A Monster for Every Season: Summer 2
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  1. - Top - End - #91
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Fog Dragon

    Dragon (Water)
    Environment: Any aquatic.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, pod (2-5), or school (2-5 adults and 1-3 children per adult).
    Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 14; mature adult 16; old 18; very old 19;
    ancient 21; wyrm 23; great wyrm 25
    Treasure: Triple Standard
    Alignment: Always Lawful Evil.

    Dwelling in the oceans of the Prime Material plane, fog dragons are known to rise up from the sea suddenly rising out to attack and sink sailing ships before returning to the depths, to seize the now sunken treasure for their own. Fog dragons are among the most social of dragon kind living in schools numbering as many as 20 strong; these schools are led by a single member who is the unquestioned ruler of the group due to superior age and strength. Many schools are known to extract tribute from coastal kingdoms and seafarers in return for protection from the school’s attacks. Others don’t bother with protection rackets and instead claim what they can, leaving merchants in ruin. It is said that on some primes the inhabitants never even manage to sail between continents due to the predations of these sea dragons. Others tell rumors of these dragons living in the seas of the Underdark, if this is true then it would seem aboleths are not the only threat these murky waters hold.

    Fog dragons often war with deep trench dragons as both lay claim to the worlds’ oceans. This may be a reason for fog dragons’ social tendencies as they are physically weaker than the other dragons and will lose a one on one fight. They have been known to make alliances with water dwelling fiends and even on at least one occasion rule over a sahaugin city-state. Fog dragons favor night attacks as they allow them to capitalize on their blindsight ability.

    Fog dragons have long snake-like bodies with no clear distinction between neck, tail, and torso. Their heads are smooth, to minimize water resistance when swimming. When they take to the air they spread a massive pair of fins and take to the air like massive flying fish. Their scales are a bright blue when young, fading to a dark navy by the time they are wyrms, and their eyes are a bright yellow throughout their life.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 5d12+5 (37 hp) 13 10 13 10 11 10 5/2 7 5 4 4 2d6+1 13 -
    Very Young M 8d12+16 (68 hp) 15 10 15 10 11 10 8/10 10 8 6 6 4d6+2 16 -
    Young M 11d12+22 (93 hp) 17 10 15 12 13 12 11/14 14 9 7 8 6d6+3 17 -
    Juvenile L 14d12+42 (133 hp) 19 10 17 14 15 14 14/22 17 12 9 11 8d6+4 20 -
    Young Adult L 17d12+68 (178 hp) 23 10 19 14 15 14 17/27 22 14 10 12 10d6+5 22 20
    Adult H 20d12+100 (230 hp) 27 10 21 16 17 16 20/36 26 17 12 15 12d6+6 25 23
    Mature Adult H 23d12+115 (264 hp) 29 10 21 16 17 16 23/40 30 18 13 16 14d6+7 26 24
    Old H 26d12+156 (325 hp) 31 10 23 18 19 18 26/44 34 21 15 19 16d6+8 29 27
    Very Old H 29d12+174 (362 hp) 33 10 23 18 19 18 29/48 38 22 16 20 18d6+9 30 28
    Ancient G 32d12+224 (432 hp) 35 10 25 20 21 20 32/56 40 25 18 23 20d6+10 33 31
    Wyrm G 35d12+280 (507) 37 10 27 20 21 20 35/60 44 27 19 24 22d6+11 35 33
    Great Wyrm G 38d12+304 (551 hp) 39 10 27 22 23 22 38/64 48 29 21 27 24d6+12 37 35

    Age Speed Init AC Special Abilities SR CL
    Wyrmling 20-ft, fly 100-ft (poor), swim 60-ft +0 14 (+1 size, +3 natural) Immune to Electricity, Blindsight 15-ft (30-ft in Water), Water Breathing - -
    Very Young 30-ft, fly 100-ft (poor), swim 60-ft +0 16 (+6 natural) Obscuring Mist - -
    Young 30-ft, fly 100-ft (poor), swim 60-ft +0 19 (+9 natural) Blindsight 60-ft (120-ft in water) - -
    Juvenile 30-ft, fly 100-ft (poor), swim 60-ft +0 21 (-1 size, +12 natural) Telepathy 60-ft, Fog Cloud - 1st
    Young Adult 30-ft, fly 100-ft (poor), swim 60-ft +0 24 (-1 size, +15 natural) DR 5/magic 19 3rd
    Adult 30-ft, fly 100-ft (poor), swim 60-ft +0 26 (-2 size, +18 natural) Blacklight, Hiss of Fear 21 5th
    Mature Adult 30-ft, fly 100-ft (poor), swim 60-ft +0 29 (-2 size, +21 natural) DR 10/magic 22 7th
    Old 30-ft, fly 100-ft (poor), swim 60-ft +0 32 (-2 size, +24 natural) Freezing Fog 24 9th
    Very Old 30-ft, fly 100-ft (poor), swim 60-ft +0 35 (-2 size, +27 natural) DR 15/magic 25 11th
    Ancient 40-ft, fly 150-ft (clumsy), swim 60-ft +0 36 (-4 size, +30 natural) Clinging Mist 27 13th
    Wyrm 40-ft, fly 150-ft (clumsy), swim 60-ft +0 39 (-4 size, +33 natural) DR 20/magic and Adamantine and DR 5/epic 29 15th
    Great Wyrm 40-ft, fly 150-ft (clumsy), swim 60-ft +0 42 (-4 size, +36 natural) Control Weather, Capsize 31 17th


    Special Abilities

    Breath Weapon (Su): A fog dragon has only one type of breath weapon a powerful line of lightning dealing the listed damage (Reflex save halves). Any creature wearing metal armor takes an additional +2 damage per age category from this breath.

