New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 3 of 3
  1. - Top - End - #1
    Bugbear in the Playground
     
    Crasical's Avatar

    Join Date
    Aug 2010
    Location
    Texas
    Gender
    Male

    Default [3.5] Combat Trapsmith

    In an upcoming game, I'd like to take a stab at playing the party rogue. So far I've only played Clerics and Sorcerers. I'm considering playing a Kobold, eventually intending to take the Combat Trapsmith PRC. However....

    1. Kobolds have arse for str, so I'm going to essentially be limited to something like a crossbow so I won't have to take damage penalties for being so feeble.

    2. Most of the best traps for the Combat Trapsmith require ranks in Craft Alchemy... but I can't craft any alchemical items unless 'am a spellcaster'.

    3. I'm unsure what Trapsmith traps to take.

    Spoiler
    Show
    1st level
    Glitterburst: Reveal Invisible
    Scorcher: Fire damage
    Footspiker: Caltrops
    Befuddle: -2 mental penalty
    Enfeebler: Fatigues Target

    2nd Level
    Entangler: Tanglefoot Bag
    Equalizer: Ref save or fall prone.

    3rd level
    Flashbang: Blind/Deafen
    Spiderweb: Web spell

    4th Level
    Sleeper: Sleep
    Stinkburst: Stinking cloud

    5th level
    Great Scorcher: higher fire damage

    Can take 2 at 1st level of trapsmith, plus 1 at each additional level, and each level lets you re-pick one of the ones from the previous level.

    I'm thinking I'll take...
    1st level: Scorcher, Enfeebler
    2nd Level: Scorcher, Entangler, Equalizer
    3rd Level: Scorcher, Equalizer, Spiderweb, Flashbang
    4th level: Scorcher, Equalizer, Spiderweb, Flashbang, Sleeper
    5th Level: G. Scorcher, Equalizer, Spiderweb, Flashbang, Sleeper, Stinkburst


    So, I'd like some suggestions on weapon choices, trap choices, and whether or when I should dip into some other class to qualify as a spellcaster for alchemical crafting? On top of that, are there any nasty alchemical items that I could brew up?
    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

  2. - Top - End - #2
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2009

    Default Re: [3.5] Combat Trapsmith

    Traps normally deal not enough damage so I wouldn´t take any of those. Fire damage is the most often resisted kind of damage so that hurts, too. The debuff traps are OK, but all traps have pretty low save DCs. At high levels they won´t function that often.
    Alchemical items are pretty weak, too, but can be useful in specific situations (swarms) or with high sneak attack(....) or in really big quantities (say one full bag of holding).

    Since Combat Trapsmith is only five levels long you can combine it with a ten level PrC. Look for the ones you can only enter at high levels or continue with other PrC with few levels (Forest Revee (CC), Witch Hunter (ToM)).

    For better alchemical items you could look in the homebrew forum. Perhaps they have made some better ones.
    edit:found some
    http://www.giantitp.com/forums/showt...hlight=alchemy
    http://www.giantitp.com/forums/showt...chemical+items
    http://www.giantitp.com/forums/showt...chemical+items
    Last edited by Quirp; 2010-08-19 at 02:10 PM.

  3. - Top - End - #3
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2006

    Default Re: [3.5] Combat Trapsmith

    Pair it with the Trapsmith PrC from Dungeonscape. Mmm, 1st level Haste.
    Iron Chef in the Playground veteran since Round IV. Play as me!


    Spoiler
    Show

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •