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    Default [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    I wa planning on making a sublime ranger for a level 6 game, and I was considering asking my DM if it would be okay giving normal Favored Enemy progression. What do you think about it?

    Secondly what do you think of this build

    Sublime Ranger 6 With manoubers from the Iron Heart, Tiger Claw and Shadow Hand
    Stat Distribution Dex->Con->Int->Wis->Str(no less than 10)->Cha
    Feats:
    Flaw:The feat from Forgotten Realms that lets you count for as a member of a spellcasting class for the purpose for activating wands and scrolls.
    Flaw:Educated
    Human* Able Learner
    1TWF
    2 Shadow Blade (Ranger Bonus Feat)
    3 Knowledge Devotio
    6 Ironheart Aura
    6 Stormguard Ranger (Ranger Bonus Feat)

    *Not sure If I am going human....

    So what do you think about it?
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    I've no problems with using normal Favored Enemy progression on Sublime Ranger. Favored Enemy is more of a flavor ability than anything really that useful in most campaigns anyway, so it shouldn't change power level much if at all.

    The feat is Arcane Schooling from PGtF. And yes, that build looks fine, though you'll probably want Weapon Finesse in place of Shadow Blade (take Ironheart Aura as your 2nd level bonus feat). Also, not sure why you're taking Able Learner unless you're intending to multiclass.
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    You are right about able learner.... I came up with this build stuff as I was writing the post...^^U and I wrote Able Learner before thinking on Educated.

    As for shadow blade and weapon finnesse you are right... If I go human I can take it.

    Eitherway, what other race should I consider?
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    Whisper Gnome for heavy stealth focus, Strongheart Halfling or Human otherwise. It's really hard to beat bonus feat for most characters.
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    I think I'll stick to humans... I usually don't like playing small races....

    Hmmm by my reading the sublime ranger doesn't loose the animal companion and in this game we houseruled that Rangers get full AC progression (or at -2 EDL can't remember exactly) so what would be a good animal companion??
    I was thinking on a fleshraker for pure power (and awesomeness), but I am not set, so other suggestions?
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    If you need flight, Dire Bat or Horrid Bat (ECS) make good flying mounts. Otherwise, Fleshraker is by far the best AC at low-mid levels, so yeah, go with that if available.

    See Druid Handbook for more suggestions.
    Last edited by PId6; 2010-09-12 at 12:54 AM.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    hmm Horrid Dire bat sounds interesting...but can you apply Horrid to normal animals? because a horrid fleshraker sound AWESOME...
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    No, only dire animals unfortunately.

    On the other hand, Fleshrakers are more than horrid enough.
    Last edited by PId6; 2010-09-12 at 12:55 AM.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    Quote Originally Posted by PId6 View Post
    No, only dire animals unfortunately.
    Well there is the Dire Template in the Tomb of Horros... and I believe there was link floating here last week...but I think that would push the Fleshraker companion adjustment into: Baator No! at level6
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    ok here is a more fleshed out build

    Human Sulbime Ranger 6

    Stats 36 point buy :
    Str 10
    Dex 16
    Con 16
    Int 16 (the level up bonus from level 4 originally 15)
    Wis 14
    Cha 8

    Feat Progression
    Vulnerable: Educated
    Shaky/Frail: Arcane Schooling (Wandstrike/nerveskitter wands here I go!!!)
    Human: Weapon Finnesse
    1 Two-weapon Fighting
    2 Shadow Blade
    3 Knowledge Devotion
    6 Iron Heart Aura
    6 Stormguard Warrior.

    Favored Enemy
    Abarrations (my DM said it was an aberration heavy campaing)
    Arcanist (the most broad category I could think of)

    Manoubers from Shadow Hand, Iron Heart Tiger Claw:
    IL 6
    Known 6
    1Shadow Blade Technique
    1Steel Wind
    1Sudden Leap
    1 Moment of Perfect Mind (Novice Ring of Diamon Mind)
    2Wolf Fang Strike-> Changed into Wall of Blades at level 4
    3Shadow Jaunt
    4 Wall of Blades
    5 Cloak of Deception
    6 Iron Hear Surge or Soaring Raptor Strike

    Stances:
    1 Hunter Sense
    2 Child of Shadows.

    Any suggestions for manoubers, stances, equipment etc?
    Last edited by Dusk Eclipse; 2010-09-16 at 10:42 PM.
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    Why 14 Wis? As far as I know, Sublime Ranger has no use for Wis, so you might put those points to better use elsewhere (if you're not using point buy, switching it with Strength can get more damage, though the boost to Spot/Listen from Wis is decent). Also, since skill points aren't retroactive, you should start with that 15 in some other stat besides Int and start Int off with 16, netting you 6 extra skill points.

    For maneuvers, that seems a pretty good list. Try to concentrate on Tiger Claw, especially once Dancing Mongoose and Pouncing Charge become available.

    For equipment, you're probably best off with just a pair of masterwork daggers or something similar. +1 weapons are bad for their cost, and it's a bit too early to get +2 weapons. Handy Haversack, Belt of Healing, and Anklets of Translocation are, as always, useful. Masterwork Tools of Concentration and Jump are cheap and good. Cloak/Vest of Resistance +1, Amulet of Natural Armor +1, and Ring of Protection +1 are all good for their low prices. Ring of Sustenance can be helpful, especially for noncasters. Least Crystals of Return are only 300 gp each and are very nice in your weapons, giving you the benefits of Quick Draw without having to spend a feat. Stat boosters (Gloves of Dex, Amulet of Con) are expensive, but you'll need them eventually, so if you've nothing else to buy, get those.
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    Wis 14 to increase my detection skills, this DM is a fan of ambushes and stuff like that, also since we houserule that one can get more info through the scent ability with Wis checks (or survival I don't remember ATM), and finally it helps to shore my Will save.

    Equipment, thanks I had forgotten about the Crystals, MTW tool of concentration might be difficult to justify IG (while some kind of incience or such might help with concentrating, I don't think they would be useable during combat).

    I am considering on getting a cape (i think it was a cape) of Desert Wind to get one of the boost that gives 1dx+IL of fire damage, it will help with my Damage output and I can enchant it with resistance or something like that.
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    Default Re: [3.5] Would this unbalance the Sublime Way Ranger/ Build stub Critique.

    Mwk tools of Concentration could just be a headband to keep sweat out of your eyes and help you focus. It's only +2, so it doesn't have to be fancy.

    Burning Blade isn't a bad maneuver to grab, especially if you're TWFing.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
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