    Spells: A juvenile or older fog dragon casts spells as a sorcerer of the listed level and may select spells from the Ocean and Blackwater domains as spells known in addition to those from the sorcerer spell list.

    Hiss of Fear (Su): Any non-dragon creature that an adult or older fog dragon communicates with via telepathy that cannot see the fog dragon must make a Will save (same DC as the dragon’s frightful presence) or be shaken for 1 minute or if they have 5 or less HD be panicked for the same duration. This is a mind-affecting, fear effect.

    Clinging Mist (Su): An ancient or older fog dragon is continually surrounded by a thin cloud of mist that fills its squares. Any creature completely within those squares (i.e. the fog dragon and anything riding it) gains partial concealment against attacks made from more than 10-ft away.

    Capsize (Ex) A submerged great wyrm fog dragon that surfaces under a boat or ship less than 20 feet long capsizes the vessel 80% of the time. It has a 40% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.

    Spell-like Abilities: 3/day: Obscuring Mist (very young or older), Fog Cloud (juvenile or older), Blacklight (adult or older), Freezing Fog (old or older); 1/day Control Weather (great wyrm).

    Skills: Appraise, Hide, and Move Silently are class skills for fog dragons.
    Last edited by Zaydos; 2014-08-29 at 04:06 PM.
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  2. - Top - End - #92
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by un_known View Post
    I got a request Zaydos for ya. And you'll probably know where it will be used as you signed interest for the campaign.

    Idea:

    "Fog, Mist, Silence. Those are the coming signs of this beast; a dragon that slithers through the skies or the waters silently awaiting its prey. Shrouding all in a thick blanket of mist and fog before devouring them. Many a ship have been lost to these beasts for none know whether the mist that rises off shore be theirs or that of the natural world….”

    I'm looking for a dragon that is all about stealth and fog. Something that really would terrorize ships even more so in the dark...
    It's up, see how you like it. Gave them blindsight and some fog abilities, they aren't the best in the air, and I might should up their swim speed.

    As an aside when making them as monster classes be careful as I'm not really steady on the CRs for most of these.

    Quote Originally Posted by flabort View Post
    ??
    Edit:
    Oh! out of requests? I can help with that (again).
    A) Another meta-dragon, with artificer casting. A living furnace, a literal forge.
    B) Ferrofluid Dragons
    C) Aerogel dragons (4x cost of gold, lightest thing Evahr!)
    D) lode stones. There's a lode stone maurader, but that's not a dragon.
    E) Something like a mouse-like, furry dragon. you could combine it with the Ferrofluid dragon if need be...
    F) more dragons with both para-mental and elemental subtypes
    How many of these are suggestions and how many are requests?
    I intend to make another meta-dragon and note that this one already has artificer casting, but yes some sort of Forge Dragon is most certainly going to be one of the 5 "core" meta-dragons. As for the others, ferrofluid seems a little too technological for my tastes (read I wouldn't use it) if it's just a suggestion but if it's something you want because you'd like to use it that's another case altogether. Aerogel might be interesting, and a lode stone dragon would be really nice, maybe make it a meta-dragon (which isn't really a dragon but) and get the 3rd of those. The furry dragon well it would give me an excuse for a third dragon that never gets above huge. As for the elemental subtypes... I should probably be making more with them as all the main dragons have them.

    As to your longer and more detailed suggestion... the question is should the experiment have succeeded in making something good aligned or not? Makes me feel like Sanctify the Wicked does a bit, but I will explore the concept (tomorrow or Wednesday).
    Peanut Half-Dragon Necromancer by Kurien.

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  3. - Top - End - #93
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Zaydos I love the fog dragons. They are exactly the kind I was looking for. You won't necessarily be fighting them you might be working with them.

    I have a few more ideas mainly concerning void and abyss but also a fungal bioluminescent idea.

  4. - Top - End - #94
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Void as in an emptiness or the Japanese element?

    Abyss as in a big empty hole or the outer plane?

    Bioluminescent fungus? Have you checked out the Fungal Dragon? Nothing about bioluminescense but a lot of fungus.
    Peanut Half-Dragon Necromancer by Kurien.

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  5. - Top - End - #95
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    What, no Belker influence on the Fog Dragon? Belkers are MEAN when placed inside fog.
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  6. - Top - End - #96
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by Tacitus View Post
    What, no Belker influence on the Fog Dragon? Belkers are MEAN when placed inside fog.
    2 reasons. When making a sea dragon allying it with a smoke monster didn't occur to me. Number two is that they can still work together if they need/want to and aside from out and out summoning them they'd not have any reason to meet belkers.

    Now I might make a Smoke Dragon that lives on the Paraelemental Plane of Smoke (they still exist!) and that would naturally fit with belkers.
    Peanut Half-Dragon Necromancer by Kurien.

