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  1. - Top - End - #1
    Bugbear in the Playground
     
    Beholder

    Join Date
    Sep 2010

    Default The Magic of Incarnum: Viable for an Cross-Magical Campaign?

    One of my favorite books that was released in 3.5 was The Magic of Incarnum -- it was quirky, strange, and placed a huge ephasis on skills. I've never played it, mostly because psionics seemed easier to my players.

    Now I'm considering intoducing incarnum magic into a 3.5 setting with magic and psionics. Will Incarnum ever comparer in terms of power? Or will it be a waste of space?

    My impression of the Incarnum was that it was great as a stand alone sort of thing -- remove other types of magic from the world and replace with Incarnum. I'm not certain it can really stand on its own competing with standard clerics, mages, and psionic powers.

    Thoughts?

  2. - Top - End - #2
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: The Magic of Incarnum: Viable for an Cross-Magical Campaign?

    Incarnum's biggest problem is that it requires a system mastery rivaled only by binders. You have to know what to shape, what works well together, etc. moreso than the other systems.

    Once you get beyond that, it's roughly on par with non-cheesy psionics (i.e. no metamorphosis abuse), Tome of Battle, and the less broken Vancian systems (beguiler, dread necro). With the standard Vancian - clerics, sorcerers, wizards - it depends on playstyle a bit. It certainly shouldn't fair any worse than ToB/psychic warriors, and better than the Core melee classes.
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  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Feb 2010

    Default Re: The Magic of Incarnum: Viable for an Cross-Magical Campaign?

    It's way harder than Binders. The only difficulty in Binders is that there's no quick list for searching through the vestiges.

    --

    Oh yeah, a topic. Assuming your players can wrap their heads around it, I'm under the impression incarnum functions fine with the rest. Some things to be aware of:

    Totemists are where it's at, apparently. They have some of the best melds and some cool class features to boot.

    Incarnates are functional, and make awkwardly good skillmonkeys (in addition to being deceptively good at toe-to-toe confrontation). Goooooo adjectives.

    Soulborn are friggin' weak. I have a theory evil soulborns are actually at least as good as incarnates but I've yet to sit down and do a real build comparison.

    As a DM:
    -Use the MiC rules for magic items instead of the DMG
    -Be ready to apply small buffs to Incarnate (maybe) and big buffs to Soulborn (definitely)
    Last edited by Pechvarry; 2010-09-15 at 01:52 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    JaxGaret's Avatar

    Join Date
    Dec 2005
    Location
    NYC

    Default Re: The Magic of Incarnum: Viable for an Cross-Magical Campaign?

    Quick fix for Soulborn: Add +Cha to all saves as part of Incarnum Defense (like a Paladin) and change Smite Opposition from x/day to x/encounter.

    This makes them much more durable and useful.
    You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Aug 2008
    Location
    Midwest, not Middle East
    Gender
    Male

    Default Re: The Magic of Incarnum: Viable for an Cross-Magical Campaign?

    Incarnum plays well with other power sources in a build. Full casters, even if you don't want to spend the caster levels to qualify for an incarnum/casting PrC, can take feats for some soulmeld powers or extra metamagic powers. You can invest a little or a lot in Incarnum and you will get some results back.

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