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  1. - Top - End - #1
    Firbolg in the Playground
     
    Kobold

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    Sep 2007
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    Default Character Concept: Dwarf

    FLUFF
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    Urist Vunomonul was born in the dwarf fortress "Melonbutter the Ale-Hammered of Justice." He was a pariah of dwarven society, an outcast, one who lived only because no one had quite decided whether his existence or his murder was a more gruesome thought.

    He was born with this hideous defect: HE HAD NO BEARD.

    He was born with this powerful strength: DETERMINATION

    One day, with no warning, he rushed the forges and claimed them for his own, menacing anyone who came near. One tried, and received a beating for his attempts.

    Urist began to work. The blacksmiths had taken their hammers with them; no matter. He forged with his bare hands. Gold, iron, steel, even fish scales went into his construction. After four days of continuous work, it was finished. "Duraddurad DuradDuradDurad Durad" or "Beardbeards the Bearded Bearded Beard of Beards"

    As awe-inspiring as it was magnificent, the beard menaced with spikes and glowed with mystic power. Urist then proclaimed

    "I am Urist Vonomul no more. My name has done me no good. I am Duraddurad DuradDuradDurad Durad, and this is my Duraddurad DuradDuradDurad Durad."

    The greatest of the smiths approached, looked upon work, and nodded appreciation.

    Everyone knew what was to happen next: Urist was given a sack full of mead roasts, a barrel of mead, and set off into the wilderness to seek his glory.


    CRUNCH:
    I want an artificer who focuses on only one magic item. How to achieve this? I realize that there are rules for tacking multiple effects onto one item, but they're not very friendly. Furthermore, I'd be a huge-sunder magnet. Are there prestiege classes and special things that allow me to boost my creation's HP?

    Also, I think this is the one case ever in the world where Item Familiar could be justified.
    Last edited by shadow_archmagi; 2010-08-28 at 09:55 AM.
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  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Jun 2010

    Default Re: Character Concept: Dwarf

    Obviously the beard will be a face slot item. Because you are focusing on one item, the costs will get ridiculous once you begin stacking effects.

    I suggest something along the lines of bracers of armour. The arms and equipment guide (3.0) allows for armour enchantments to be applied to bracers. In this case your beard. Maximum is +8(13).

    Other thematic enchantments would be to combine it with a girdle of dwarvenkind and a periapt of proof against poison.

    DMG2 has the apprentice line of feats. One of the apprentiships (artisan or craftsman) allows for a reduction in the cost of raw materials. Additionally, an item can be crafted with limitations in order to reduce the cost of raw materials. Making it usable only by a Dwarven artificer with ranks in the craft(beard) skill, would reduce the cost by 40%

    I hope this helps out.

  3. - Top - End - #3
    Barbarian in the Playground
     
    DwarfFighterGuy

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    Jul 2007

    Default Re: Character Concept: Dwarf

    Depending on how big this beard is, it could occupy not only the face, but the body and belt slot as well (at least). So you could argue it to be 3 items, and split the enchantments between them so that the stacking isn't so much of an issue.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    I suppose then, that the most efficient use would be to opt for maximum flexibility in the beard's powers.

    Wait; Artificers can build metamagic into items, right?

    What if I gave the beard Spell Storing Item at will, with the Rapid Spell magic?

    That way I'd get access to a beard that could use any 4th level spell.

    DM: Roll a STR check to bend the bars
    Player: I activate Spell Storing Item to use Bull's Strength.
    Durad: My beard gives me super strength!
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  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Character Concept: Dwarf

    could each of the beards braids count as a seperate (slotless) magic item?

  6. - Top - End - #6
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: Character Concept: Dwarf

    Quote Originally Posted by Parra View Post
    could each of the beards braids count as a seperate (slotless) magic item?
    Wouldn't help much. It's x1.5 for extra power, and x2 for slotless. Now to put strange powers into the neck slot also costs x1.5 so in that case it would be cost effective, although stacking the two seems overkill.
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  7. - Top - End - #7
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    Quote Originally Posted by Zaydos View Post
    Wouldn't help much. It's x1.5 for extra power, and x2 for slotless. Now to put strange powers into the neck slot also costs x1.5 so in that case it would be cost effective, although stacking the two seems overkill.
    Hmm.

