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  1. - Top - End - #1
    Ogre in the Playground
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    Default [3.5] Wild Reaper (Druid Variant) Advice

    Due to the fact I'm still completely unable to get my head around making characters that work.

    I'm trying to make a level 7 Wild Reaper (or similar) for a campaign in a swamp fighting against undead and warforged.

    Wild Reapers lose Wild Empathy, 2 Skill points, Trackless Step, Venom Immunity, Wildshape Plants/Elementals and a few other abilities, but gain a slightly expanded spontaneous casting, turn undead at level 12, plus disease immunity and fast healing at higher levels.

    The character will be evil, cos' it's more fun that way.

    Does anyone have any advice on how to create a character that is not really rather bad?

    Crafting is pretty much out.

    All sources can be used.
    Last edited by Etcetera; 2010-08-26 at 09:55 AM.

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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    So you're still a druid with prepared casting, animal companion and wild shapes to animals?

    Well, take Natural Spell, turn into an animal, and kill enemies.
    Quotes:
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    While applying Divine metamagic silliness to the above^^

    (and/or devotion feats)
    Last edited by Zephyros; 2010-08-26 at 11:12 AM.

  4. - Top - End - #4
    Ettin in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    And become the cookie cutter with a slightly different flavor?


    Quote Originally Posted by Crown of Thorns View Post
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    Due to the fact I'm still completely unable to get my head around making characters that work.

    I'm trying to make a level 7 Wild Reaper (or similar) for a campaign in a swamp fighting against undead and warforged.

    Wild Reapers lose Wild Empathy, 2 Skill points, Trackless Step, Venom Immunity, Wildshape Plants/Elementals and a few other abilities, but gain a slightly expanded spontaneous casting, turn undead at level 12, plus disease immunity and fast healing at higher levels.

    The character will be evil, cos' it's more fun that way.

    Does anyone have any advice on how to create a character that is not really rather bad?
    Crafting is pretty much out.
    All sources can be used.
    Do you have some basis of what you wan the the PC to be like - what race, Vital stats etc
    Last edited by Leon; 2010-08-26 at 12:19 PM.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    A tall, sinister human considering himself above all else. One of the last of a circle of Druids who held a swamp against all interlopers until the tide of refugees became too strong after an evil takeover and now finds himself working with them for his own survival. Wields a scythe for flavour.

    Stats are: 90 points to spend on stats on a 1 to 1 basis, (min 10 max 18).

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Just in case you somehow skip over this, I'll make it big:
    Bone Talisman
    You can get one dose of Unguent of Timelessness for 150 gp, put it on eight free spell foci, and it will last 60 hours per caster level. From level 3 this gets a Druid full progression Turn Undead, though it's extremely iffy whether you would be able to power divine feats with this. Cast it a bunch during downtime, or hire an NPC druid with a much higher caster level to cast it on your timeless foci, and take the talismans along on your adventures.

  7. - Top - End - #7
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Leon View Post
    And become the cookie cutter with a slightly different flavor?
    If "a druid with natural spell" is a cookie cutter…

    I guess we'll all get cookies!
    Quotes:
    Spoiler
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  8. - Top - End - #8
    Ettin in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Greenish View Post
    If "a druid with natural spell" is a cookie cutter…

    I guess we'll all get cookies!
    Its the common response i see from people in these type of threads and while it may work its not that interesting.

    A tall, sinister human considering himself above all else. One of the last of a circle of Druids who held a swamp against all interlopers until the tide of refugees became too strong after an evil takeover and now finds himself working with them for his own survival. Wields a scythe for flavour.
    A good solid base to work a idea.
    Next question: Do you want to keep Wildshape as it is or Variant it out for other things or lean toward the Wild Feats that draw off it as power (Complete Divine has a Few of these)

    For a Companion I'd Suggest a Monitor Lizard or a Crocodile (from the 4th lvl Animal Companion list) and to take Natural Bond to lessen the difference of level.
    Last edited by Leon; 2010-08-26 at 03:15 PM.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Natural Spell should really just be a class feature of Druids. Kinda like Entangling Exhalation for Dragonfire Adepts. Yea, everyone takes it. No, nobody really questions it anymore. The difference between a druid with it and a druid without it is so astronomical its bearly measurable.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  10. - Top - End - #10
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Leon View Post
    Its the common response i see from people in these type of threads and while it may work its not that interesting.
    But it's just one feat! That hardly constitutes a "cookie cutter" build.
    Quotes:
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Leon View Post
    Next question: Do you want to keep Wildshape as it is or Variant it out for other things or lean toward the Wild Feats that draw off it as power (Complete Divine has a Few of these)
    .
    Looking at the wildshape variants I'd probably just just keep it as it is. Maybe wings for an hour would be useful though.

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    RogueGuy

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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Crown of Thorns View Post
    Stats are: 90 points to spend on stats on a 1 to 1 basis, (min 10 max 18).
    Bluh?

    You do start at 0 for each stat, right?
    Quote Originally Posted by Bassetking View Post
    ...You don't know joy, until you look into the eyes of the GM, and see a scream of terror frozen right behind his pupils.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Swok View Post
    Bluh?

    You do start at 0 for each stat, right?
    Yeah.

