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  1. - Top - End - #961
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    [size=12pt]PEW PEW PEW[/size]
    5th Level Evocation
    Casting Time: 1 Action
    Range: 120 ft.
    Components: V, S
    Duration: Instantaneous
    "lols"

    You unleash 3 Rays of Force against one or more foes, each of which is a separate ranged spell attack roll. On a hit the target takes 8d6 Force damage.
    Revised avatar by Trixie, New avvie by Crisis21!
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  2. - Top - End - #962
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    [size=12pt]THIS IS UNACCEPTABLE[/size]
    9th Level Evocation
    Casting Time: 1 Action
    Range: Sight
    Components: V, S, M
    Duration: Instantaneous
    Make a successful ranged spell attack. On a successful hit, the opponent takes 40d6 Force damage.
    Revised avatar by Trixie, New avvie by Crisis21!
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  3. - Top - End - #963
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    [size=12pt]YOU HAS A FLAVOR TOO[/size]
    1st Level Enchantment
    Casting Time: 1 Action
    Range: 30 ft.
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Your victim becomes particularly tasty for the duration of the spell. Should anything bite him they must make a Wisdom Save, or decide to concentrate exclusively on him in combat as they simply must eat him. They will ignore other targets (but can still flee if doing so would put them in danger of death or capture). They also gain a +1 Morale Bonus on attack and damage rolls against him. Material component is a bit of tasty food.
    Revised avatar by Trixie, New avvie by Crisis21!
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  4. - Top - End - #964
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    [size=12pt]YOU MAKE KITTY SCARED[/size]
    6th Level Enchantment
    Casting Time: 1 Action
    Range: 30 ft.
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    This spell must be cast while you are being attacked/threatened/being targeted by a spell from an opponent. Up to 12 beings in the area of effect must make a Wisdom Save or be enraged at your opponent for scaring the poor defenseless Kitty. They will do whatever is necessary to protect you from him, including attacking, even if the opponent is obviously out of their league. They will continue to attack even if you flee the area to "buy you time". Once they are at half or hit points or less they get another save to break out of the spell.
    Revised avatar by Trixie, New avvie by Crisis21!
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  5. - Top - End - #965
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    [size=12pt]A CAT'S REVENGE[/size]
    3rd Level Transmutation
    Casting Time: 1 Action
    Range: 30 ft.
    Components: V, S, M
    Duration: Instantaneous
    Choose 1 target within range. It must make a Constitution Saving Throw or violently cough up a hairball, leaving it Stunned for 1 round


    [size=12pt]AGGRESSIVE CAT IS AGGRESSIVE[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell, you gain Advantage with the following: Attack rolls, Concentration Saving Throws, and Intimidation Skill Checks. The speed of your primary means of mobility (usually either land or swim movement) increases by an additional 10 feet. Successful attacks you make do an additional 1d damage once per round. Until the spell ends you can't cast other spells.


    [size=12pt]BASEMENT CAT[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Charisma Saving Throws and with Perception and Stealth Skill Checks. You are also surrounded by a 15 foot radius sphere of Darkness (as per the spell) for the spells duration, which you can see through. Until the spell ends you can't cast other spells.
    Last edited by Bhu; 2021-06-20 at 03:55 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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  6. - Top - End - #966
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    [size=12pt]CEILING CAT[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Wisdom Saving Throws and with Insight and Investigation Skill Checks. Until the spell ends you can't cast other spells, with the exception of Scorching Ray.

    [size=12pt]DEFENSIVE CAT IS DEFENSIVE[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Dexterity Saving Throws and with Perception and Stealth Skill Checks. You also gain a +5 Bonus to AC. Until the spell ends you can't cast other spells.
    Revised avatar by Trixie, New avvie by Crisis21!
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  7. - Top - End - #967
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    You've got some unparsed code there... actually in every post on this page (don't know about before that).

    Also, I see you are now (at least somewhat) brewing for 5e. Done it myself, even if it isn't my favorite edition.

