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  1. - Top - End - #271
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok gestures in the direction of the noise. "She's over there!"

  2. - Top - End - #272
    Bugbear in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Arthur

    "Leave her go. Enough have died already." Arthur said, "Enough of these abominations have already come about." he almost added, stopping himself.

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    Religion-(d20+10)[22]
    Last edited by Anonomuss; 2010-11-09 at 08:10 AM.

  3. - Top - End - #273
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Perception 25
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    Not far to the north where you think the Eladrin is, you hear a brief splash. Then nothing.


    The harpy rises up and flies into the middle of the clearing, both Travok and KT manage to land blows on her but they have no effect. She then lands and opens her mouth to scream, the noise effecting everyone but KT. The harpy screams again, blowing Rythnel and Arthur back before falling to the ground, dead at last.


    Recharge
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    (1d6)[6]


    Status
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    AC: 23 Ref: 21 Fort: 20 Will: 22
    Harpy 1 0/96 Dead
    Harpy 2 0/96 Dead
    Harpy 3 0/96 Dead

    AC: 23 Fort: 22 Ref: 21 Will: 21
    Dryad 1 0/92 Dead
    Eladrin 2 8/92 Bloodied
    Eladrin 3 0/92 Dead

    Rynthel
    37/73

    Travok
    44/94 Bloodied

    KT
    54/91

    Arthur
    16/69 Bloodied

    Dimble
    70/70


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    Last edited by Katana_Geldar; 2010-11-11 at 03:19 AM.
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  4. - Top - End - #274
    Troll in the Playground
     
    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Dicerolls
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    Brutal Scream
    (1d20+15)[18] vs Fort Arthur
    (1d20+15)[20] vs Fort KT
    (1d20+15)[31] vs Fort Travok
    (1d20+15)[22] vs Fort Rythnel
    Damage (1d6+5)[9]
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  5. - Top - End - #275
    Troll in the Playground
     
    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Attack of Op

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    Travok MBA
    (1d20+14)[24] vs AC (1d10+11)[20]

    KT MBA

    (1d20+17)[35] vs AC (1d10+9)[15]
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  6. - Top - End - #276
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Dicerolls

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    Brutal Scream
    (1d20+15)[18] vs Fort Travok
    (1d20+15)[24] vs Fort Arthur
    (1d20+15)[29] vs Fort Rythnel
    Damage (1d6+5)[11]
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  7. - Top - End - #277
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    You win!

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    500 each for completing the encounter. No treasure, sorry.
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  8. - Top - End - #278
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok hefts his hammer and puts it over his shoulder, where it returns to a more reasonable size. "That was fun," he says. "Should we give chase?"

  9. - Top - End - #279
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    Blind pursuit into the enemies choice of terrain would not be the best strategic plan. I suggest we regroup ourselves and make haste away from this area. The dead.. or undead.. cannot make this healthy

  10. - Top - End - #280
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    Nai_Calus's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    "It's almost dead, but blindly chasing it wouldn't be the best idea, no."
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  11. - Top - End - #281
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    "Then what do you propose?" he asks, frowning. "Retreat? We just got here! Let's continue on."

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    OOC: I mean, we don't have to go after it, if we have something better to do, but I don't know what that is.
    Last edited by DSCrankshaw; 2010-11-16 at 06:17 PM.

  12. - Top - End - #282
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    You continue along the road for a few more hours, well past the middle of the day. The trees continue to grow close by the roadside, with here and their gaps like the one you met the dryads and harpies in. It's getting towards sunset when you see something strange lying right across the road: a broken and partly burnt piece of wood. Not a log or part of a tree, but cut clean as if it had been part of a cart.

    Perception 15
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    Off to the side of the road, in another clearing, you can see that there's more burnt and broken wood as well as well as what looks like the remains of bodies.
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  13. - Top - End - #283
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok looks around. "There's more over there," he says, gesturing to a nearby clearing.

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    Perception - (1d20+9)[16]
    Last edited by DSCrankshaw; 2010-11-16 at 07:10 PM.

  14. - Top - End - #284
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    When you enter the clearing you see what it, undoubtedly, the remains of a caravan heading south to the village. There's about two carts and the bodies of a few merchants and what look to be guards. From the looks of the bodies (and the smell!) the attack was rather recent.

    The site is littered with arrows, but a few of the bodies bear cuts as if attacked with a blade. Whatever attacked them made off with whatever was valuable.

    Nature 15
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    Fortunately it has not rained, a series of tracks lead away from the site of the attack, through the clearing and into the forest.
    Nature 20
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    Whoever made these tracks has hooves, cloven through the middle like that you might see on a cow or goat...or satyr or devil...
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  15. - Top - End - #285
    Bugbear in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Arthur

    "Oh, Pelor..." Arthur gasps, as he looks upon the site. He looks about at all the destruction, and begins to look to see if there's anything he can do for any of the bodies lying around, although in his heart, he knows they're too late.