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  7. - Top - End - #97
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by Zaydos View Post
    It's up, I hope you like it. I ended up giving them an energy breath in addition to the blade breath but made it half damage with a rider and in the end worse than their blade breath with the entangling breath feat.
    In short: it`s awesome. Much better then how I would have done it.

    Quote Originally Posted by Zaydos View Post
    Edit: Which reminds me I'm out of requests (save a standing request for more good aligned dragons) so if people have any just chime in.
    If you just feel like making some dragons, here are a few ideas (not requests):
    A. Yellow, purple, indigo, lime green etc dragons.
    B. Psionic dragons.
    C. Divine magic dragons (clerics, druids etc).
    D. Dirt dragons.
    E. Soul dragons (whatever that means).
    F. Undead dragons.
    G. Invisible dragons.
    H. Mud dragons.
    I. Light and darkness dragons.
    J. Magic dragons.

  8. - Top - End - #98
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Thanks Akma and I'm glad you liked them, they developed into their own creature quite well.

    Which brings me to 2 things:
    1) I'm thinking about starting a PbP where people are dragonhunters soon because I want to test out some of these dragons.

    2) here's a list of the things I intend to work on next, if anyone has requests (from this list or not) I'm more than happy to postpone things on the list but these are just the ideas that are most interesting to me right now:

    • Something for another project I'm starting
    • Palladium Dragon: Metallic dragon with favored soul casting
    • The reversal of the normal experiment suggested by flabort
    • Forge Dragon: Meta-Dragon v.2
    • Blood Dragons of Nyull (an old 3.0 idea of mine that I never statted out).
    • Lodestone Dragon: Meta-Dragon v.3
    • Void Dragon: A dragon of the 5th element
    • Earthsoul Dragon: A stony dragon whose breath can petrify.


    That's not to say the other suggestions won't get made, but just that they are unlikely in the immediate future.
    Last edited by Zaydos; 2010-09-28 at 11:06 AM.
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Palladium Dragon:
    Dragon (Air)
    Environment: Warm plains and temperate mountains.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or part of gold or silver dragon clutch (1 and 1–4 other); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, paired with gold or silver, or part of gold/silver family (1-2 and 1-3 other).
    Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 26
    Treasure: Triple Standard
    Alignment: Always lawful good.

    Also called Lesser Platinum Dragons, palladium dragons are a holy force of Bahamut’s justice. They are the divine magicians of dragon-kind wielding great magical power, and their wisdom is respected and sought after by other breeds of metallic dragons. They are seen as chosen by Bahamut and their glistening scales are seen as a sign of his blessing.

    Palladium dragons are extremely rare, less than 1 in 500 gold and silver dragon eggs hatch to form palladium dragons and have a very low fecundity. In fact palladium dragons are a throwback to an ancient hybridization of gold and silver dragons. Like most hybrids palladium dragons have since found breeding and reproduction difficult. (screw Mendelian genetics it’s a fantasy world)

    Palladium dragons take after their gold dragon ancestors in many traits, sharing their heads and bodies, although they have the great bat-like wings of silver dragons and scales of a similar, although more pristine and white, color.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon DC Frightful Presence
    Wyrmling S 6d12+6 (45 hp) 13 10 13 16 17 16 6/3 8 8 8 8 14 -
    Very Young M 9d12+18 (76 hp) 15 10 15 18 19 18 9/11 11 10 10 10 16 -
    Young M 12d12 + 24 (102 hp) 17 10 15 18 19 18 12/15 15 12 12 12 18 -
    Juvenile L 15d12+45 (142 hp) 19 10 17 20 21 20 15/23 18 14 14 14 20 -
    Young Adult L 18d12+72 (189 hp) 23 10 19 20 21 20 18/28 23 16 16 16 23 24
    Adult H 21d12+105 (241 hp) 27 10 21 22 23 22 21/37 27 18 18 18 25 26
    Mature Adult H 24d12+120 (276 hp) 29 10 21 22 23 22 24/41 31 20 20 20 27 28
    Old H 27d12+162 (337 hp) 31 10 23 26 27 26 27/45 35 23 23 23 29 31
    Very Old H 30d12+180 (375 hp) 33 10 23 28 29 28 30/49 39 26 26 26 31 34
    Ancient G 33d12+231 (445 hp) 35 10 25 30 31 30 33/57 41 28 28 28 33 36
    Wyrm G 36d12+288 (522 hp) 37 10 27 32 33 32 36/61 45 31 31 31 36 39
    Great Wyrm G 39d12+312 (565 hp) 39 10 27 34 35 34 39/65 49 33 33 33 37 41