    Quote Originally Posted by Bhu View Post
    [size=12pt]AGGRESSIVE CAT IS AGGRESSIVE[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell, you gain Advantage with the following: Attack rolls, Concentration Saving Throws, and Intimidation Skill Checks. The speed of your primary means of mobility (usually wither land or swim movement) increases by an additional 10 feet. Successful attacks you make do an additional 1d damage once per round. Until the spell ends you can't cast other spells.
    I would suggest removing the word "wither" or MAYBE "usually" in side the parentheses.
    Last edited by DracoDei; 2021-05-20 at 11:00 AM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  8. - Top - End - #968
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    Hi Draco!! Long time no see!
    Revised avatar by Trixie, New avvie by Crisis21!
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  9. - Top - End - #969
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    Quote Originally Posted by Bhu View Post
    Hi Draco!! Long time no see!
    Yeah... I sorta drifted away. I've been TRYING to actually run a 3.5 game on Discord after I got hair-pullingly frustrated with the 5e games that people were running on that server. Player turn-over has been high. (please join if you can? See link in sig for details.) My latest contributions here have been to the revived "Age of Warriors" project.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  10. - Top - End - #970
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    [size=12pt]HAPPYCAT[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Charisma Saving Throws and with Perform and Persuasion Skill Checks. Until the spell ends you can't cast other spells, with the exception of Charm Person or Charm Monster.


    [size=12pt]HOVER CAT[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Dexterity Saving Throws and Perception or Stealth Skill Checks. You also gain a Flight speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. Until the spell ends you can't cast other spells.
    Revised avatar by Trixie, New avvie by Crisis21!
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  11. - Top - End - #971
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    Quote Originally Posted by DracoDei View Post
    You've got some unparsed code there... actually in every post on this page (don't know about before that).

    Also, I see you are now (at least somewhat) brewing for 5e. Done it myself, even if it isn't my favorite edition.


    I would suggest removing the word "wither" or MAYBE "usually" in side the parentheses.
    I has fixed!
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  12. - Top - End - #972
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    [size=12pt]SERIOUS CAT[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Intelligence, Wisdom and Charisma Saving Throws. Additionally, any creature within 30 feet of you is subject to a Calm Emotions spell. Until the spell ends you can't cast other spells.

    [size=12pt]VELCRO CAT[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Grapple, Athletics and Acrobatics Checks. You can Pin opponents as though you had the Grappler Feat, and your Strength Score improves by +2 for the duration of the spell. Until the spell ends you can't cast other spells.
    Revised avatar by Trixie, New avvie by Crisis21!
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  13. - Top - End - #973
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    [size=12pt]CAT BURGLARING[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    Upon casting this spell you gain Advantage with Investigation, and Sleight of Hand Checks. You also gain Advantage with Dexterity Checks meant to pick locks or disable traps, and gain Uncanny Dodge and Evasion (these are identical to the Rogue Abilities of the same name). Until the spell ends you can't cast other spells.
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  14. - Top - End - #974
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    Hadda translate some old spells to 5e

    [size=12pt]ASSASSIN'S STRIKE[/size]
    1st Level Divination
    Casting Time: 1 Bonus Action
    Range: Self
    Components: V
    Duration: Concentration, up to 1 Minutes
    Your Sneak Attack Dice increase by 1 for the duration of the spell. This does not provide Sneak Attack Dice if you do not already have them.
    At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
    Appropriate Spell Lists: Arcane Trickster

    [size=12pt]BALEFUL TRANSPOSITION[/size]
    2nd Level Conjuration
    Casting Time: 1 Action
    Range: 30 ft.
    Components: V
    Duration: Instantaneous
    Choose one creature within 30 feet. It must make a Wisdom Save, or the two of you switch places, and he is Incapacitated for 1 round. This movement does not provoke opportunity attacks.
    Appropriate Spell Lists: Sorcerer, Warlock, Wizard

