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  1. - Top - End - #241
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I added three Feats at the bottom. I'm thinking of using them as prerequisites. You might like them for your own class Owrtho.
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  2. - Top - End - #242
    Titan in the Playground
     
    Bhu's Avatar

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    Okay the Ranpu is done pending any requested changes from Owrtho.

    CABBIT



    "Nibble nibble nibble nibble."

    As Cabbits became more popular as domesticated pets, the Guilds decided they needed to take advantage of this. They also took advantage of the new occupational specialty to specialize part of their training. Cabbits are meant more for scouting and finding things out than helping outright theft. They are the Guilds early warning system in the community.

    BECOMING A CABBIT
    Most Cat Burglars simply have to have the Cabbit Form and the necessary training.

    ENTRY REQUIREMENTS
    Class Abilities: Enhanced Kitty Form (Cabbit Form), Burglaring (Uncanny Dodge), Kitty Magic (Bouncies, Super Scamper Powers)
    Skills: Hide 8 ranks, Jump 8 ranks, Listen 8 ranks, Spot 8 ranks
    Feats: Any 2 Luck Feats (see Complete Scoundrel)


    Class Skills
    The Cabbit's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Local, Nature, Nobility and Royalty)(Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
    Skills Points at Each Level : 8 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    Cabbit Magic
    2. +1    +0     +3     +0    Lucky Cabbit's Foot
    3. +2    +1     +3     +1    Feets Don't Fail Me Now!
    4. +3    +1     +4     +1    Cabbit Magic
    5. +3    +1     +4     +1    Lucky Cabbit's Foot
    6. +4    +2     +5     +2    Feets Don't Fail Me Now!
    7. +5    +2     +5     +2    Cabbit Magic
    8. +6    +2     +6     +2    Lucky Cabbit's Foot
    9. +6    +3     +6     +3    Feets Don't Fail Me Now!
    10.+7    +3     +7     +3    I Am All That Is Bunneh!
    Weapon Proficiencies: A Cabbit gains no new weapon or armor proficiencies.

    Cabbit Magic (Su): At Levels 1, 4, and 7 you get a spell from the following list that you can cast as a Supernatural Ability.

    At Level One you can choose one of the following to cast 5 times per day: Charm Monster, Detect Scrying, Freedom of Movement, Scrying.

    At Level 4 you can choose one of the following to cast 3 times per day: Commune with Nature, Passwall, Prying Eyes, Rary's Telepathic Bond.

    At Level 7 you can choose one of the following to cast once per day: Greater Arcane Sight, Greater Scrying, Greater Teleport, Phase Door.

    Lucky Cabbit's Foot (Su): At Level 2 you get a Luck Bonus to AC equal to your Wisdom Modifier.

    At Level 5 you get a Luck Bonus to any 3 skills of your choice equal to your Wisdom Modifier.

    At Level 8 you get a Luck Bonus to any one Saving Throw (decide which one at the beginning of each day) equal to your Wisdom Modifier.

    Feets Don't Fail Me Now! (Ex): At Levels 3, 6, and 9 you gain a cumulative +10' to your base land speed as well as a cumulative +2 Luck Bonus to AC on any round in which you move 10' or more. This stacks with other Luck Bonuses to AC.

    I Am All That Is Bunneh! (Su): When in Kitty Form you may now appear as a bunny as opposed to a kitty. This means you may now be a giant bunny, a Sabre Toofed Bunny, a Bunnygirl, or even a Bunny Faced Monkey. Stats remain the same, and your Purr and Feline Empathy abilities now work on bunnies too. The Blindsight gained from your Cabbit Form now extends to 120'. You now also automatically succeed on any Jump roll as long as the distance of the jump is 15' or less.

    PLAYING A CABBIT
    You are just the cutest thing ever, and your exoticness just makes it that much worse. People can't resist adopting you, and thus spreads the information network of the Guilds. MWUHAHA!
    Combat: Cabbits aren't meant for combat, and tend to rely on speed and luck if forced into a fight. They defeat their opponents with wit and guile, not brawn.
    Advancement: Cabbits are usually more interested in magical abilities than most Guild members, probably because of the urban legends of various weird magical abilities attributed to the Cabbit species.
    Resources: As usual most Cabbits can fall back on the Guild. As they also tend to network a lot they may even have some resources available outside the Guild.

