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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Sep 2008

    Default Smack->Burn->Trip->Smack ... Smack (and stay down) ... Crunch. (Fire Giant funsies)

    Okay, so I'm making a Fire Giant, as per http://www.giantitp.com/forums/showp...&postcount=968 .

    6th level, two flaws, so five feats.

    Power Attack and Brutal Throw make my attacks and boulder-chucking more viable.

    The other three are Combat Expertise, Improved Trip, and Knock-Down. Nothing exotic, just a normal tripper. Using a halberd (I'm Large at this point), I'm dealing 2d8 base and my slams are 1d6.

    Here's the sequence:

    I light my halberd on fire as a move action.

    I hit an opponent, certainly dealing more than 10 points of damage. They're now on fire.

    Knock-Down gives me a free action trip, which is at +8 from Large and ImpTrip. Presumably, they go down.

    Improved Trip gives me another free whack.

    Okay, their turn. They can either spend a full round putting out the flame or try to get up.

    If they put out the flames, next turn I Stomp them for 2d6+2xStr and 2d6 Con damage, against which they have no defense.

    If they try to get up, I get an Attack of Opportunity. If that hits, I get a free-action trip an another immediate attack if they go down.

    Next turn, they are faced with a similar choice.

    Is there anything I missed that would make this not work?
    playing in Seek the Sun: IC / OOC
    Avatar by Tiger Duck

  2. - Top - End - #2
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Smack->Burn->Trip->Smack ... Smack (and stay down) ... Crunch. (Fire Giant funsie

    Yes. When your opponent takes the move action to stand from prone, and you take your granted opportunity attack, the standing opponent is still prone at that point. Thus, if you hit, you cannot trip the opponent, because he is still prone. Thus, you cannot prevent a fallen opponent from standing -- only punish him for it.

    It's still a pretty solid battle plan.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Smack->Burn->Trip->Smack ... Smack (and stay down) ... Crunch. (Fire Giant funsie

    Quote Originally Posted by jiriku View Post
    Yes. When your opponent takes the move action to stand from prone, and you take your granted opportunity attack, the standing opponent is still prone at that point. Thus, if you hit, you cannot trip the opponent, because he is still prone. Thus, you cannot prevent a fallen opponent from standing -- only punish him for it.

    It's still a pretty solid battle plan.
    I'm kind of glad, actually. 2d6 Con damage conditional only on my ability to beat my opponent at one Strength check is way too powerful.
    playing in Seek the Sun: IC / OOC
    Avatar by Tiger Duck

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