    [size=12pt]DISTRACTION[/size]
    1st Level Enchantment
    Casting Time: 1 Action
    Range: 30 feet
    Components: S
    Duration: Concentration, up to 1 Minute
    One target within the spells range must make a Willpower Save or be at Disadvantage on Wisdom Checks and Saves for the duration of the spell. The target also loses the use of Reactions for the duration.
    Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock

    [size=12pt]DODGE[/size]
    1st Level Transmutation
    Casting Time: 1 Bonus Action
    Range: Self
    Components: V
    Duration: 1 Round
    Your movement this round provokes no Opportunity Attacks.
    Appropriate Spell Lists: Druid, Eldritch Knight, Ranger

    [size=12pt]EMBRACE THE WILD[/size]
    1st Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, M
    Duration: Concentration, up to 1 Minute
    For the duration of the spell you gain advantage on Perception Checks.
    Appropriate Spell Lists: Druid, Ranger

    [size=12pt]ENDURE EXPOSURE[/size]
    1st Level Transmutation
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: 8 Hours
    You gain advantage on Constitution Checks against extreme cold or heat, frigid water, etc (see page 110 dmg).
    Appropriate Spell Lists: Druid, Ranger

    [size=12pt]ENTICE GIFT[/size]
    2nd Level Enchantment
    Casting Time: 1 Action
    Range: 30 feet
    Components: V, S
    Duration: 1 Round
    Choose 1 creature within the spells range. If that creature fails a Wisdom Save, it immediately approaches you and gives you wjatever it is holding in it's hand as it's next Action.
    Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock, Wizard

    [size=12pt]FELL THE GREATEST FOE[/size]
    1st Level Transmutatuin
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    For the duration of the spell, your weapon attacks do +2d6 damage if your opponent's Size Category is larger than you (i.e. if you're Medium, any creature that is Large or larger).
    Appropriate Spell Lists: Eldritch Knight, Cleric, Paladin

    [size=12pt]GREATER DARKVISION[/size]
    3rd Level Transmutation
    Casting Time: 1 Action
    Range: Touch
    Components: V, S, M
    Duration: 8 Hours
    This is identical to the Darkvision spell, but you can also see in magical Darkness, such as a Darkness spell.
    Appropriate Spell Lists: Arcane Trickster, Druid, Ranger, Wizard

    [size=12pt]HAWKEYE[/size]
    1st Level Divination
    Casting Time: 1 Action
    Range: Self
    Components: V
    Duration: Concentration, up to 1 Minute
    For the duration of the spell you are no longer at disadvantage when attacking with a ranged weapon at long range.
    Appropriate Spell Lists: Arcane Trickster, Ranger

    [size=12pt]LION'S CHARGE[/size]
    2nd Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V
    Duration: 1 Round
    You must move at least 20 feet straight toward a creature and then hit it with a weapon attack on the same turn as part of this spell, and that target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one additional weapon attack against it as a bonus action.
    Appropriate Spell Lists: Druid, Ranger

    [size=12pt]LORECALL[/size]
    1st Level Divination
    Casting Time: 1 Bonus Action
    Range: Self
    Components: V, S
    Duration: 1 Round
    For the duration of the spell, you gain Proficiency with one Skill you don't have Proficiency in.
    Appropriate Spell Lists: Arcane Trickster, Ranger

    [size=12pt]MARTYR'S SMITE[/size]
    2nd Level Evocation
    Casting Time: 1 Bonus Action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 Minute
    For the duration of the spell your opponents gain Advantage on Combat against you, and you get Advantage in Combat against them. Your weapons attack does maximum damage if your attack roll is successful (this includes both weapon damage and dice from other sources).
    Appropriate Spell Lists: Paladin

    [size=12pt]MISDIRECTION[/size]
    3rd Level Illusion
    Casting Time: 1 Action
    Range: 30 feet
    Components: V, S
    Duration: Concentration, up to 1 Hour
    Choose one living target within 30 feet (this can include plants or fungi). For the duration of the spell, and Divination spells cast on you give the information of the target instead (and vice versa). For example, a human Wizard casts this on a Skeleton. Detect Evil and Good is cast on the Skeleton, but it does not register as Undead, while the Wizard would.
    Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock, Wizard

