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2010-09-19, 01:41 PM (ISO 8601)
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[3.5] Mithral or Adamantine, which would you choose?
so yeah basically, if you had the choice between a set of full armour that feels incredibly light, or a medium set of armour that can withstand ridiculous amounts of damage and take some hits for you which would you pick?
For weapons: A sword that is incredibly light for its size, or a sword that can cut through almost any substance?
just a little thing i was thinking about earlierMy Avatars:
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2010-09-19, 01:46 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
My characters tend to go with a medium armor that feels really light (Usually have a good dex or items of dex, or also evasion. Current character is wearing a light armor that feels really light cause he has so much dex.), and a weapon that can cut through anything.
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2010-09-19, 01:47 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Are we assuming these things have the effects as noticed in D&D 3.5e?
Cause then its mithral for armor and adamantine for weapon. No contest.
If we are talking stuff about 'in something like real life', than steel is LIGHT ENOUGH for weapons. Really. Swords made to take into fights are really really really light, even the big two handers. And armor made to take into fights doesn't really slow you down or keep you from maneuvering, it just gets really hot and lowers your endurance. Even so, no one invented a kit that was light enough for a soldier. So I would say it's probably still the same -- the lighter armor, the more deadly sword.
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2010-09-19, 01:49 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
My Avatars:
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2010-09-19, 01:52 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
You know how much DR 3/- is worth when you can afford Adamantine Full Plate Armor? Absolutely Squat. You know how much mechanical difference in combat capability an iron longsword has with a steel longsword? None. You know how much difference in combat capability an adamantine longsword and an iron longsword has? A whole TON. You know how useful full plate that acts as a medium armor with higher max dex is? A whole TON.
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2010-09-19, 01:54 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: [3.5] Mithral or Adamantine, which would you choose?
IRL:
Adamantine Breastplate > Mithril Plate, IMO. I value endurance and survival over light weight any day.
As for weapons, again, I'd rather be able to slice anything apart than have a really light sword. Weight is not a huge concern for me.
In D&D terms? Mithril armor and Adamantine weaponry.Last edited by arguskos; 2010-09-19 at 01:55 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-09-19, 01:55 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
depends.
for weapons, adamantine is generally the better choice. the added weight doesn't seem to make the weapon any less accurate as before yet cuts through stone like a flaming sword through a butter elemental. (also note that for for about 60gp, an adamantine arrow/bolt is cheap lockpick as it deals 1d4 damage and bypasses most metal's hardness).
the only way i see mithril as "better" then adamantine for a weapon is if your strength is hideously low, or you play via pathfinder rules where mithril counts as silver for the purpose of DR bypass.
for armor, mithril is generally better since it drops the armor to one category less. this can mean the difference between wearing armor you normally couldn't or a REALLY big drop in your encumbrance. adamantine's DR isn't impressive in the slightest. sure it might stop a goblin from hurting you but when you're up against the 6-legged Greater Claw Beast of Fakertown (who's name is misleading as it's actually a Fang Beast) DR 3/- won't help when it's dealing 10 times the DR value in damage, per hit.
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2010-09-19, 02:05 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
ahh very true of everyone here, seems to be a very obvious advantage to the mithral armour adamantine weapon combo.
makes sense after all, who doesnt want a sword that can cut anything?
IRL however i think both would be equally useful (armour wise, i've never held a full steel battle ready sword before, but i have now been told its not as heavy as you would think)
mind you i've worn chainmail before, that stuff is heavy, mithral versions of armour would be infinitely more useful any warrior i thinkMy Avatars:
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2010-09-19, 02:08 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
If you are capable of fighting in a battle, you won't have an issue with a steel sword. The adamantine would be heavier, sure, but still, you could use it without too many issues. The ability to just shatter enemy weapons and armor with an adamantine blade would be too valuable to pass up.
mind you i've worn chainmail before, that stuff is heavy, mithral versions of armour would be infinitely more useful any warrior i think
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-09-19, 02:15 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Ha yeah very true, wouldn't pass up either to be honest though, i mean... mithral... adamantine, the fact you are being offered armour made of these incredibly rare or expensive materials must mean you are of high status (or you know... you found em )
Both have their good point
... mind you shattering a persons sword on your chest would be soooo amazingMy Avatars:
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2010-09-19, 02:16 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
"light" is sort of a misnomer when it comes to weaponry, as is "heavy" in regards to chainmail. Unless you've spent a long time practicing with a sword, no matter how heavy, you won't have the endurance to swing it for very long. Likewise, chain mail's problem isn't the weight, it's the weight distribution (i.e. It has none.) All of the weight of the armor rests entirely on your shoulders. more sophisticated armors use various means to distribute the weight and support it more evenly across the body.
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2010-09-19, 02:20 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
mind you i've worn chainmail before, that stuff is heavy, mithral versions of armour would be infinitely more useful any warrior i think
In hard physical worlds thought, certain mass of material would be needed to achieve given properties needed for armor.
Not to mention that some weight is actually kinda needed for armor to work at all.
So such discussions are probably only killing a catgirls indeed.Last edited by Spiryt; 2010-09-19 at 02:20 PM.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
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2010-09-19, 02:26 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Random idea; why not give Mithral weapons the properties currently given to Feycraft weapons?
