at 04:41 AM.
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    Default Re: Does cold damage freeze water? [3.5]

    Is there a Lesser Ice Orb spell, much like the Fire and Acid ones in Spell Compendium? That would actually conjure ice.

    I suppose if it's an RP heavy and not needing a huge degree of optimisation (or flaws are allowed) you could take Spell Thematics and use it to generate this kind of effect.
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    Default Re: Does cold damage freeze water? [3.5]

    We had a Dragonborn Paladin kill himself with his Cold breath weapon underwater.

    He was sinking fast (as you do when in plate) and decided to make a mini ice berg centered on his arm... it worked all right except for the part with him being under it and torn apart by sharks.

    The rest of us recovered his arm, preserved it and mounted it above the fireplace in our base.
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    Default Re: Does cold damage freeze water? [3.5]

    Frostburn says that 10 points of fire damage will melt 1 cubic foot of ice into "frigid water". I think it would be reasonable to assume that 10 points of cold damage would freeze 1 cubic foot of "frigid water" in turn. Translated into inches, that's 3.8 cubic inches of ice per point of cold damage. If I could find the rules on how much fire damage to boil, I'd go further.
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    Default Re: Does cold damage freeze water? [3.5]

    If i'm interpreting this correctly:

    http://en.wikipedia.org/wiki/Latent_heat

    it requires extra energy to melt ice, than just the temperature change.

    Therefore, 10 pts = 1 cubic foot might be quite a conservative estimate for the amount of water you can freeze.

    Which means it should be a pretty fair baseline.
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    Default Re: Does cold damage freeze water? [3.5]

    The SRD states that:

    "Frost
    Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition."

    So, if a metal object (the weapon) is sheathed in icy cold, and then immersed in cold or neutral water, it would surprise me if icing didn't start to occur on that icy surface. How far that icing would extend, however, I'm not sure. It might, perhaps, depend on the level of the enchantment. Seeing that Ice Storm was one spell that might be used to enchant the weapon thusly, I wouldn't be surprised if the icing effect was strong enough to produce some quantity of ice. The other spell, Chill metal, can also produce freezing temperatures. So I would rule that you could at least break some ice cube sized chunks of ice off that weapon, after it was immersed say for 3 rounds.

    Spells targeted on water would be a different question, though. Isn't there a Druid spell that can freeze a body of water, some-cubic-feet-per-level? I believe there is, but couldn't find it on the SRD. Maybe in Frostburn? There should be such a spell, though. Like, if you need to cross a river or lake you can create an ice bridge by freezing the water. But it would probably be higher-level than what you wanted here. Prestidigitation is the best choice for that purpose.

    EDIT: As for non-lethal damage by being submerged in icy waters: I don't think there's a general rule that non-lehtal damage is changed into lethal damage when you surpass your current HP? You simply fall unconscious and is helpless. I think what Hamisphence referred to is a property of icy water: That it first deals non-lethal damage, then it deals lethal damage.
    If that should be a general property of non-lethal damage, it would be kind of strange to call it non-lethal, you should instead call it slowly accumulative damage or something?
    Although I'm a bit puzzled by it all. If you fall unconscious from accumulating non-lethal damage from thirst, what will cause you to die from lack of water? Must be something lethal occurring, at one time or the other.
    Last edited by Edhelras; 2010-08-17 at 07:51 AM. Reason: Non-lethal damage issue

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    Default Re: Does cold damage freeze water? [3.5]

    Heat damage has the same text as cold damage:

    Heat Dangers
    Heat deals nonlethal damage that cannot be recovered until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once rendered unconscious through the accumulation of nonlethal damage, the character begins to take lethal damage at the same rate.
    but I can't find anything in Starvation and Thirst though- it may simply be me assuming too much.

    It says it does nonlethal damage:

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    Starvation And Thirst
    Characters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.

    A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.

    A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.

    Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage.


    but it doesn't mention taking lethal damage once you're unconscious, unlike Heat & Cold.
    Last edited by hamishspence; 2010-08-17 at 08:05 AM.
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    Default Re: Does cold damage freeze water? [3.5]

    Since this is a deviation from the OP topic (Ice cubes at a party), I made a new thread on the topic of non-lethal damage being deadly after all:

    http://www.giantitp.com/forums/showt...05#post9160905

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    Default Re: Does cold damage freeze water? [3.5]

    Quote Originally Posted by Tyrmatt View Post
    Is there a Lesser Ice Orb spell, much like the Fire and Acid ones in Spell Compendium? That would actually conjure ice.

    I suppose if it's an RP heavy and not needing a huge degree of optimisation (or flaws are allowed) you could take Spell Thematics and use it to generate this kind of effect.
    Technically it creates an orb of acid ... that deals cold damage.
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    Default Re: Does cold damage freeze water? [3.5]

    Quote Originally Posted by AmusingSN View Post
    Prestidigitation, a level 0 bard, sorcerer, wizard spell is what you're looking for here.
    Prestidigitation is pretty useful. Or look in the 1e Unearthed Arcana. Wizards and sorcerers can invent spells, and 0 level spells should be pretty easy to invent.
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    Default Re: Does cold damage freeze water? [3.5]

    Quote Originally Posted by hamishspence View Post
    If i'm interpreting this correctly:

    http://en.wikipedia.org/wiki/Latent_heat

    it requires extra energy to melt ice, than just the temperature change.

    Therefore, 10 pts = 1 cubic foot might be quite a conservative estimate for the amount of water you can freeze.

    Which means it should be a pretty fair baseline.
    You'd think I'd remember that, I love pointing that out about steam burns.

    Blaugh, it's summer and I don't like chemistry conversions anyway. But It someone runs the numbers, we could get how much energy those 10 points of fire damage represents, and convert that into temperature change for water. The amount of energy required to change 1 cu ft of water from solid to liquid= 10 points of fire damage. Then run that amount of energy through the specific heat and figure out how much it heats up. And have fun converting between the different units in each section of wikipedia.
    Last edited by Fizban; 2010-08-17 at 08:44 AM.
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    Default Re: Does cold damage freeze water? [3.5]

    In the case of freezing sphere magical ice is formed, which disappears after a short duration. Fireball doesn't start fires because it is too brief. Cone of cold is likewise brief, so how much ice it can make I cannot say. I can say that it takes a ton of cold to freeze water, and an instantaneous spell may have a difficult time doing it even with high damage. So for game, practical and realistic purposes I'd say no, the water doesn't freeze except for a very thin layer. If we can make some assumptions about the energy contained in a fire/cold spell, I could estimate how much but I doubt it is much.

    Quote Originally Posted by hamishspence View Post
    If i'm interpreting this correctly:

    http://en.wikipedia.org/wiki/Latent_heat

    it requires extra energy to melt ice, than just the temperature change.

    Therefore, 10 pts = 1 cubic foot might be quite a conservative estimate for the amount of water you can freeze.

    Which means it should be a pretty fair baseline.
    It also takes extra cold to freeze ice, exactly the same amount in fact. 10 pts for a cubic foot doesn't sound too bad. I mean that's 250 damage for a 5x5 square to 1 foot deep. Or 4" deep for a CL 15 cone of cold. If anything I'd say it takes more damage, but whatever, might as well use their number.
    Last edited by ericgrau; 2010-08-17 at 10:05 AM.
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    Default Re: Does cold damage freeze water? [3.5]

    Quote Originally Posted by ericgrau View Post
    In the case of freezing sphere magical ice is created, which expires after a set duration. Fireball doesn't start fires because it is too brief. Cone of cold is likewise brief, so how much ice it can make I cannot say. I can say that it takes a ton of cold to chill ice, and an instantaneous spell may have a difficult time doing it even with high damage. So for game, practical and realistic purposes I'd say no, the water doesn't freeze except for a very thin layer. If we can make some assumptions about the energy contained in a fire/cold spell, I could estimate how much but I doubt it is much.
    This bit here:

    Quote Originally Posted by Fizban View Post
    Frostburn says that 10 points of fire damage will melt 1 cubic foot of ice into "frigid water". I think it would be reasonable to assume that 10 points of cold damage would freeze 1 cubic foot of "frigid water" in turn. Translated into inches, that's 3.8 cubic inches of ice per point of cold damage. If I could find the rules on how much fire damage to boil, I'd go further.
    gives us a rough idea of how much energy is released when 10 points of fire damage are done.