    [size=12pt]MOBILITY[/size]
    1st Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 Minute
    Your Movement is unaffected by difficult terrain.
    Appropriate Spell Lists: Druid. Eldritch Knight, Ranger

    [size=12pt]MOMENT OF FEAR[/size]
    1st Level Enchantment
    Casting Time: 1 Bonus Action
    Range: 30 feet
    Components: V, S, M
    Duration: 1 Round
    One target within range of the spell must make a Wisdom Save or all attacks on him have Advantage until the beginning of your next turn.
    At Higher Levels: When you cast this spell using a spell slot of 3rd Level, it's duration changes to Concentration, up to 1 Minute.
    Appropriate Spell Lists: Arcane Trickster, Warlock

    [size=12pt]NATURE'S FAVOR[/size]
    1st Level Transmutation
    Casting Time: 1 Action
    Range: Touch
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    For the duration of the spell, one Beast you choose can use your proficiency bonus on attacks instead of it's own.
    Appropriate Spell Lists: Druid, Ranger

    [size=12pt]PERSONAL MARK[/size]
    1st Level Transmutation (Ritual)
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: 24 Hours
    You leave a mark that is only visible to certain other beings. It can be a message of up to 6 letters. You may choose from one of the following options:

    1: Only beings who have the same class you do (Wizard for example).
    2: Only creatures of a certain Type.
    3: Only members of a specific Guild, group or organization.
    4: Only beings you have known personally for more than a week.
    5: You can make it a Scent Mark, and it can only be detected by beings with Keen Scent.

    Regardless of what option you take, certain spells or effects such as See Invisibility Truesight reveal the mark. They do not, however, reveal the message.
    Appropriate Spell Lists: Any

    [size=12pt]SCRY AREA[/size]
    1st Level Divination
    Casting Time: 1 Action
    Range: 20 foot radius, centered on you
    Components: V, S
    Duration: Concentration, up to 1 Minute
    You gain advantage on Investigation checks for the duration of the spell.
    Appropriate Spell Lists: Arcane Trickster, Wizard

    [size=12pt]SCRY PORTAL[/size]
    2nd Level Divination
    Casting Time: 1 Action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous
    You automatically know if there are any hidden doors, false bottoms in drawers, hidden compartments etc within the spells range. You do not know their exact location, but you do gain a sense for how dangerous opening one may be.
    Appropriate Spell Lists: Arcane Trickster, Wizard

    [size=12pt]STEALTH[/size]
    Illusion cantrip
    Casting Time: 1 Action
    Range: 30 ft.
    Components: S
    Duration: 1 Hour
    For the duration of the spell, one opening of your choice makes absolutely no sound if it is opened or closed. This can be a door, window, gate, drawer, chest lid, and so on. Damage to the object still makes noise, however. Optionally this can be cast before attempting an attack or using an object, and no sound is made for that Action.
    Appropriate Spell Lists: Arcane Trickster, Bard

    [size=12pt]SUBVERT ITEM[/size]
    2nd Level Divination
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Concentration, up to 1 Hour
    You attune yourself to one item by casting this spell. Until the spell end you always know the location and condition of this item. Detect Magic will reveal an aura around this item for the spells duration, as will Truesight. The caster can make a DC Perception Check to overhear anything said within 10 feet of the item for the spells direction.
    At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
    Appropriate Spell Lists:Arcane Trickster, Warlock, Wizard

    [size=12pt]TOUCH OF FATIGUE[/size]
    2nd Level Necromancy
    Casting Time: 1 Action
    Range: Touch
    Components: V, S, M
    Duration: Concentration, up to 1 Hour
    You touch a creature, and the target of your spell must make a Constitution Saving Throw or receive 1 Level of Exhaustion.
    At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
    Appropriate Spell Lists: Sorcerer, Warlock, Wizard

    [size=12pt]TOUCH OF IDIOCY[/size]
    3rd Level Enchantment
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Concentration, up to 1 Minute
    One creature you touch must make an Intelligence saving throw. If it fails it gains disadvantage with all Attack rolls, saving throws and skill checks based on Intelligence or Charisma.
    Appropriate Spell Lists: Arcane Trickster, Sorcerer, Warlock, Wizard
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
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    Behold the Power of Kitteh!
    Backup threads available here

  15. - Top - End - #975
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    [size=12pt]BITE OF THE WERETIGER[/size]
    4th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    This is identical to the Shapechange spell, with the exception that you may only become a Tiger.
    Appropriate Spell Lists: Druid

    [size=12pt]BREAK ENCHANTMENT[/size]
    3rd Level Abjuration (Ritual)
    Casting Time: 1 Minute
    Range: 30 ft.
    Components: V, S
    Duration: Instantaneous
    Choose any one creature within range under the effect that allows a Saving Throw at the end of each round (Hold Person for example), or that allow for a new Save under certain circumstances (such as Dominate Beast. The next Saving Throw the target creature is allowed to make against the spell currently influencing, that Save is automatically successful and the spell ends. If the creature is under the effect of multiple spells, the lowest level spell goes first. If there is a tie choose a random spell.
    Appropriate Spell Lists: Cleric, Paladin, Warlock, Wizard

    [size=12pt]CHARM MONSTER[/size]
    4th Level Enchantment
    Casting Time: 1 Action
    Range: 30 ft.
    Components: V, S
    Duration: 8 Hours
    This is identical to Charm Person, but it is not restricted by creature type.
    At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
    Appropriate Spell Lists: Arcane Trickster, Bard, Druid, Sorcerer, Warlock, Wizard

    [size=12pt]CLAWS OF DARKNESS[/size]
    2nd Level Necromancy
    Casting Time: 1 Action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 Minute
    For the duration of this spell your unarmed strikes do 1d8 Necrotic damage, and you are proficient with your unarmed strikes. As a Bonus Action you can extend the claws, allowing you to make reach attacks with your unarmed strikes.
    Appropriate Spell Lists: Sorcerer, Warlock, Wizard

    [size=12pt]DEMAND[/size]
    8th Level Enchantment
    Casting Time: 1 Action
    Range: Unlimited
    Components: V, S, M
    Duration: Concentration, up to 8 Hours
    This is otherwise identical to the Sending spell, except that it may contain a Suggestion (see the Suggestion spell for details).
    Appropriate Spell Lists: Cleric, Sorcerer, Warlock, Wizard

    [size=12pt]DISPLACER FORM[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 Minute
    For the duration of the spell you gain the form of a Displacer Beast (this otherwise works like the Shapechange spell).
    Appropriate Spell Lists: Sorcerer, Wizard

    [size=12pt]EVIL GLARE[/size]
    7th Level Necromancy
    Casting Time: 1 Action
    Range: 30 feet
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be Paralyzed for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of Evil Glare. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
    Appropriate Spell Lists: Cleric, Sorcerer, Warlock, Wizard

    [size=12pt]FIERCE PRIDE OF THE BEASTLANDS[/size]
    8th Level Conjuration
    Casting Time: 1 Minute
    Range: 90 feet
    Components: V, S
    Duration: Concentration, up to 1 Hour
    You summon three Celestial Lions that appear in unoccupied spaces that you can see within range. A summoned creature disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures’ statistics (which are listed below).
    Appropriate Spell Lists: Cleric, Sorcerer, Wizard

    [size=12pt]HIDE THE PATH[/size]
    6th Level Abjuration
    Casting Time: 1 Minute
    Range: Touch
    Components: V, S, M
    Duration: 8 Hours
    You create a ward against divination that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures casting a Divination spell within this spells area (or attempting to use one to perceive something within this area) must make a DC 16 ability check using their spellcasting ability, or the spell fails.
    Appropriate Spell Lists: Cleric, Druid

