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Thread: Glaivelock - Healing Blast
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2010-09-13, 03:57 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Vancouver, WA
Glaivelock - Healing Blast
So my (albeit slightly cheesed) Glaivelock (Cleric/Warlock/Eldritch Disciple) has a +12/+7 attack. Using a turn undead I can manifest an Eldritch Glaive that does healing instead of damage at 5d6. If used on a single ally that would be 10d6 of healing. Now if that ally moved off, could I get an attack of opportunity and heal another 5d6? What if I had combat reflexes (give me another 3 AOO)?
Pushing the envelope a bit why couldn't you just say that your ally dropped his guard and I can "attack" him as much as possible? Shouldn't I be able to full round attack 10d6 plus as 4 AOO (regardless if he triggered an AOO or not)? That would be 30d6 of healing for the cost of 1 turn undead.
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2010-09-13, 04:05 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: Glaivelock - Healing Blast
I don't see any reason why you couldn't full attack for healing. As for AoOs, you can't make more than one attack of opportunity per action that provokes an attack of opportunity. But if you had your ally do multiple actions that provoke (i.e. making multiple ranged attacks), that would work.
Anything about dropping your guard, though, is a houserule. And your DM is likely to declare having your ally fire a bow into the air so you can stab him to heal him more silly and disallow it.
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2010-09-13, 04:12 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-09-13, 04:31 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Vancouver, WA