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  1. - Top - End - #211
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    Default Re: 3+ (now more than 10) New Dragons

    I've got 3 of the 9 up. Took a break for a bit to avoid starting a blood war campaign (although depending upon the results of this thread that might have been for naught), and am currently working on a Stygian dragon (skipping the 6th layer atm since thinking up abilities for it will be harder) and am having a little trouble.
    Peanut Half-Dragon Necromancer by Kurien.

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  2. - Top - End - #212
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    Default Re: 3+ (now more than 10) New Dragons

    Stygian Dragon:
    Dragon (Lawful, Evil, Water)
    Environment: Any aquatic (Stygia).
    Organization: Wyrmling, very young, juvenile, and young adult: solitary or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Rating:
    Alignment: Always Lawful Evil
    Treasure: Triple Standard.

    Like their close kin from which they were derived the Stygian Dragons dwell in the waters of the river Styx and prove immune to its foul effects. These creatures served Levistus even before he first fell from Asmodeusís good graces. When he was frozen in his glacier tomb they instead turned to Geryon as their new master without a momentís hesitation. When Geryon was displaced following the Reckoning and Levistus returned to power, the Stygian dragons once more flocked to his side. Levistus does not fully trust his draconic servants, suspecting that amongst their numbers are traitors serving Asmodeus. Whether this is mere paranoia, or not he is correct the greatest amongst them has secretly betrayed Levistus to Asmodeus, and unsuspected by Levistus others now work for Mephistopholes and Beelzebul.

    Stygian dragons lack wings, and only rarely do they crawl up from the waters of Stygia, bound to them as Levistus is bound to his glacial prison. Their scales are deep, azure blue, and small horns rise from above their eyes. Occasionally their forked tongues will dart in and out from between their sharp needle like teeth. Stygian dragons are treacherous and foul, always plotting how to improve their position and with a natural tendency towards betrayal.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon: Breath Weapon DC Frightful Presence
    Wyrmling T 3d12+3 (22 hp) 10 11 13 10 11 10 3/-5 5 4 3 3 1d8 12 -
    Very Young S 6d12+12 (51 hp) 10 13 15 10 11 10 6/3 8 7 6 5 2d8 15 -
    Young M 9d12+18 (76 hp) 12 17 15 12 13 12 9/10 12 8 9 7 3d8 16 -
    Juvenile M 12d12 + 24 (102 hp) 14 19 17 12 13 12 12/14 16 11 12 9 4d8 19 -
    Young Adult L 15d12+45 (142 hp) 16 21 19 14 15 14 15/22 19 13 14 11 5d8 21 19
    Adult L 18d12+72 (189 hp) 18 23 21 16 17 16 18/26 23 16 18 14 6d8 24 22
    Mature Adult L 21d12+105 (241 hp) 20 27 23 16 17 16 21/30 28 18 21 15 7d8 26 23
    Old H 24d12+144 (300 hp) 24 29 25 18 19 18 24/39 31 21 23 18 8d8 29 26
    Very Old H 27d12+199 (364 hp) 26 33 25 20 21 20 27/43 36 22 26 21 9d8 30 28
    Ancient H 30d12+210 (405 hp) 28 35 27 20 21 20 30/47 40 25 29 23 10d8 33 30
    Wyrm G 33d12+264 (478 hp) 32 39 29 22 23 22 33/56 43 27 32 25 11d8 35 32
    Great Wyrm G 36d12+324 (558 hp) 34 41 29 24 27 24 36/60 47 29 35 27 12d8 37 35

    Age Speed Init AC SR Special Abilities CL
    Wyrmling 10-ft, swim 60-ft +0 15 (+3 natural, +2 size) - Immunity to Cold and the River Styx, Wingless -
    Very Young 10-ft, swim 60-ft +1 17 (+1 size, +1 Dex, +5 natural) - - -
    Young 10-ft, swim 60-ft +3 20 (+3 Dex, +7 natural) - Poison -
    Juvenile 10-ft, swim 80-ft +4 23 (+4 Dex, +9 natural) - Step through Styx (lesser) 1st
    Young Adult 10-ft, swim 80-ft +5 25 (-1 size, +5 Dex, +11 natural) 14 DR 5/good or silver, 3rd
    Adult 10-ft, swim 80-ft +6 28 (-1 size, +6 Dex, +13 natural) 16 Touch of Styx 5th
    Mature Adult 10-ft, swim 80-ft +8 32 (-1 size, +8 Dex, +15 natural) 18 DR 10/good or silver 7th
    Old 10-ft, swim 100-ft +9 34 (-2 size, +9 Dex, +17 natural) 20 Step through Styx, Roar 9th
    Very Old 10-ft, swim 100-ft +11 38 (-2 size, +11 Dex, +19 natural) 22 DR 15/good or silver 11th
    Ancient 10-ft, swim 100-ft +12 41 (-2 size, +12 Dex, +21 natural) 24 Call to their Doom 13th
    Wyrm 10-ft, swim 100-ft +14 43 (-4 size, +14 Dex, +23 natural) 26 DR 20/good or silver 15th
    Great Wyrm 10-ft, swim 120-ft +15 46 (-4 size, +15 Dex, +25 natural) 28 Step through Styx (Greater) 17th

    Special Abilities:

    Breath Weapon (Su): A Stygian dragon has a single breath weapon a cone of cold dealing the listed damage (Reflex halves).

    Wingless: A Stygian dragon has no wings and therefore cannot make wing attacks.

    Poison (Ex): A young or older Stygian dragonís bite carries with it the poisonous nature of the River Styx. The DC is the same as breath weapon, for initial and secondary damage see table below. The paralysis effect lasts for 10 minutes.

    Age Category Initial Damage Secondary Damage
    Young 1d3 Int 1d3 Wis
    Juvenile 1d3 Int 1d3 Wis
    Young Adult 1d4 Int 1d4 Wis
    Adult 1d4 Int 1d4 Wis
    Mature Adult 1d4 Int 1d4 Wis
    Old 1d6 Int 1d6 Wis
    Very Old 1d6 Int 1d6 Wis
    Ancient 1d6 Int 1d6 Wis
    Wyrm 1d8 Int 1d8 Wis
    Great Wyrm 1d8 Int and Paralysis 1d8 Wis

    Step through Styx (Su): A juvenile or older Stygian dragon in contact with the River Styx may Dimension Door as the spell at-will. Upon reaching old they may now use this ability to teleport as the spell Greater Teleport when in contact with the River Styx as long as the end point is also within contact with the River Styx and on the same layer and plane; they may also Dimension Door when in contact with any other body of water as long as the end point is part of the same body of water. Upon reaching great wyrm status they may teleport when in contact with any body of water as per the spell Greater Teleport as long as the end point is in contact with the same body of water, or they may use this ability to transport themselves from any body of water on any plane to take them back to the River Styx on Stygia, and finally they may use it when in contact with the River Styx to move to any other place in contact with the River Styx as per Greater Teleport except with no limit on interplanar travel.

    Touch of Styx (Su): Any creature struck by both of an adult Stygian dragonís claw attacks immediately loses one prepared spell of their highest level as if it had been cast, or one readied maneuver of their highest level becomes un-readied.

    Call to their Doom (Su): As a full-round action a Stygian dragon may create a siren-like song that lures creatures towards it. This is a mind-affecting, sound based compulsion effect and allows a will save (same DC as Frightful Presence). On a failed save the creature must spend its next turn approaching the Stygian dragon as quickly as possible, via whatever means they have available (run action, teleport, etc). On a successful save that creature is immune to that Stygian dragonís call for 24 hours.

    Spells: A Stygian dragon casts spells as a sorcerer of the indicated level with a few modifications. They may select spells from the Water, Law, Evil, and Baator domains as arcane spells of the same level, as well as selecting spells from the Enchantment, and Divination schools. They may also learn spells from the Illusion, Abjuration, Necromancy, and Evocation schools but never more than 1 spell per spell level can come from any of those schools (not counting domain spells that belong to those schools or dual-school spells which are also Enchantment or Divination).

    Skills: Bluff, Gather Information, and Swim are class skills for Stygian Dragons.
    Last edited by Zaydos; 2014-08-28 at 05:42 PM.
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  3. - Top - End - #213
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    Default Re: 3+ (now more than 10) New Dragons

    Stygian dragon is up; the others should be started on soon. It doesn't have a CR yet, because I'm too sleepy to properly judge CR at the moment so somebody remind me tomorrow because I'm likely to forget. Will add it to the initial post, check for updates on a few threads and then it should be good night.
    Peanut Half-Dragon Necromancer by Kurien.

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  4. - Top - End - #214
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    Default Re: 3+ (now more than 10) New Dragons

    When you finish the nine we need to classify them in their own table in the first post as they all follow a set theme.

  5. - Top - End - #215
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by un_known View Post
    When you finish the nine we need to classify them in their own table in the first post as they all follow a set theme.
    They already are, it's under the main table and above the type/feat table; been that way since the first one.

    Although in my half-asleep state last night I accidentally put Stygia dragon in part of Maladomini dragon's entry so I'm going to go press enter to get it at the right place.
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: 3+ (now more than 10) New Dragons

    Chain Dragons of Minauros
    Dragon (Lawful, Evil)
    Environment: Any swamp (Minauros, the Jangling Hiter).
    Organization: Wyrmling, very young, juvenile, and young adult: solitary or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Rating: Ratings:Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
    Alignment: Always Lawful Evil
    Treasure: Triple Standard.

    Chain Dragons have less of a connection with the lord of that layer than most of the Baatorian dragons. Born from Tiamatís eggs which were stolen by an ambitious Chain Devil (who is thought to have been later destroyed by the angered deity), the chain dragons have been tainted and twisted by the diabolic powers of the place and the Jangling Hiter in particular. It was eons ago when this theft occurred, and Mammon was happy enough to allow them their freedom before the Reckoning, although sense that time he has been recruiting them for their armor weakening breath weapons in case he must do battle against Dispater.

    Chain dragons appear as black dragons draped with wreathing, animate chains. Closer inspection reveals that these chains spring from the dragonís flesh and are actually part of the dragon as a whole. While most of the chains are too short to be used effectively in battle, they can all bind creatures that the dragon has grabbed, and a few stretch further to grasp and crush enemies of the dragon. Another unique feature of chain dragons is a double ďthumbĒ on their fore claws, a possible result of the diabolic energies mutating them.

    Chain dragons have little ambition, merely living amongst the chains of the Kytons and occasionally preying on Kyton, Baatezu, and merchant alike. They are routinely cleared out of the Hiter, retreating into the infinite swamps of the layer only to return a few years later.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 4d12+4 (30 hp) 13 10 13 8 11 8 4/5 6 5 4 4 2d4 13 -
    Very Young M 7d12+14 (59 hp) 15 10 15 10 13 10 7/13 9 7 5 6 4d4 15 -
    Young M 10d12+20 (85 hp) 17 10 15 10 13 10 10/17 13 9 7 8 6d4 17 -
    Juvenile L 13d12+39 (123 hp) 19 10 17 12 15 12 13/25 16 11 8 10 8d4 19 -
    Young Adult L 16d12+64 (168 hp) 21 10 19 12 15 12 16/29 20 14 10 12 10d4 22 19
    Adult H 19d12+76 (199 hp) 23 10 19 14 17 14 19/37 23 15 11 14 12d4 23 21
    Mature Adult H 22d12+110 (253 hp) 25 10 21 14 17 14 22/41 27 18 13 16 14d4 26 23
    Old H 25d12+125 (287 hp) 27 10 21 16 19 16 25/45 31 19 14 18 16d4 27 25
    Very Old H 28d12+168 (350 hp) 29 10 23 16 19 16 28/49 35 22 16 20 18d4 30 27
    Ancient G 31d12+217 (418 hp) 33 10 25 18 21 18 31/58 39 24 17 22 20d4 32 29
    Wyrm G 34d12+272 (493 hp) 35 10 27 18 21 18 34/62 43 27 19 24 22d4 35 31
    Great Wyrm G 37d12+296 (536 hp) 37 10 27 20 23 20 38/66 47 28 20 26 24d4 36 33

