New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 6 of 6
  1. - Top - End - #1
    Orc in the Playground
     
    StoryKeeper's Avatar

    Join Date
    Apr 2007
    Gender
    Male

    Default Fixes For Scion?

    I really love the setting for Scion, but I hear that it can be broken pretty easily (epic dexterity, among other things.) So does anyone have an recommendations for a few simple rules that can be tweaked to help keep things balanced? I was thinking of making the bonus to DV from epic dexterity cap at 3 or something for instance.
    Some Stuff I've tried brewing:

    Spoiler
    Show
    Dark Mind- Evil split personality template
    http://www.giantitp.com/forums/showthread.php?t=75765

    Eldritch ghost- Warlock/Ninja PrC
    http://www.giantitp.com/forums/showt...eldritch+ghost

    Student of the Fox- Class based on kitsune
    http://www.giantitp.com/forums/showthread.php?t=77615


    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  2. - Top - End - #2
    Dwarf in the Playground
     
    DemLep's Avatar

    Join Date
    Jul 2010
    Location
    I'm told it's a cave.
    Gender
    Male

    Default Re: Fixes For Scion?

    I may get yelled at for this, but I've played a lot of "broken" games/campaigns with a trope of players each with different levels of experience and goals (When they work together is when things get dangerous). I have learned that the best way to combat "broken" things without a bunch of unnecessary rules and homebrewing is to know the system and your players. Then plan for balance against your players. If you know Epic Dex is a problem and one or all your players are going to go for because of that or because of just normal character build, lessen how often the players run into situations that it will hell them or scale it. If a character with a 3 Dex isn't having enough trouble make something extra happen to make things more difficult. I try and find in game ways of fixing issues with the game instead of piling on the rules and limiting the players.

    This is probably because when I first started D&D I had to DM the first game I ever play without owning any of the books and have very limited knowledge of the system, so whenever the players took advantage of this (and they did often) I fell back on my RP experience to up the challenge.

    This is just my advice take or leave. Best of luck on your campaign.
    Avatar by Qwernt.

    Posting provokes an attack of opportunity by all who see it. Such attacks are unable to be dodged by any means. Making such an attack of opportunity provokes an attack of opportunity.

    Quotes:
    Spoiler
    Show
    Quote Originally Posted by darkpuppy
    All those who dislike philosophy or sociology, kindly [rest of post lost due to semantic corruption. Whether this corruption is purely textual in nature, or more implicative, also depends upon your point of view. ]

  3. - Top - End - #3
    Bugbear in the Playground
     
    Goblin

    Join Date
    Nov 2007
    Location
    York
    Gender
    Male

    Default Re: Fixes For Scion?

    Or you could do what my ST for VtM did and just accept that some options are better than others. Celerity is ludicrously powerful? Then essentially all combat characters take it. Ditto with the second level of protean

  4. - Top - End - #4
    Ettin in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Fixes For Scion?

    Another possiblity could be changing the cost.

    I don't know Scion mechanics and just know the basic idea, so I don't know if you use mana or something or have some drawback if you use your god-powers. If so, more 'broken' ones could have more hit.

    For example, in M:tA, Time 3 haste (like Celerity from V:tM) is very, very powerful in combat. The DM decided that you get Paradox for every round you have Time 3 haste active, while for other things (like Forces lowering gravity so you could fly) you'd only get it once per effect.
    He and I figured out some metaphysical justification behind it, but both admitted that it was largely well-crafted yet irrelevant mess used just to get balance.

    However, if everyone combat-focused has Epic Dex, then it mitigates, I'd imagine. And if some are better at combat than others, that should be okay.

  5. - Top - End - #5
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Fixes For Scion?

    The easiest fix is to simply not leave the Hero level.

    If that's not to your taste, then you should adjust the way epic attributes scale past 3. Epic Dex 1-3 is nice, but not overwhelming.

    Untouchable opponent needs to be capped somehow otherwise it's a gimme and an always on, not an issue if not leaving Hero.

    Boons need more variety than the straight set and the tiny tiny set of alternates provided in splats.
    Last edited by Kylarra; 2010-08-17 at 02:20 PM.
    BEEP.

  6. - Top - End - #6
    Titan in the Playground
     
    The_Snark's Avatar

    Join Date
    Apr 2006

    Default Re: Fixes For Scion?

    Scion is not actually very broken at the Hero stage. Which is not to say it's perfectly balanced—some Attributes are more useful than others, Boons vary considerably in usefulness—but the game doesn't actually break until you start getting Epic Attributes up to demigod levels.

    After that... well, like DemiLep said, tailor your encounters specifically to your players, or be prepared to improvise your own rules.
    Last edited by The_Snark; 2010-08-17 at 02:17 PM.
    Avatar by GryffonDurime. Thanks!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •