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  1. - Top - End - #301
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Rynthel breathes the rich, glorious air in with great pleasure. Home.

    "Have a care how you speak around me, dwarf. The Feywild is my home. I was born here. And even as fallen as my people in general are, we are still fey. This place is in our blood." He smiles. "And you should revel in nature. It's beautiful, and the stone your kind loves so much is part of it."
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
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    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  2. - Top - End - #302
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    Default Re: [4E] Tomb of Horrors IC

    Nature 15
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    From where you are it's not hard to pick up the trail again. They go down the rough track you're standing on and through the trees ahead, to a clearing
    Avatar by Trixie.

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  3. - Top - End - #303
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok glances at Rynthel, but doesn't say anything. Elves wouldn't love nature so much if they had allergies as bad as his.

    Inspecting the ground, he points to some tracks. "Yeah, they went through this way," he says. "We should follow-follow-ACHOO!" He rubs his nose on his tabard. "Stupid nature!" he mutters.
    Last edited by DSCrankshaw; 2010-11-22 at 01:12 AM.

  4. - Top - End - #304
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    Default Re: [4E] Tomb of Horrors IC

    When you emerge into the clearing it's obvious that someone has camped here recently, perhaps even last night. There are the remains of a few fires and a few piles of deadwood and kindling.
    Vines and leaves have been pulled from the trees and are scattered in flat piles, suggesting bedding.
    Here and there are wineskins and bottles, regretably empty, and a pile of strong-smelling wood that appears to be the remains of a wine barrel.
    And all through the camp site are the same cloven hoof prints that you have been tracking. It's only possible to follow them at the edge of the camp site where they move towards what seems to be a road.
    Last edited by Katana_Geldar; 2010-11-22 at 02:16 AM.
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  5. - Top - End - #305
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok leads the way down the trail.

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    OOC: I was kind of hoping someone else would post something.

  6. - Top - End - #306
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    As his inquiries on the Feywild were ignored, the metal man shrugs and takes his position at the rear of the group. Sword in one hand and shield in the other, prepared to meet, or be met, by their foes. A clicking sound and a slight scrape of metal is heard as a panel of his shoulder opens and a small cross bow emerges, folding open and locking into place, before loading itself.

  7. - Top - End - #307
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    When you come to the road the tracks are a little harder to determine as they seem to go in many directions. It does seem that it was quite a large party that attacked the caravan you saw earlier.

    Nature 15
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    Through careful examination you see that the party seemed to split, with the majority heading south but around five or six heading north.


    Ghamed and Desrook
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    You've been ambushed, you're not sure how. But suddenly you are surrounded by satyrs. However, the satyrs' wits seem a little bit addled and are slow to attack.


    Status
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    Defences
    AC: ?? Ref: ?? Fort: ?? Will: ??

    Satyr 1 ??
    Satyr 2 ??
    Satyr 3 ??
    Satyr 4 ??
    Satyr 5 ??

    Ghamed 59/59
    Desrook 72/72


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  8. - Top - End - #308
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    Travok - Dwarf Battlemind

    Travok inspects the tracks. "It looks like they split up, a few heading north while most went south. Which should we follow?"

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    Nature - (1d20+9)[15]
    Last edited by DSCrankshaw; 2010-11-24 at 02:45 AM.

  9. - Top - End - #309
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    Arthur

    "I'm not sure, the greatest threat seems to be from the larger group, although we'd be better able to take care of a smaller group." Arthur says, "We might be able to find out more about the greater group if we deal with the smaller first."

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    Nature-(d20+10)[18]
    Last edited by Anonomuss; 2010-11-24 at 03:55 AM.

  10. - Top - End - #310
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    OldWizardGuy

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    "Desrook," Ghamed says to his companion, "we cannot be ambushed here, we're so close... Let's incapacitate them while we can..."

    Ghamed concentrates as he holds his Orb of Nimble Thoughts, then he extends one hand to the east and the other to the west, casting two spells simultaneously as a crimson aura surrounds him.