    Age Speed Init AC SR Special Abilities
    Wyrmling 30-ft, climb 30-ft, fly 100-ft (average) +0 15 (+4 natural, +1 size) - Immunity to Acid, Chains, Improved Grab
    Very Young 30-ft, climb 30-ft, fly 150-ft (poor) +0 17 (+7 natural) - -
    Young 30-ft, climb 30-ft, fly 150-ft (poor) +0 20 (+10 natural) - DR 5/magic
    Juvenile 30-ft, climb 30-ft, fly 150-ft (poor) +0 22 (-1 size, +13 natural) - Iron Web
    Young Adult 30-ft, climb 30-ft, fly 150-ft (poor) +0 25 (-1 size, +16 natural) 12 DR 10/magic
    Adult 30-ft, climb 30-ft, fly 150-ft (poor) +0 27 (-2 size, +19 natural) 13 Improved Grab (1 size category less)
    Mature Adult 30-ft, climb 30-ft, fly 150-ft (poor) +0 30 (-2 size, +22 natural) 15 DR 15/magic
    Old 30-ft, climb 30-ft, fly 150-ft (poor) +0 33 (-2 size, +25 natural) 17 Dimension Door
    Very Old 30-ft, climb 30-ft, fly 150-ft (poor) +0 36 (-2 size, +28 natural) 19 DR 20/magic and DR 5/good
    Ancient 30-ft, climb 30-ft, fly 200-ft (clumsy) +0 37 (-4 size, +31 natural) 20 Sense Enemy
    Wyrm 30-ft, climb 30-ft, fly 200-ft (clumsy) +0 40 (-4 size, +34 natural) 22 DR 20/magic and DR 10/good
    Great Wyrm 30-ft, climb 30-ft, fly 200-ft (clumsy) +0 43 (-4 size, +37 natural) 24 Greater Teleport

    Special Abilities

    Breath Weapon (Su): A chain dragonís breath weapon is a line of acid dealing the listed (acid) damage to all creatures within the area (Reflex halves). In addition any creature that fails its Reflex save has their deflection, shield, armor, and natural armor bonuses to AC reduced by a total of the dragonís age category for 1 minute (reduce deflection bonuses first, then shield, then armor, then natural armor), this cannot reduce any bonus to negative; so when hit by a great wyrmís breath a creature with a Ring of Protection +1, a +3 Heavy Shield, +2 leather armor, and a Barkskin spell cast by a 20th level druid would end up with +0 deflection, shield, and armor bonus to AC and a +3 natural armor bonus to AC; if they were instead wearing +3 Full-Plate theyíd retain a +5 armor bonus and a +5 natural armor bonus to AC.

    Chains (Ex): A chain dragonís body is covered with living chains, these chains allow them to make 2 extra attacks each round as secondary natural weapons dealing damage based on size as indicated in the table below. In addition they grant the chain dragon a +4 bonus on grapple checks.

    Size Damage
    Small 1d3
    Medium 1d4
    Large 1d6
    Huge 1d8
    Gargantuan 2d6
    Colossal 2d8
    Colossal+ 3d6

    Improved Grab (Ex): When a chain dragon hits a target two or more size categories smaller than it with its chain attack it may attempt to start a grapple without provoking an attack of opportunity, or requiring a melee touch attack. This ability functions as the standard improved grab ability. An adult or older chain dragon may use this ability on creatures 1 or more size categories smaller than it.

    Iron Web: 3/day a juvenile chain dragon may conjure forth an iron web. This functions like the spell web except it takes no extra damage from fire effects and cannot be ignited. CL = twice age category.

    Sense Enemy (Su): When an ancient or older chain dragon is dealt damage by a creature it may designate it as an enemy. A chain dragon may sense the location, distance, and direction of any so designated enemy despite any distances, or planar boundaries; this effect can even be used to track mind blanked creatures. A chain dragon may only designate one enemy at a time and designating another creature ends the previous designation.

    Spell-like Abilities: 3/day: Dimension Door (old or older), Greater Teleport (great wyrm).

    Skills: Climb, Hide, and Move Silently are class skills for Chain Dragons.
    Last edited by Zaydos; 2014-08-28 at 05:58 PM.
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  7. - Top - End - #217
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    Default Re: 3+ (now more than 10) New Dragons

    I like it can't wait to see what you do with the next Baatorian dragon.

  8. - Top - End - #218
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by un_known View Post
    I like it can't wait to see what you do with the next Baatorian dragon.
    I'm down to the hard ones.
    Phlegethos is a land of fire and there's only so much left to do with fire dragons. On this thread alone there's fire dragon whose fires burn hotter; fire dragon whose fires burn though defenses due to elemental supercharging; hellfire dragon; and ice dragon with hellfire.
    Then there's also Pyroclastic Dragon (fire + sonic, volcano dragon from Gehenna) and Red Dragon from official works.

    Dis: Would be perfect for a rust dragon... oh wait Acheron has that. Actually the dragons from there would be very similar to the Iron Rose Dragons above, but with a different breath weapon (Sonic) and none of the winter based abilities... hmm...

    Malbolgia: Parthenogenesis gives me a starting place but it's not the easiest one and most of the fluff I can find is pre-Glaysa's reign.