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    Nature-(d20+10)[20]
    Heal-[/roll]d20+15[/roll] 18
    Last edited by Anonomuss; 2010-11-17 at 06:24 AM.

  16. - Top - End - #286
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok also looks through the bodies. But nothing stands out to him.

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    Nature - (1d20+9)[10]
    Last edited by DSCrankshaw; 2010-11-17 at 08:41 AM.

  17. - Top - End - #287
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Arthur
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    You know it's too late to help these people, but you can tell that they have been lying there for only a few days.
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  18. - Top - End - #288
    Bugbear in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Arthur

    Arthur sighed. "Whatever's been preying on these caravans is probably long gone. But we'll have to follow their trail, especially if we want to prevent this happening again." He began to follow the trail left by the cloven hooved creatures.

  19. - Top - End - #289
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    You follow the tracks into the forest, they seem to break off now and again but itt's not hard to pick up the trail. As you follow them the sounds of the forst begin to shift around you, subtler at first but then with increasing intensity. You can almost hear words in the songs of the birds and whispers in the rusling leaves of the trees.
    You come to another clearing where a number of trees grow together in a single clump, as if to shun the company of the trees encircling them. Their brances cross and meld overhead, forming a perfect arch, wide enough for two horses to pass through. And it is in front of this arch that the tracks end.

    Arcana, Religion or Nature 16
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    There's magic here, you can sense it. The arch of the branches sways gently as though touched by a breeze, but no wind blows past you. The forest is clear, but when you peer through the arch the trees are faintly obscured by a thin yet pervasive mist. And here and there you can see a flicker of colour, a brilliant emerald green.
    Surely, what lies through the arch or branches is another location--perhaps even another world.
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  20. - Top - End - #290
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok takes a look at the arch. There's something peculiar about it. Unfortunately, he doesn't have a clue what.

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    Nature - (1d20+9)[10]
    Last edited by DSCrankshaw; 2010-11-18 at 01:26 PM.

  21. - Top - End - #291
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    Nai_Calus's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Arcana: (1d20+11)[18]

    Rynthel examines the archway, feeling out the arcane currents in the air, and frowns.

    "It's some kind of portal. I don't know where it might go, but it's a portal. We could try to follow, although the idea of blindly stepping through a portal when I don't know the destination strikes me as a bad idea."
    Last edited by Nai_Calus; 2010-11-19 at 02:03 PM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  22. - Top - End - #292
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf battlemind

    "We're never going to find the folks attacking the caravans if we don't take some risks," Travok says, strapping on his shield. "I say we go for it."

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    OOC: C'mon, we've got to bite at least one adventure hook.
    Last edited by DSCrankshaw; 2010-11-19 at 02:40 PM.

  23. - Top - End - #293
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    The metal man nods in agreement. "The ones we are pursueing have used this portal, it is only logical that in order to find them we would have to follow. We should prepare our weapons first, in case they are awaiting us. This unit will venture in first when we are prepared."

  24. - Top - End - #294
    Bugbear in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Arthur

    Arthur nods, gathering his belongings about his person. "Alright. I'm ready whenever you are. "

  25. - Top - End - #295
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Drawing his craghammer, Travok leads the way through the portal.

  26. - Top - End - #296
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    KT readies sword and shield beforestriding through the portal as well.

  27. - Top - End - #297
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    Default Re: [4E] Tomb of Horrors IC

    Rynthel shrugs and readies his spear, following through.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  28. - Top - End - #298
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    Default RE: [4E] Tomb of Horrors IC

    You feel a sudden lurch, as though you were falling, but the feeling passes even as you find yourself tensing up. You're standing on a narrow trail, which runs through thick grass. The air is full of the scent of greenery. Trees loom over you, with vines and heavy foliage strung between them.
    Everything seems clearer, colours are brighter, sounds are sharper and your surroundings look more real.

    Nature, Arcana, Religion 15 (Rythnel has a +2 bonus)
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    You've heard of this effect before, perhaps even experienced it. There's no doubt about it. You're no longer in the realm of mortals at all, but stand now in the Feywild.


    Rythnel
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    The energy you feel around you is echoed within you from deep inside. You feel as if you've come home.
    Last edited by Katana_Geldar; 2010-11-21 at 03:06 PM. Reason: Title
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  29. - Top - End - #299
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    "This looks like the Feywild," Travok says to no one in particular. "Bah, couldn't they have had the good sense to hide somewhere with less nature."

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    Nature - (1d20+9)[29]
    Last edited by DSCrankshaw; 2010-11-21 at 08:36 PM.

  30. - Top - End - #300
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    "Feywild? Ths unit is unfamiliar with this terminology. Where is Feywild? What is here that might pose a threat to our group?"

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