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2010-09-15, 06:28 PM (ISO 8601)
- Join Date
- Mar 2010
Ideas for how to hold a party together
I'm planning to run a sandbox game in a few months. Each player has completed a specific quest in the past for a powerful entity. At the end of this quest each received a small magical tattoo. The second quest takes place a year after the first. It really is supposed to be a sandbox game - I want to give them a world map and tell them to have fun. They are pretty good about well-developed characters with agendas, so that shouldn't be an issue.
My problem: how do I give them a plausible excuse to stick together? They all have homes and lives of various sorts.
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2010-09-15, 06:30 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Ideas for how to hold a party together
"Hey, cool! You got the same tattoo as me! Wanna be pals?"
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2010-09-15, 06:32 PM (ISO 8601)
- Join Date
- Mar 2010
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2010-09-15, 06:47 PM (ISO 8601)
- Join Date
- Nov 2007
- Gender
Re: Ideas for how to hold a party together
This idea seems a bit cliche but:
In the course of completing their quest together, the party made an unknown powerful enemy. This powerful enemy has decided to get revenge and launched attacks on the PCs. While the PCs were able to escape and/or defeat the initial attack, some of their friends/family were captured/killed. The PCs learn that each other has been attacked and they decide to find out together who wants them dead.
Yeah, it's sort of lame but it was the first idea that popped into my head.
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2010-09-15, 06:50 PM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: Ideas for how to hold a party together
Maybe have the tattoo have some heretofore unknown compulsion effect, like a kind of geas or something. Or it could be an anchor for some kind of pain effect if they get too far away from each other, although that could become troublesome.
Alternatively, tell the players "Hey, if you want to play together, then adventure as a party." I know this sounds tongue in cheek, and is to an extent, but I've played in groups that did such a thing, and it worked.
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2010-09-15, 06:50 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- In a box of dice
- Gender
Re: Ideas for how to hold a party together
Hire them. Seriously, if they all work for the same person in some capacity, say a powerful noble or a rich wizard, they've got the perfect reason to stick together.
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2010-09-15, 07:37 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Ideas for how to hold a party together
The problem is this is a SANDBOX game. The idea is that the players aren't on any overarching quest, or if they are it's extremely vague. There are lots of quests for them to complete, but there should never be any time where they absolutely need to go somewhere or do something or attempt something specific. I'd rather not use OOC stuff if I can help it, because I think it would ruin the realism for my players.
Last edited by WarKitty; 2010-09-15 at 07:46 PM.
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2010-09-15, 07:51 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Ideas for how to hold a party together
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2010-09-15, 07:52 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
Re: Ideas for how to hold a party together
Sovereign Glue?
Originally Posted by Hans
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2010-09-15, 07:52 PM (ISO 8601)
- Join Date
- Jan 2010
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2010-09-15, 07:55 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Ideas for how to hold a party together
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2010-09-15, 08:01 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Ideas for how to hold a party together
They're related to each other.
They're all at the same inn and someone offers a job to any able adventurer.
They're all working for the same employee.
They're all at the same town when BAM, zombies / mindflayers / kittens attack and they all end up working together to save the town.
They get captured by goblins / mindflayers / kittens and put in the slave pens, have to work together to break free.
Mindrape.
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2010-09-15, 08:13 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- in the playground.
- Gender
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2010-09-15, 08:16 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
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2010-09-15, 08:17 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Ideas for how to hold a party together
Pre-created characters across vastly different locations.
Although...a post-apocalyptic world might work well. The previous quest was tied to the master of good fate. Somehow he could no longer hold things together, so he called together his former servants to one sheltered location. They then have to cope in a shattered world.Last edited by WarKitty; 2010-09-15 at 08:18 PM.
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2010-09-15, 08:57 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
Re: Ideas for how to hold a party together
The tattoos are a one use 'mark of calling' or something, and everyone just magically appears in the same place, all are miles (or worse) away from home.
None have a clue what they were summoned for, and here's the best part...
You don't tell them why.
Let them discuss it amongst themselves, don't get involved. After many sessions (it was/is a campaign right?) pick whichever of their crazy ideas you like, adjust it slightly, and say that was you're plan all along.
It's flexible, it requires no overall 'quest commitment' so the SANDBOX is preserved, and you can mess with them a little...
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2010-09-16, 12:16 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Ideas for how to hold a party together
Maybe these tattoo's are like the cursed ring in lord of the rings? A wonderfully powerful artifact that we all love turns out to be the source of evil.
A simple way to get them together is for an unconscious gaes affect drawing them to each other. Even if they separate the strings of fate draw them back towards each other.
