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  1. - Top - End - #1
    Halfling in the Playground
     
    BlackDragon

    Join Date
    Aug 2010

    biggrin Wild Shaping into Vermin [3.x]

    Sometimes it's good to be the party member who drinks the liquid from the fountain . . . my character may now wild shape into one type of vermin. At each level I can choose, it seems, to forego my previous choice and update to another vermin creature. I'm at 10th level and, apparently, I have the same restrictions as a druid of the same level who took the Vermin Wild Shape feat., except that I can only change into this form twice per day, but I can stay in that form for as many hour as I have levels. Size and HD restrictions are similar to a druid.

    I am not all that familiar with vermin creatures. Any suggestions for the vermin I should consider as I progress with this character?


    ps. I put this here as it's a homebrew effect. If I have this in the wrong forum, please let me know.
    Last edited by backpackjack; 2010-08-23 at 01:44 PM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Wild Shaping into Vermin [3.x]

    Scorpions and crabs (Stormwrack). If you're up to speed on the grapple rules, they're pretty deadly. Otherwise anything with a fly speed. Spiders are fun too.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    My Homebrew

  3. - Top - End - #3
    Troll in the Playground
     
    jiriku's Avatar

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    Aug 2009

    Default Re: Wild Shaping into Vermin [3.x]

    You can serve as a flying mount for an ally in giant wasp form. Giant bees fly as fast as eagles, but are bigger and stronger (and can make honey!).
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  4. - Top - End - #4
    Colossus in the Playground
     
    hamishspence's Avatar

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    Feb 2007

    Default Re: Wild Shaping into Vermin [3.x]

    How about a Giant dragonfly from Arms & Equipment Guide, or Dragon Magazine?

    There's also a Giant slug that sprays acid in one of the 3.5 Dragon issues.
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  5. - Top - End - #5
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Wild Shaping into Vermin [3.x]

    Quote Originally Posted by hamishspence View Post

    There's also a Giant slug that sprays acid in one of the 3.5 Dragon issues.
    Wasnt there one of those in naruto too?

    Looking through my books, there's the leechwalker from MM2 as an interesting choice.
    Last edited by Jarrick; 2010-08-23 at 02:49 PM.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    My Homebrew

  6. - Top - End - #6
    Colossus in the Playground
     
    hamishspence's Avatar

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    Feb 2007

    Default Re: Wild Shaping into Vermin [3.x]

    Wouldn't know- haven't seen Naruto.

    Refluffed slightly to have a shell (no mechanical difference) it's possible to replicate in giant form one of the funny monsters in the OoTS strips in Dragon:

    "I am a vampiric half-dragon half-troll lycanthropic fiendish Snail! Tremble at my illogical glory!"

    (Fiendish to turn it into magical beast, half-troll to turn it into giant, so it qualifies for lycanthrope (any of the right size), half-dragon, so it qualifies for Vampiric Dragon template).
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  7. - Top - End - #7
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: Wild Shaping into Vermin [3.x]

    If your DM is a sucker the permissive type, you could try to convince him that harpoon spiders (MM3) are close enough to vermin that you could probably change into one.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    My Homebrew

  8. - Top - End - #8
    Troll in the Playground
     
    jiriku's Avatar

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    Aug 2009

    Default Re: Wild Shaping into Vermin [3.x]

    A giant stag beetle is one of the lowest-HD forms to have the Trample ability, and has a very respectable bite attack. All of the other tramplers available before level 15 are in splatbooks, so if you don't have access to splatbooks, GSB is the only trampling game in town until you can do elephant.

    Giant praying mantis offers an interesting combination of abilities with flight, improved grab, Large size and good strength, and respectable Hide and Spot bonuses.

    Monstrous spiders can get you web-throwing, tremorsense (excellent), a climb speed, and a very impressive suite of skill bonuses.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  9. - Top - End - #9
    Halfling in the Playground
     
    BlackDragon

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    Aug 2010

    Default Re: Wild Shaping into Vermin [3.x]

    Thanks. It really looks as if they have not fleshed out vermin all that well.

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