    A dazzling light erupts from one of his hands, affecting two satyrs of the east, while with the other hand, Ghamed seems to briefly distort the fabric of space in a small area. Two other satyrs are in different places than before.

    Spoiler
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    Color Spray at Satyrs 4 and 5:

    Satyr 4: (1d20+13)[29] vs Will
    Satyr 5: (1d20+13)[33] vs Will (this is a critical, so automatic 13 damage plus 6 = 19 damage)

    (1d6+7)[13] radiant damage if hits and satyr is dazed until the end of my next turn.

    Also, I spend an Action Point:

    Twist of Space aimimng at BB-10, affecting Satyrs 1 and 2

    Satyr 1: (1d20+13)[29] vs Will
    Satyr 2: (1d20+13)[20] vs Will

    (1d6+7)[11] damage if hits and satyr is teleported 3 squares (Satyr 1 to BF-13 and Satyr 2 to BD-11) and slowed until the end of my next turn.


    "We have no time for your games, satyrs!," he says in Elven. "Leave now while you can!"
    Last edited by Belthasar; 2010-11-24 at 09:51 PM.
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  11. - Top - End - #311
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    "Very well," Travok says, turning to the north.

  12. - Top - End - #312
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    Travok, KT, Arthur, Rythnel
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    You follow the tracks north but for some reason they leave the road, going into the long grass and becoming harder to follow. You all but lose trace of them, and
    it's starting to get dark and they are getting more and more difficult to find.
    Over to the northwest a flock of birds flies out of the trees, startled by something and there's a crackling of small branches breaking as small animals flee.
    Perception 20 (may be passive)
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    You can hear someone shouting not far off but can't understand the words. Then there is a rippling noise that doesn't sound at all natural. And finally, there are the unmistakeable sounds of bowstrings snapping back.
    Last edited by Katana_Geldar; 2010-11-24 at 02:46 PM.
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  13. - Top - End - #313
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok doesn't notice anything besides the tracks.

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    Perception - (1d20+9)[16]
    Last edited by DSCrankshaw; 2010-11-24 at 02:34 PM.

  14. - Top - End - #314
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    Desrook
    Bwahaha! Ye durned deva, I telled ye ta be quieter. laughs the irritable undead dwarf. He reaches a hand into his magical bag, drawing out his warhammer. If I had my way, Ghamed, I'd be in the woods, and they'd be the ones with surprised looks on their faces... he grumbles, running up to satyr most impacted by the Deva's spell and slamming it full in the face with his warhammer.

    Move Action: Move to AZ(-1)
    Standard Action: Piercing Strike /w Sneak Attack @ Satyr 5

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    Piercing Strike:
    ATK: (1d20+17)[19] vs. Reflex
    HIT: (1d10+11)[12] + (2d6)[9] damage.
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  15. - Top - End - #315
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    Default Re: [4E] Tomb of Horrors IC

    Perception: (1d20+4)[7]

    Rynthel looks around, but he's too caught up in his natural elven love of trees to notice anything but trees. He kind of wants to give one of them a hug.
    Last edited by Nai_Calus; 2010-11-24 at 07:42 PM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
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    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  16. - Top - End - #316
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    Desrook

    The dwarf grumbles as his strike goes wide of the dazed, drunken satyr. Ye dinnae daze em' hard enough wit' yer Color Spray, deva, he mumbles, taking another shot at the Satyr.

    Action Point: Piercing Strike @ Satyr 5, /w Sneak attack

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    Attack: (1d20+17)[37] vs. Reflex
    Hit: (1d10+11)[21] + (2d6)[7] damage.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  17. - Top - End - #317
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    OldWizardGuy

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    As he prepares his next spell, the deva smiles slightly. "Certainly, my ill-tempered, yet effective friend, it appears that I was not made to knock satyrs out on the first attack. Perhaps is that field your speciality?"
    Last edited by Belthasar; 2010-11-24 at 10:06 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



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    I Am A: Lawful Good Human Sorcerer (3rd Level)
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    Strength-12
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    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  18. - Top - End - #318
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    Default Re: [4E] Tomb of Horrors IC

