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  1. - Top - End - #1
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Aug 2009
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    Baltimore, MD
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    Default Dips Dips Dips Dips

    Hello Playgrounders. I was pondering the practice of dipping into a class for specific class features to complete a character concept. I've always been amused by the TO characters that are "Class X 4/Class Y 2/ Class Z 3/
    PrC A 3/PrC B 5/ Class X 3".

    I started thinking about how many 1 level 'dips' can you start with and remain relatively viable.

    Now obviously, 20 one level dips would be, not only unwieldy, but ultimately pretty weak. But how many levels could you go before you really needed to pick a class and stick to it? What classes have the most useful 1st level class features?

    In no particular order, I would say Warblade, Swordsage, Warlock, Binder, Bard, Beguiler, Dragon Shaman, Druid and Truenamer(just kidding).

    What would you start with, and how far would you go?
    “Wouldn't it be much worse if life were fair and all the terrible things that happen to us, come because we actually deserve them? So now I take comfort in the general hostility and unfairness of the Universe”- Marcus Cole

    This has become my philosophy!

  2. - Top - End - #2
    Titan in the Playground
     
    Prime32's Avatar

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    Default Re: Dips Dips Dips Dips

    IIRC someone once made a build with no more than 1 level in any class, which still got 9th level spells (though you could say that PrCs which advance spellcasting are "cheating" at this).

    Just make sure you use fractional BAB/saves, or things get weird (20th level characters with +0 BAB and +40 Fort anyone?).
    Last edited by Prime32; 2010-08-24 at 03:55 PM.

  3. - Top - End - #3
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  4. - Top - End - #4
    Titan in the Playground
     
    Greenish's Avatar

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    Feb 2010
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    Finland

    Default Re: Dips Dips Dips Dips

    One of the big, bad diplomancers I've seen had just one-level dips. Then again, it was only level 9 or so because that was enough to be able to turn anyone into a fanatic with a standard action.

    Not that it's all TO. Making a noncaster in a game where multiclassing penalties are enforced often looks quite patchwork-y.
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    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Draz74's Avatar

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    Utah
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    Default Re: Dips Dips Dips Dips

    Quote Originally Posted by Greenish View Post
    One of the big, bad diplomancers I've seen had just one-level dips. Then again, it was only level 9 or so because that was enough to be able to turn anyone into a fanatic with a standard action.
    Up to Level 4 or 5, an optimized Diplomancer is pretty much required to dip a new class each level.
    You can call me Draz.
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    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  6. - Top - End - #6
    Ogre in the Playground
     
    kestrel404's Avatar

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    Jul 2009

    Default Re: Dips Dips Dips Dips

    I've redone this build a few times. Here's my latest version. It has 9th level divine spells, 7th level arcane spells, and caster levels that put the Word build to shame.

    Spoiler
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    Race: Male Half-Drow
    Abilities:
    str 8
    dex 8
    con 10
    int 16
    wis 16
    cha 15
    {table=head]Level|Class|Feats|Casting class increase
    1st|Bard|Spell Focus(Conjuration)|Bard 1
    2nd|Half Elf Paragon|Endurace|
    3rd|Conjurer|Iron Will, Shape Soulmeld(Impulse Boots)|Wizard 1
    4th|Spellthief||Spellthief 1
    5th|Drow Paragon||Wizard 2
    6th|Unseen Seer|Spell Focus(Evil)|Wizard 3
    7th|Wildrunner||
    8th|Master Specialist||Wizard 4
    9th|Ruathar|Open Least Chakra(Feet)|Wizard 5
    10th|Ur-Priest||UP 1
    11th|Sublime Chord||SC 1
    12th|Focluchan Lyrist|Master Spellthief|UP2 SC2
    13|Mystic Theurge||UP3 SC3
    14|Arcane Hierophant||UP4 SC4
    15|Seeker of the Misty Isle|Practiced Spellcaster (Wizard)|UP5
    16|Fatespinner||UP6
    17|Geomancer||UP7
    18|Thaumaturgist|Practiced Spellcaster (Sublime Chord)|UP8
    19|Wayfarer Guide||UP9
    20|Mindbender||SC5
    [/table]