    Age Speed Init AC Special Abilities CL
    Wyrmling 40-ft, fly 100-ft (good) +0 14 (+1 size, +3 natural) Divine Blessing, Immunity to Cold and Fire, Alternate Form 1st
    Very Young 40-ft, fly 150-ft (average) +0 16 (+6 natural) 3rd
    Young 40-ft, fly 150-ft (average) +0 19 (+9 natural) 5th
    Juvenile 40-ft, fly 150-ft (average) +0 21 (-1 size, +12 natural) Detect Evil 7th
    Young Adult 40-ft, fly 150-ft (average) +0 24 (-1 size, +15 natural) DR 5/magic, Holy Dread 9th
    Adult 40-ft, fly 150-ft (average) +0 26 (-2 size, +18 natural) Holy Smite 11th
    Mature Adult 40-ft, fly 150-ft (average) +0 29 (-2 size, +21 natural) DR 10/magic 13th
    Old 40-ft, fly 150-ft (average) +0 32 (-2 size, +24 natural) Holy Aura 15th
    Very Old 40-ft, fly 150-ft (average) +0 35 (-2 size, +27 natural) DR 15/magic 17th
    Ancient 40-ft, fly 200-ft (poor) +0 36 (-4 size, +30 natural) Heal 19th
    Wyrm 40-ft, fly 200-ft (poor) +0 39 (-4 size, +33 natural) DR 20/magic 21st
    Great Wyrm 40-ft, fly 200-ft (poor) +0 42 (-4 size, +36 natural) Holy Word 23rd

    Special Abilities

    Breath Weapon (Su): A palladium dragon has only one type of breath weapon a cone of stunning gas. Any creature caught in this cone must make a Will save (of the listed DC) or be stunned for 1d6 + Age Category rounds.

    Divine Blessing (Ex): A palladium dragon may use its Charisma modifier for any save instead of the normal ability modifier.

    Alternate Form (Ex): 3/day as a standard action a palladium dragon may assume the form of a medium or smaller animal or humanoid. They may remain in this form indefinitely or until they chose to return to their natural form or assume a new form.

    Spells: A palladium dragon casts spells as a Favored Soul of the listed level. In addition to the cleric spell list a palladium dragon may also select spells known from any domain Bahamut grants.

    Holy Dread (Su): Evil creatures within 10-ft/age category of a young adult or older palladium dragon suffer a -2 to attack, damage, saves, skill and ability checks, and CL until they have successfully damage the palladium dragon. This is a mind-affecting, fear effect.

    Spell-like Abilities: At will: Detect Evil (juvenile or older); 3/day: Holy Smite (adult or older), Holy Aura (old or older), Heal (ancient or older), Holy Word (great wyrm).

    Skills: Bluff, Disguise, and Heal are class skills for Palladium dragons.
    Last edited by Zaydos; 2014-08-31 at 04:55 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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  10. - Top - End - #100
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Well, if ferrofluid is not something you're up to doing, I'd probably be up to the task. lets see...
    slashing resistance, high dex, low str & con, high int, low wis....
    something to do with it's magnetic properties...

    Meh, you're right . too advanced. Unless it's in an encounter with a lodestone maurader or a lodestone dragon, it's no better than a mercury dragon. And as has been mentioned, they've been made already.

    would have been cool, though.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Just realized I need to make effects for Draconic Heritage/Legacy for these dragons. Well I'll do it in pieces so first installment:

    {table]Dragon type|Descriptor or Subschool|Class Skill|Spells Known (Draconic Legacy)
    Argentum Dragon|Cold|Spot|Feather Fall, See Invisibility, True Seeing
    Ashwood|Fire|Survival|Plant Growth, Speak with Animals, Wall of Fire
    Asphodel|Negative Energy|Hide|Inflict Light Wounds, Desecrate, Animate Dead
    Brightsteel|Cold|Sense Motive|Cone of Cold, Make Whole, Repair Light Damage
    Chitin-Skin|Acid|Jump|Insect Plague, Jump, Summon Swarm
    Custodian|Cold|Sense Motive|Discern Lies, Protection from Chaos, True Seeing (lv 5)
    Dark Cloud|Electricity|Spot|Feather Fall, Cloud Wings, Overland Flight
    Dawn|Fire|none|Daylight, Gravestrike, Mass Fire Shield
    Deep Trench|Fire|Swim|Call Lightning, Cause Fear, Transformation of the Depths
    Ebony|none|Spellcraft|Antimagic Field, Dispel Magic, Dispel Ward
    Eclipse|Fire|Bluff|Friendly Face, Morality Undone, Undetectable Alignment
    Elan|Healing|Heal|Cure Light Wounds, Lesser Restoration, Revivify
    Enyo|Force|Balance|n/a
    Fog|Electric|Swim|Blindsight, Freezing Fog, Obscuring Mist
    Grimcrag|Fire|Jump|Mass Fireshield, Kelgore's Firebolt, Scorching Ray
    Hellfire|Fire|Intimidate|Charm Person, Greater Darkvision, Hellfire Storm
    Maleficence|Death|Intimidate|Cause Fear, Desecrate, Unholy Blight
    Occulus|Acid|Knowledge (Dungeoneering)|Dominate Person, Ray of Exhaustion, Sleep
    Palladium|Cold|Heal|Cure Light Wounds, Magic Circle against Evil, Spell Resistance
    Thermite|Fire|Move Silently|Lesser Orb of Fire, Fireball, Wall of Fire[/table]

    There are some I couldn't think up off the fly (Cataclysm, and Fungal) and some I felt were better suited to more tweaked versions of the feats (Far Spawn dragon should be available to Wilder's instead of Sorcerers; Palladium to Favored Souls).
    Last edited by Zaydos; 2010-09-30 at 08:09 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    How about:
    Astral, Cyborg, Plasma, Sonic, Bose-Einstein Condensate, and Storm (air, water) dragons.
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
    Bard: "I can make three idiots kill people for me."