    CABBIT IN THE WORLD
    "The wise woman says they can turn goat pee into wine!"
    You lead a fun life. Cabbits are an obsession with the various humanoid species, and they have so many myths and urban legends about them pretending to be one can sometimes be a double edged sword as you could be perceived as too valuable.
    Daily Life: You lounge about soaking up affection and info. You also look out for the Guild and whoever has adopted you. They give you free room and board it's the least you can do to make sure they don't come to harm..
    Notables: Hoppy (CG Human Female Cat Burglar 6/Cabbit 6) is a local messenger. She relays news and supplies for the Guild.
    Organizations: As per usual, all Cabbits belong to a Cat Burglar Guild.

    NPC Reaction
    NPC's luv you. They also have weird and unusual expectations of you that you will have to learn to deal with.

    CABBIT IN THE GAME
    This is an odd little clas meant more for a roleplaying heavy campaign as opposed to hardcore fighting.
    Adaptation: This is most definitely a silly campaign PrC.
    Encounters: Cabbits are usually encountered as pampered pets and good luck charms, and even temple guardians.

    Sample Encounter
    EL 12: The PC's have been hired to escort the Princesses prize Cabbit to her new castle in the East. Apparently there's some stupid rumor they can poop gold, so everyone is out to get teh poor critter.


    Hoppy
    CG Human Female Cat Burglar 6/Cabbit 6
    Init +1 (+4 KF, +5 KiF), Senses: Listen +11, Spot +11
    Languages Common, Sylvan
    ------------------------------------------------
    AC , touch , flat-footed (+1 Dex, +3 Wis, )
    AC KF , touch , flat-footed (+2 Size, +4 Dex, +3 Wis, )
    AC Kif , touch , flat-footed (+4 Size, +5 Dex, +3 Wis, )
    +4 Lucky Cabbit's Foot
    hp 42 (12 HD)
    Fort +4, Ref +11 (+14 KF, +15 KiF), Will +7
    ------------------------------------------------
    Speed 50 ft. (10 squares)
    Melee
    Base Atk +8, Grp +7 (-4 KF, -8 KF)
    Atk Options
    Combat Gear
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 12, Wis 16, Cha 16
    Abilities KF Str 3, Dex 19
    Abilities KiF Str 2, Dex 21
    SQ Purr, Feline Empathy, Cat Powah +3, Enhanced Kitty Form (Cabbit Form, Swift Kitty), Burglaring (Evasion, Uncanny Dodge), Kitty Magic (Bouncies, Super Scamper Powers), Kitty Form (Kitten Form), Scamper Bonus, Cabbit Magic (Charm Monster, Passwall), Lucky Cabbit's Foot, Feets Don't Fail Me Now!, Lucky Cabbit's Foot
    Feats Advantageous Avoidance, Dodge, Lucky Catch, Lucky Start, Mobility, Sly Fortune
    Skills Balance +9, Bluff +11, Climb +7, Diplomacy +11, Gather Information +11, Hide +9, Jump +7, Knowledge (Local, Nature, Nobility) +9, Listen +11, Move Silently +9, Sense Motive +11, Spot +11, Tumble +9, Use Magic Device +10
    Possessions



    EPIC CABBIT

    Hit Die: d6
    Skills Points at Each Level : 8 + int
    Cabbit Magic At Level 21 and every three levels thereafter, you gain a new Cabbit Magic Ability of any Level.
    Feets Don't Fail Me Now! At Level 23 and every 3 levels thereafter you get an additional +10' to your Base Land Speed and an Additional +2 Luck Bonus to AC on any round in which you move 10' or more.
    Bonus Feats: The Epic Cabbit gains a Bonus Feat every 4 levels higher than 20th



    Bunnicula
    Mommy why does the bunny have fangs?
    Prerequisites: Enhanced Kitty Form (Sabre Toothed Kitty), I Am All That Is Bunneh!, Kitty Magic (I Wuv U)
    Benefits: Opponents you successfully bite in Bunny (Kitty) Form take a -6 Penalty to all Mind-Affecting Effects for 24 hours. ANy Mind-Affecting Effect that you can use via spells or other Feat/Ability/etc now also works on Plants.

