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Thread: Campain review.

  1. - Top - End - #1
    Troll in the Playground
     
    OldWizardGuy

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    Dec 2009
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    Default Campain review.

    Well my DM has quit and I've taken over and I was wondering if someone could basically review what I've done and possible mistakes.

    First off I have four players on Eberron each level three (though we will take things from other books if it fits) we're playing 3.5.

    We have one Druid human, one artificer human, a changeling (who gets his kicks trying to seduce NPCs) and the force of the team a warforged barbarian.

    Recently they robbed a bank (while we had a different DM) so we could buy a boat after a while of sailing they came across four islands surrounding them with a 100 miles between them all.

    The four islands consist of one which is a green plain, one that looks like a desert, one with an active and erupting volcano (that they're headed for now) and a large jungle plain. At first they began heading for the grassy plain as it was the safest looking where a ship approached them and chained on them. Steering the ship was a shield guardian (the opposite of the warforged (yes I'm doing a linear guild thing sort of) he drives a little too close and grabs on. A few minutes later a Rakshasa comes out stating that he's a trader and he invites them aboard their schooner. (now here comes the part you may find problems with) He takes them down to the floor below for tea the shield guardian following them.

    Below the deck the boat is filled with water raising up to your waist, along the mast is Treant (yes he went out to sea) and nymph in the water (yes she's hanging out with non-feys) after some talking the two humans went down with the tea (sleeping potion) the warforged and shield guardian fought for a bit until they started to grapple. At that point the rakshasa (named gato) pulled out a set of wanted posters with their names on it. He explains that because they're robbers he wishes to join with them in hunt for a massive amount of treasure. They agreed and are now setting off towards the fire island.

    The campaign is to use a magic artifact broken into four pieces one made of platinum, one made of gold, one made of silver and one made of copper. Than combine them to find the fifth island one of jewels.

    So along with possible mistakes I have to ask if you can think of anything I could put on the fire island (fire related) that level threes could handle?

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    Dwarf in the Playground
     
    Imp

    Join Date
    Jan 2009

    Default Re: Campain review.

    The monster filter gave this result for subtype = fire and CR 1-4.

    spoilered for lenght.

    Spoiler
    Show
    Azer Medium Outsider (Extraplanar, Fire) Elemental Plane of Fire 2 Lawful Neutral
    Brass Dragon, Very young Small Dragon (Fire) Warm Deserts 4 Chaotic Good
    Brass Dragon, Wyrmling Tiny Dragon (Fire) Warm Deserts 3 Chaotic Good
    Fire Elemental, Large Large Elemental (Fire, Extraplanar) Elemental Plane of Fire 5 Neutral
    Fire Elemental, Medium Medium Elemental (Fire, Extraplanar) Elemental Plane of Fire 3 Neutral
    Fire Elemental, Small Small Elemental (Fire, Extraplanar) Elemental Plane of Fire 1 Neutral
    Gold Dragon, Wyrmling Medium Dragon (Fire) Warm Plains 5 Lawful Good
    Hell Hound Medium Outsider (Evil, Extraplanar, Fire, Lawful) A Lawful Evil Plane 3 Lawful Evil
    Magmin Small Elemental (Fire, Extraplanar) Elemental Plane of Fire 3 Chaotic Neutral
    Mephit, Fire Small Outsider (Extraplanar, Fire) Elemental Plane of Fire 3 Neutral
    Mephit, Magma Small Outsider (Fire, Extraplanar) Elemental Plane of Fire 3 Neutral
    Mephit, Steam Small Outsider (Extraplanar, Fire) Elemental Plane of Fire 3 Neutral
    Rast Medium Outsider (Extraplanar, Fire) Elemental Plane of Fire 5 Neutral
    Red Dragon, Very young Large Dragon (Fire) Warm Mountains 5 Chaotic Evil
    Red Dragon, Wyrmling Medium Dragon (Fire) Warm Mountains 4 Chaotic Evil
    Salamander, Flamebrother Small Outsider (Extraplanar, Fire) Elemental Plane of Fire 3 Any Evil
    Thoqqua Medium Elemental (Earth, Extraplanar, Fire) Elemental Plane of Fire 2 Neutral


    It's a start

    I'd go with a small tribe of Flamebrother Salamander with various Mephit allies. A couple dips in class level here and then will give you high ranking members of the tribe.

    Their boss could be an average salamander with a hellhound pet, they should face him once they've gain a couple levels.
    Last edited by DanReiv; 2010-08-29 at 01:31 AM.

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    Ettin in the Playground
     
    Crow's Avatar

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    Default Re: Campain review.

    That weird tea party has a strange Alice-In-Wonderland vibe to it.
    Avatar by Aedilred

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  4. - Top - End - #4
    Troll in the Playground
     
    OldWizardGuy

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    Default Re: Campain review.

    Quote Originally Posted by DanReiv View Post
    The monster filter gave this result for subtype = fire and CR 1-4.

    spoilered for lenght.

    Spoiler
    Show
    Azer Medium Outsider (Extraplanar, Fire) Elemental Plane of Fire 2 Lawful Neutral
    Brass Dragon, Very young Small Dragon (Fire) Warm Deserts 4 Chaotic Good
    Brass Dragon, Wyrmling Tiny Dragon (Fire) Warm Deserts 3 Chaotic Good
    Fire Elemental, Large Large Elemental (Fire, Extraplanar) Elemental Plane of Fire 5 Neutral
    Fire Elemental, Medium Medium Elemental (Fire, Extraplanar) Elemental Plane of Fire 3 Neutral
    Fire Elemental, Small Small Elemental (Fire, Extraplanar) Elemental Plane of Fire 1 Neutral
    Gold Dragon, Wyrmling Medium Dragon (Fire) Warm Plains 5 Lawful Good
    Hell Hound Medium Outsider (Evil, Extraplanar, Fire, Lawful) A Lawful Evil Plane 3 Lawful Evil
    Magmin Small Elemental (Fire, Extraplanar) Elemental Plane of Fire 3 Chaotic Neutral
    Mephit, Fire Small Outsider (Extraplanar, Fire) Elemental Plane of Fire 3 Neutral
    Mephit, Magma Small Outsider (Fire, Extraplanar) Elemental Plane of Fire 3 Neutral
    Mephit, Steam Small Outsider (Extraplanar, Fire) Elemental Plane of Fire 3 Neutral
    Rast Medium Outsider (Extraplanar, Fire) Elemental Plane of Fire 5 Neutral
    Red Dragon, Very young Large Dragon (Fire) Warm Mountains 5 Chaotic Evil
    Red Dragon, Wyrmling Medium Dragon (Fire) Warm Mountains 4 Chaotic Evil
    Salamander, Flamebrother Small Outsider (Extraplanar, Fire) Elemental Plane of Fire 3 Any Evil
    Thoqqua Medium Elemental (Earth, Extraplanar, Fire) Elemental Plane of Fire 2 Neutral


    It's a start

    I'd go with a small tribe of Flamebrother Salamander with various Mephit allies. A couple dips in class level here and then will give you high ranking members of the tribe.

    Their boss could be an average salamander with a hellhound pet, they should face him once they've gain a couple levels.
    Well instead of a boss I had the idea that when they grabbed the artifact they'd be forced to run out of the volcano so any traps they slowly snuck past they'd have to go at it a different way.

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