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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    I've always kinda wanted to see a Moon Dragon.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    How about a Dragon whose powers revolve around illusions.
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
    Bard: "I can make three idiots kill people for me."

    Avatar by MethosH

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    Quote Originally Posted by Tsumeken View Post
    (*starts laughing* Oh my god.... you do not know what fresh Hell you've suddenly introduced do you? Oh well... here we go...)

  15. - Top - End - #105
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by Lord_Gareth View Post
    I've always kinda wanted to see a Moon Dragon.
    I like the way you think.

    Quote Originally Posted by firemagehao View Post
    How about:
    Astral, Cyborg, Plasma, Sonic, Bose-Einstein Condensate, and Storm (air, water) dragons.
    Quote Originally Posted by firemagehao View Post
    How about a Dragon whose powers revolve around illusions.
    Can't make Astral there's already an officially published one (it's a Dragon Magazine dragon but still).

    Now Storm sounds fun, and the Illusion one ^_^. Actually I finished one earlier that only gets 3 sor/wiz schools (Ench, Ill, and Trans) as well as all Druid schools, but I'm waiting to post it till I finish something I'm working on alongside it. Although this would be... agh I wish I had my Dragon Magazines they introduced a new variety of True Dragons called Tome Dragons and only made 2 I could make it a 3rd Tome Dragon (there must be 5).
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    Dawn Dragon:

    Dragon (Fire)
    Environment: Warm mountains and deserts.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 12; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
    Treasure: Standard
    Alignment: Always neutral good.

    Quote Originally Posted by flabort View Post
    "Experimenting on the stolen eggs of dragons was considered a bad thing. Bruce had seen examples of what had happened when a powerful wizard or a cabal of evil priests had created 'new life' from the eggs of dragons, and his immense sorrow for the noble beasts that would have been, had they not, threatened to tear his heart in twain. And yet, that was what he was about to do.

    "Laid out in his laboratory were several tools, arcane supplies, divine foci, and runed panels he had devised for the ritual he was about to undertake. All these were laid around four massive eggs, almost steaming from the heat contained inside, stolen, or 'taken for Pelor', by a group of paladins that had recently slain several red dragons terrorizing the area. The night they'd brought the eggs over, he'd received a message from Pelor himself, and it was his mission to see this ritual out to it's end. Picking up a large golden sword covered with arcane spices, he started chanting, beginning the ritual.

    "The ritual lasted several weeks. Without aid from clerics or mages to assist in it's undertaking, it naturally took longer than planned. Finally, though, it was complete. He'd held onto the golden sword through the whole thing, and his arms where ready to fall off. Collapsing to the ground with ragged breaths, a divine light filled his vision, enveloping the eggs with a golden glow. Gathering his strength, he limped off towards his quarters, waiting for the eggs to hatch. But, just as he reached the door leading from his laboratory, a slight cracking sound reached his ears. The eggs were hatching already."
    Dawn dragons are one of two results of a magical experiment by the priest-king of an ancient kingdom, the other being the dreaded Eclipse Dragons. Through a series of magical rituals the priest-king reshaped unborn red dragons into forces of good dedicated to Pelor. When the eggs hatched they produced two types of creatures. At birth these creatures looked identical, but as they aged one type grew ever brighter in coloration, while the other’s scales darkened even as its intellect sped. The former was clumsy in its actions, dull-witted as if the magic had in severing it from its inner evil also cut it from that spiritual force that gave its draconic mind power. The latter seemed a shining paragon of good until the day the king died, declaring it his heir.

    Three years later the kingdom was enveloped in tyranny and destruction. The spawn of Tiamat patrolled the streets, and honest men and women hid in their homes seeking what small shelter they could find there. The dragon, now king, turned the kingdom into a living hell for years before he was slain by a dragon who came out of the great desert that lay to the south and came forth slaying the first eclipse dragons. After this event both dawn and eclipse dragons were scattered across the world.

    Dawn dragons at birth look like red dragons, except for the pale yellow scales mixed with red upon their arms, tail, and wings. As they age their scales grow ever brighter and more lustrous until they shine like red-gold. As they age their features shift slightly, the hornlets on their face growing proportionately smaller with each generation, and their ear frills also growing smaller. A great wyrm dawn dragon has reached a state at which it is continuously surrounded by an aura of brilliant light.

    Dawn dragons are, for dragons, extremely altruistic creatures. They have a very poor definition of self, and the boundaries between creatures, expecting other creatures to share their personal knowledge and know what they are feeling. Dawn dragons value the lives of others almost equal to their own, although they rarely take a violent role in the world. Unlike most good dragons dawn dragons rarely see evil as an abomination and affront to righteousness, instead seeing it as an inherently self-destructive act since they fail to understand what it means for each creature to be a unique entity (this trait has lead some sages to incorrectly report that these dragons have a gestalt hive mind).

