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Thread: Not joking with this one.
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2010-09-12, 10:23 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Not joking with this one.
Well the campaign I'm running has reached an odd point in which if the group wishes to reach an artifact they must cross a lake of lava. The problem is we have one level two warforged barbarian , a changeling rogue (same level), am artificer and a druid (all the same level two. So with these resources how would you cross it?
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2010-09-12, 10:28 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
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2010-09-12, 10:29 PM (ISO 8601)
- Join Date
- Mar 2009
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2010-09-12, 10:32 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Not joking with this one.
They're all level two.
Bear in mind there is a store outside that they can reach so if you can think of a useful item that would work.
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2010-09-12, 10:32 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
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2010-09-12, 10:33 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Not joking with this one.
its a lake right? can't they just walk around it?
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2010-09-12, 10:34 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Flying City Columbia
- Gender
Re: Not joking with this one.
Create Water to cool the lava and make Obsidian? Given that your druid is only level 2, this may not work so well, with only 4 gallons per casting.
*sigh* too much dwarf fortress...
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2010-09-12, 10:36 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Not joking with this one.
Dungeonscape, pg. 36. Lava stones. Alchemical items that make platforms in lava that last for 3d8 minutes. Balance check to stay on, and they're 24gp each. Got a more expensive version that costs 114gp, but you shouldn't need those since you don't have any Large creatures.
There's even a picture.
Spoiler
Wouldn't make obsidian anyway. Cooled lava makes igneous stone. Obsidian requires other circumstances that just pouring water on it wouldn't likely create.Last edited by Fax Celestis; 2010-09-12 at 10:38 PM.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-09-12, 10:37 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Not joking with this one.
If the artifact is small enough, the druid can summon a hawk to pick it up and fly it back.
Otherwise, the artificer is probably the key to this. We'd need to know more about the artifact and the location itself. Scroll to Alter Self into something flying is my first impulse, but there are probably complicating factors.
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2010-09-12, 10:47 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Not joking with this one.
Does everyone have one rank of UMD, and the artificer has a masterwork tool of UMD?
Artificer makes one potion of one of the skill augmenting spells that let people use a skill untrained, for the warforged and the changeling. Artificer makes a scroll of Alter Self for each person but the Druid. Artificer hands the UMD masterwork tool to the first person, who uses the potion and a scroll to alter self into a winged creature, and then to the next and the next. Artificer with maxed UMD doesn't need a potion to alter self into a winged creature. They all fly across.
The druid doesn't have to do this, he just casts Winged Watcher and flies across. If the bird for Winged Watcher is big enough or the artefact is small enough, they could ignore the artificer shenanigans to retrieve the object.Last edited by Gavinfoxx; 2010-09-12 at 10:49 PM.
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2010-09-12, 10:50 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
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2010-09-12, 10:51 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Not joking with this one.
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2010-09-12, 10:52 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Flying City Columbia
- Gender
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2010-09-12, 10:52 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Not joking with this one.
This is fantasy guys! Everyone knows that lava isn't more dangerous than boiling beeswax!
There's an ARTIFICER in the party... everyone just attempts to aid another, the artificer uses infusions for skill bonus, maybe the artificer crafts a quick tool to give him a +2 masterwork bonus specifically to create lava stones (ie, he wouldn't need a complete alchemy kit, but making some tools specifically to make this item? Plausible...), and then he alchemies them up.Last edited by Gavinfoxx; 2010-09-12 at 10:55 PM.
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2010-09-12, 10:54 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
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2010-09-12, 10:55 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: Not joking with this one.
The artifact is in the center so walking around is out, it's on a small pedestal and once it's removed it will cause the lava to rise so they have to leave quickly. The artifact is made of gold weighing twenty pounds.
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2010-09-12, 10:57 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Carnegie Mellon
- Gender
Re: Not joking with this one.
I believe that D&D follows these rules.
Love the Third Amendment?
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2010-09-12, 10:57 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Not joking with this one.
SRD:
"Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell. "
"Lava Effects
Lava or magma deals 2d6 points of damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of damage per round.
Damage from magma continues for 1d3 rounds after exposure ceases, but this additional damage is only half of that dealt during actual contact (that is, 1d6 or 10d6 points per round).
An immunity or resistance to fire serves as an immunity to lava or magma. However, a creature immune to fire might still drown if completely immersed in lava. "
Also, the artificer can craft heatsuits of various sorts, there are some here and there...
EDIT: Just saw the thing that described the artefact. Here ya go:
Ah okay. Artificer crafts a scroll of Alter Self. Everyone but Artificer gets to a safe distance. Artificer Alter Selfs into an Avariel. Artificer flies to artefact, retrieves it, flies to party. Party celebrates.Last edited by Gavinfoxx; 2010-09-12 at 10:59 PM.
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2010-09-12, 10:59 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Not joking with this one.
Artificer can use a scroll of that one arcane spell that builds a bridge. I forget what it's called
*edit*
The spell is called Dark Way and can be found in the Spell Compendium. It wouldn't go very far or last very long though.Last edited by HunterOfJello; 2010-09-12 at 11:03 PM.
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2010-09-12, 11:04 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Not joking with this one.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2010-09-12, 11:04 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
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2010-09-12, 11:05 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Not joking with this one.
Depends a bit on what the lava's like and how much of it there is. If it's movie lava or a narrow strip, you just need to fly. If it gives off unbreathable gases and roasts anyone who gets close, you'll need fire resistance and an air supply or filter.
If it's safe to approach you might be able to cross using stilts - even molten stone is very stiff.
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2010-09-12, 11:08 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Bremerton, WA
- Gender
Re: Not joking with this one.
Darkway. It's a second level spell in Spell Compendium but I don't think it will reach.
edit: nevermind.Last edited by Bob the Urgh; 2010-09-12 at 11:08 PM.
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2010-09-12, 11:11 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
Re: Not joking with this one.
Get Gas Masks from savage species, get some fire resistance, and get the lava stones... That's all I can think of. Hope to hell there's no magma elementals/golems.
Originally Posted by Hans
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2010-09-12, 11:18 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Not joking with this one.
Just checked, Winged Watcher does not last long enough at all...
Okay, get the Artificer to make some heat resistant clothes, a mask for the gasses, and for Fharlanghn's sake, make sure the heat resistant clothes don't have metal in them, and have Wing holes in them.
The artificer then makes a scroll of Alter Self. The artificer changes into an Avariel, quickly puts on the clothes with the help of the party, and the party starts running to high ground. The artificer flies to the artefact, picks it up, and flies to the party.
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2010-09-12, 11:41 PM (ISO 8601)
- Join Date
- May 2010
Re: Not joking with this one.
FYI, all you need is a potion of fire resistance.
"An immunity or resistance to fire serves as an immunity to lava or magma." Note that it doesn't say "serves as an immunity or resistance" only as immunity.
So, Alter Self into something with Fire Resist, or drink a potion of Fire resist.
Trudge across the lava, grab the artifact, and be sure to keep a second potion handy for it taking a long time to get out. No need for lava stones at all.
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2010-09-12, 11:42 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Melbourne, Australia
- Gender
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2010-09-12, 11:46 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Not joking with this one.
I'd have feather fall cast on the lightest member of the party.
One trebuchet launch later...
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2010-09-12, 11:46 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Not joking with this one.
1. Attach one end of long heat resistant rope near exit.
2. Walk around the lake and so that rope passes over artifact, and tie it as high as possible so that it' still passing close the artifact.
3. Use zip line and grab* artifact on the way down.
* grabbing the artifact might result in loss of zip line over lava precede with care.Last edited by sentaku; 2010-09-12 at 11:47 PM.
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2010-09-12, 11:51 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Not joking with this one.
To me, this is obviously meant to be solved with Flight. Does anyone think this *can't* be solved with Flight for any particular reason?