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  1. - Top - End - #1
    Firbolg in the Playground
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    Default Humanoids with Alternate Movement [D&D 3.5]

    Hello, there Playgrounders!

    I'm hoping to compile a list of the various humanoids with different movement types (burrowing, swimming, climbing, flying, etc.). Please do not include templates, but just races. Thank you!
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    Bugbear in the Playground
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    The only ones I can think of off-hand are Raptorians and Dragonborn with Flight, though I seem to remember some version of Gnomes with burrow.

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    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Avariel (aka Winged Elves) can fly.
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    Firbolg in the Playground
     
    Person_Man's Avatar

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Here's my list:
    • Asherati have "sand swim," which is exactly what it sounds like. Sandstorm.
    • Aquatic variants all have a Swim speed. Unearthed Arcana.
    • Stormwrack has 4 different races with a Swim Speed as well. Darfellon is the only useful one.
    • Mountain Spirit Folk: Climb speed. Unapproachable East.
    • Vanara: Climb Speed. Oriental Adventures.
    • Jungle Goblin: Climb Speed. Unearthed Arcana.
    • Hengeyokai: Various animal alternate forms, offering every movement type. Oriental Adventures.

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    Titan in the Playground
     
    AssassinGuy

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Quote Originally Posted by Person_Man View Post
    Stormwrack has 4 different races with a Swim Speed as well. Darfellon is the only useful one.
    What's wrong with Aventi Human? It counts as human, but adds a swim speed and water breathing. Plus there's no level adjustment. Aquatic features for free!
    Last edited by Curmudgeon; 2010-09-16 at 02:23 PM.

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    Ettin in the Playground
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Also check out the various anthropomorphic animals from Savage Species.

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    Dr.Epic's Avatar

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Aquatic elves have a swim speed.

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Quote Originally Posted by Curmudgeon View Post
    What's wrong with Aventi Human? It counts as human, but adds a swim speed and water breathing. Plus there's no level adjustment. Aquatic features for free!
    Also retains human's bonus skillpoints, which is nifty.

    Silverbrow humans have Slow Fall as SLA. That counts as alternative movement, right?
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Planar Handbook:

    Air Mephling: LA+1, 10 ft fly speed (perfect)
    Water Mephling: LA+1, 30 ft swim speed
    Earth Mephling: LA+1, 10 ft burrow speed

    Wildren: LA+1, 10 ft burrow speed EDIT: are outsiders, not humanoids.
    Last edited by hamishspence; 2010-09-16 at 02:43 PM.
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    Dr.Epic's Avatar

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Quote Originally Posted by hamishspence View Post
    Planar Handbook:

    Air Mephling: LA+1, 10 ft fly speed (perfect)
    Water Mephling: LA+1, 30 ft swim speed
    Earth Mephling: LA+1, 10 ft burrow speed
    No speed for moving through fire?

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    Ogre in the Playground
     
    DrowGuy

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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Certain Shifter Traits have different movements when shifting.

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    Colossus in the Playground
     
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Quote Originally Posted by Dr.Epic View Post
    No speed for moving through fire?
    Nope- they all have a 30ft Land speed, which is pretty good for Small creatures.
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Air Mephling (Planar Handbook p. 11). Fly 10' (perfect).
    Earth Mephling (Planar Handbook p. 11). Burrow 10' (no tunnel).
    Flyer Saurial (Serpent Kingdoms Web Enhancement). Fly 50' (average).

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    Troll in the Playground
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Half celestial and half fiend both have fly speeds. Half dragon gets a fly speed if large sized or bigger(or if the DM agrees to allow it for a smaller PC.)
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    Default Re: Humanoids with Alternate Movement [D&D 3.5]

    Good list to have for Alter Self if your from a humaniod race:

    Locanth Swim 60
    Merfolk Swim 50
    Aquatic Elf Swim 40

    Decent (but not full) list can be found here: http://www.dandwiki.com/wiki/SRD:Humanoid_Type

    That sight isn't as fast as d20srd.org but I like the layout better for many things.
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