    Dicerolls
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    Satyr 4
    Harrying attack at Ghamed

    (1d20+12)[18] vs AC
    Damage (1d8+4)[10]

    Harrying attack at Desrook

    (1d20+12)[24] vs AC
    Damage (1d8+4)[7]

    Satyr 5

    Basic at Desrook

    (1d20+12)[28] vs AC
    Damage (1d8+4)[9]

    Satyr 2

    Basic at Ghamed
    (1d20+12)[31] vs AC
    Damage (1d8+4)[12]

    Satyr 1

    Basic at Ghamed
    (1d20+12)[25] vs AC
    Damage (1d8+4)[12]

    Satyr 6

    Basic at Desrook

    (1d20+12)[17] vs AC
    Damage (1d8+4)[6]
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  19. - Top - End - #319
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    OldWizardGuy

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    Shield vs Satyr 2's attack until the end of my next turn: +4 to AC and Reflex.
    Last edited by Belthasar; 2010-11-25 at 06:19 AM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  20. - Top - End - #320
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    Default Re: [4E] Tomb of Horrors IC

    Travok, Arthur, KT and Rythnel

    As you travel, trying to follow the tracks you can see a small mountain further north surrounded by trees.

    Perception 15 (may be passive)
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    The forest has now gone quiet and you can hear the sounds of explosions and bowstrings snapping back as well as shouts of triumph and screams of pain. It is very, very near.


    The satyr that Desrook attacked starts to fall, then freezes, and rights itself. Smoke pours out of it's mouth and it's eyes roll back in it's head. It attacks, raising his bow at the revenant and plants an arrow firmly in his thigh. Then collapses to the ground, dead.

    The satyrs seem to close in on you, but at the same time keeping their distance. One of them fires at Ghamed, missing, and then moves quickly and fires again at Desrook, hitting the mark this time.

    Two of the satyrs on the far side of the clearing slowly make their way back towards Ghamed, the first one hitting the wizard who quickly conjures up a shield to deflect the second attack.

    And then the final satyr camly lines up a shot against Desrook, missing him.

    Status
    Spoiler
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    Defences
    AC: ?? Ref: 19 Fort: ?? Will: 19

    Satyr 1 69/80 Slowed
    Satyr 2 69/80 Slowed
    Satyr 3 80
    Satyr 4 67/80 Dazed
    Satyr 5 0/80 Dead
    Satyr 6 80

    Ghamed 47/59 +4 to AC and Reflex
    Desrook 56/72


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    Will update tonight
    Last edited by Katana_Geldar; 2010-11-25 at 05:50 PM.
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  21. - Top - End - #321
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    Desrook
    Bah, their arrows sting a bit, growled Desrook, but he mostly just ignored the arrows. Well, deva, ye only live once, eh? he said with fake defeatism, a phrase he had come to adore, since he found it so amusing. He stormed up to the other Satyr dazed by Ghamed's colour spray, taking a hand off his hammer for a moment to try and seize the satyr's quiver, that he might dump it out of the fey's reach. Regardless of his success, he puts both hands on the warhammer and slams it into the Satyr's face, following through with a hard kick if he's successful.

    Move Action: Move to AX(-6)
    Minor Action: Quick Fingers Thievery to steal Quiver
    Standard Action: Piercing Strike /w Sneak Attack
    Free Action on a Hit: Iron First Flurry of Blows Encounter Power

    Spoiler
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    Quick Fingers:
    Thievery: (1d20+7)[11] vs. Reflex
    Success: Desrook steals the Satyr's quiver and drops it nonchalantly at Ghamed's feet.

    Piercing Strike:
    Attack: (1d20+17)[27] vs. Reflex
    Hit: (1d10+15)[24] + (2d6)[6] damage and he cannot shift until the start of my turn.
    Miss: I do not expend my Iron Soul Flurry of Blows
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  22. - Top - End - #322
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    Satyr 4 now has 33 hitpoints and is now Bloodied
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  23. - Top - End - #323
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    OldWizardGuy

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    Ghamed prepares his orb and concentrate. "Satyrs are lustful immortals. I wonder what will happen if I put a shineful vision before them..."