    [size=12pt]KNOW VULNERABILITIES[/size]
    4th Level Divination
    Casting Time: 1 Action
    Range: 30 ft.
    Components: V, S
    Duration: Instantaneous
    Choose one creature within range. It must make an Intelligence Saving Throw or you know any Resistances or Immunities it has.
    Appropriate Spell Lists: Bard, Cleric

    [size=12pt]NIGHTSTALKERS TRANSFORMATION[/size]
    5th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Minute
    For the duration of the spell you gain the following: Proficiency on Dexterity Saves, Proficiency on all Skill Checks based off of Dexterity or Wisdom, and Proficiency with the following weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords. You also gain 3 Sneak Attack dice and Evasion (see the Rogue in the PHB).
    Appropriate Spell Lists: Sorcerer, Wizard

    [size=12pt]SHADOW CACHE[/size]
    2nd Level Conjuration
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Concentration, up to 1 Hour
    For the duration of this spell you may hide small, non living objects in a shadowy pocket dimension accessible only to you. You can place as many objects as you want, but the maximum size of the pocket is a 1 foot cube, and hiding or retrieving an item is an Action. Once the spell ends, all items are placed on the ground in the square you occupy.
    Appropriate Spell Lists: Arcane Trickster, Wizard

    [size=12pt]SHOUT[/size]
    4th Level Evocation
    Casting Time: 1 Action
    Range: Self (30 ft. Cone)
    Components: V
    Duration: Instantaneous
    You unleash an ear-splitting scream, and any creatures within range must make a Constitution Save. A failed save means taking 5d8 thunder damage, while a successful one takes half damage. A creature made of inorganic material such as stone, crystal or metal has disadvantage on this saving throw.
    At Higher Levels: If cast as a 5th Level of higher spell, it does an additional d8 damage per slot level above 4th. At 6th Level or higher, creatures who fail the saving throw are also deafened.
    Appropriate Spell Lists: Bard, Sorcerer, Warlock, Wizard

    [size=12pt]TREMORSENSE[/size]
    2nd Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S, M
    Duration: Concentration, up to 1 Hour
    For the duration of the spell you gain Tremorsense with a range of 30 feet.
    Appropriate Spell Lists: Druid, Ranger, Sorcerer
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  16. - Top - End - #976
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    pops in

    Absolutely amazing to see you still going, Bhu! Love the 5e updates to your work.
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  17. - Top - End - #977
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    omg long time no see!!!
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  18. - Top - End - #978
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    [size=12pt]CAT GRAVITY[/size]
    4th Level Transmutation
    Casting Time: 1 Action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 1 Minute
    You have Advantage on Strength (Athletics) checks meant to Grapple opponents for the duration of this spell. Creatures you successfully Grapple also become Prone.
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  19. - Top - End - #979
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    [size=12pt]DANDER EXPLOSION[/size]
    8th Level Evocation
    Casting Time: 1 Action
    Range: Self (60 Ft. Radius)
    Components: V, S, M
    Duration: Instantaneous
    There is an explosion of cat dander, centered on the hex you occupy. Everything in the Radius must make a Constitution Saving Throw or gain one Level of Exhaustion and be Stunned. The Stunned creature gains another Constitution Saving Throw each round at the end of it's turn. If it succeeds, it is no longer Stunned. Vision is completely obscured in the area of the explosion of fur for the round of the spells casting, and the round afterwards. Anything attacking something in the spells Area of Effect is at Disadvantage on the Attack roll. Anything in the area of effect must also make a Dexterity Saving throw or be knocked prone as well. Material component is a hunk of cat fur from a large cat such as a lion or tiger.