    Fortunately.

  14. - Top - End - #14
    Ettin in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Keld Denar View Post
    Natural Spell should really just be a class feature of Druids. Kinda like Entangling Exhalation for Dragonfire Adepts. Yea, everyone takes it. No, nobody really questions it anymore. The difference between a druid with it and a druid without it is so astronomical its bearly measurable.
    Every Druid you say?
    Your apparently not counting the Druids I've played - Never taken the feat, used the shapes a couple of times.

    Seen "NS/wildshape/Allday Druid in action a couple of times in games and it didnt look like what i'd find fun and also been banned from playing a Druid in a few because of what other people had done with the class and permanently soured those DMs opinions of the class despite reassurances that i don't play ATV druids

    As a aside - saying take Natural Spell is not great help to someone who has asked for help with creating a PC with a theme, its a
    step but not the full path.

    On to the Topic

    My Suggestion for Stats
    Str 14
    Dex 16
    Con 16
    Int 14
    Wis 18 +1 for Lvl stat
    Cha 12


    I'm just going to guess at standard WBL for lvl 7 unless you say otherwise and come up with what I'd consider for gear idea's


    I'll think some more later on things for you
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

    Spoiler
    Show

    Current PC's
    Ravia Del'Karro


    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  15. - Top - End - #15
    Ettin in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    For gear since you are staying with Wildshape you will probably want to get a hold of a couple of Wilding clasps - 4k a pop (found in magic of faerun)

    A Peripht of Wisdom +2 (4k gold) if you want to boost your wisdom

    I quite like the Ring of Sustenance (2.5k gold)

    Possibly some armour with the Wild Enhancement


    Feats Suggestions.

    Natural Bond (Complete Adventurer)
    Extend Spell
    Storm Bolt (reserve spell feat from Complete Mage)
    Knowledge Devotion (Complete Champ)
    Xyz Wild Feat
    Natural spell (if you really must)
    Focus: Conjuration (its not a great feat but a lead into the next one)
    Augment Summons
    Spontaneous Healer (Complete Divine)
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

    Spoiler
    Show

    Current PC's
    Ravia Del'Karro


    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Yeah, I decided to take Spell Focus (Conjuration) and Augment Summoning, as well as natural bond and eagle's wings.

  17. - Top - End - #17
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    If you've access to setting specific books, Eberron has handy druid feats, for example for summoning vermin with SNA, getting free Extends to SNA's or adding new spells and skills to druid list.
    Quotes:
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    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  18. - Top - End - #18
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Leon View Post
    As a aside - saying take Natural Spell is not great help to someone who has asked for help with creating a PC with a theme, its a step but not the full path.
    Druids are pretty easy to do. It is kinda a meme to say "take Natural Spell at 6 and Skill Focus: Underwater Basketweaving for your other 6 feats", but like most meme's, its based on a kernel of truth. Being able to cast while WSed is important. Its kinda like Melodic Casting, which allows you to cast spells while performing bardic music. It makes it a lot more fun since you can bring more resources to bear on any given situation because you don't have to sacrifice one to do the other, especially at low levels when you only have 1 or 2 wild shapes per day.

    If YOU don't like Natural Spell, that’s fine. That doesn't make it any less of a good feat. The air of condescension and superiority, however, is not appreciated.
    Last edited by Keld Denar; 2010-08-27 at 04:56 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  19. - Top - End - #19
    Ettin in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Keld Denar View Post
    If YOU don't like Natural Spell, that’s fine. That doesn't make it any less of a good feat. The air of condescension and superiority, however, is not appreciated.
    No i don't like it.
    I'm free to state that and make a point to people that there is much more to playing a druid than taking the feat and still playing a effective PC.

    Being able to cast while WSed is important
    Maybe so but its not a necessity.

    Don't like my Air then tough, don't read my posts - Your not required to. Only person that i care for what they think of my posts is the person I'm helping.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

    Spoiler
    Show

    Current PC's
    Ravia Del'Karro


    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  20. - Top - End - #20
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    FMArthur's Avatar

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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Keld, if you're not careful we may eventually see a forum rule about bear puns in Druid threads. I seem to recall a number of recent threads that quickly degenerated into nothing but puns...
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Quote Originally Posted by Crown of Thorns View Post
    Yeah, I decided to take Spell Focus (Conjuration) and Augment Summoning, as well as natural bond and eagle's wings.
    I looks like you're focusing on summoning, good choice, it can be very powerful.
    If you've got access to the Ebberon Campaign Setting you should take Ashbound Summoner, you get free extend for Summon Natures Ally and all summoned creatures get +3 to hit.
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


    Fourth Doctor avatar courtesy of Szilard

  22. - Top - End - #22
    Ettin in the Playground
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    Default Re: [3.5] Wild Reaper (Druid Variant) Advice

    Also from a Ebberon Book (Magic of Ebberon i think)

    Augment Elemental if you plan on using Elemental summons - given a Swamp based Druid water elementals fit right in.

    +2 enhancement bonus on attack rolls and damage rolls and temporary hit points equal to twice its Hit Dice.

    Stacks with regular Augment Summons (which boosts stats)
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

    Spoiler
    Show

    Current PC's
    Ravia Del'Karro


    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

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