    In addition to stunting their mental faculties, the ritual stripped dawn dragons of their natural arcane powers. They do not develop sorcerous abilities, nor resistance to spells and magical effects with age, although they do learn how to use a few specific magical effects and gain abilities useful against evil and the undead.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling M 7d12+14 (59) 17 10 15 8 9 8 7/10 10 7 5 4 2d10 15 -
    Very Young L 10d12+30 (95) 21 10 17 8 9 8 10/19 14 10 7 6 4d10 18 -
    Young L 13d12+39 (123) 25 10 17 10 11 10 13/24 19 11 8 8 6d10 19 -
    Juvenile L 16d12+64 (168) 29 10 19 10 13 10 16/29 24 14 10 11 8d10 22 -
    Young Adult H 19d12+95 (218) 31 10 21 10 13 10 19/37 27 16 11 12 10d10 24 19
    Adult H 22d12+110 (253) 33 10 21 12 15 12 22/41 31 18 13 15 12d10 26 22
    Mature Adult H 25d12+150 (312) 33 10 23 12 15 12 25/44 34 20 14 16 14d10 28 23
    Old G 28d12+196 (378) 35 10 25 14 17 14 28/52 36 23 16 19 16d10 31 26
    Very Old G 31d12+248 (449) 37 10 27 14 17 14 31/56 40 25 17 20 18d10 33 27
    Ancient G 34d12+306 (527) 39 10 29 14 19 14 34/60 44 28 19 23 20d10 36 29
    Wyrm G 37d12+370 (610) 41 10 31 16 19 16 37/64 48 30 20 24 22d10 38 31
    Great Wyrm C 40d12+400 (660) 45 10 31 16 21 16 40/73 49 32 22 27 24d10 40 33

    Age Speed Init AC Special Abilities
    Wyrmling 40 ft., fly 150 ft. (poor) +0 16 (+6 natural) Immune to Fire, Vulnerability to Cold
    Very Young 40 ft., fly 150 ft. (poor) +0 18 (-1 size, +9 natural) -
    Young 40 ft., fly 150 ft. (poor) +0 21 (-1 size, +12 natural) -
    Juvenile 40 ft., fly 150 ft. (poor) +0 24 (-1 size, +15 natural) Smite Evil
    Young Adult 40 ft., fly 150 ft. (poor) +0 26 (-2 size, +18 natural) DR 5/magic
    Adult 40 ft., fly 150 ft. (poor) +0 29 (-2 size, +21 natural) Turn Undead
    Mature Adult 40 ft., fly 150 ft. (poor) +0 32 (-2 size, +24 natural) DR 10/magic
    Old 40 ft., fly 200 ft. (clumsy) +0 33 (-4 size, +27 natural) Mass Fire Shield
    Very Old 40 ft., fly 200 ft. (clumsy) +0 36 (-4 size, +30 natural) DR 15/magic
    Ancient 40 ft., fly 200 ft. (clumsy) +0 39 (-4 size, +33 natural) Sunbeam
    Wyrm 40 ft., fly 200 ft. (clumsy) +0 42 (-4 size, +36 natural) DR 20/magic and Adamantine and DR 5/epic
    Great Wyrm 40 ft., fly 200 ft. (clumsy) +0 41 (-8 size, +39 natural) Meteor Swarm, Aura of Brillaince

    Special Abilities

    Breath Weapon (Su): A dawn dragon has a single breath weapon a cone of burning light. This breath weapon deals fire damage as listed in the table with a Reflex save for half.

    Smite Evil (Su): 1/round a juvenile or older dawn dragon may declare an attack a smite gaining a +4 to hit and a bonus to damage equal to their age category with that attack if the target is evil aligned.

    Turn Undead (Su): An adult or older dawn dragon gains the ability to turn undead as a cleric level (1.5 x age category) except they only gain a number of turn attempts equal to their charisma modifier.

    Aura of Brilliance (Su): A great wyrm dawn dragon radiates an aura of brilliance which produces light equivalent to a daylight spell heightened to 9th level. Any undead creature entering the bright light from this aura is turned as if by a 20th level cleric (no turning roll; infinite turning damage).

    Spell-like Abilities: 1/day: Mass Fire Shield (old or older), Sunbeam (ancient or older, Meteor Swarm (great wyrm).

    Skills: A dawn dragon counts Appraise as a class skill. Bluff and Sense Motive are removed from their list of class skills and they suffer a -4 penalty to both checks.
    Last edited by Zaydos; 2014-08-29 at 02:48 PM.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    How about a set of Daemonic Dragons.

    Each from one of the Nine Hells?

    1) Avernus
    2) Dis
    3) Minauros
    4) Phlegethos
    5) Stygia
    6) Malbolge
    7) Maladomini
    8) Cania
    9) Nessus

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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by un_known View Post
    How about a set of Daemonic Dragons.

    Each from one of the Nine Hells?

    1) Avernus
    2) Dis
    3) Minauros
    4) Phlegethos
    5) Stygia
    6) Malbolge
    7) Maladomini
    8) Cania
    9) Nessus
    Well can't say I have a full set of nine but http://www.giantitp.com/forums/showthread.php?t=129046 you can find a Baatorian dragon there.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Or instead of 1 for Each Hell. How about 1 designed based off of each ArchDevil?


    Like a personal breed of dragons that have entered into pacts with them. That would be more easy to make I think.

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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by un_known View Post
    Or instead of 1 for Each Hell. How about 1 designed based off of each ArchDevil?


    Like a personal breed of dragons that have entered into pacts with them. That would be more easy to make I think.
    I'd probably mix the two together if I did it; so an Avernus dragon would have some abilities related to Bel, and a Nessus Dragon would have awesome powers of mind-manipulation based on Asmodeus.