    Bunny Boots
    Your pawsies are now lucky.
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Kitty Magic (Missed Me!)
    Benefits: While in Cabbit Form (or Bunny Form if you have I Am All That Is Bunneh!) you get a +2 Luck Bonus to Balance and Tumble Checks.

    Bunny Jump
    Boingie, boingie, boingie!
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Kitty Magic (A Cat Always Lands on His Feet, Bouncies)
    Benefits: You gain a +4 Luck Bonus to Jump Checks and are no longer limited in jumping height by your Size Class.

    Killer Bunny
    You are a warrior bunny, and a known weapons specialist. After all you have to protect the more timid bunnies.
    Prerequisites: Fighter Level 1, Kitty Form (Cabbit, Kattgrrl), I Am All That Is Bunneh!
    Benefits: You are proficient with all weapons (Exotic or otherwise), and take no penalties to attack or damage rolls with improvised weapons. Any Feats you have that apply to a specific weapons now apply to all weapons.

    Devil Bunny
    You have a tremendous craving for ham. You're pretty sure they're kept in tall buildings, and that you can get them by killing the people in those buildings. Also, you may be crazy.
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Fiendish Heritage, I Am All That Is Bunneh!
    Benefits: You get a Profane Bonus to all Attack rolls or Opposed Checks of any kind equal to your Charisma Modifier.

    Playboy Bunny
    Your naked form and /or sexuality is quite legendary.
    Prerequisites: Enhanced Kitty Form (Cabbit Form, Katgrrl Form), I Am All That is Bunneh!
    Benefits: The Save DC of your Beware the Power of the Hypnobutt ability increases +4.

    Vorpal Bunny
    You have studied the weak points of armor. Knights hate you, and you have a horrible reputation due to eating many of them.
    Prerequisites: I Am All That Is Bunneh!, Kitty Form, Improved Critical (Bite)
    Benefits: Your bite attacks are now Vorpal as per the weapon. You also gain a Competence Bonus on Attack and Damage rolls equal to your opponents Armor Bonus to AC.

    Ninja Bunny
    You are Ninja Bunneh! The world shall tremble in Fear! Well it would if you weren't trying to deceive it into thinking you're harmless.
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Improved Feint
    Benefits: If you successfully Feint in combat you do +2d6 damage if your subsequent strike is successful.

    Snuggle Bunny
    People fight to hold you.
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Kitty Magic (Kitty Wuvs Dwagon)
    Benefits: Living intelligent beings within 30' who see you must make a Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier) or be compelled to pick you up and hold you for 1 minute. This is a Mind-Affecting Compulsion Effect, and is instantly dispelled if you attack them or do something to reveal you aren't just an animal. Whether or not they adopt you after the duration is over is up to them.

    Dust Bunny
    You are surrounded by dust clouds, even in wind.
    Prerequisites: Enhanced Kitty Form (Cabbit Form), must be able to cast any spell with the Earth descriptor
    Benefits: Effectively in Cabbit Form you are permanently surrounded by an Obscuring Mist spell except it only affects your square and all adjacent squares, and it's unaffected by wind. You can see through it fine, and it makes others feel dirty. Literally.

    Fluffy Bunny
    Mah lord you is fuzzy...
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Enhanced Kitty Form (Foofy Kitty)
    Benefits: You gain Cold Resistance 10.

    Easter Bunny
    You may hide small objects in such a way that they can only be found by the person you intend to find them.
    Prerequisites: I Am All That Is Bunneh!, Kitty Magic (Schrodinger's Kitty)
    Benefits: When you hide any object you can designate someone who is able to find it. Anyone who is not this designated finder gets a -10 Penalty on all Search or Spot Checks meant to find it. If someone else manages to find it, the item immediately teleports up to 30' away to a random place, but only once.

    They Call Me Mister Thumper
    Your kicks are a blur.
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Snap Kick, Superior Unarmed Strike
    Benefits: When making a Full Attack in Cabbit Form (or Bunny Form once you get I Am All That Is Bunneh!) using your Unarmed Strike you get two additional attacks per round at your (highest BAB -2).