    Casting:
    Add 1 orange ioun stone, it makes the math easier.
    Wizard 5th level casting (Up to 3rd level spells), CL10 base, CL20 modified by sublime chord
    Sublime Chord 5th level casting (Up to 7th level spells), CL20
    -This sets the caster level of all arcane casting classes to 20
    Bard 1st level casting, CL 20
    Spellthief steal 0&1 level spells, CL20
    -Master spellthief CL is added to all other arcane CLs, Making all arcane castin classes but spellthief CL40
    Urpriest casting 9th level (9th level divine spells), CL 9+(140/2)+1=CL80

  7. - Top - End - #7
    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: Dips Dips Dips Dips

    Quote Originally Posted by kestrel404 View Post
    I've redone this build a few times. Here's my latest version. It has 9th level divine spells, 7th level arcane spells, and caster levels that put the Word build to shame.

    Spoiler
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    Race: Male Half-Drow
    Abilities:
    str 8
    dex 8
    con 10
    int 16
    wis 16
    cha 15
    {table=head]Level|Class|Feats|Casting class increase
    1st|Bard|Spell Focus(Conjuration)|Bard 1
    2nd|Half Elf Paragon|Endurace|
    3rd|Conjurer|Iron Will, Shape Soulmeld(Impulse Boots)|Wizard 1
    4th|Spellthief||Spellthief 1
    5th|Drow Paragon||Wizard 2
    6th|Unseen Seer|Spell Focus(Evil)|Wizard 3
    7th|Wildrunner||
    8th|Master Specialist||Wizard 4
    9th|Ruathar|Open Least Chakra(Feet)|Wizard 5
    10th|Ur-Priest||UP 1
    11th|Sublime Chord||SC 1
    12th|Focluchan Lyrist|Master Spellthief|UP2 SC2
    13|Mystic Theurge||UP3 SC3
    14|Arcane Hierophant||UP4 SC4
    15|Seeker of the Misty Isle|Practiced Spellcaster (Wizard)|UP5
    16|Fatespinner||UP6
    17|Geomancer||UP7
    18|Thaumaturgist|Practiced Spellcaster (Sublime Chord)|UP8
    19|Wayfarer Guide||UP9
    20|Mindbender||SC5
    [/table]

    Casting:
    Add 1 orange ioun stone, it makes the math easier.
    Wizard 5th level casting (Up to 3rd level spells), CL10 base, CL20 modified by sublime chord
    Sublime Chord 5th level casting (Up to 7th level spells), CL20
    -This sets the caster level of all arcane casting classes to 20
    Bard 1st level casting, CL 20
    Spellthief steal 0&1 level spells, CL20
    -Master spellthief CL is added to all other arcane CLs, Making all arcane castin classes but spellthief CL40
    Urpriest casting 9th level (9th level divine spells), CL 9+(140/2)+1=CL80
    Beautiful. Impulse Boots was the 'meld that granted Evasion, right?
    Quotes:
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  8. - Top - End - #8
    Orc in the Playground
     
    AssassinGuy

    Join Date
    May 2010
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    Melbourne, Australia
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    Default Re: Dips Dips Dips Dips

    here is a thread i started about a casting and a fighter 1 dip build that got some decent builds.

    http://www.giantitp.com/forums/showthread.php?t=157446

  9. - Top - End - #9
    Ogre in the Playground
     
    kestrel404's Avatar

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    Jul 2009

    Default Re: Dips Dips Dips Dips

    Quote Originally Posted by Greenish View Post
    Beautiful. Impulse Boots was the 'meld that granted Evasion, right?
    Yup. I wish I could find more dual-progression classes, but I'm only just starting to look into world-specific sourcebooks, and I don't use Dragon/3rd party material.