    Edit: Also any specific ones you want to use? I have to find some ways to set priority here.
    Last edited by Zaydos; 2010-09-28 at 07:19 PM.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    The nine hells backwards so #9 then 8 and so on.

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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by un_known View Post
    The nine hells backwards so #9 then 8 and so on.
    Alright I'll put them on the list; I've got a few I need to make first (the Eclipse Dragon mentioned in Dawn Dragon's fluff, and one I want to use for a PbP I'm running, and maybe the Illusion one).

    And speaking of PbPs I want to test these guys out so I posted a thread on the recruiting forum if anybody wants to kill dragons.
    http://www.giantitp.com/forums/showthread.php?t=170061
    Last edited by Zaydos; 2010-09-28 at 07:46 PM.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Eclipse Dragon

    Dragon (Fire)
    Environment: Warm mountains and underground.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 10; adult 13; mature adult 15; old 18; very old 20; ancient 21; wyrm 23; great wyrm 25
    Treasure: Standard
    Alignment: Always lawful evil.

    As told above eclipse dragons and dawn dragons were made by a priest-king from the eggs of red dragons. This would prove the destruction of one of the Great Kingdoms of Man and a harbinger of the beginning of the rule of dragons.

    Eclipse dragons are physically very weak for their size, weaker even than dragons significantly smaller than them. They strive to make up for it with their keen minds, but too often their physical failings prove the end of them. They are but shadows; the evil of red dragons given its own form. They are more methodical, and calculating in their corruption than their ancestors, but that is all they are the greedy shadows of a red dragon.

    Physically eclipse dragons look identical to dawn dragons at birth, but as they age certain traits begin to diverge. Where a dawn dragon grows continually lighter, and eclipse dragon’s scales darken as they age till they are the deep red of dried blood and their golden necks and wings fade to a dark gray. Their eyes, at birth shining like the full moon become empty black pits. Not only does color begin to differentiate the two dragons but their hornlets, which shrink to next to nothing in dawn dragons, grow into a series of horns and their ear frills expand becoming larger than those of red dragons. Their claws and teeth blacken till they look like polished ebony.

    Eclipse dragons are oddities amongst their kin for several reasons. First due to some accident in their creation they deceive magic into believing them to be good. Were that not enough, they also lack a breath weapon of any sort, something only rarely encountered in the world of dragons. Other oddities are their extremely potent magical resistance, which proves useless against arcane powers and psionics, only capable of warding off the divine magic that was used in their creation. They are also capable of channeling divine, not arcane, power although the source of their spells is unknown (many suspect Tiamat). Lastly the eldest eclipse dragons are able to make unholy pacts with mortals granting humanoids vile powers in return for service and loyalty.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Frightful Presence
    Wyrmling M 4d12+4 (30) 13 10 13 14 13 14 4/5 5 5 4 4 -
    Very Young L 7d12+14 (59) 17 10 15 16 15 16 7/14 9 7 5 6 -
    Young L 10d12+30 (95) 19 10 17 16 15 16 10/18 13 10 7 8 -
    Juvenile L 13d12+39 (123) 23 10 17 18 17 18 13/23 18 11 8 11 -
    Young Adult H 16d12+64 (168) 25 10 19 18 17 18 16/31 21 14 10 12 22
    Adult H 19d12+95 (218) 27 10 21 20 19 20 19/35 25 16 11 15 24
    Mature Adult H 22d12+110 (253) 27 10 21 20 19 20 22/38 28 18 13 16 26
    Old G 25d12+150 (312) 29 10 23 22 21 22 25/46 30 20 14 19 28
    Very Old G 28d12+196 (378) 31 10 25 22 21 22 28/50 34 23 16 20 30
    Ancient G 31d12+248 (449) 33 10 27 24 23 24 31/54 38 25 17 23 32
    Wyrm G 34d12+306 (527) 35 10 29 24 23 24 34/58 42 28 19 24 34
    Great Wyrm C 37d12+370 (610) 39 10 31 26 25 26 37/67 43 30 20 27 36

    Age Speed Init AC Special Abilities CL Divine SR
    Wyrmling 40 ft., fly 150 ft. (poor) +0 13 (+3 natural) Immune to Fire, Vulnerability to Cold, Mask of the Divine - -
    Very Young 40 ft., fly 150 ft. (poor) +0 15 (-1 size, +6 natural) Alternate Form - -
    Young 40 ft., fly 150 ft. (poor) +0 18 (-1 size, +9 natural) - 1st -
    Juvenile 40 ft., fly 150 ft. (poor) +0 21 (-1 size, +12 natural) See in Darkness 3rd -
    Young Adult 40 ft., fly 150 ft. (poor) +0 23 (-2 size, +15 natural) DR 5/magic 5th 26
    Adult 40 ft., fly 150 ft. (poor) +0 26 (-2 size, +18 natural) Morality Undone 7th 29
    Mature Adult 40 ft., fly 150 ft. (poor) +0 29 (-2 size, +21 natural) DR 10/magic 9th 32
    Old 40 ft., fly 200 ft. (clumsy) +0 30 (-4 size, +24 natural) Charm Monster 11th 35
    Very Old 40 ft., fly 200 ft. (clumsy) +0 33 (-4 size, +27 natural) DR 15/magic 13th 38
    Ancient 40 ft., fly 200 ft. (clumsy) +0 36 (-4 size, +30 natural) Dark Pact 15th 41
    Wyrm 40 ft., fly 200 ft. (clumsy) +0 39 (-4 size, +33 natural) DR 20/magic and Adamantine and DR 5/epic 17th 44
    Great Wyrm 40 ft., fly 200 ft. (clumsy) +0 38 (-8 size, +36 natural) Mind Rape 19th 47

