New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 19 of 19
  1. - Top - End - #1
    Barbarian in the Playground
     
    RangerGuy

    Join Date
    Jun 2010

    Default Empowered Magic Missile?

    I was talking to my friend about this, and we aren't sure what all would be empowered.

    A conservative view leads me to believe that only the dice rolls are empowered, with a 9th level caster dealing 5d4+5 +5d2 points of damage.

    But I'm wondering if the bonus damage is also empowered, leading to 5d4+5 +5d2+2(2.5 rounded down)

    Or can the number of missiles also be affected? that would mean 5d4+5 +2 more missiles? but then are the extra missiles regular, or just the extra empowered damage? is their bonus damage empowered?
    Last edited by Popertop; 2010-08-17 at 04:40 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by Popertop View Post
    I was talking to my friend about this, and we aren't sure what all would be empowered.

    A conservative view leads me to believe that only the dice rolls are empowered, with a 9th level caster dealing 5d4+5 +5d2 points of damage.

    But I'm wondering if the bonus damage is also empowered, leading to 5d4+5 +5d2+2(2.5 rounded down)

    Or can the number of missiles also be affected? that would mean 5d4+5 +2 more missiles? I don't really know how to go about that...
    It is one of the listed examples.
    I'll use a 1st level spell Magic missile (say Sudden Empower so we can ignore spell slot increase).
    (1d4 +1) x1.5= empowered.

  3. - Top - End - #3
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: Empowered Magic Missile?

    The way I played (and DMed) it was roll first, empower second. Maybe a house rule, but it worked out well.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  4. - Top - End - #4
    Barbarian in the Playground
     
    Gerrtt's Avatar

    Join Date
    Mar 2005
    Location
    Davie, FL
    Gender
    Male

    Default Re: Empowered Magic Missile?

    The rules are pretty clear on this one, only the variable numeric parts of a spell are affected by empower spell.

    9th level caster does 5d4 +5, empowered does 5d4x1.5 +5.
    What I do every time I see someone complain that their DM is a jerk just because some class/race/book/feat/etc. is not allowed at the gaming table.

  5. - Top - End - #5
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by Gerrtt View Post
    The rules are pretty clear on this one, only the variable numeric parts of a spell are affected by empower spell.

    9th level caster does 5d4 +5, empowered does 5d4x1.5 +5.
    No, it is actually 5 instances of (1d4+1)*1.5. The +1 definitely does get multiplied by Empower.

    Also, you just multiply the result rather than needing to add some weird d2s into the mix like the OP did. You don't get more missiles since that is based strictly on Caster Level and not variable.

    Quote Originally Posted by dsmiles View Post
    The way I played (and DMed) it was roll first, empower second. Maybe a house rule, but it worked out well.
    I'm not even sure HOW you'd Empower without rolling first.
    Last edited by KillianHawkeye; 2010-08-17 at 04:53 PM.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  6. - Top - End - #6
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by Gerrtt View Post
    The rules are pretty clear on this one, only the variable numeric parts of a spell are affected by empower spell.

    9th level caster does 5d4 +5, empowered does 5d4x1.5 +5.
    Page 93 PHB disagrees with you. It says roll (1d4+1) then empower (multiply by x1.5) this amount.

    You have to empower it all according to the designers.

  7. - Top - End - #7
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Empowered Magic Missile?

    The case of Magic Missile is explicitly mentioned as an example in the Player's Handbook description of the feat.

    Suppose I Empower a Magic Missile at CL 5, which means I produce 3 missiles. I can describe this in three ways. Pick the one that suits you best.

    In text:
    For each missile, I determine 1d4+1 damage (including the +1), then multiply this number by 1.5 and round down any fractions, and finally I add up the damage from all three missiles.

    Mathematical formula:
    1.5x(1d4+1) + 1.5x(1d4 + 1) + 1.5x(1d4 + 1).
    (And round down fractions before adding up the final numbers. My math skill is not sufficient to write that down in symbols.)

    Calculating for real:
    Suppose my d4 roll results are 2, 3, and 4.
    1.5 x (2+1) = 4.5, rounded down to 4
    1.5 x (3+1) = 6
    1.5 x (4+1) = 7.5, rounded down to 7.
    Total damage = 4 + 6 + 7 = 17.
    Last edited by Jornophelanthas; 2010-08-17 at 05:01 PM.

