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Thread: Flaming Whips?

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    Bugbear in the Playground
     
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    Default Flaming Whips?

    If you use DFI to set your weapons alight, and you hit an armoured target with your flaming whip, do you get to roll the xd6 that DFI gave you?

    Normally whips do non-lethal damage, and deals no damage to armoured (or heavily natural armoured) targets. DFI says you deal an "extra" xd6 fire damage...

    I know that the Damage Reduction and Energy Resistance rules let the flame damage hurt a target even if the DR reduces the weapon damage to 0, but what about this flaming whip of mine???
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    Default Re: Flaming Whips?

    I'd say yes, its not broken in any way, but it's probably up to DM interpretation.
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    Default Re: Flaming Whips?

    Damage is damage. DR still affects nonlethal damage exactly the same, so I don't see any reason it'd be different.

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    Default Re: Flaming Whips?

    Quote Originally Posted by Tyndmyr View Post
    Damage is damage. DR still affects nonlethal damage exactly the same, so I don't see any reason it'd be different.
    Tyndmyr, I am not certain what that means... Do you think the firey whip would damage (albeit only fire damage) a fighter in plate?

    Quote Originally Posted by DragoonWraith View Post
    Might be interesting to have a Duskblade use a Whip with Channel Arcana to get 15' reach on touch attack spells. Though there are probably better ways to do it.
    And yes, that is a good combination! Reminds me to point out Whip to the Duskblade in our group.
    Last edited by Tyger; 2010-09-03 at 01:28 PM.
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    Quote Originally Posted by theos911 View Post
    Fighter: I can kill a guy in one turn.
    Cleric: I can kill a guy in half a turn.
    Wizard: I can kill a guy before my turn!
    Bard: I can get 12 idiots to go kill guys for me
    Quote Originally Posted by grarrrg View Post
    Oh, and Person-Man's real name is a little something called "SKYNET"

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    Default Re: Flaming Whips?

    Might be interesting to have a Duskblade use a Whip with Channel Arcana to get 15' reach on touch attack spells. Though there are probably better ways to do it.

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    Default Re: Flaming Whips?

    The whip would deal 0 + xd6 fire damage. Simple as that.
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    Default Re: Flaming Whips?

    RAW, I don't think so, as the damage is still dealt by the whip, which normally deals no damage against that target. However, there's nothing broken about allowing this to work.
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    Default Re: Flaming Whips?

    Quote Originally Posted by Flickerdart View Post
    RAW, I don't think so, as the damage is still dealt by the whip, which normally deals no damage against that target. However, there's nothing broken about allowing this to work.
    Except DR can reduce the weapon damage of, for example, a flaming longsword, to 0 sword damage, but DR does nothing to reduce the fire damage, which requires Energy Resistance.

    From the SRD
    Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
    emphasis mine
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    Quote Originally Posted by theos911 View Post
    Fighter: I can kill a guy in one turn.
    Cleric: I can kill a guy in half a turn.
    Wizard: I can kill a guy before my turn!
    Bard: I can get 12 idiots to go kill guys for me
    Quote Originally Posted by grarrrg View Post
    Oh, and Person-Man's real name is a little something called "SKYNET"

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    Default Re: Flaming Whips?

    Quote Originally Posted by Tyger View Post
    Tyndmyr, I am not certain what that means... Do you think the firey whip would damage (albeit only fire damage) a fighter in plate?
    I see no rule stating it wouldn't.

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    Default Re: Flaming Whips?

    Quote Originally Posted by Keld Denar View Post
    The whip would deal 0 + xd6 fire damage. Simple as that.
    This is the correct answer. Assuming you hit, obviously.
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    Default Re: Flaming Whips?

    Quote Originally Posted by Tyger View Post
    Except DR can reduce the weapon damage of, for example, a flaming longsword, to 0 sword damage, but DR does nothing to reduce the fire damage, which requires Energy Resistance.

    From the SRD emphasis mine
    Interestingly, it seems that Wraithstrike and Emerald Blade ignore all DR.
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    Default Re: Flaming Whips?

    Quote Originally Posted by Tyger View Post
    Except DR can reduce the weapon damage of, for example, a flaming longsword, to 0 sword damage, but DR does nothing to reduce the fire damage, which requires Energy Resistance.
    But this isn't DR. The whip has a special rule,

    It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.
    which doesn't really leave much room for interpretation. By RAW, no. That said, it's not broken to allow it, and makes more sense.

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    Default Re: Flaming Whips?

    Quote Originally Posted by RS14 View Post
    But this isn't DR. The whip has a special rule,



    which doesn't really leave much room for interpretation. By RAW, no. That said, it's not broken to allow it, and makes more sense.
    The whip deals no damage. The fire surrounding the whip still does.

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    Default Re: Flaming Whips?

    Just dip a level of Pyrokeneticist to have a Flame Lash which is a touch attack and does more fire damage on top of the DFI... problem solved.
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    Default Re: Flaming Whips?

    Quote Originally Posted by ShneekeyTheLost View Post
    Just dip a level of Pyrokeneticist to have a Flame Lash which is a touch attack and does more fire damage on top of the DFI... problem solved.
    So that means your fire is on fire, then?

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    Default Re: Flaming Whips?

    Quote Originally Posted by volthawk View Post
    So that means your fire is on fire, then?
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    Default Re: Flaming Whips?

    Quote Originally Posted by volthawk View Post
    So that means your fire is on fire, then?
    Not only that, but the Pyro has an ability that sets his weapon on fire (Weapon Afire, appropriately enough). So your flaming fire whip is now on fire.

    It works even better with a Necklace of Natural Attacks, because you can use both Hand Afire and Nimbus to set your hand on fire.
    Quote Originally Posted by Inevitability View Post
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    Default Re: Flaming Whips?

    Quote Originally Posted by Flickerdart View Post
    It works even better with a Necklace of Natural Attacks, because you can use both Hand Afire and Nimbus to set your hand on fire.
    ...and then UPD a scroll of produce flame?

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    Default Re: Flaming Whips?

    If this is going to de-rail into a how much fire you can fit into a character?

    I have to say that I approve
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    Quote Originally Posted by Keld Denar View Post
    The whip would deal 0 + xd6 fire damage. Simple as that.
    This is how we agreed to handle it IMC, it's simple and rewards the innovation. (Of course my game being low-magic, my rogue plans to treat her whip in naptha and just ready a tinder strip before wrapping it around a target. Fire Resist 5 lets her get away with this.)

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    Quote Originally Posted by Fax Celestis View Post
    ...and then UPD a scroll of produce flame?
    I think you can also slot in a crystal of elemental assault (fire).
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
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    Default Re: Flaming Whips?

    And be a half-fire elemental fire genasi.

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    Default Re: Flaming Whips?

    There's a monster with a flaming whip so it better work. 0 + xd6 also seems to be right by common sense and the RAW someone posted, just go with it and don't split hairs.
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    Default Re: Flaming Whips?

    Quote Originally Posted by The Glyphstone View Post
    And be a half-fire elemental fire genasi.
    I actually played such a character once. Dual wielding flaming whips. In an epic campaign.

    Terrible build, in retrospect, since EVERYTHING has DR by then, but at least it looked awesome.

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