    A fabulous, golden pile of treasure seems to materialize in the ground. One of the satyrs seems doubtful about looking at the treasure. "Don't resist, fey. Show your true nature before me..."

    Then Ghamed walks solemnly to the woods nearby while turning to Desrook: "Those creatures shall be occupied for a while. I suppose that will give you some time to take care of these over here?"

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    Standard action: Visions of Avarice aimed at BA-7 (I create the illusion of a treasure)

    Minor action: The treasure makes an attack, close burst 5 (I get combat advantage vs satyrs 1 and 2, so I added that bonus to my attack roll):

    Satyr 1: (1d20+15)[16] vs Will. Hit: Pulls to BB-8
    Satyr 2: (1d20+15)[33] vs Will. Hit: Pulls to BA-8
    Satyr 3: (1d20+13)[17] +7 (Magic of the Ages) = 24 vs Will. Hit: Pulls to AZ-8
    Satyr 4: (1d20+13)[27] vs Will. Hit: Pulls to AZ-7

    Every satyr that ends in the treasure zone or adjacent is immobilized (save ends).

    Move action: Move to AU-2 (I suppose trees grants you concealment, right?)


    Last edited by Belthasar; 2010-11-25 at 10:30 PM.
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    I Am A: Lawful Good Human Sorcerer (3rd Level)
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    Strength-12
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    Constitution-17
    Intelligence-15
    Wisdom-16
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  24. - Top - End - #324
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    Default Re: [4E] Tomb of Horrors IC

    Perception: (1d20+4)[21]

    Rynthel's love of trees is finally interrupted by the sounds of battle reaching his ears.

    "Do you hear that? There's a fight nearby. Come on, let's see what's going on!" He heads towards the sound of battle.
    Last edited by Nai_Calus; 2010-11-25 at 08:40 PM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  25. - Top - End - #325
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok grins. "A fight?" he says, hearing for the first time the sounds of battle. "C'mon, let's go knock some heads." He trots off in that direction.

  26. - Top - End - #326
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    Arthur

    "Alright, let's go see if we can help."

  27. - Top - End - #327
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    Desrook

    The revenant smirks as half the satyrs walk inexorably towards the illusion Ghamed manufactures. Well done, old friend. Now, yer illusion will hold em' fer a while I'm fer thinkin'. That's me cue to vanish into the woods and switch me trusty hammer fer me trustier crossbow, sure an' it is, he decides, making sure his companion knows his plan.
    My Homebrew
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  28. - Top - End - #328
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    OldWizardGuy

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    Ghamed smiles in approval. "Sniping from distance is our greatest strength, but also theirs. This clearing shall early be converted into a crossfire battlefield."
    ===================

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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  29. - Top - End - #329
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    I agree. Either we will find our foes and assist someone against them, or we shall find two other parties in combat. Either way, we should have new allies by the end of the melee."
    KT hurries tio the front of the group with Tarvok, heading that direction.

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    when we are a turn out of the melee I use my minor action to prepare the stance Bodyguard's Stance

  30. - Top - End - #330
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    Default Re: [4E] Tomb of Horrors IC

    Dazzled by the treasure, the satyrs are urged forward angered when they see it's not real and start cursing when they can't move. Two of them fire at Desrook, the arrows bouncing harmlessly off his armour. Two at the rear fire at him, also missing.

    Status
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    Defences
    AC: ?? Ref: 19 Fort: ?? Will: 19

    Satyr 1 69/80
    Satyr 2 69/80 Immobilised
    Satyr 3 80 Immobilised
    Satyr 4 37/80 Bloodied, Immobilised
    Satyr 5 0/80 Dead
    Satyr 6 80

    Ghamed 47/59
    Desrook 56/72


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    Last edited by Katana_Geldar; 2010-11-27 at 11:31 PM.
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