  8. - Top - End - #8
    Titan in the Playground
    Join Date
    Jul 2010
    Location
    Kitchener/Waterloo
    Gender
    Male

    Default Re: Empowered Magic Missile?

    However, examples in other places multiply the number of dice. I'm AFB atm, but I distinctly remember that being how empower interacts with maximize. For example, let's say you have an empowered, maximized 10d6 fireball. The fireball would deal 60+5d6, not 90 damage. This implies you have to roll 50% more dice, like with a critical hit.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
    Trophy!
    Spoiler
    Show


    original Urpriest (by Andraste)

  9. - Top - End - #9
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by Urpriest View Post
    However, examples in other places multiply the number of dice. I'm AFB atm, but I distinctly remember that being how empower interacts with maximize. For example, let's say you have an empowered, maximized 10d6 fireball. The fireball would deal 60+5d6, not 90 damage. This implies you have to roll 50% more dice, like with a critical hit.
    But you don't roll more dice on a non-Maximized Empowered fireball. That's just the interaction between Empower and Maximize. (Note that in the example of a 10th-level wizard's Maximized Empowered fireball, the spell deals 60 plus half of 10d6 damage, not 60 plus 5d6, indicating that rolling 50% more dice is not the official procedure for Empower Spell.)

    Basically, you get +50% the rolled damage in addition to the maximum amount of damage normally possible (rather than 150% of the maximum damage possible).
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  10. - Top - End - #10
    Titan in the Playground
    Join Date
    Jul 2010
    Location
    Kitchener/Waterloo
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by KillianHawkeye View Post
    But you don't roll more dice on a non-Maximized Empowered fireball. That's just the interaction between Empower and Maximize. (Note that in the example of a 10th-level wizard's Maximized Empowered fireball, the spell deals 60 plus half of 10d6 damage, not 60 plus 5d6, indicating that rolling 50% more dice is not the official procedure for Empower Spell.)

    Basically, you get +50% the rolled damage in addition to the maximum amount of damage normally possible (rather than 150% of the maximum damage possible).
    Hmm. Reading the example, you appear to be correct. I'm not sure why I remembered otherwise.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
    Trophy!
    Spoiler
    Show


    original Urpriest (by Andraste)

  11. - Top - End - #11
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by Urpriest View Post
    Hmm. Reading the example, you appear to be correct. I'm not sure why I remembered otherwise.
    Eh, memory does that sometimes.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  12. - Top - End - #12
    Firbolg in the Playground
     
    RogueGuy

    Join Date
    May 2010
    Location
    ganiseville GA
    Gender
    Male

    Default Re: Empowered Magic Missile?

    I think the intent is that the random aspect is empowered, and magic missile does 2 to 5 damage. That random value is what is multiplied by 1.5. The adition of a set number of damage to the die roll is just a mathmatical way to increase the damage of a power without increasing the range that damage can have.

    Ie 1d6 has an average of 3.5 and a range of 6
    1d4+1 has an average of 3.5 and a range of 4

    Both of these are random values, and both are roughly equivelent in power.

    The use of adding damage straight rather than adding more dice becomes and issue when you start dealing with numeric spread and the law of averages.

  13. - Top - End - #13
    Troll in the Playground
    Join Date
    Jul 2010
    Location
    Argonth

    Default Re: Empowered Magic Missile?

    O.o I've always just added half again of whatever the damage roll was. So that maximized empowered fireball above would be 90 each time. I guess i've been doing it wrong.
    Witty sig here nosey, aren't ya?

    Avatar by Hacktor

  14. - Top - End - #14
    Banned
     
    imp_fireball's Avatar

    Join Date
    Jul 2008
    Gender
    Male

    Default Re: Empowered Magic Missile?

    I'm not even sure HOW you'd Empower without rolling first.
    He just rolls the damage and then he multiplies it by 1.5

    O.o I've always just added half again of whatever the damage roll was. So that maximized empowered fireball above would be 90 each time. I guess i've been doing it wrong.
    Perhaps. Except that maximizing the fireball would ruin the empowered affect because:

    Average of 1d6 roll is 3.5. Multiply that by 1.5 and then round down or up.

