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Thread: Thrown Shrunk Item
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2010-08-25, 09:15 AM (ISO 8601)
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Thrown Shrunk Item
Let's assume for a second, that I have a shrunk piece of stone that was originally of large size (10x10). I throw the stone and then speak the command word. May I treat the thrown stone as a splash weapon since it occupies such a large space, and make a ranged touch attack at an intersection?
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2010-08-25, 09:23 AM (ISO 8601)
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Re: Thrown Shrunk Item
Hmm, that's rather tricky. Calling it a splash attack is kinda hard to swallow because the rock won't actually splash, just punch through a large area.
Is there actual rules on that? Siege setups could have made up something you can use. The actual rule on shrunk items only covers normal attacks.
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2010-08-25, 09:27 AM (ISO 8601)
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2010-08-25, 09:29 AM (ISO 8601)
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Re: Thrown Shrunk Item
There's little consistency on rules around "huge objects thrown at your direction". Some allow reflex saves to take less damage. Some allow reflex saves to not be stuck under it. Some go by attack. The damage itself sometimes goes by weapon rules (colossal sling bullet!), some goes by falling items damage.
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2010-08-25, 09:39 AM (ISO 8601)
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2010-08-25, 10:41 AM (ISO 8601)
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Re: Thrown Shrunk Item
Giants throw boulders, there's some inspiration.
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2010-08-25, 11:04 AM (ISO 8601)
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2010-08-25, 11:33 AM (ISO 8601)
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Re: Thrown Shrunk Item
The golden rule for balance is "there's no such thing as a free lunch", also "nobody likes a wise guy".
A low level utility spell should not be interpreted as to provide for massive reliable damage. If you want to do damage, use a damage spell.
An easy explanation for shrink item being a non-damaging spell is that the item returns to it's normal size and mass gradually, and may easily be prevented from doing so by obstruction or motion.
In RAI vs RAW terms, it is "Shrink Item for X days" not "Throw boulders to crush foes".
There are no rules for exploiting the expansion of objects, and it should not be done. The spell is plenty useful already.Last edited by sdream; 2010-08-25 at 11:35 AM.
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2010-08-25, 12:45 PM (ISO 8601)
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Re: Thrown Shrunk Item
Generic adages are not guaranteed to be true. Given that they have to be rather simple to catch on, it's arguable that they're usually false. In any case, they're not context-sensitive, and many GMs won't mind such a use of the spell. Some will support it. Some will oppose your partitioning of spells into damage/not-damage.
Unnecessary ranting aside, I do think you're on to something. Command words with items take a standard action to activate; it could be the same here. If it takes at least a good few seconds to activate, the unshrinking is most definitely not instantaneous. There could be a whole host of aiming/timing/etc problems making the offensive use of Shrink Item impractical.Last edited by Foryn Gilnith; 2010-08-25 at 12:53 PM.
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2010-08-25, 01:14 PM (ISO 8601)
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Re: Thrown Shrunk Item
Yeah, being creative with spells is doin' it wrong.
Anyway, there was an Eberron monster somewhere, a flying construct that bombarded enemies with boulders it carried shrunken. I'll see if I can dig it up.
[Edit]: Warforged raptor. Not much help though. There's also a 2nd level druid spell in spell compendium that causes thrown stones to grow into boulders.Last edited by Greenish; 2010-08-25 at 01:17 PM.
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2010-08-25, 01:29 PM (ISO 8601)
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2010-08-25, 03:41 PM (ISO 8601)
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Re: Thrown Shrunk Item
Thrown weapons use the scatter diagram on page 158 of the PHB. It's not exactly the same as throwing a splash weapon, but it uses the same rules.
I'd probably discourage treating a 10'x10' block of stone as a splash weapon, simply because it's fairly obvious you're dealing with a solid object and not a liquid. Rather than a ranged touch attack, you'll want to target an intersection and make a normal ranged attack roll against an AC of 5. To determine the damage, calculate the height of the throw (or use height = 1/2 distance to target) and use the falling object rules in the PHB/SRD (roughly, 200 lbs falling 10' = 1d6 damage, +1d6 per additional 200 lbs or 10', capped at 20d6).
Note: If you're using the falling object rules in the PHB, targets in the square where the object falls *do not* get a save to avoid the damage. If you have Heroes of Battle, then there is a rule in there somewhere that grants a Ref save to avoid falling objects.Handbooks:
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2010-08-25, 03:54 PM (ISO 8601)
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Re: Thrown Shrunk Item
Originally Posted by SRD
Also, would a person count as a solid surface? If you had, say, a colossal arrow shrunk down, then fired it into a person, would the arrow enlarge inside the person?My Homebrew
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2010-08-25, 04:14 PM (ISO 8601)
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Re: Thrown Shrunk Item
Yeah, this is kindof where I was going with this.
I found the Aerial Bombardment rules in Heroes of Battle, these rules are for dropped objects from overhead (I could do nearly the same thing by flying overhead and dropping the object, after all). These state that you make an attack roll against an AC of 5, and entitles the target to a DC 15 reflex save to avoid the damage. Were the exact situation given and I were DM, I would give the target at least a -2 circumstantial penalty due to not having the full range of options available to dodge (since the rock was larger than a full square).
