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2010-09-16, 11:44 AM (ISO 8601)
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- Jun 2009
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Humanoids with Alternate Movement [D&D 3.5]
Hello, there Playgrounders!
I'm hoping to compile a list of the various humanoids with different movement types (burrowing, swimming, climbing, flying, etc.). Please do not include templates, but just races. Thank you!
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2010-09-16, 12:28 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Humanoids with Alternate Movement [D&D 3.5]
The only ones I can think of off-hand are Raptorians and Dragonborn with Flight, though I seem to remember some version of Gnomes with burrow.
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2010-09-16, 12:33 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
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Re: Humanoids with Alternate Movement [D&D 3.5]
Avariel (aka Winged Elves) can fly.
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Archives:
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2010-09-16, 12:43 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: Humanoids with Alternate Movement [D&D 3.5]
Here's my list:
- Asherati have "sand swim," which is exactly what it sounds like. Sandstorm.
- Aquatic variants all have a Swim speed. Unearthed Arcana.
- Stormwrack has 4 different races with a Swim Speed as well. Darfellon is the only useful one.
- Mountain Spirit Folk: Climb speed. Unapproachable East.
- Vanara: Climb Speed. Oriental Adventures.
- Jungle Goblin: Climb Speed. Unearthed Arcana.
- Hengeyokai: Various animal alternate forms, offering every movement type. Oriental Adventures.
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2010-09-16, 02:23 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
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2010-09-16, 02:29 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Humanoids with Alternate Movement [D&D 3.5]
Also check out the various anthropomorphic animals from Savage Species.
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2010-09-16, 02:31 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Humanoids with Alternate Movement [D&D 3.5]
Aquatic elves have a swim speed.
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2010-09-16, 02:38 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Humanoids with Alternate Movement [D&D 3.5]
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-09-16, 02:42 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Humanoids with Alternate Movement [D&D 3.5]
Planar Handbook:
Air Mephling: LA+1, 10 ft fly speed (perfect)
Water Mephling: LA+1, 30 ft swim speed
Earth Mephling: LA+1, 10 ft burrow speed
Wildren: LA+1, 10 ft burrow speedEDIT: are outsiders, not humanoids.Last edited by hamishspence; 2010-09-16 at 02:43 PM.
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2010-09-16, 02:44 PM (ISO 8601)
- Join Date
- Jan 2010
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2010-09-16, 02:45 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- NJ
- Gender
Re: Humanoids with Alternate Movement [D&D 3.5]
Certain Shifter Traits have different movements when shifting.
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2010-09-16, 02:53 PM (ISO 8601)
- Join Date
- Feb 2007
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2010-09-16, 02:56 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Humanoids with Alternate Movement [D&D 3.5]
Air Mephling (Planar Handbook p. 11). Fly 10' (perfect).
Earth Mephling (Planar Handbook p. 11). Burrow 10' (no tunnel).
Flyer Saurial (Serpent Kingdoms Web Enhancement). Fly 50' (average).Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
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Archon of Nine, Jellobomber, King of Pong, Lightning Thief
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Druidzilla, Healbot, Gish
Iron Chef:
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2010-09-16, 03:07 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Argonth
Re: Humanoids with Alternate Movement [D&D 3.5]
Half celestial and half fiend both have fly speeds. Half dragon gets a fly speed if large sized or bigger(or if the DM agrees to allow it for a smaller PC.)
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Avatar by Hacktor
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2010-09-16, 04:31 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Humanoids with Alternate Movement [D&D 3.5]
Good list to have for Alter Self if your from a humaniod race:
Locanth Swim 60
Merfolk Swim 50
Aquatic Elf Swim 40
Decent (but not full) list can be found here: http://www.dandwiki.com/wiki/SRD:Humanoid_Type
That sight isn't as fast as d20srd.org but I like the layout better for many things.I didn't do it! And if I did do it, I didn't know I could do it till I did it!
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