    Avernus: Umm... they fight the Blood War. Actually. No Frightful Presence but an "Aura of Leadership" that bolsters allies, less emphasis on single dragon v enemy combat but recast them into a leadership role. Maybe?
    Peanut Half-Dragon Necromancer by Kurien.

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  9. - Top - End - #219
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    Default Re: 3+ (now more than 10) New Dragons

    Phlegethos: Fire and Lust. Perhaps focus more on Lustful Torture? For torture see the Shriver but make it more how a Succubus/dragon would do it. To play off of Feirnia and Belial.

    Dis: Rust but refluff and combine it with the dragon beign a type of dragon that would blend in in a city. Perhaps like a Gargoyle would blend in like a statue.

    Malbolgia:Go with ones that are more for the Hag Countess but have been corrupted to be with Glaysa; Ie Parthenogenesis.

    Avernus:Like Battle Dragons sort of but they Inspire by causing fear? Perhaps Moral bonus that increases based on how many fail their Frightful Presence.

  10. - Top - End - #220
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    Default Re: 3+ (now more than 10) New Dragons

    Well I've started Phlegethos, and I'm making their fires sicken (maybe nauseate) creatures damaged by them that aren't evil outsiders, although I think I'll also give them Alternate Form (into the shape of an alluring male or female humanoid) and Charm SLAs since that does seem like it would work.

    Also Beliel's BoVD picture is disturbing.

    For Avernus I was thinking more just ditching Frightful Presence, but that would be stupid of me and thanks for snapping me out of that idea; I'm still thinking of giving them the ability to inspire their own ranks while they wreak havoc in the enemy's. Actually giving them more fear-based abilities would make sense. They can be rank breakers.

    Dis: I feel bad about reflavoring Rust Dragons, though (they're tied for my favorite official dragon with Purple dragons from the Dragon Mag Comp).

    Malabolgia: It's not so much the change in rulers as the change in the structure of the plane; I'll probably end up getting to it last and then read up on both versions of Malabolgia before deciding what I'll do with it.
    Last edited by Zaydos; 2010-10-03 at 08:24 PM.
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    Default Re: 3+ (now more than 10) New Dragons

    Phlegethos Dragon
    Dragon (Lawful, Evil, Fire)
    Environment: Warm hills and mountains (Phlegethos).
    Organization: Wyrmling, very young, juvenile, and young adult: solitary or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old
    16; very old 17; ancient 19; wyrm 20; great wyrm 22
    Alignment: Always Lawful Evil
    Treasure: Triple Standard.

    Phlegethos dragons live in the fires of the 4th layer of Baator. Traditionally it was their place to help guard the Pit of Flames, whose white hellish flames could even burn devils, but in recent millennia Belial relieved them of that duty instead using them as his personal patrols, and even breeding them with his hell-hounds in an attempt to create a breed of hounds more powerful even than the Nessian Warhounds which guard Asmodeus. Phlegethos dragons have since sworn allegiance to Fierna with her post reckoning ascension.

    Phlegethos dragons are greedy, and sadistic beasts whose passionate, fiery temperaments sometimes lead Baatezu to suspect theyíd be better suited to the Abyss than Baator. In truth Phlegethos dragons were content in their role as prison guards, reveling in the screams of burning Baatezu, and the oldest member still resents Belial removing them from their natural place. The younger dragons simply torment the Baatezu out of their pleasure in seeing pain, and because the great wyrm makes excuses for it.

    Phlegethos dragons have orange, red, and black scales, the color of a lava flow. Their eyes are bright white, like the hottest flames. They have great draconic wings, and their heads show four backward pointing horns. They lack any frill, but do have a series of spikes that run down their back. Phlegethos dragons also each have a single humanoid and a single fiendish form. In humanoid form they typically appear as a sensuously handsome or beautiful member of that species, and in diabolic form they appear as one of the three varieties of Least Baatezu.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon: Breath Weapon DC Frightful Presence
    Wyrmling S 7d12+7 (52 hp) 13 10 13 10 11 14 7/4 9 6 5 5 2d8 14 -
    Very Young M 10d12+20 (85 hp) 15 10 15 12 13 14 10/12 12 9 7 8 4d8 17 -
    Young M 13d12 + 26 (110 hp) 17 10 15 12 13 16 13/16 15 10 8 9 6d8 18 -
    Juvenile L 16d12+48 (152 hp) 19 10 17 14 15 18 16/24 19 13 10 12 8d8 21 -
    Young Adult L 19d12+76 (199 hp) 23 10 19 14 15 18 19/29 24 15 11 13 10d8 23 23
    Adult H 22d12+110 (253 hp) 27 10 21 16 17 20 21/37 27 18 13 16 12d8 26 26
    Mature Adult H 25d12+125 (287 hp) 29 10 21 18 19 20 24/41 31 19 14 18 14d8 27 27
    Old H 28d12+168 (350 hp) 31 10 23 18 19 22 27/45 35 22 16 20 16d8 30 30
    Very Old H 31d12+186 (387 hp) 33 10 23 20 21 22 30/49 39 23 17 22 18d8 31 31
    Ancient G 34d12+238 (459 hp) 35 10 25 20 21 24 33/57 41 26 19 24 20d8 34 34
    Wyrm G 37d12+297 (537 hp) 37 10 27 22 23 26 36/61 45 28 20 26 22d8 36 36
    Great Wyrm G 40d12+321 (581 hp) 39 10 27 22 23 26 39/65 49 30 22 28 24d8 38 38