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2010-09-19, 02:40 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Mithral armor, because my characters tend to be more ninja than tank, but an adamantite short sword or two is preferable to a mithral weapon (although I would use mithral daggers over adamantine ones). Why? Because a mithral sword would be relatively ineffective. If a sword weighs an eighth of a freaking pound, it would have to be razor sharp to even inflict a serious wound in flesh, let alone cut through bone. As far as I know, swords usually rely on their momentum and weight for attacking, not their sharpness.
Last edited by iDM; 2010-09-19 at 02:42 PM.
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2010-09-19, 02:52 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
I have never really gone for the tanky and slow characters, preferring rogue-like or mage-ish characters, thus preferring something mithril than adamantine. I thought there was a kind of metal somewhere that had properties of both though - or that might have been a combo of two other special metals used in DnD that it possessed properties of.
EDIT:
Unless it's a katana.
*shot*
I keed, I keed!Last edited by Morph Bark; 2010-09-19 at 02:54 PM.
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2010-09-19, 03:01 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
As far as I know, swords usually rely on their momentum and weight for attacking, not their sharpness.
One can't really work without each other, besides, motion of your body is what can provide most momentum anyway. It hugely depends on what kind of sword it is, and how and what it's attacking.
The 'optimal weight' if any is much more complicated thing than simple matters of momentum or whatever.
But one thing is correct of course, no sword weighing 1/8 of pound could really work anyhow.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogsI was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2010-09-19, 03:17 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Actually there are a good amount of sword types that don't need much sharpness at all. A bit yea, but nothing like razor sharpness or anything like that.
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2010-09-19, 03:28 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
In a way weight is actually needed for damage in a weapon as well, i mean think about it, the reason a mace works so well, isn't because its big, its because it's so heavy that when you swing it at someone it crushes their armour and flesh if unprotected, as well as bone. all about momentum, if you swung a foam mace at someone thats the same size as a metal one, its not going to do any damage is it? same goes for the principle of things falling on you, if its a light material it wont do as much damage
come to think of it, mithral as a material would actually reduce effectiveness of weapons (at least for bludgeoning two handed weapons and the such)My Avatars:
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2010-09-19, 03:32 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Off course, less density would cause problems.
And not really for bludgeoning weapons, because you can still wack someone with wooden stuff just alright.
Sword made out of something much less dense than steel won't have so good sectional density, and thus won't cut or thrust trough soft matter so well.
Not enough particles pushing other ones aside in the given space.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogsI was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
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2010-09-19, 03:44 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Cos my charicters were dying too often I went for a dwarven knight with 35 AC and dr3/- He died. He didnt survive long either. Shows you DR3/- is woth spit. By the time you can afford it even melle charicters are dealing at least 10 every hit (and thats an understatement).So ALways look after your touch AC before your DR, cos there are Very few ways to get a decent DR off items.
The sad thing was he died to a comrade who had drunk a endless rage pot in a classic dwarven "lets drink this potion and see what happens contest",
I got sheild. Big whoop.Thanks to BRC for the Wizard Avi!
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2010-09-19, 03:44 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-09-19, 05:03 PM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
my empire of doom begins NOW!
"Summon iPod" or "Summon DM's Best Friend" avatar by me, of meSpoiler"How would that flying cat work? Would you tape buttered toast to its feet buttered side-to-foot? Because cats always land on their feet, and buttered toast always lands buttered side-down."
"How fortunate for governments that the people they administer don't think."--Adolf Hitler
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2010-09-20, 03:49 AM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
I like Animated Mithral Shields.
Not proficient? Never mind, 0 ACP. Not sure how you would negate the 5% ASF though, so not for everyone. But if you're not an arcane caster, definitely pick 1 up, proficient or not.
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2010-09-20, 04:04 AM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
From a mechanical PoV, mithril armor usually gives a lot more advantages then Adamantine.
Sometime, Adamantine can be preferable for fluff reason (for example, if you think that adamantine is more suited for dwarves and Mithril for Elves).
For weapons, Adamantine is superior to Mithril, but also in this case, you could favor mithiril for fluff reasons.Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
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2010-09-20, 04:08 AM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
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2010-09-20, 04:16 AM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
i'd choose dragon-craft Dragonhide armour...
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2010-09-20, 04:51 AM (ISO 8601)
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2010-09-20, 07:21 AM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Having played a Warforged Juggernaut (who have Adamantine Body as a requirement), I can honestly say, I'd prefer Mithral armour.
OK, the Jugger could bull-rush WALLS, but try swimming. or balancing. or moving.
Even Mithral does nothing for the movement penalty of armour, but at least you can carry something else at the same time.
Weapon-wise, I've never even encountered a Mithral weapon - but have found (and commissioned) Adamantine weapons. Even a lowly Adamantine dagger makes a great lockpick.
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2010-09-20, 07:36 AM (ISO 8601)
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Re: [3.5] Mithral or Adamantine, which would you choose?
Well, at least dwarfs can try to tumble in full plate.
Well, it drops it down a weight category, so armour that'd normally be medium won't slow you down.
Of course, one of the more amusing consequences of D&D rules is that, given reasonable strength, taking your plate armour off and carrying it in your hands allows you to move faster.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-09-20, 07:41 AM (ISO 8601)
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