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Thread: Character Concept: Dwarf
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2010-08-28, 09:55 AM (ISO 8601)
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Character Concept: Dwarf
FLUFF
Spoiler
Urist Vunomonul was born in the dwarf fortress "Melonbutter the Ale-Hammered of Justice." He was a pariah of dwarven society, an outcast, one who lived only because no one had quite decided whether his existence or his murder was a more gruesome thought.
He was born with this hideous defect: HE HAD NO BEARD.
He was born with this powerful strength: DETERMINATION
One day, with no warning, he rushed the forges and claimed them for his own, menacing anyone who came near. One tried, and received a beating for his attempts.
Urist began to work. The blacksmiths had taken their hammers with them; no matter. He forged with his bare hands. Gold, iron, steel, even fish scales went into his construction. After four days of continuous work, it was finished. "Duraddurad DuradDuradDurad Durad" or "Beardbeards the Bearded Bearded Beard of Beards"
As awe-inspiring as it was magnificent, the beard menaced with spikes and glowed with mystic power. Urist then proclaimed
"I am Urist Vonomul no more. My name has done me no good. I am Duraddurad DuradDuradDurad Durad, and this is my Duraddurad DuradDuradDurad Durad."
The greatest of the smiths approached, looked upon work, and nodded appreciation.
Everyone knew what was to happen next: Urist was given a sack full of mead roasts, a barrel of mead, and set off into the wilderness to seek his glory.
CRUNCH:
I want an artificer who focuses on only one magic item. How to achieve this? I realize that there are rules for tacking multiple effects onto one item, but they're not very friendly. Furthermore, I'd be a huge-sunder magnet. Are there prestiege classes and special things that allow me to boost my creation's HP?
Also, I think this is the one case ever in the world where Item Familiar could be justified.Last edited by shadow_archmagi; 2010-08-28 at 09:55 AM.
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2010-08-28, 11:21 AM (ISO 8601)
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Re: Character Concept: Dwarf
Obviously the beard will be a face slot item. Because you are focusing on one item, the costs will get ridiculous once you begin stacking effects.
I suggest something along the lines of bracers of armour. The arms and equipment guide (3.0) allows for armour enchantments to be applied to bracers. In this case your beard. Maximum is +8(13).
Other thematic enchantments would be to combine it with a girdle of dwarvenkind and a periapt of proof against poison.
DMG2 has the apprentice line of feats. One of the apprentiships (artisan or craftsman) allows for a reduction in the cost of raw materials. Additionally, an item can be crafted with limitations in order to reduce the cost of raw materials. Making it usable only by a Dwarven artificer with ranks in the craft(beard) skill, would reduce the cost by 40%
I hope this helps out.
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2010-08-28, 12:27 PM (ISO 8601)
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- Jul 2007
Re: Character Concept: Dwarf
Depending on how big this beard is, it could occupy not only the face, but the body and belt slot as well (at least). So you could argue it to be 3 items, and split the enchantments between them so that the stacking isn't so much of an issue.
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2010-08-28, 12:35 PM (ISO 8601)
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Re: Character Concept: Dwarf
I suppose then, that the most efficient use would be to opt for maximum flexibility in the beard's powers.
Wait; Artificers can build metamagic into items, right?
What if I gave the beard Spell Storing Item at will, with the Rapid Spell magic?
That way I'd get access to a beard that could use any 4th level spell.
DM: Roll a STR check to bend the bars
Player: I activate Spell Storing Item to use Bull's Strength.
Durad: My beard gives me super strength!Avatar by K penguin. Sash by Damned1rishman.
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2010-08-28, 02:53 PM (ISO 8601)
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Re: Character Concept: Dwarf
could each of the beards braids count as a seperate (slotless) magic item?
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2010-08-28, 02:56 PM (ISO 8601)
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Re: Character Concept: Dwarf
Peanut Half-Dragon Necromancer by Kurien.
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Old: My homebrew (updated 9/9)
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2010-08-28, 03:19 PM (ISO 8601)
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Re: Character Concept: Dwarf
Last edited by shadow_archmagi; 2010-08-28 at 03:20 PM.
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2010-08-28, 03:22 PM (ISO 8601)
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Re: Character Concept: Dwarf
What about just having the beard take up more slots than it actually does, so that it's like buying items normally but flavorful?
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2010-08-28, 04:00 PM (ISO 8601)
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Re: Character Concept: Dwarf
I find the fluff epic beyond belief.
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2010-08-28, 04:06 PM (ISO 8601)
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Re: Character Concept: Dwarf
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-08-28, 04:07 PM (ISO 8601)
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Re: Character Concept: Dwarf
Whatever it is, it has to cast silverbeard (SpC) at least 1/day.
Also consider seeing if your DM will let you make it an item of legacy (from Weapons of Legacy) or a legendary item. If not, then maybe try seeing if he'll let you use the Warforged substitution level from Races of Eberron for artificers that trades the Retain Essence feature for Craft Weapon Familiar.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-08-28, 04:25 PM (ISO 8601)
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Re: Character Concept: Dwarf
Silverbeard is the best spell.
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2010-08-29, 05:47 PM (ISO 8601)
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Re: Character Concept: Dwarf
Weapon Familiar?
Weapon of Legacy?
Artifact?
Item Familiar?
What are the pros and cons of these options? Can I stack them?Avatar by K penguin. Sash by Damned1rishman.
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2010-08-29, 05:58 PM (ISO 8601)
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Re: Character Concept: Dwarf
Do recall that the rules in the Magic Item Compendium let you add multiple "basic" effects such as stat, AC and save boosts without the x1.5 penalty.
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2010-08-29, 06:19 PM (ISO 8601)
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Re: Character Concept: Dwarf
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2010-09-12, 08:49 PM (ISO 8601)
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Re: Character Concept: Dwarf
Spoiler
Bumping because someone illustrated this for me
All hail supermikhail, the dwarfiest artist!Last edited by LibraryOgre; 2010-09-13 at 04:21 PM.
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2010-09-12, 10:56 PM (ISO 8601)
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2010-09-12, 11:12 PM (ISO 8601)
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Re: Character Concept: Dwarf
That's pretty awesome.
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2010-09-13, 06:05 AM (ISO 8601)
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Re: Character Concept: Dwarf
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2010-09-13, 11:09 AM (ISO 8601)
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Re: Character Concept: Dwarf
So the item is Dwarvencraft (from Races of Stone), right?
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2010-09-13, 02:03 PM (ISO 8601)
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2010-09-14, 12:43 PM (ISO 8601)
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Re: Character Concept: Dwarf
If you're worried about sunder monkeys coming after your artifact facial implant, why not make it out of Riverine? Walls of force enclosed water never looked so good, plus you could refluff to replace the water with a good stout dwarven ale to give it a dorfy feel, neh?