    Maximize states that it gives you the highest possible numeric of any variable numeric value. This assumes that you haven't empowered said numerics in any variables.

    In short, the maximized empowered fireball would still do 90 damage every time.

    Unless the rules wanted maximize to interfere with empowered and null it out, which would suck (the rules tend to hate stacking affects, but then again maximize and empowered are two feats and major spell slot burnage).

    But you don't roll more dice on a non-Maximized Empowered fireball. That's just the interaction between Empower and Maximize. (Note that in the example of a 10th-level wizard's Maximized Empowered fireball, the spell deals 60 plus half of 10d6 damage, not 60 plus 5d6, indicating that rolling 50% more dice is not the official procedure for Empower Spell.)

    Basically, you get +50% the rolled damage in addition to the maximum amount of damage normally possible (rather than 150% of the maximum damage possible).
    So the easy way out of this would be to make it 95 damage every time. If you really love rolling, then go ahead and roll but... y'know. Fluff wise it's easier to assume that maximize is crazy and catalytic and it tends to maximize the affects of other metamagic on the spell as well.
    Last edited by imp_fireball; 2010-08-17 at 08:23 PM.

  15. - Top - End - #15
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Empower + maximize is also explained specifically in the feats. Basically you get maximum amount + half rolled amount. So you still need to roll, but only for the extra empower damage. Thus the fireball would be 60 + 1/2 of 10d6.

    Easy. Now for strategy. Meta-magic magic missiles are great for taking out soft strategic targets regardless of their location or attempts to protect themselves (cover: ignored, blur: ignored, blink: ignored, displacement: ignored, mirror image: multi-target = destroyed, etc.). This is what makes up for their lesser damage. Might not be much against a front line fighter but even a little optimization can make the wizard say to another wizard "I win initiative, you die, no save, kkthxbai". W/o the splatbook/dragon-magazine tricks you can still leave him hurting pretty bad. And even when round 2 comes, come on nobody actually prepares shield much less casts it w/o first witnessing the missiles.
    Last edited by ericgrau; 2010-08-17 at 08:46 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  16. - Top - End - #16
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Empowered Magic Missile?

    Wow, peeps. You're seriously making this harder than it has to be.

    Empower Spell [Metamagic]
    Benefit
    All variable, numeric effects of an empowered spell are increased by one-half.
    Maximize Spell [Metamagic]
    Benefit
    All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.

    An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.

    So, magic missile:
    Regular: 5d4+5
    Empowered: (5d4+5) * 1.5
    Maximized: 25
    Empowered and Maximized: 25 + (5d4+5) * 0.5


    Done and done.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  17. - Top - End - #17
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by imp_fireball View Post
    In short, the maximized empowered fireball would still do 90 damage every time.
    If you actually read this thread (and the applicable rules) you will find that this is false.

    Quote Originally Posted by imp_fireball View Post
    Fluff wise it's easier to assume that maximize is crazy and catalytic and it tends to maximize the affects of other metamagic on the spell as well.
    It's easier to assume the feat does what you want it to rather than actually reading the rules? Well, I suppose it IS, but it's not good advice.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  18. - Top - End - #18
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

    Join Date
    Nov 2005
    Location
    By a Park
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Quote Originally Posted by jiriku View Post
    So, magic missile:
    Regular: 5d4+5
    Empowered: (5d4+5) * 1.5
    Maximized: 25
    Empowered and Maximized: 25 + (5d4+5) * 0.5
    Problem here is each missile does damage separately, which is important when taking into account resistances, immunities, other special damage effects, and, most importantly, splitting the missiles among multiple targets. So it really is (1d4+1) * 1.5 five times.

    This also has an effect on rounding, as noted above.
    The Future just ain’t what it used to be.

  19. - Top - End - #19
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Mar 2008
    Location
    Gloucester, England
    Gender
    Male

    Default Re: Empowered Magic Missile?

    Hi

    Jiriku got it right.

    The variable includes the bonuses - X+1 is still a variable.

    So a Warmage/Agent Savant Empowering the Magic Missile: (5D4+10+[Edge+Extra Edge]) x 1.5

    Thanks
    Paul H

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •