Results 1 to 30 of 36
Thread: [3.5] immune to damage
-
2010-08-21, 03:51 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
[3.5] immune to damage
I'm looking at way my character can become immune to damage, and the things that really struck me was a warforged can become immune to nonlethal damage through a feat or the warforged juggernaut prestige class, and regeneration turns all but a few damage types into nonlethal damage. is there any way to get regeneration on a warforged without trollblooded (as dragon magazine is not allowed in my campaign)? this is preferably by level 10, but if necessary can be brought a few levels above there
also, are there any other ways to become immune to damage by level 10?
-
2010-08-21, 04:01 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Re: [3.5] immune to damage
There's the Ring of Regeneration, which does exactly what it says on the tin. I'm pretty sure it's a Core item, too, though it's pretty expensive.
I don't think that there's any other logical way to gain Regeneration as a Warforged, but there is a Half-Troll template in Fiend Folio, I believe. It grants regeneration but can't be applied to Warforged legally. It's specifically applied through a magical procedure, though, not breeding. You could talk to your DM about applying it (though I doubt that this build will ever make it within ten feet of a legitimate DM ).Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2010-08-21, 04:04 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: [3.5] immune to damage
no worries about getting it close to the DM. You should see the cheese the other players are pulling off.
anyways, he won't allow half-troll, I already checked, and it gives fast healing rather than regen. and ring of regeneration only speeds up natural healing a bit, not enough to matter in a fight, and it doesn't convert damage to nonlethal either, I believe, which makes it a bit moot anyway
-
2010-08-21, 04:19 PM (ISO 8601)
- Join Date
- Jul 2010
Re: [3.5] immune to damage
Half-golem (clay) from MM2 gets you pretty darn close. Immunity to spells, supernatural abilities, piercing damage, and slashing damage is a pretty broad spectrum.
-
2010-08-21, 04:23 PM (ISO 8601)
- Join Date
- Mar 2008
Re: [3.5] immune to damage
Is there a way for you to be a non-warforged and trick your way past the feat or PrC requirements? I think there's something changelings can take...
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2010-08-21, 04:24 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- A Chicago Suburb
- Gender
Are any of my tables still broken?Visit Beautiful Gatazka Today!Extended Signature
(Last updated 9/28/12)Linnormatar by the ever-wonderful Serpentine. MRH - FACE Mages
(Last updated 1/29/12)
Fluff | Crunch
I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
elaboration of a post I made, elaboration of my homebrew,my Social Security number,or just a friendly ear.
-
2010-08-21, 04:30 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
-
2010-08-21, 04:48 PM (ISO 8601)
- Join Date
- Oct 2007
Re: [3.5] immune to damage
It's pretty clear the the designers didn't want you to be able to both have regeneration, and be immune to non-lethal damage, and for once, they actually did a pretty good job of making it hard to get both, barring DM intervention.
There is one creature that I know of that has both, the Atropal, and because of that you can only deal damage to it with "good weapons or sentient weapons (or otherwise living weapons)" which defeat its regeneration, and even then it still has dr 15/good and silver and epic.
You might be able to do it by having a character that has regeneration, and then becomes a Necropolitan. Becoming undead makes you immune to non-lethal damage, but it also makes you lose your con score, which probably causes you to lose your regeneration, depending on how you interpret this:
Originally Posted by d20srd.org
-
2010-08-21, 04:50 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
-
2010-08-21, 04:53 PM (ISO 8601)
- Join Date
- Oct 2007
Re: [3.5] immune to damage
You can fint it Here but it's an Epic creature, so no LA, and not really viable for PCs.
Edit: I think there's a weaker version, the "Atropal Scion", but still not meant to be played, I don't think, and I can't quite remember where it's found. I don't think those have regeneration, either
-
2010-08-21, 04:58 PM (ISO 8601)
- Join Date
- Jul 2010
Re: [3.5] immune to damage
Do you mind if I quote that in my signature?
Also, the stats for the Atropal are here: http://www.d20srd.org/srd/epic/monst...on.htm#atropal
-
2010-08-21, 05:24 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Workshop, Necropolis
- Gender
Re: [3.5] immune to damage
It's not usable as a PC, but the Ghost Tarrasque was the most insanely hard fight ever. We were almost TPK'd, until I found a solution:
Spoiler
Keep using Daze, various Stuns and the like to hold it off for ten minutes so that the Cleric could cast Resurrection on it. Seriously, who would think of that other than me?
-
2010-08-21, 05:40 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
-
2010-08-21, 08:17 PM (ISO 8601)
- Join Date
- Jul 2010
-
2010-08-21, 08:20 PM (ISO 8601)
- Join Date
- Oct 2007
-
2010-08-21, 08:43 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Ohio
- Gender
Re: [3.5] immune to damage
High Damage Reduction can help if you're going down the non-warforged path....armors and magical items that grant such can help you out. :)
Drow Samurai avatar by Ranger Mattos!
-
2010-08-21, 09:07 PM (ISO 8601)
- Join Date
- Jan 2008
-
2010-08-21, 10:18 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: [3.5] immune to damage
Note, the feat requires you to not have regeneration. Warforged Juggernaut 2 is okay though.
-
2010-08-21, 10:20 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5] immune to damage
There's also the Vile Death spell. SpC version makes you immune to death, so who cares how much damage you've taken ?
-
2010-08-21, 10:24 PM (ISO 8601)
- Join Date
- Aug 2010
Re: [3.5] immune to damage
The Delay Death spell combined with Beastland Ferocity can make you immune to damage provided you have a way to heal back all the damage you've taken.
-
2010-08-21, 11:51 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: [3.5] immune to damage
what is Stone Power? where is it?
-
2010-08-21, 11:56 PM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5] immune to damage
Stone Power is a feat from ToB that allows you to subtract a number equal to your BAB or 5, whichever is less, from your attacks for the round to gain +X temp HP for one round, where X is 2 times the accepted penalty. That means your delayed damage pool is emptying into your temporary hit points and any DR you have will apply to the whole pool, not hit-by-hit.
-
2010-08-22, 12:13 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Questing
- Gender
Re: [3.5] immune to damage
so, if I have this right, you get hit for, say, 10 damage and you only have a delayed damage pool of 5, then your temporary hit poins (which you likely have about 10 of) take all the damage that flows over the top instead. then, next round, you can drain that remaining 5 points into a new set of temporary hit points next round? Wow. Too bad you can't increase stone power's amount... unless you can? Is there a way to break this further?
-
2010-08-22, 12:17 AM (ISO 8601)
- Join Date
- Jan 2008
Re: [3.5] immune to damage
You have it exactly. What you could theoretically do for more Steely Resolve abuse is get enough wizard to get Polymorph, then take Minor Shapechange. Swift action to gain 10 temp HP, though you lose a lot of crusader that way. I'm not sure how else one can break Stone Power, but there is probably someone else around here more fluent in cheese than I.
-
2010-08-22, 12:41 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Workshop, Necropolis
- Gender
Re: [3.5] immune to damage
DM Forgetfulness. Just Kidding, We used Daze, Hide from Undead, Wall of Force, anything we could do to keep it there and not Disrupting our Cleric. Most of the "Stuns" were nonstandard. The thing was Impossible to kill otherwise. Eventually we gave up setting traps and had the Sorcerer use Time Stop and Spam Summon Monster Spells. This was able to hold it off for a while. For the rest of it we just used daze and hoped it failed its save.
-
2010-08-22, 12:41 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
-
2010-08-22, 12:43 AM (ISO 8601)
- Join Date
- Jan 2008
-
2010-08-22, 01:03 AM (ISO 8601)
- Join Date
- Jun 2008
-
2010-08-22, 01:09 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Workshop, Necropolis
- Gender
Re: [3.5] immune to damage
Yes. Daze the Cantrip. For the record, that sorcerer's Charisma was somewhere in the 40's without enhancements.
-
2010-08-22, 01:20 AM (ISO 8601)
- Join Date
- Jun 2008