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Thread: Mournland and Body Adjustment
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2010-09-03, 03:37 PM (ISO 8601)
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- Jan 2009
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- Ontario, Canada
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Mournland and Body Adjustment
I have a very easy (or is it hard?) question, does Body Adjustment work in the Mournland?
And what other forms of healing do/don't work? Although I do know that Goodberry works because it is transmutation.Thanks to Tiffanie Lirle for the avatar. :D
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2010-09-03, 03:55 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Mournland and Body Adjustment
Sure it does. The Mournlands only shuts down Conjuration (Healing) spells and natural healing. Anything else is good to go. Anything.
Last edited by RandomLunatic; 2010-09-03 at 03:55 PM.
I am not crazy! I prefer "reality impaired".
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2010-09-03, 04:55 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Mournland and Body Adjustment
Body Adjustment
Psychometabolism (Healing)
You take control of your body’s healing process, curing yourself of 1d12 points of damage. As usual, when regular damage is healed, an equal amount of nonlethal damage is also healed.
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2010-09-03, 05:00 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Mournland and Body Adjustment
If you're using Psionics-Magic Transparency, then I'd recommend forbidding Body Adjustment from working in the mournland, since any spell with the healing subschool would be blocked.
However, The Sage seems to think that you'd be fine.
Otherwise, anything goes. The only real gotcha is Fast Healing, which is actually considered to be a special case of natural healing.Last edited by lesser_minion; 2010-09-03 at 05:03 PM.
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2010-09-03, 05:40 PM (ISO 8601)
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- Aug 2007
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Re: Mournland and Body Adjustment
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2010-09-03, 05:56 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Mournland and Body Adjustment
There are a few gaps, goodberry and I believe I've read that paladin lay on hands works too, some of the tome of battle devoted spirit stuff is probably debatable too. Apparently psychometabolism is equivalent to transmutation, so would actually work on a juggernaut, but it's a healing subschool so would only benefit them 50% due to the wording on heal immunity on juggernauts and heal resistance from warforged.
ECS page 188 says this about the mournlands though "Natural healing does not occur in the Mournland, and spells and spell-like effects of the healing subschool do not work" so it probably wouldn't work there. The fluff is using natural healing, the mechanics is a healing subschool of psychomatabolism.
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2010-09-03, 08:51 PM (ISO 8601)
- Join Date
- Jan 2009
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- Ontario, Canada
- Gender
Re: Mournland and Body Adjustment
See that's what I thought as well. The description for the Power is that you control your body's natural healing cycle and accelerate it. Since it is "technically" natural, it shouldn't work. Goodberry works because it is transmutation, but the way Body Adjustment is worded means it shouldn't work. Thanks for the help on this issue, but if anyone can quote "word of god" that it DOES work, be sure to post.
Thanks to Tiffanie Lirle for the avatar. :D
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2010-09-03, 09:42 PM (ISO 8601)
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- Sep 2006
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- R'lyeh
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2010-09-03, 09:56 PM (ISO 8601)
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- Jan 2009
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- Ontario, Canada
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Re: Mournland and Body Adjustment
It only says spells and spell-like effects of the healing subschool. And Body Adjustment says "psycho-metabolism (healing)."
Thanks to Tiffanie Lirle for the avatar. :D
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2010-09-03, 09:58 PM (ISO 8601)
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- Sep 2006
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- R'lyeh
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Re: Mournland and Body Adjustment
Then no BA, I guess.
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2010-09-03, 10:09 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Argonth
Re: Mournland and Body Adjustment
That's right, no healing for you fleshbag! Wither and die in the cold desolation of Mournlands. You cannot escape the living spells, undead, and harsh unnatural weather weakling. Only the children of the Lord of Blades prosper here. This place is like us, hard and merciless. As the life leaves you know that you are nothing, and you have nothing, and all that you have accomplished crumbles to naught but ashes in the wind when we come to cleanse the land of your corruption. ALL HAIL THE LORD OF BLADES!!
....lolLast edited by Marnath; 2010-09-03 at 10:09 PM.
Witty sig here nosey, aren't ya?