    [size=12pt]GIMME A BREAK HERE[/size]
    9th Level Conjuration
    Casting Time: 1 Action
    Range: Self
    Components: V
    Duration: Instantaneous
    You can beg the Gawds for a favor when you're on hard times. The basic use of this spell is to duplicate any spell of 6th Level or lower so long as it's pertinent to your current problem. For example if you're cornered in a dungeon you could use this to cast a spell to attack them, to summon help or attack them. You couldn't cast Awaken though.
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  20. - Top - End - #980
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    [size=12pt]NAPPY TIMES[/size]
    9th Level Enchantment
    Casting Time: 1 Action
    Range: 120 ft.
    Components: V, S, M
    Duration: 8 hours
    You know the mother of all Sleep spells. Choose a point within the spells range, and every creature within a 60 ft. radius of effect becomes Unconscious for the duration of the spell, until the sleeper takes damage, or until someone takes an Action to wake them up. Unlike Sleep, creatures immune to being Charmed are not immune to this effect. Material component is a pinch of chamomile and kava kava herbs.

    [size=12pt]NOM NOM NOM[/size]
    4th Level Necromancy
    Casting Time: 1 Action
    Range: Touch
    Components: V, S
    Duration: Concentration, up to 1 Minute
    If this spell is cast on you, all opponents who have a Bite attack as a Natural Weapon get a Critical Hit every time they roll an 18 or higher, and they gain Advantage on attack rolls with their Bite.. It may be removed by the same means as a Bestow Curse spell.
    At Higher Levels: If you cast this spell using a spell slot of 5th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 6th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn’t require concentration.
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  21. - Top - End - #981
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    [size=12pt]DEATH FROM OVERCUTENESS[/size]
    9th Level Enchantment
    Casting Time: 1 Action
    Range: 30 feet
    Components: V, S
    Duration: Concentration, up 10 1 Minute
    You are the cutest thing alive. All will fall before you. You tap into the power of Kitty and briefly become an avatar of cuteness. Woe be to all on who you focus your fuzzy attention. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. At the end of each of the charmed creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. If it dies, the target’s skull asplodes from cuteness overload, releasing a spray of rainbows and butterflies. On a successful save, the target fails to grasp the universal force you represent, proving they don’t appreciate you or cats in general, and the spell ends for that creature.


    [size=12pt]THE DEATH PURR[/size]
    s7th Level Evocation
    Casting Time: 1 Action
    Range: 60 feet
    Components: V, S
    Duration: Concentration, up to 1 Minute
    This spell begins with you purring. This deep purr eventually begins to expand outwards and vibrate apart everything in it's area of effect. Everything within 60 feet of you must make a Constitution Save each round they remain within the spells range. On the first failed Save, targets are knocked Prone, and Stunned for 1 Round. On the second Save, targets are Stunned 1 Round and take 10d6 Sonic damage. Every round they fail a Save after the second, they are Stunned 1 Hour.


    [size=12pt]DETECT MUNCHIES[/size]
    1st Level Divination (Ritual)
    Casting Time: 1 Action
    Range: Self
    Components: V, S
    Duration: Concentration, up to 10 Minutes
    For the duration, you can sense the presence and location of edible things within 30 feet of you. You also identify the kind of food, edible plant or creature, or formerly edible creature in each case.
    The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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  22. - Top - End - #982
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    Okay I've learned a bit more about doing classes and monsters in 5E, so the previous few pages will be undergoing some edits.
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  23. - Top - End - #983
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    Bhu, do you have experience with homebrewing 5e base classes? Specifically with custom design spells?

    On second thought, maybe I should do this myself, but since you've posted 5e content, I can look at that and others.
    Last edited by gooddragon1; 2022-03-07 at 02:29 AM.
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  24. - Top - End - #984
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    Quote Originally Posted by gooddragon1 View Post
    Bhu, do you have experience with homebrewing 5e base classes? Specifically with custom design spells?

    On second thought, maybe I should do this myself, but since you've posted 5e content, I can look at that and others.
    I've got some. I'm starting to experiment with 5e stuff now





    Last edited by Bhu; 2022-03-12 at 12:38 AM.
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  26. - Top - End - #986
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    Last edited by Bhu; 2022-04-16 at 05:54 PM.
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  28. - Top - End - #988
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