As the players grow on this quest they unknowingly are making an evil entity more powerful
You can keep the game sandbox by keeping him in the background a la Prof. Moriarty from Sherlock Homes
(unknown to the players the whole time- this character was causing/enacting all the problems the heroes quested to stop. Thus powering the main villain)
As mentioned- it keeps the game sandbox because you don't even have to introduce this until the very last quest. But it gives the game a latent over-arching theme at the endSpoilerAvy by spectralphoenix
Sammael, Aasimar Blackguard
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2010-09-16, 03:18 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2010-09-16, 03:46 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: Ideas for how to hold a party together
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2010-09-16, 04:01 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Ideas for how to hold a party together
We once played a troupe of travelling performers on Athas. All were multi-class bard elves - quintublets, actually. That campaign involved a warwagon transformed into a mobile theater, and quite an amount of poison (bards in Dark Sun being assasins).
Another time we played as members of a trading house in Eberron.
We've played the crew of a ship.
In another group I play with the players are attached to a military regiment.
But mostly we kinda just stick together because we want to - with no fluff reason.
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2010-09-16, 04:16 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Ideas for how to hold a party together
The lazy DM's patented solution is to just tell your players to figure out why they'd want to stick together. Have 'em write the reasons into their backstories.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-09-16, 05:17 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: Ideas for how to hold a party together
Make sure everyone creates characters together, in the same room, at the same time. Set them the task that chargen doesn't end until they all have plausible links to each other. PC A and B rode caravans together. PC B and C are half-siblings. PC A and D lived in the same city for a while. PC B and D were once rivals for the romantic attentions of the same person. And so on.
I think individual links like that, which form a web of relationships, are far more interesting than everyone just having the same background/motivation.
You could even create a random relationship table, something like:
Relationship to another PC (Roll 2d6)
2=Closely related (sibling, half-sibling, etc)
3=Related (cousins, in-laws, etc)
4=Served in a war together
5=Rode caravan guard together
6=Childhood friends
7=Lived in the same settlement
8=Romantic rivals for the same person
9=Hired for a previous job together
10=Families have a long-running feud
11=Families have a long-running alliance
12=Linked by fate/destiny/magicLast edited by Kiero; 2010-09-16 at 05:26 AM.
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2010-09-16, 06:58 AM (ISO 8601)
- Join Date
- Mar 2010
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2010-09-16, 07:07 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2010-09-16, 07:12 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Ideas for how to hold a party together
Have an overseeing power gather them because of their expertise in various areas for a dangerous mission only they are likely to complete - or they are likely enough to do so but still expendable rather than the higher-level experts they want to keep alive?
Behold, the League of Extraordinary Adventurers.
If they all come from the same campaign from before, this probably wouldn't be necessary though. How many of them are from the same old campaign? How many of them are there in total?Homebrewer's Signature | Avatar by Strawberries
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2010-09-16, 07:12 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Ideas for how to hold a party together
teleport them all to the same location within your sandbox world which is in a closed demiplane, and tell them that they are all from the same world.
hopefully that should be enough to encourage them to start speaking to each other.
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2010-09-16, 07:14 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Ideas for how to hold a party together
Level 10 pseudo-gestalt (full gestalt on lower tiers, half on mid tiers, etc.). Only real commonality is that they were all magically teleported into the last quest, although not all of them have completed it at the same time. PC's are from vastly different parts of the world. Good to Neutral aligned. Not all of them that played the last campaign got along too well. 4 have played last campaign together, getting 2 or 3 more.
I'm really thinking I'll run with a post-apocolyptic game. The FateMaster (previous questgiver) has finally been unable to keep the world in balance. Foreseeing the coming catastrophe, he calls the players together to a single sheltered spot. They ride out 24h of a magical, world-wide storm, then have to pick up the pieces afterward.Last edited by WarKitty; 2010-09-16 at 07:15 AM.
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2010-09-16, 07:17 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Ideas for how to hold a party together
They are hired by each other. For example in my last campaign I had a baron that hired a ships captain that in turn hired the baron as his first mate and both of them worked for the sorcerer that was also the ships cook.
"Elephant trunks should be used for elephant things only. Nothing else."
Thank you Geomancer for the Death avatar.
My lets plays:
Alien vs Predator: marine chapter - Completed
Singularity - Canceled
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2010-09-16, 08:01 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: Ideas for how to hold a party together
Last edited by Kiero; 2010-09-16 at 08:02 AM.
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2010-09-16, 08:26 AM (ISO 8601)
- Join Date
- Sep 2010
- Gender