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2010-09-04, 03:55 AM (ISO 8601)
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- Jun 2006
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- Unfriend Zone
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2010-09-04, 12:31 PM (ISO 8601)
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- Jul 2010
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- Argonth
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2010-09-04, 01:00 PM (ISO 8601)
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- Jun 2006
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- Under Mt. Ebott
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2010-09-04, 01:10 PM (ISO 8601)
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- Jul 2010
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- Argonth
Re: Mournland and Body Adjustment
Huh? I never said that. By harried, I was thinking more "I jump out from behind a rock and throw my spear, and then run back over the hill and hide again." If you are skirmishing/harrying an enemy and they kill you, you're doing it wrong. Terrain and tactics are important for that. Come at your enemy from every way except where you want them to go, give them no choice but one to escape a hail of arrows and spears from the dark.
Witty sig here nosey, aren't ya?
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2010-09-04, 05:29 PM (ISO 8601)
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- Aug 2007
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Re: Mournland and Body Adjustment
That, to me, means: Your hitpoints had better last until you cross the border again.
I do agree that if you insist on reading only what it says, several ways of getting hitpoints back might work. But I never read anything that way. To me, healing in Mournland is a no go. No return of any hitpoints by any power under the sun. Except that constructs can be repaired - and well ... possibly negative energy would heal undead? I dunno ...?! Yea - I've just decided that it would.
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2010-09-05, 01:32 PM (ISO 8601)
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- Mar 2010
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2010-09-05, 01:41 PM (ISO 8601)
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- Jul 2010
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- Argonth
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2010-09-05, 03:17 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: Mournland and Body Adjustment
Last edited by Greenish; 2010-09-05 at 03:19 PM.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-09-05, 05:18 PM (ISO 8601)
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- Jun 2006
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- Unfriend Zone
Re: Mournland and Body Adjustment
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2010-09-05, 09:59 PM (ISO 8601)
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- Jan 2009
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- Ontario, Canada
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Re: Mournland and Body Adjustment
I just remembered the ultimate workaround to the healing problem... Rope Trick at 9th caster level. You are technically in another plane, and if cast at lvl 9, you have a place to sleep the requisite 8 hours. :D
Thanks to Tiffanie Lirle for the avatar. :D
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2010-09-05, 10:10 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Mournland and Body Adjustment
Dread Necromancer + Tomb Tainted Soul. Never rely on Conjuration (Healing) to get to full HP again.
Also would Touch of Healing (Complete Champion page 62) work? It's a reserve feat that requires a conjuration (healing) spell that you have available to cast, and its power is based off of your highest level healing spell available, but it is in fact a supernatural ability and therefore doesn't have any school or subschool. So it should be RAW legal, although probably not intentional. Then again it keeps the party stuck at 50% or less health which still makes the Mournlands lethal.Peanut Half-Dragon Necromancer by Kurien.
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2010-09-05, 10:14 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: Mournland and Body Adjustment
Seems like it'd be quite appropriate, even if RAW legal. Running around at half hp is no joke.
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2010-09-05, 11:05 PM (ISO 8601)
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- Jan 2005
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- Eberron
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Re: Mournland and Body Adjustment
Man this thing was full of outdated stuff.
Swoop Falcon
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2010-09-05, 11:21 PM (ISO 8601)
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- May 2010
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- Melbourne, Australia
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Re: Mournland and Body Adjustment
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2010-09-06, 12:06 AM (ISO 8601)
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- Jan 2009
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- Ontario, Canada
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Re: Mournland and Body Adjustment
I'm the DM for this campaign and I am using magic = psionics. But I do think Rope Trick solves the problem quite well...
Thanks to Tiffanie Lirle for the avatar. :D
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2010-09-06, 12:35 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Argonth
Re: Mournland and Body Adjustment
Exactly. If you do find a few blades of grass or a bush, it's as likely as not to turn into some sort of freakish plant creature hungry for your flesh as to entangle the raiders. That's assuming that you have a druid in the party, he has entangle prepared(why would you, it's a wasteland) and he has a decent initiative because all the uber-cheese in the world doesn't help if you don't get to take a turn. Unlikely that anything can oneshot a druid, but then again it's not like there are no warforged wizards.....
Witty sig here nosey, aren't ya?
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