    Stabbity Ears
    You can turn your ears into stabbity backup weapons!
    Prerequisites: Enhanced Kitty Form (Cabbit Form), Versatile Unarmed Strike
    Benefits: When making a Full Attack in Cabbit Form (or Bunny Form once you get I Am All That Is Bunneh!) you get two additional attacks per round at your (highest BAB -2). The ears do 1d3 plus Str Modifier damage if Tiny sized, and can be used as slashing or piercing weapons (damage scales up or down if SIze class changes as usual).

    Brood Rabbit (Vile)
    You can spawn Evil Bunnehs!
    Prerequisites: Evil Brand, I Am All That Is Bunneh!
    Benefits: As a full round Action you can squat and 'summon' a litter of Devil Bunnies. This is effectively Summon Monster VIII, but you summon 2d3 Devil Bunnies (i.e. Fiendish Dire Lions) who stay for 24 hours.

    Jackalope
    You has lil' bitty antlers!
    Prerequisites: I Am All That Is Bunneh!, BAB +13
    Benefits: You do double damage with a charge attack in Cabbit or Bunny Form, and you get a Gore attack doing 1d3 plus Str Bonus in Tiny Size (this scales up or down in the usual manner). If the Charge is successful you get a Bull Rush Attack as a Free Action without provoking an Attack of Opportunity, and you do not take the usual Size Penalty to the roll.

    Wolpertinger
    You are freaky! Legend has it you can eat fire and poop dead whales! The Dead fear you! Your venom is an aphrodisiac! People may also tend to make up weird crap about you too...
    Prerequisites: Enhanced Kitty Form (Cabbit Form, Sabre-Toothed Kitty Form, Winged Kitty), I Am All That Is Bunneh!
    Benefits: Due to your rep, all Enemies within 30' of you must make a Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier) or be Shaken for the Duration of the encounter.
    Last edited by Bhu; 2011-01-21 at 07:11 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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  3. - Top - End - #243
    Ogre in the Playground
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    The Cabbit looks interesting, but I'm not sure what it will be a class for. Scouts (not the class, just for scouting characters)?
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  4. - Top - End - #244
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    A little bit of luck and a little bit of divination. They can be for scouts yes.
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  5. - Top - End - #245
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    HalflingPirate

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Bhu, first thank you for this awesome class. Second off, I was thinking of using the Cat Burglar as an NPC in a Pathfinder game. I want to know if there are any non-obvious changes I should make to it to convert it? What I am thinking is giving it a D8 hit die (like all 3/4 BAB characters), changing its skills to correspond to the Pathfinder skill consolidation, and possibly letting it have a second favored class (because it seems a lot of variety in the Cat Burglar concept is being able to freely multiclass).

  6. - Top - End - #246
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I havent played Pathfinder or seen the system so I'm not really sure
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  7. - Top - End - #247
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Minor Cabbit update
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  8. - Top - End - #248
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Heh, Lucky Cabbit feet, indeed. Throw in some Fortune's Friend and you have a deal.
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  9. - Top - End - #249
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Fluff is up.
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  10. - Top - End - #250
    Ogre in the Playground
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    Quote Originally Posted by Bhu View Post
    "The wise woman says they can turn goat pee into wine!"
    That made me lol, seriously. As in, I made my sister look at me all "WTF?"
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  11. - Top - End - #251
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    MindFlayer

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I think that the cabbits should have a ability that allows them to track Plants. (Like Lettuce)!


    Quote Originally Posted by Kish View Post
    Belkar certainly lacked empathy, but the best ranger alive couldn't control a paladin's mount.
    http://www.youtube.com/watch?v=wZZ7oFKsKzY
    http://youtu.be/fR7EAdPUqvQ

  12. - Top - End - #252
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I think Commune with Nature should do that.
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  13. - Top - End - #253
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    Goblin

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    What about a PRC for good aligned kitties? Like celestial paladin or clericy types. Healing or protecting allies or summat...
    Quote Originally Posted by Fredaintdead View Post
    *high fives*
    Someone get this man a medal, because he either reads my posts or my mind.

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  14. - Top - End - #254
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    Bhu's Avatar

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    Quote Originally Posted by togapika View Post
    What about a PRC for good aligned kitties? Like celestial paladin or clericy types. Healing or protecting allies or summat...
    The Vet kinda does that, but I do have some specialty priests coming
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  15. - Top - End - #255
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    Goblin

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Well then maybe just a tank kitty. The kind who can protect peoples and take damage and such.
    Quote Originally Posted by Fredaintdead View Post
    *high fives*
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  16. - Top - End - #256
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    Quote Originally Posted by togapika View Post
    Well then maybe just a tank kitty. The kind who can protect peoples and take damage and such.
    The Sons of Pinky and the upcoming Iron Floof Kung Fu PrC should take care of that.
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Mew Meow Mew Meow Meow Mew!


    Quote Originally Posted by Kish View Post
    Belkar certainly lacked empathy, but the best ranger alive couldn't control a paladin's mount.
    http://www.youtube.com/watch?v=wZZ7oFKsKzY
    http://youtu.be/fR7EAdPUqvQ

  18. - Top - End - #258
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Cabbit updated.
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  19. - Top - End - #259
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Cabbit done cept for cabbity Feats
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  20. - Top - End - #260
    Ogre in the Playground
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    I like it. "I am all that is bunneh"
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  21. - Top - End - #261
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    anyone have more ideas for bunny feat names?
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  22. - Top - End - #262
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    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    I guess not. I'll finish them up real quick and then Om Nom Nom Fu is next
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  23. - Top - End - #263
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    Daemon

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Heh, New Year's party is still slowly creeping out of me, so I have more time now to post some wicked bunneeeeh ideas :

    - a feat, in fact propably more than one, or a PrC (epic ??) that allows to lengthen your ears and use them as piercing/slashing weapons

    - the notorious jackalope ...http://en.wikipedia.org/wiki/Jackalope

    - ok, this is definitely either 18+ and/or Book of Vile Darkness material (Hmmm...at least I think it is ) - a high level/sub-epic class that allows a half-fiend female cabbit to deliver demonic offspring like a garden sprinkler (...I've to stop drinking rainbow colored alcoholes for my own sake...)

    That would be my two coppers.

  24. - Top - End - #264
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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    A Cabbit feat called Springy Feets that allows him to jump extremly far.


    Quote Originally Posted by Kish View Post
    Belkar certainly lacked empathy, but the best ranger alive couldn't control a paladin's mount.
    http://www.youtube.com/watch?v=wZZ7oFKsKzY
    http://youtu.be/fR7EAdPUqvQ

  25. - Top - End - #265
    Troll in the Playground
     
    PirateGirl

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    How about "They Call Me, Mister Thumper" as a feat?

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  26. - Top - End - #266
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Cabbit Feats have prereqs and a quick description up. Sorry this is taking so long.
    Revised avatar by Trixie, New avvie by Crisis21!
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  27. - Top - End - #267
    Halfling in the Playground
     
    MindFlayer

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    Last edited by Squiggly-Thing; 2011-01-03 at 07:08 PM.


    Quote Originally Posted by Kish View Post
    Belkar certainly lacked empathy, but the best ranger alive couldn't control a paladin's mount.
    http://www.youtube.com/watch?v=wZZ7oFKsKzY
    http://youtu.be/fR7EAdPUqvQ

  28. - Top - End - #268
    Titan in the Playground
     
    Bhu's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    omg those are cute...

    Peek at the professional Mouser on page 2

    ANd now something you requested a while back

    OM NOM NOM FU



    "MOWS!" (translation: *Kitty is hungry!!! Feed Kitty!*)

    This one is a little bizarre even for the Guild. At one point ranks of the Guilds defending muscle had grown rather thin, and the Guild began to look into non traditional methods of protecting itself. Someone suggested extra-dimensional holding spaces, and thus the idea for a mobile prison was born. They're still working out some of the bugs.