    Age Speed Init AC SR Special Abilities
    Wyrmling 40-ft, fly 100-ft (average) +0 14 (+1 size, +3 natural) - Immunity to Fire, resist hellfire 20, Change Shape, Cold Vulnerability
    Very Young 40-ft, fly 150-ft (poor) +0 16 (+6 natural) - -
    Young 40-ft, fly 150-ft (poor) +0 19 (+9 natural) - DR 5/magic
    Juvenile 40-ft, fly 150-ft (poor) +0 21 (-1 size, +12 natural) - Charm Person
    Young Adult 40-ft, fly 150-ft (poor) +0 24 (-1 size, +15 natural) 18 DR 10/magic
    Adult 40-ft, fly 150-ft (poor) +0 26 (-2 size, +18 natural) 21 Charm Monster
    Mature Adult 40-ft, fly 150-ft (poor) +0 29 (-2 size, +21 natural) 23 DR 15/magic
    Old 40-ft, fly 150-ft (poor) +0 32 (-2 size, +24 natural) 25 Dominate Person
    Very Old 40-ft, fly 150-ft (poor) +0 35 (-2 size, +27 natural) 26 DR 20/magic and 5/silver
    Ancient 40-ft, fly 200-ft (clumsy) +0 36 (-4 size, +30 natural) 28 Ward Rending Bite
    Wyrm 40-ft, fly 200-ft (clumsy) +0 39 (-4 size, +33 natural) 30 DR 20/magic and 10/silver
    Great Wyrm 40-ft, fly 200-ft (clumsy) +0 42 (-4 size, +36 natural) 32 Dominate Monster

    Special Abilities:

    Breath Weapon (Su): A Phlegethos dragon has a single breath weapon a cone of sickening hellish flames. This breath weapon deals fire damage (Ref halves) to all creatures within and any creature caught in the cone must also make a Fortitude save (same DC) or be sickened for 1d4 + age category rounds. Outsiders with the evil subtype are immune to this sickening.

    Change Shape (Su): 3/day a Phlegethos dragon may take the form of a small or medium humanoid, or of a spinagon, lemure, or nupperibo; upon birth the Phlegethos dragon has access to 1 humanoid form, and 1 Baatezu form and these forms never change. Unlike normal for the change shape ability there is no limitation based upon the Phlegethos dragonís initial form. The Phlegethos dragon may remain in this shape until it chooses to assume another or return to its natural form.

    Ward Rending Bite (Su): When an ancient or older Phlegethos dragon bites a target it instantly dispels any Protection from Alignment effect on that target, or any Magic Circle against Alignment effect whose area includes the target. If the effect is not a spell and is instead a Supernatural ability it is instead suppressed for 1d4 rounds. This has no affect on such effects that are of deific or higher levels of power.

    Spell-like Abilities: 3/day: Charm Person (juvenile and older), Charm Monster (adult and older), Dominate Person (old or older), Dominate Monster (great wyrm).

    Skills: Bluff and Disguise are class skills for Phlegethos Dragons.
    Last edited by Zaydos; 2014-08-28 at 06:22 PM.
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    Default Re: 3+ (now more than 10) New Dragons

    Avernine Dragon
    Dragon (Lawful, Evil, Fire)
    Environment: Warm hills and mountains (Phlegethos).
    Organization: Wyrmling, very young, juvenile, and young adult: solitary or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Rating: Wyrmling 4; very young 5; young 6; juvenile 9; young adult 12; adult 13; mature adult 16; old
    18; very old 19; ancient 20; wyrm 21; great wyrm 22
    Alignment: Always Lawful Evil
    Treasure: Triple Standard.

    Bred with Tiamatís aid from red dragons, and born for the Blood Wars, Avernine dragons are a commanding presence on any battlefield. The Baatorian armies will often use these shock troopers to break Tanaríri formations and to bolster Baatuze ranks. A Baatorian legion led by a mature Avernine dragon is a truly terrifying force upon the battle field, one that has been known to turn the tide.

    Unfortunately for the Baatezu due to the breeding rates of dragonkind Avernine dragons have had to be moved from the front line and dallied out as a highly valuable resource, mainly used in protecting important sites or kept for purposes of breeding the next generation of warriors. Avernine dragons resent being limited to guard duty and breeding purposes, seeking instead to go forth on the battlefield and feel the enemy ranks break before, hear the screams of terror and blood as their claws rip through lesser tanaríri tearing them limb from limb. Avernine dragons are, for the time being, appeased by the offerings of gold and treasure the Baatezu make, but amongst the dragons speech of revolt is starting lest they see front line action again soon.

    An exception is the great wyrm, and eldest of the Avernine dragons, known as Hellís Scar, for the great wound across his throat left by a Balorís sword. He is completely loyal to the Baatorian cause and is amongst Belís loyalist supporters having fought alongside the Pit Fiend before the Reckoning and even now serving as Belís personal steed when Bel must join battle.

    Bred from red dragons Avernine dragons are physically similar. Their size, and bone structure is almost exactly identical, with minor differences in the proportions of their face and the length of their claws. It is their coloration that makes it easiest to differentiate the species, for Avernine dragonsí eyes and claws are a sickly green, the color of Baatorian steel, and their scales a dark blue. There Draconis Fundamentalis are also differently shaped and have differing magical qualities as well.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling M 7d12+14 (59) 17 10 15 10 11 10 7/10 10 7 5 5 2d10 15 13
    Very Young L 10d12+30 (95) 21 10 17 12 13 12 10/19 14 10 7 8 4d10 18 16
    Young L 13d12+39 (123) 25 10 17 12 13 12 13/24 19 11 8 9 6d10 19 17
    Juvenile L 16d12+64 (168) 29 10 19 14 15 14 16/29 24 14 10 12 8d10 22 20
    Young Adult H 19d12+95 (218) 31 10 21 14 15 14 19/37 27 16 11 13 10d10 24 21
    Adult H 22d12+110 (253) 33 10 21 16 17 16 22/41 31 18 13 16 12d10 26 24
    Mature Adult H 25d12+150 (312) 33 10 23 18 19 18 25/44 34 20 14 18 14d10 28 26
    Old G 28d12+196 (378) 35 10 25 20 21 20 28/52 36 23 16 21 16d10 31 29
    Very Old G 31d12+248 (449) 37 10 27 22 23 22 31/56 40 25 17 23 18d10 33 31
    Ancient G 34d12+306 (527) 39 10 29 24 25 24 34/60 44 28 19 26 20d10 36 34
    Wyrm G 37d12+370 (610) 41 10 31 24 25 24 37/64 48 30 20 27 22d10 38 35
    Great Wyrm C 40d12+400 (660) 45 10 31 26 27 26 40/73 49 32 22 29 24d10 40 38