  10. - Top - End - #10
    Titan in the Playground
     
    Keld Denar's Avatar

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    Feb 2006
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    Seattle, WA
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    Default Re: Dips Dips Dips Dips

    The thing is, the most diptastic builds tend to be non-casters. Most casters tend to be BaseclassX/PrC1A/PrC2B/PrC3C etc. Non-casters tend to dip around a bit more, because they are only dependant on such a base concept as BAB. They also tend to be a lot more frontloaded than caster stuff. 1-2 levels of Barbarian with the Extra Rage feat gives you 9/10th of the cool things that Barbarians get over their whole career. 1-2 levels of Fighter allow you to quickly pick up a couple good feats you need to complete concept X or get into PrC Y. 2-4 levels of Paladin gets you Divine Grace for Cha focused people and Turn Undead to power Divine and Devotion feats, which are amazing. 1 level dip in Bear Warrior doubles most of your Barbarian abilities and opens up other strong dips like Warshaper which gives 100% fortification and +4 Str/Con in 2 levels.

    Its like building your character out of legos. Sometimes you use red bricks, sometimes blue, and sometimes green. In the end, you use the same amount of bricks, and it looks like something you want to play with, but the amounts of different color bricks you use change the style and feel of it dynamically.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  11. - Top - End - #11
    Titan in the Playground
     
    Morph Bark's Avatar

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    Freljord

    Default Re: Dips Dips Dips Dips

    Quote Originally Posted by kestrel404 View Post
    I've redone this build a few times. Here's my latest version. It has 9th level divine spells, 7th level arcane spells, and caster levels that put the Word build to shame.

    Spoiler
    Show

    Race: Male Half-Drow
    Abilities:
    str 8
    dex 8
    con 10
    int 16
    wis 16
    cha 15
    {table=head]Level|Class|Feats|Casting class increase
    1st|Bard|Spell Focus(Conjuration)|Bard 1
    2nd|Half Elf Paragon|Endurace|
    3rd|Conjurer|Iron Will, Shape Soulmeld(Impulse Boots)|Wizard 1
    4th|Spellthief||Spellthief 1
    5th|Drow Paragon||Wizard 2
    6th|Unseen Seer|Spell Focus(Evil)|Wizard 3
    7th|Wildrunner||
    8th|Master Specialist||Wizard 4
    9th|Ruathar|Open Least Chakra(Feet)|Wizard 5
    10th|Ur-Priest||UP 1
    11th|Sublime Chord||SC 1
    12th|Focluchan Lyrist|Master Spellthief|UP2 SC2
    13|Mystic Theurge||UP3 SC3
    14|Arcane Hierophant||UP4 SC4
    15|Seeker of the Misty Isle|Practiced Spellcaster (Wizard)|UP5
    16|Fatespinner||UP6
    17|Geomancer||UP7
    18|Thaumaturgist|Practiced Spellcaster (Sublime Chord)|UP8
    19|Wayfarer Guide||UP9
    20|Mindbender||SC5
    [/table]

    Casting:
    Add 1 orange ioun stone, it makes the math easier.
    Wizard 5th level casting (Up to 3rd level spells), CL10 base, CL20 modified by sublime chord
    Sublime Chord 5th level casting (Up to 7th level spells), CL20
    -This sets the caster level of all arcane casting classes to 20
    Bard 1st level casting, CL 20
    Spellthief steal 0&1 level spells, CL20
    -Master spellthief CL is added to all other arcane CLs, Making all arcane castin classes but spellthief CL40
    Urpriest casting 9th level (9th level divine spells), CL 9+(140/2)+1=CL80
    Don't you need an Animal Companion and/or 3rd-level Druid casting to enter Arcane Hierophant?
    Homebrewer's Signature | Avatar by Strawberries

  12. - Top - End - #12
    Titan in the Playground
    Join Date
    Jul 2010
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    Kitchener/Waterloo
    Gender
    Male

    Default Re: Dips Dips Dips Dips

    Quote Originally Posted by M-Bark View Post
    Don't you need an Animal Companion and/or 3rd-level Druid casting to enter Arcane Hierophant?
    Nope, just trackless step and 2nd level divine and arcane spells. And Speak Language:Druidic, which is potentially a little hairier to get.
    Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor

    Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
    Quote Originally Posted by Mithril Leaf View Post
    One of the unwritten rules of Giantitp is that Urpriest is always right.
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    original Urpriest (by Andraste)

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