    Quote Originally Posted by ericgrau View Post
    It also takes extra cold to freeze ice, exactly the same amount in fact .
    Freezing releases energy- it doesn't consume extra energy- it's exothermic:

    http://en.wikipedia.org/wiki/Freezing

    but it does require an ambient temperature slightly below the freezing point.
    Last edited by hamishspence; 2010-08-17 at 10:08 AM.
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    Default Re: Does cold damage freeze water? [3.5]

    Well, a cubic foot of water weighs a little over 62 lbs., or 28 kg. Let's work metric, since that's a little cleaner.

    The heat of fusion for ice is equal to 333.55 joules/g. That converts to 333,550 joules/kg. So it takes 9,339,400 joules to melt 1 cubic foot of ice into frigid water. Which allows one to infer that a single point of fire damage puts out 933,940 joules, or 885.2 BTU.

    Make of that what you will.
    Last edited by Twilight Jack; 2010-08-17 at 10:40 AM.
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    Default Re: Does cold damage freeze water? [3.5]

    Used Google to do the conversions:
    heat of fusion of ice = 333.55 kJ/kg
    density of ice = 0.9167 g/cm³ at 0°C

    1 cubic foot of ice = 28 316.8466 cubic centimeters = 25958.0532 g = 25.9581 kg

    By that measure, 10 points of fire damage =
    8658.3087 kJ
    8.6583 MJ
    megajoules. =)


    Another one to try is melting wall of Ice.
    -> Link to my old calculations when I find it.
    EDIT:
    Calculated using wall of ice
    http://www.giantitp.com/forums/showp...9&postcount=29

    Calculated using wall of water
    http://www.giantitp.com/forums/showp...8&postcount=37

    Note the massive difference
    Last edited by jseah; 2010-08-17 at 10:33 AM.

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    Default Re: Does cold damage freeze water? [3.5]

    Sandstorm has the temperature levels for the ambient air temperature to do fire damage.

    They aren't really all that high. Using 1 cubic ft of ice, a temperature high enough to do 1d6 fire damage per round would, on average, melt it in 3 rounds. Yet only be something like 160 Fahrenheit or so (maybe a bit higher?)

    I wonder- how thin would a sheet of ice need to be, for air that temperature to melt it in 18 seconds?
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    Default Re: Does cold damage freeze water? [3.5]

    jseah's calculations are a bit more exact than mine, as I started from the weight by volume of water, rather than ice. Since water expands as it freezes, the cubic foot of ice weighs less, but no longer takes up a whole cubic foot once melted.
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    Default Re: Does cold damage freeze water? [3.5]

    Oh, also, another old calculation. This time using burning oil and trying to equate it with wall of fire.

    I used the higher heating value of kerosene to simulate oil.

    http://www.giantitp.com/forums/showp...7&postcount=81

    EDIT:
    I might like to point out an interesting observation.

    Among the four ways I have calculated the power output of fire damage, all the values are in the megajoule range. There's about 1 order of magnitude difference between the results but that shows at least some consistency.
    Last edited by jseah; 2010-08-17 at 10:50 AM.

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    Default Re: Does cold damage freeze water? [3.5]

    Ordinary air, at (I think) 451 F in Sandstorm, could be a mundane source that does 3d10 fire damage (on average between 16 and 17 points) per round.

    Any calculations that can be drawn from that?
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    Default Re: Does cold damage freeze water? [3.5]

    Not easy ones. Natural air convection due to temperature difference and the resulting heat transfer is astoundingly complicated.

    And as long as you're using a random book as the source, the amount of energy removed to freeze water is exactly the same as the amount added to melt it. So that would make the answer 10 damage per cubic foot.
    Last edited by ericgrau; 2010-08-17 at 11:25 AM.
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