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Thread: AoO stacking rules?
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2010-08-31, 11:58 PM (ISO 8601)
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AoO stacking rules?
As most horrific thoughts in D&D do, this one started with Pun Pun. You all know and love him, but nobody ever considers the familiar.
As part of the traditional loop, you and the familiar swap bestowing abilities on each other. This means the familiar is also godlike, which brings up all sorts of interesting scenarios.
Let's say they have both pumped their stats arbitrarily high, then grabbed combat reflexes. Before they grab every other ability under the sun, one of them playfully punches the other. This provokes an AoO, allowing the other to punch back.
Does this not also provoke an AoO? What happens then?Last edited by Tyndmyr; 2010-08-31 at 11:58 PM.
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2010-09-01, 12:03 AM (ISO 8601)
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- Sep 2007
Re: AoO stacking rules?
Originally Posted by SRD
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2010-09-01, 12:05 AM (ISO 8601)
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- Aug 2010
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2010-09-01, 12:06 AM (ISO 8601)
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Re: AoO stacking rules?
I see two outcomes. Either A) you can't make an AoO with an unarmed strike because you're not considered armed with it, and if you were then you wouldn't provoke an attack. B) You can and each would continue their AoOs until they each ran out of AoOs based on their dexterity modifiers (which with Pun-Pun could be any number really).
You are my God.
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2010-09-01, 12:10 AM (ISO 8601)
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- Jun 2010
Re: AoO stacking rules?
I think I'm missing something, how do you get AoO from someone AoOing you?
EDIT: oh wait, using an unarmed attack. I guess they would just AoO each other for dex mod +1 times in 6 seconds?Last edited by Saya; 2010-09-01 at 12:13 AM.
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2010-09-01, 12:15 AM (ISO 8601)
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- Aug 2008
Re: AoO stacking rules?
You can only do one AoO per round per target?
Originally Posted by Alabenson
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2010-09-01, 12:16 AM (ISO 8601)
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- Aug 2010
Re: AoO stacking rules?
I guess maybe a more logical way to ask this is I'm holding 2 handaxes. I try to throw one at you in melee range. (why, I do not know) This provokes. You in turn attempt to trip me without improved trip.
Edit: Not exactly, BobVosh if the same target provkes multiple times and you have combat reflexes each action of theirs that provokes can grant an opprotunity attack (or it doesn't matter how Uber your Charger is, you got eaten by a Dragon)Last edited by Newbieshoes; 2010-09-01 at 12:18 AM.
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2010-09-01, 12:24 AM (ISO 8601)
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Re: AoO stacking rules?
Well, per provoking action. And there's combat reflexes.
Perhaps unarmed wasn't the right example. Any action that can be taken in response to an AoO that itself provokes is sufficient. It seems that it such a situation, all the attacks stack up, resolving in order from last to first until either someone runs out, or someone dies. If truly infinite stats are available though, it becomes an infinite action loop.
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2010-09-01, 12:30 AM (ISO 8601)
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Re: AoO stacking rules?
Huh. I just looked it up, I could have sworn you could only make one AoO per turn on a single character. Maybe that was a 3.0 rule. Maybe I'm loosing my mind.
Possibly both. Also since its a kobold and a snake they should both have NW. Is it still a snake and kobold?Last edited by BobVosh; 2010-09-01 at 12:31 AM.
Originally Posted by Alabenson
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2010-09-01, 12:32 AM (ISO 8601)
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- Dec 2009
Re: AoO stacking rules?
I am also fairly sure that its 1 AoO per target per turn despite how many times they provoke, can someone cite me where it says you can attack the same target multiple times if they continue to provoke?
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2010-09-01, 12:33 AM (ISO 8601)
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Re: AoO stacking rules?
Let's say you both have weapons but not the Imprved Disarm feat. If one tries to disarm the other can use the AoO attempt to disarm the first, but that provokes and so on...
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2010-09-01, 12:37 AM (ISO 8601)
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Re: AoO stacking rules?
From the SRD:
Combat Reflexes and Additional Attacks of Opportunity
If you have the Combat Reflexes feat you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
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2010-09-01, 12:46 AM (ISO 8601)
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Re: AoO stacking rules?
I like the idea of the two of them in an epic battle that lasts 3 seconds. But don't think we can work this out crunchwise.
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-09-01, 12:50 AM (ISO 8601)
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- Jun 2010
Re: AoO stacking rules?
Well, don't forget there's also the fact that AoO's are a "Do you want" action. So technically despite it being the fact that each can do dex mod+1 AoO in a chain, they can simply stop when it becomes too stupid.
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2010-09-01, 01:55 AM (ISO 8601)
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- Nov 2006
Re: AoO stacking rules?
With Epic combat reflexes, the number of AoOs per round is now unlimited.