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2010-08-25, 07:09 PM (ISO 8601)
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Re: Thrown Shrunk Item
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2010-08-25, 11:44 PM (ISO 8601)
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Re: Thrown Shrunk Item
Originally Posted by Shrink ItemActivating a command word magic item is a standard action and does not provoke attacks of opportunity.
Absent some special ability that would allow you a standard action between the attack roll and damage roll, you're just not going to be able to make this work under the D&D rules.
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2010-08-25, 11:48 PM (ISO 8601)
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My Homebrew
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Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
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2010-08-26, 12:06 AM (ISO 8601)
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Re: Thrown Shrunk Item
Readying an Action
You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it.
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2010-08-26, 12:36 AM (ISO 8601)
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Re: Thrown Shrunk Item
My players are pretty science-minded, so I'd rule (or have ruled against me, if I tried it) that the force generated doesn't magically multiply with the size of the item. If I throw a 5 lb rock with 100 lbs of force, and in mid-flight it turns to a 1000 lb rock, it drops from the air, as there is no longer enough force to budge it. The spell becomes a good way to perhaps create some obstacles to movement in a hurry, or, in the case of a sack full of smaller boulders / caltrops / etc., fill some squares with difficult terrain, but a shrunk Colossal crossbow bolt doesn't turn into a ballista bolt, it just goes thunk to the ground, as your medium-sized crossbow wouldn't have put enough force into it to make a difference.
If I *drop* such an item, then gravity does all the work, and it's all good. But I'd allow a Reflex save to leap clear and avoid all damage, in most cases (with the DC set by the size of the item, and perhaps modified by the circumstances. Someone trapped in a hedge maze or standing in ankle-deep mud might have problems with the dodging thing...).
Another way to seriously hurt someone with shrink item would be to cause an arrow, bolt, harpoon-head, etc. to expand greatly *after* it hits. I'd still allow some sort of save, to take advantage of the expanding weapon to pull it free suddenly before it reaches full size (half damage, in this case?), but this would be a pretty vicious tactic in combination with a crossbow bolt.
Similarly, shrink item cast on a ginormous net, which is then expanded in size after it entangles someone, could appropriately increase the DC to escape from it (as you've suddenly got the sort of net that usually gets pulled behind a fishing trawler weighing you down) and make it ridiculously impractical to cut oneself out of.
There'd still be lots of creative potential, but nothing quite so easy as throwing rocks (firing arrows, etc.) at people and having them turn into catapult stones (ballista bolts) mid-flight.
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2010-08-26, 01:25 AM (ISO 8601)
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Re: Thrown Shrunk Item
How about using it as part of a siege? Shrink a massive boulder. Place your shrunken boulder in a crack in a castle wall or something along those lines. Speak the command word, and then the wall is ripped apart by the expanding boulder.
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2010-08-26, 03:53 AM (ISO 8601)
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Re: Thrown Shrunk Item
It's a 3rd level spell. Another 3rd level spell is Fireball. Just make the expanding boulder do xd6 damage to a 10'x10' area with a reflex save for half, and it's cool. Avoid making things more complicated than they need to be.
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2010-08-26, 07:19 AM (ISO 8601)
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Re: Thrown Shrunk Item
I would have thought dim. dooring or flying with it over the enemy would get round the standard action thing. Hold it above the enemy very lightly between your thumb and forefinger and say the word
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2010-08-26, 10:11 AM (ISO 8601)
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Re: Thrown Shrunk Item
I like the idea of instant difficult terrain... (Had thought of shrinking a pond into a cloth, then using that when fleeing upstairs to stop pursuit)
For the other part, what does your group do when an enlarged person throws an object, or fires a weapon? I psywar expanded up to huge size from medium launches an arrow at someone, mid flight the arrow goes back to medium size, so it deals only the 1d8 damage of a medium arrow, rather the 2d6 damage of a huge arrow. Do you rule that upon shrinking and becoming a quarter its previous weight that the arrow suddenly quadruples in speed? Either the arrow should shatter under the acceleration, get ripped to shreds from friction, or get a big range increase.
Plus your shot would now miss, timing off for a shot against a moving target, and the amount of drop over a given distance would change.
Well crap, coulda sworn it was projectiles and thrown. Point remains about it speeding up with the size change.Last edited by herrhauptmann; 2010-08-26 at 10:25 AM.
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2010-08-26, 10:17 AM (ISO 8601)
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Re: Thrown Shrunk Item
From the SRD, thrown weapons shrink down and so return to their previous damage. Projectiles, however, do damage based on the weapon firing them, so there is no change when they shrink back down! This makes sense, with physics, to an extent. The thrown weapon gains more power from being a heavier impact. The projectile gains more power because the bow fires it with more power. It's the the size of the bow there that matters, not the size of the projectile.
Last edited by Esser-Z; 2010-08-26 at 10:22 AM.