    Age Speed Init AC Special Abilities
    Wyrmling 40 ft., fly 150 ft. (poor) +0 16 (+6 natural) Immune to Fire and Fear effects, Vulnerability to Cold, Chaos Bane
    Very Young 40 ft., fly 150 ft. (poor) +0 18 (-1 size, +9 natural) Aura of Prowess +1
    Young 40 ft., fly 150 ft. (poor) +0 21 (-1 size, +12 natural) DR 5/magic
    Juvenile 40 ft., fly 150 ft. (poor) +0 24 (-1 size, +15 natural) Draconic Aura
    Young Adult 40 ft., fly 150 ft. (poor) +0 26 (-2 size, +18 natural) DR 10/magic
    Adult 40 ft., fly 150 ft. (poor) +0 29 (-2 size, +21 natural) Aura of Prowess +2
    Mature Adult 40 ft., fly 150 ft. (poor) +0 32 (-2 size, +24 natural) DR 15/magic
    Old 40 ft., fly 200 ft. (clumsy) +0 33 (-4 size, +27 natural) Tyrant's Aura
    Very Old 40 ft., fly 200 ft. (clumsy) +0 36 (-4 size, +30 natural) DR 20/magic and DR 5/good
    Ancient 40 ft., fly 200 ft. (clumsy) +0 39 (-4 size, +33 natural) Aura of Prowess +3
    Wyrm 40 ft., fly 200 ft. (clumsy) +0 42 (-4 size, +36 natural) DR 20/magic and DR 10/good
    Great Wyrm 40 ft., fly 200 ft. (clumsy) +0 41 (-8 size, +39 natural) Terror of Avernus

    Special Abilities:

    Breath Weapon (Su): An Avernine dragon has two breath weapons a cone of fire (dealing listed damage, reflex halves) and a cone of fear. Any creature caught in the latter must make a Will save or be frightened for 1d8+age category rounds (if they are already shaken from the dragonís frightful presence theyíre instead panicked).

    Chaos Bane (Su): An Avernine dragonís natural attacks ignore the DR of any creature with the Chaotic subtype unless it is DR X/epic or X/-.

    Aura of Prowess (Su): Allies within 60-ft of a very young or older Avernine dragon gains the listed bonus as a morale bonus to attack rolls, melee damage rolls, saving throws, and their Spell Resistance. This does not apply to the Avernine dragon itself.

    Draconic Aura: A juvenile or older Avernine dragon gains one Draconic Aura (see Dragon Magic) granting a bonus equal to Ĺ the Avernine dragonís age category to allies within it.

    Tyrantís Aura (Su): Enemies within range of an old or older Avernine dragonís frightful presence ability suffer a -2 to all saving throws and to attack rolls.

    Terror of Avernus (Su): A creature which fails their save versus a great wyrm Avernine dragonís frightful presence are frightened if they would have been shaken, panicked if they would have been frightened, and cowered if they would have been panicked.
    Last edited by Zaydos; 2014-08-28 at 06:49 PM.
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    Default Re: 30+ New Dragons (more LE dragons than the draconomicon)

    Dis Dragon
    Dragon (Lawful, Evil, Fire)
    Environment: Warm cities (Dis).
    Organization: Wyrmling, very young, juvenile, and young adult: solitary or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Rating: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 22
    Alignment: Always Lawful Evil
    Treasure: Triple Standard.

    Some say the first Dis dragon was born from a coupling of Tiamat and Dispater himself. This is, of course, a complete and utter lie. The true source of Dis dragons is unknown, only that they have been here since before Baalzebul fell, some even theorize they are related to the mysterious ancient Baatorians. They were not always in their current form; once they were the iron warriors of the city, but Dispaterís paranoia has worked changes on their bodies and souls shaping them into his watchdogs.

    Dis Dragons appear as regal dragons made of finely wrought iron, and could easily be taken as statues was it not for the malign will which burns behind their sapphire eyes as they watch every creature that crosses their path. Their hatcheries are well protected, both by Dispaterís fiends (who also serve to spy upon the dragons and hold the eggs hostage), and the dragons themselves (who are likewise spying on the fiends sent to watch them). These hatcheries are secret affairs, although long term study will reveal that the dragons congregate in these places, although few fiends, much less mortals, willingly spend time near congregations of Dis Dragons.

    Dis dragons are hateful, spiteful, and untrusting. They only work together because of a common knowledge that none amongst them would harm a child of the species, and most would die for one; that and Dispaterís orders of course. Most Dis dragons are highly loyal to the archfiend, although chant has it that one dragon has decided itís canny enough to take command and has even started talks with Asmodeus himself on the subject. Few but the barmiest berks on the layer believe that, but it does seem to have Dispater worried (then again what doesnít).