    Special Abilities

    Divine Spell Resistance (Su): An eclipse dragon’s SR only applies against Divine spells and the spell-like abilities of Outsiders with the Good subtype. It has no effect on psionics, spell-like abilities (except as noted above), or spells cast by arcane casters.

    Mask of the Divine (Su): An eclipse dragon has an Aura of Good as a cleric/paladin/incarnate/outsider (good) of its Hit Dice. In addition they do not radiate evil under Detect Evil. For any other magical and supernatural effects eclipse dragons are considered whichever of good and evil is more beneficial to them, this means they may use magic items that require the good alignment, take no damage from Unholy Blight or Holy Smite, do not receive extra damage from a paladin’s smite evil or a holy weapon, etc. They may also freely cast Exalted spells and spells of the good descriptor.

    Alternate Form (Su): A very young or older eclipse dragon may, 3/day, assume the form of any medium or smaller humanoid. It may remain in this form until it chooses to assume a new form or return to its natural form.

    See in Darkness (Su): A juvenile or older eclipse dragon may see in darkness, even magical darkness, as easily as the light of day.

    Dark Pact (Su): An ancient or older eclipse dragon may enter into dark pacts with willing humanoids whose HD do not exceed the dragon’s age category + its Charisma modifier. The humanoid is sworn to obey one command of the dragon’s (as per the spell suggestion) but in return gains 2 bonus Vile feats of the dragon’s choice that they qualify for and a +2 profane bonus to Str, Con, Int, and Cha. The effects of this pact end after 1 week, or if the dragon is slain. Entering into this pact is a highly evil act that requires accepting all of one’s soul’s darkness and giving it free reign; any creature who accepts such a pact has their alignment immediately become evil. As the act of willfully accepting one’s own darkness is required for the pact to be completed a creature cannot be tricked into completing the pact and will automatically know that accepting the pact is an unquestionably evil act.

    Spell-like Abilities: 3/day: Morality Undone (adult or older); 1/day: Charm Monster (old or older); 1/week: Mind Rape (great wyrm).

    Skills: An eclipse dragon treats Bluff, Disguise, and Heal as class skills. They gain a bonus on Bluff and Disguise checks equal to their age category.
    Last edited by Zaydos; 2014-08-29 at 03:15 PM.
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    Default Re: 3+ (now more than 10) New Dragons

    Oh yes just to let you know flabort, your suggestion for "good guys experimenting on evil dragon eggs" has actually been put into the backstory for the campaign I've started recruiting for. It caused the downfall of one of the major human kingdoms and signaled the rise of the evil dragons.
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    Default Re: 3+ (now more than 10) New Dragons

    Hmm, I'd like to request a Carbon Nanotube Dragon.
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by sciencepanda View Post
    Hmm, I'd like to request a Carbon Nanotube Dragon.
    Now what that dragon will get used for I want to know.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Zaydos View Post
    Now what that dragon will get used for I want to know.
    Hmm, how about a civilization that produces buildings from their corpses. So every so often they have to send people off to go hunt them. But the hunters have to make the moral decision about whether it is right or not. And eventually it escalates into a war between the dragons and the city people.

    ...I just made this up off the top of my head right now.
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

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    Default Re: 3+ (now more than 10) New Dragons

    Okay; I currently have enough suggestions/requests that I don't have time for the silly ones.

    Which isn't cool since they're fun, and I like making them, but I have to choose a priority and so I'm going for the more serious dragons first.
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    Default Re: 3+ (now more than 10) New Dragons (open to new requests)

    Quote Originally Posted by un_known View Post
    Or instead of 1 for Each Hell. How about 1 designed based off of each ArchDevil?


    Like a personal breed of dragons that have entered into pacts with them. That would be more easy to make I think.
    How powerful do you want these bad boys? A great wyrm dragon gets up to a power level comparable with Asmodeus's Aspect in either BoVD or FCII. A great wyrm gold can tear into Asmodeus although my money would be on the demon lord (most of his tricks don't work but his DR and regen means he can just wail on it with his rod). I'm more concerned with the other archfiends as their CR and powers drop noticeably (Bel in FCII is only CR 20; a great wyrm white dragon is CR 21).
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    Default Re: 3+ (now more than 10) New Dragons

    I've always been kind of interested in the Epic Time Dragon they featured in the last Dragon Magazine before they stopped printing it. Maybe we could do something along the lines of a 'Space' Dragon to compliment it. [Insert Palkia and Dialga pokemon jokes here]

    Also if we are going to be having Abyssal Dragons, wouldn't it make sense to add more Celestial ones as well?

    Lastly I've been interested in making a pseudo-Tiamat like dragon that is mortal.

    "Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter."

    -Doomraga's Revenge by T.A. Barron

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