    BECOMING AN OM NOM NOM
    You just need to be a Cat Burglar with some minimal combat training, and a willingness to experiment with odd new things.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Kitty Magic (Swift Paws)
    Skills: Hide 8 ranks, Move Silently 8 ranks
    Feats: Improved Grapple, Improved Unarmed Strike


    Class Skills
    The Om Nom Nom's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), and Tumble (Dex)
    Skills Points at Each Level : 4 + int

    Hit Dice: d8

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +1    +2     +2     +0    Improved Grab
    2. +2    +3     +3     +0    Swallow Whole
    3. +3    +3     +3     +1    Storage Space
    4. +4    +4     +4     +1    Improved Grab
    5. +5    +4     +4     +1    Swallow Whole
    6. +6    +5     +5     +2    The Regurgitator
    7. +7    +5     +5     +2    Improved Grab
    8. +8    +6     +6     +2    Swallow Whole
    9. +9    +6     +6     +3    Improved Storage Space
    10.+10   +7     +7     +3    Extradimensional Prison
    Weapon Proficiencies: The Om Nom Nom gains no new weapon or armor proficiencies.

    Improved Grab (Su): At 1st Level if you succeed in making a Bite Attack in Kitty Form against an opponent your Size Class or smaller, you may immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity. If successful you may do your bite damage. At 2nd Level you may use Swallow Whole.

    At 4th Level you no longer take Size Penalties to Grapple Checks, and can Grapple an opponent up to 2 Size Classes above your own.

    At 7th Level you can Grapple an opponent of any Size Class.

    Swallow Whole (Su): At 2nd Level in Kitty Form you can Swallow Whole an opponent up to your own Size Class with a successful Grapple Check. It takes (1d6+Charisma Modifier) bludgeoning damage, and (Charisma Modifier) Acid damage per round. An opponent can cut it's way out by doing 15 points of damage with a light slashing or piercing weapon against AC (10+ 1/2 Natural AC Bonus if any). Once the creature exits muscular action closes the hole, and other victims must cut their own way out. In Kitty Form your stomach can hold 1 Tiny, or 4 Diminutive or Smaller opponents. This ability scales with different sized Kitty Forms, as does the bludgeoning damage (acid damage increases plus or minus one per difference in Size Class, with a minimum of 1 point).

    At 5th Level you can Swallow Whole any opponent up to 1 Size Class bigger than you are. In Kitty Form your Stomach can hold 1 Small, 4 Tiny, or 8 Diminutive or smaller opponents.

    At 8th Level you can swallow any opponent up to 3 Size Classes bigger than yourself. In Kitty Form your stomach can hold 1 Large, 4 Medium, 8 Tiny, or 16 Diminutive or Smaller opponents.

    Storage Space (Su): At 3rd Level your stomach contains an extradimensional pocket space and effectively functions as a Type ! Bag of Holding. When swallowing something, non living items go to this space, living items (as well as undead and constructs) go to the usual stomach. You may hwarf up one item of your choice as a Standard Action.

    The Regurgitator (Su): At 6th Level as an Immediate Action you may make an opposed Level Check to 'swallow' a damaging spell that specifically targets you, and shunt it to your internal Storage Space. Note that if you have any items held here they take the full effect of the spell. As a Standard Action you can spit the spell back up on the next round or up to 24 hours later, and your target takes the full effects. Caster Level is equal to the original caster.

    Improved Storage Space (Su): At 9th Level you may now hold as much as a Type II Bag of Holding. You may now cough up stuff as a Swift Action.

    Extradimensional Prison (Su): At 10th Level creatures you swallow may be redirected to your Storage Space. If you can breath, so can whatever is in your Storage Space. In other words you can carry living beings in it, unlike a Bag of Holding. There are downsides. If you inhale poison, or begin to suffocate or drown, so do they. If you swallow a damaging spell, they take the effects. You may cough up one person as a Swift Action, 2 as a Standard Action, or everyone as a Full Round Action. In Kitty Form your Prison can hold as many people as would fit in a Type II Bag of Holding. Once swallowed, a being needs to be coughed up voluntarily by you to escape, or a Freedom, Miracle, or Wish spell must be cast. If your opponent has anything like a Bag of Holding or Portable hole, it's left outside your body.