    What if I just made it a Handy Beardsack and kept magic items inside it? The dwarf would just reach into his beard and stroke it to activate the item.
    Last edited by shadow_archmagi; 2010-08-28 at 03:20 PM.
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  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Character Concept: Dwarf

    What about just having the beard take up more slots than it actually does, so that it's like buying items normally but flavorful?

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Character Concept: Dwarf

    I find the fluff epic beyond belief.

  10. - Top - End - #10
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: Character Concept: Dwarf

    Quote Originally Posted by shadow_archmagi View Post
    Hmm.

    What if I just made it a Handy Beardsack and kept magic items inside it? The dwarf would just reach into his beard and stroke it to activate the item.
    I think that's just so awesome I'd allow it at least. I now want to make a feat of some sort that lets dwarves use their beards this way... if only I DM'd a joke game.
    Peanut Half-Dragon Necromancer by Kurien.

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  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Character Concept: Dwarf

    Whatever it is, it has to cast silverbeard (SpC) at least 1/day.

    Also consider seeing if your DM will let you make it an item of legacy (from Weapons of Legacy) or a legendary item. If not, then maybe try seeing if he'll let you use the Warforged substitution level from Races of Eberron for artificers that trades the Retain Essence feature for Craft Weapon Familiar.

  12. - Top - End - #12
    Barbarian in the Playground
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    Default Re: Character Concept: Dwarf

    Silverbeard is the best spell.

  13. - Top - End - #13
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    Weapon Familiar?

    Weapon of Legacy?

    Artifact?

    Item Familiar?

    What are the pros and cons of these options? Can I stack them?
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  14. - Top - End - #14
    Firbolg in the Playground
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    Default Re: Character Concept: Dwarf

    Do recall that the rules in the Magic Item Compendium let you add multiple "basic" effects such as stat, AC and save boosts without the x1.5 penalty.

  15. - Top - End - #15
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    Quote Originally Posted by kamikasei View Post
    Do recall that the rules in the Magic Item Compendium let you add multiple "basic" effects such as stat, AC and save boosts without the x1.5 penalty.

    Oooooh. That is very helpful information.

    So it can give a + to every stat, UMD and craft bonuses, and a save bonus too, all at the same price as having lots of little items?
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  16. - Top - End - #16
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

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    Bumping because someone illustrated this for me

    All hail supermikhail, the dwarfiest artist!
    Last edited by LibraryOgre; 2010-09-13 at 04:21 PM.
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  17. - Top - End - #17
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Character Concept: Dwarf

    Has this been shared with the Dwarfs of Fortressing?

    Also, Pretty Durin Sweet.
    Last edited by Coidzor; 2010-09-12 at 10:57 PM.
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  18. - Top - End - #18
    Bugbear in the Playground
     
    Crasical's Avatar

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    Default Re: Character Concept: Dwarf

    That's pretty awesome.
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    That's beautiful Crasical... Simply marvelous.
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  19. - Top - End - #19
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    Quote Originally Posted by Coidzor View Post
    Has this been shared with the Dwarfs of Fortressing?
    Yes, that's where the artist found the story.
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  20. - Top - End - #20
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    So the item is Dwarvencraft (from Races of Stone), right?

  21. - Top - End - #21
    Firbolg in the Playground
     
    Kobold

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    Default Re: Character Concept: Dwarf

    Quote Originally Posted by Gavinfoxx View Post
    So the item is Dwarvencraft (from Races of Stone), right?
    Is there ANY OTHER KIND?
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  22. - Top - End - #22
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Default Re: Character Concept: Dwarf

    If you're worried about sunder monkeys coming after your artifact facial implant, why not make it out of Riverine? Walls of force enclosed water never looked so good, plus you could refluff to replace the water with a good stout dwarven ale to give it a dorfy feel, neh?
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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