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 5d12+5 (37 hp) 13 10 13 12 14 12 5/2 7 5 4 6 1d8 13 13
    Very Young M 8d12+16 (68 hp) 15 12 15 12 14 12 8/10 10 8 7 8 2d8 16 15
    Young M 11d12+22 (93 hp) 17 12 15 14 16 14 11/14 14 9 8 10 3d8 17 17
    Juvenile L 14d12+42 (133 hp) 19 14 17 16 18 16 14/22 17 12 11 13 4d8 20 20
    Young Adult L 17d12+68 (178 hp) 23 14 19 16 18 16 17/27 22 14 12 14 5d8 22 21
    Adult H 20d12+100 (230 hp) 27 16 21 18 20 18 20/36 26 17 15 17 6d8 25 24
    Mature Adult H 23d12+115 (264 hp) 29 16 21 18 20 18 23/40 30 18 16 18 7d8 26 25
    Old H 26d12+156 (325 hp) 31 18 23 20 22 20 26/44 34 21 19 21 8d8 29 28
    Very Old H 29d12+174 (362 hp) 33 18 23 20 22 20 29/48 38 22 20 22 9d8 30 29
    Ancient G 32d12+224 (432 hp) 35 20 25 22 24 22 32/56 40 25 23 25 10d8 33 32
    Wyrm G 35d12+280 (507) 37 20 27 24 26 24 35/60 44 27 24 27 11d8 35 34
    Great Wyrm G 38d12+304 (551 hp) 39 22 27 24 26 24 38/64 48 29 27 29 12d8 37 36

    Age Speed Init AC Special Abilities SR CL
    Wyrmling 60-ft, fly 100-ft (average) +0 13 (+1 size, +2 natural) Immune to Sonic, Fire Resistance 30, See in Deeper Darkness - -
    Very Young 60-ft, fly 150-ft (poor) +1 16 (+1 Dex, +5 natural) See Invisibility, Alternate Form - -
    Young 60-ft, fly 150-ft (poor) +1 19 (+1 Dex, +6 natural) DR 5/adamantine - -
    Juvenile 60-ft, fly 150-ft (poor) +2 22 (-1 size, +2 Dex, +11 natural) Immobilizing Gaze - -
    Young Adult 60-ft, fly 150-ft (poor) +2 25 (-1 size, +2 Dex, +14 natural) DR 10/adamantine 21 -
    Adult 60-ft, fly 150-ft (poor) +3 28 (-2 size, +3 Dex, +17 natural) All-Seeing Gaze 23 1st
    Mature Adult 60-ft, fly 150-ft (poor) +3 31 (-2 size, +3 Dex, +20 natural) DR 15/adamantine 24 3rd
    Old 60-ft, fly 150-ft (poor) +4 35 (-2 size, +4 Dex, +23 natural) Urban Hide in Plain Sight 26 5th
    Very Old 60-ft, fly 150-ft (poor) +4 38 (-2 size, +4 Dex, +26 natural) DR 20/adamantine and DR 5/chaotic 27 7th
    Ancient 60-ft, fly 200-ft (clumsy) +5 40 (-4 size, +5 Dex, +29 natural) Discern Location 29 9th
    Wyrm 60-ft, fly 200-ft (clumsy) +5 43 (-4 size, +5 Dex, +32 natural) DR 20/adamantine and DR 10/chaotic 31 11th
    Great Wyrm 60-ft, fly 200-ft (clumsy) +6 47 (-4 size, +6 Dex, +35 natural) Penetrating Divinations 33 13th

    Special Abilities

    Breath Weapon (Su): A Dis dragon has a single breath weapon, a line of concentrated sonic energy. This breath weapon deals the listed damage, allowing a Fortitude save for half.

    See Invisibility (Su) A very young or older Dis dragon can see invisible (and ethereal) creatures and objects at all times as if through the effects of a See Invisibility spell.

    Immobilizing Gaze (Su): A juvenile or older Dis dragon gains a gaze attack out to 60-ft. Any creature meeting its gaze must make a Will save (same DC as frightful presence) or be unable to move unless they move closer to the Dis dragon for 1 round per age category of the dragon. This includes by means of teleportation, as well as mundane travel. Each square of movement must bring them closer to the dragon to be allowable, even movement that makes them neither closer nor further from the dragon is disallowed by this effect.

    All-Seeing Gaze (Su): An adult or older Dis dragon benefits from a continual clerical version of the True Seeing effect.

    Urban Hide in Plain Sight (Su): Within a city of at least small city size, an old or older Dis dragon may hide without cover or concealment, even while being observed.

    Penetrating Divinations (Su): Divination spells and spell-like abilities used by a great wyrm Dis dragon ignore any level 8 or lower spell that wards/misleads divinations, or any effect of similar power.

    Spells: An adult or older Dis dragon casts spells as a sorcerer of their level. They may only learn spells belonging to the Divination school.

    Spell-like Abilities: 1/day: Discern Location (Ancient or older).

    Skills: Bluff, Gather Information, and Hide are class skills for Dis Dragons.
    Last edited by Zaydos; 2014-08-28 at 04:29 PM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    40 dragons w00t!

    Why is this important? Even discounting Brightsteel since it's only half-way a true dragon, this thread now has more true dragons than the Draconomicon. Also this means I've made 38 true dragon species (counting Brightsteel), the same number as are in the Draconomicon.

    WotC might have made 45 true dragons for 3.5 but we're quite close, only 5 behind.

    Also 8 of the 9 Hells dragons are officially done; hopefully I'll finish that completely tomorrow.
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    Default Re: 3+ (now more than 10) New Dragons

    I take issue with the Baneslayer dragon's Overwhelming Presence.

    Quote Originally Posted by Ziegander View Post
    Evil creatures that are cowering may, before saving against this damage, choose to renounce their evil ways and convert to good as per the Redemption portion of the Atonement spell. If a creature chooses to do this, the Baneslayer Dragon gains 1 negative level, but that creature gains 5 negative levels.
    Generally bestowing negative levels is reserved for EVIL creatures, not GOOD ones. Baneslayer dragons have the GOOD descriptor. Furthermore, why should the baneslayer dragon gain a negative ability for converting an evil dragon to good? That doesn't make any sense to me. It punishes the dragon for using its innate ability. I could see the target gaining a negative level, but not 5. If the target is too low a level, this could kill it. I find this unnecessarily harsh.

    Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + Ĺ draining creatureís racial HD + draining creatureís Cha modifier; the exact DC is given in the creatureís descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level goes away, but the creatureís level is also reduced by one. A separate saving throw is required for each negative level.