    PLAYING AN OM NOM NOM
    You have an expedient way of dealing with problems: your ever hungry maw. If something needs taken care of you just eat it. Eventually once you're practiced enough if something needs hidden you just eat it. Eating is basically how you solve most of life's problems. And best of all you never gain a pound.
    Combat: Om Noms grapple and devour opponents. Eventually they poop them out assuming they aren't just imprisoning them.
    Advancement: Om Noms are specialists, and they all tend to advance in pretty much the same manner. They need to for their job.
    Resources: Unless on a mission, Om Nom Noms are on their own. Their Guild missions tend to be super important though, so they get whatever is needed to get them done.

    OM NOM NOMS IN THE WORLD
    "That cats gonna eat us out of house and home!"
    As far as the world is concerned you're an ordinary cat until the Guild activates you. Then things (and sometimes people ) disappear near you. It's kinda creepy that no one ever connects you to it.
    Daily Life: You pretty much have life to yourself until something needs hidden or kidnapped or stolen.
    Notables: Stonybutt (N Male Dwarf Cat Burglar 2/Fighter 4/Om Nom Nom 6) is a promising Om Nom in his Guild. Ginger (NE Female Human Cat Burglar 2/Monk 4/Om Nom Nom 6) is a renegade the Guild is seeking to put down.
    Organizations: As with all Guild members you belong to the Guild itself. You also belong to an elite unit of of munchers.

    NPC Reaction
    NPC's tend to think you're just a hungry kitty. Awww, poor lil' kitty....

    OM NOM NOMS IN THE GAME
    This class can cause problems due to it's odd abilities. Make sure you want to allow it in your campaign.
    Adaptation: This is most definitely for silly campaigns.
    Encounters: Om Nom Noms can be found anywhere Guilds can be found. They are often scattered throughout the city posing as cats until needed.

    Sample Encounter
    EL 12: Local food supplies are being stolen. Initially the main suspects were rats, but after turning cats loose to get rid of them the problem has gotten worse. The PC's are asked to find out whats up.


    Stonybutt
    N Male Dwarf Cat Burglar 2/Fighter 4/Om Nom Nom 6
    Init +1 (+4 KF), Senses: Listen +4, Spot +4, Dark Vision 60'
    Languages Common, Dwarven
    ------------------------------------------------
    AC , touch , flat-footed (+1 Dex, )
    AC KF , touch , flat-footed (+2 Size, +4 Dex, )
    hp 92 (12 HD)
    Fort +12, Ref +9 (+12 KF), Will +2
    ------------------------------------------------
    Speed 20 ft. (4 squares)
    Melee
    Base Atk +11, Grp +13 (+10 KF)
    Atk Options Improved Grab, Swallow Whole, The Regurgitator
    Combat Gear
    -----------------------------------------------
    Abilities Str 14, Dex 12, Con 16, Int 9, Wis 10, Cha 14
    Abilities KF Str 8, Dex 18
    SQ Stonecunning, Stability, Other Dwarf traits, Purr, Feline Empathy, Cat Powah +2, Kitty Form, Kitty Magic (Swift Paws), Storage Space
    Feats Improve Unarmed Strike, Improved Grapple (B), Weapon Focus (Bite)(B), Weapon Specialization (Bite)(B)
    Skills Bluff +6, Climb +6, Gather Information +7, Hide +9, Intimidate +6, Knowledge (Local) +3, Listen +4, Move Silently +9, Search +3, Spot +4, Tumble +5, Use Magic Device +6
    Possessions



    EPIC OM NOM NOM

    Hit Die: d8
    Skills Points at Each Level : 4 + int
    Bonus Feats: The Epic Om Nom Nom gains a Bonus Feat every 2 levels higher than 20th
    Last edited by Bhu; 2011-01-21 at 07:23 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
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    Backup threads available here

  29. - Top - End - #269
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    That pic is adorable! XD

    I expect some transdimensional Swallow Whole from this one, I do!
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    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  30. - Top - End - #270
    Halfling in the Playground
     
    MindFlayer

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    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    How about the ability to make Bite attacks do no damage, but make the victum helpless! (They are standng there saying AWWWWWW!).
    Last edited by Squiggly-Thing; 2011-01-05 at 04:12 PM.


    Quote Originally Posted by Kish View Post
    Belkar certainly lacked empathy, but the best ranger alive couldn't control a paladin's mount.
    http://www.youtube.com/watch?v=wZZ7oFKsKzY
    http://youtu.be/fR7EAdPUqvQ

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