    A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain. Depending on the creature that killed her, she may rise the next night as a monster of that kind. If not, she rises as a wight.
    Debby
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Zaydos View Post
    Feytouched Subtype

    A creature with the feytouched subtype has a strong affinity for Fey and their arts. The subtype qualifies a creature to use magic items normally only usable
    by fey. Spells, effects, and abilities that affect or target fey affect creatures with this subtype as well. The feytouched subtype does not confer the fey type
    or any traits associated with that type.
    There is already an Official Feytouched Template. See here: http://www.wizards.com/default.asp?x=dnd/sp/20040319a

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Debihuman View Post
    There is already an Official Feytouched Template. See here: http://www.wizards.com/default.asp?x=dnd/sp/20040319a

    Debby
    Or rather here.

    Note that the Feytouched have the Fey type though, just like the original Aasimar and Tiefling have the Outsider (native) type, while later on there were made lesser versions of them with no LA that had the Humanoid (planetouched) type. I think therefore a good case can be made for a Feytouched subtype.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Zaydos View Post
    Stygian Dragon:
    Dragon (Lawful, Evil, Water)
    I believe the proper Subtype should be Aquatic not Water. It's got an affinity to water not to the Plane of Water -- unless you meant that. There is a difference. You should note if they breathe air as well.

    Also, the hit points of the Stygian Wyrm should be 478 not 4785.

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    Last edited by Debihuman; 2010-10-04 at 08:18 AM.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Debihuman View Post
    I believe the proper Subtype should be Aquatic not Water. It's got an affinity to water not to the Plane of Water -- unless you meant that. There is a difference. You should note if they breathe air as well.

    Debby
    As a note, Black and Bronze dragons also have the Water subtype.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by M-Bark View Post
    Or rather here.

    Note that the Feytouched have the Fey type though, just like the original Aasimar and Tiefling have the Outsider (native) type, while later on there were made lesser versions of them with no LA that had the Humanoid (planetouched) type. I think therefore a good case can be made for a Feytouched subtype.
    1. Edited [been corrected]

    2. Renaming the subtype would make sense in light of the Template. It would be confusing to have a Subtype and a Template with the same name.


    CHAIN DRAGON -- the number listed for Frightful Presence appears to be the DC of the Breath Weapon. Is the number the same for both?

    There seems to be a similar issue with the Dis Dragon.


    Debby
    Last edited by Debihuman; 2010-10-04 at 09:06 AM.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Debihuman View Post
    1. Same link.

    2. Renaming the subtype would make sense in light of the Template. It would be confusing to have a Subtype and a Template with the same name.

    Debby
    Re-checking both our links, they are not. A slight renaming of the template might be a good idea though. "Feyblooded" could work.

    Also, the Great Wyrm Stygian dragon's secondary breath damage is 12 Wis. Judging from the rest of the table, I presume it should be 1d8 Wis. Might want to fix that.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Fixed the tables (I keep forgetting that one |)

    Gave Stygian dragons the aquatic subtype as well; dragons typically (although not always) have elemental subtypes.

    Also renamed feytouched subtype feykin. Will fix that on the first page.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Gave Stygian dragons the aquatic subtype as well; dragons typically (although not always) have elemental subtypes.
    The Water subtype makes the Aquatic one unnecessary, really. A Water creature is capable of breathing both underwater and air - unless specifically noted as an exception. An Aquatic creature can only breathe underwater unless it also has the Amphibious trait.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Then back to just water it fits better any way. Dragons have elemental subtypes, why? Not completely sure, I blame the Draconis Fundamentalis. Besides it makes them vulnerable to turning.
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    Default Re: 3+ (now more than 10) New Dragons

    Quote Originally Posted by Zaydos View Post
    Touch of Styx (Su): Any creature struck by both of an adult Stygian dragonís claw attacks immediately loses one prepared spell of their highest level as if it had been cast, or one readied maneuver of their highest level becomes un-readied.
    Very cool that you've gone the extra step and included maneuvers, and not just spells in this effect.

    An even further step would be to have it end any 'focus' condition, whether from a feat that grants Combat Focus, or Arcane Focus, or the traditional Psionic Focus.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Here is the difference between the Aquatic Subtype and Water Subtype:

    Aquatic Subtype

    These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

    Water Subtype

    This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.
    Zaydos, I don't agree with you that dragons have elemental subtypes unless they are from those specific planes.

    Debby
    Last edited by Debihuman; 2010-10-04 at 10:46 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
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  27. - Top - End - #237
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Debihuman View Post
    Zaydos, I don't agree with you that dragons have elemental subtypes unless they are from those specific planes.
    http://www.d20srd.org/srd/monsters/dragonTrue.htm

    MostAll of the Monster Manual dragons have elemental subtypes despite not being from the elemental planes.

    There's probably exceptions in other books though.
    Last edited by hamishspence; 2010-10-04 at 10:57 AM.
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  28. - Top - End - #238
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Of the Monster Manual dragons; all 10 of have a subtype, 3 fire, 2 cold, 1 air (green), 2 earth (blue and copper), 2 water (black and bronze). The lung dragons also have elemental subtypes, as do the Gem dragons. So there is a precedent for dragons having elemental subtypes without being from that plane.

    Edit: There are exceptions in Forgotten Realms, and Dragon Magazine dragons, as well as the Planar Dragons which were originally introduced in Dragon Magazine #300. I would also guess that Incarnum dragons are an exception, and I have not checked Sand dragons.
    Last edited by Zaydos; 2010-10-04 at 10:55 AM.
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  29. - Top - End - #239
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Still, though, there IS precedence. There is no reason why his dragons shouldn't have elemental subtypes.
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  30. - Top - End - #240
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    PirateGirl

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I see it now. That's what I get for posting without checking first

    Dragons should probably have been added to the Air, Earth and Water Subtype lists. It was probably an oversight that they were left off.

    Debby
    Last edited by Debihuman; 2010-10-04 at 11:34 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

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