A Monster for Every Season: Summer 2
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  1. - Top - End - #691
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Umbra Dragon
    Dragon
    Environment: Any underground or Plane of Shadow
    Organization: Solitary, pair, clutch (2-5 of same age) or coven (1 or 2 older members and 2-8 younger members)
    Challenge Rating: Wyrmling 11, Very Young 16, Young 19, Juvenile 23, Young Adult 26, Adult 29, Mature Adult 32, Old 36, Very Old 38, Ancient 41, Wyrm 48, Great Wyrm 56. These are mostly guestimates by comparing it to Shadow Dragon and Force Dragon.
    Treasure: Triple Standard.
    Alignment: Always Neutral Evil.

    I managed to find the ellusive umbra dragon on the world I thought they could be found. In the land of Argath, which lies under the shadow, I found my prey. Thankfully it lacked the divinations to detect me, or I should say they did. A coven of the beasts, led by a pair of ancients, ruled the country with an adamantine claw. I caught one of the young alone and I fought it. Our battle destroyed the palace in which we fought, bringing the rest of the coven and their loyalist mages. I was forced to flee, and return with the aid of certain allies and friends. We fought these creatures, a battle which bathed the land of Argath in light. In the end the eldest dragon was captured, although my time for studies was limited by the requirement of bringing it to trial in the Upper Planes.

    Umbra dragons are amongst the strongest of evil dragons, their might only surpassed by Malison dragons to my knowledge. They are tied with the essence of shadow and even though most are native to the Prime (although the surface dwelling habits of the dragons I encountered go contrary to the race's primal nature as they prefer deep underground lairs if the conversations I overheard are any indication) some can be found on the plane of shadows.

    They do not have access to the typical arcane magic of most dragons, instead relying on the much more limited shadow magic. They supplement this mystical power with their connection to shadow which makes them almost undetectable in less than total daylight. Even in anti-magic they can hide in the smallest shadows. The adults even carry darkness with them as an absolute cloak and only the most powerful magic can disrupt it (it required the most powerful light spell I have ever used to disrupt the ancients' and I wouldn't have even dared try against a great wyrm).

    As if to only add to the amount of destructive ability these beasts can bring to bear, the older members' sight can pierce any illusion, and even their young can assume the shape of other beasts while retaining their strength and toughened skin.

    The creatures appear with scales of pure black, darker than pitch. Their eyes are like inky pools of deeper darkness within this, absolute holes into hell from which no light can escape. Their heads are almost arrow shaped, wide at the back and narrowing to a point. Their limbs are long and supple, ending in five-clawed appendages. They lack horns, but a ridge of spikes run down their backs.

    That is all I will right write this night, my body is sore, my magic expended, and sleep calls to me like a sweet mistress.

    -Zasper the Exhausted.



    Umbra Dragon
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling H 15d12+60 (157 hp) 27 10 19 18 19 18 15/31 21 13 9 13 2 21 21
    Very Young H 20d12+100 (230 hp) 31 10 21 22 23 22 20/38 28 17 12 18 4 25 26
    Young H 25d12+125 (287 hp) 35 10 23 26 27 26 25/45 35 20 14 22 6 28 30
    Juvenile G 30d12+240 (435 hp) 39 10 27 30 31 30 30/56 40 25 17 27 8 33 35
    Young Adult G 35d12+350 (577 hp) 43 10 31 34 35 34 35/63 47 29 19 31 10 37 39
    Adult G 40d12+480 (740 hp) 47 10 35 38 39 38 40/70 54 34 22 36 12 42 44
    Mature Adult G 45d12+630 (922 hp) 51 10 39 42 43 42 45/77 61 38 24 40 14 46 48
    Old C 50d12+800 (1125 hp) 55 10 43 46 47 46 50/88 64 43 27 45 16 51 53
    Very Old C 55d12+990 (1347 hp) 59 10 47 50 51 50 55/95 71 47 29 49 18 55 57
    Ancient C 60d12+1200 (1590 hp) 63 10 51 54 55 54 60/102 78 52 32 54 20 60 62
    Wyrm C 65d12+1430 (1852 hp) 67 10 55 58 59 58 65/109 85 56 34 58 22 64 66
    Great Wyrm C+ 70d12+1680 (2135 hp) 71 10 59 62 63 62 70/116 92 61 37 63 24 69 71

    Age Speed Init AC SR Special Abilities Shadowcasting
    Wyrmling 60-ft, fly 200-ft (poor) +0 26 (-2 size, +4 deflection, +14 natural) 19 Death Warded, Shadow Meld, See in Darkness, DR 10/magic 3rd
    Very Young 60-ft, fly 200-ft (poor) +0 33 (-2 size, +6 Deflection, +19 natural) 22 Change Shape 6th
    Young 60-ft, fly 200-ft (poor) +0 40 (-2 size, +8 deflection, +24 natural) 25 DR 15/magic 9th
    Juvenile 60-ft, fly 250-ft (poor) +0 45 (-4 size, +10 deflection, +29 natural) 28 Hide in Plain Sight 12th
    Young Adult 60-ft, fly 250-ft (poor) +0 52 (-4 size, +12 deflection, +34 natural) 31 DR 15/epic 15th
    Adult 60-ft, fly 250-ft (poor) +0 59 (-4 size, +14 deflection, +39 natural) 34 Aura of Night 18th
    Mature Adult 60-ft, fly 250-ft (poor) +0 66 (-4 size, +16 deflection, +44 natural) 37 DR 20/epic 21st
    Old 60-ft, fly 300-ft (clumsy) +0 69 (-8 size, +18 deflection, +49 natural) 40 Initiate Mysteries (Supernatural), Master Mysteries (Spell-like) 24th
    Very Old 60-ft, fly 300-ft (clumsy) +0 76 (-8 size, +20 deflection, +54 natural) 43 DR 25/epic 27th
    Ancient 60-ft, fly 300-ft (clumsy) +0 83 (-8 size, +22 deflection, +59 natural) 46 True Sight 30th
    Wyrm 60-ft, fly 300-ft (clumsy) +0 90 (-8 size, +24 deflection, +64 natural) 49 Master Mysteries (Supernatural) 33rd
    Great Wyrm 60-ft, fly 350-ft (clumsy) +0 97 (-8 size, +26 deflection, +69 natural) 52 Master of Mysteries 36th

    Special Abilities

    Breath Weapon (Su): An umbra dragon has a single breath weapon, a cone of energy that shunts an opponent's life energy into the shadow stuff giving them the listed number of negative levels. A successful Fort save halves these negative levels, and they last for 24 hours at which point Fort saves must be made to remove them (at the same DC).

    Shadow Meld (Su): An umbra dragon wraps itself in shadow stuff gaining a deflection bonus to AC equal to its Charisma modifier. In addition when in illumination less than direct sunlight or the light of a Daylight spell they gain total concealment.

    Death Warded (Ex): An umbra dragon is immune to any effect that is protected against by the death ward spell.

    See in Darkness (Ex): An umbra dragon may see in darkness, even magical darkness, as easily as a true dragon sees in daylight (better than a human due to their keen senses ability).

    Change Shape (Su): A very young or older umbra dragon may, 3 times per day, assume the form of any large or smaller Giant, Humanoid, or Animal as per the Change Shape ability. They may remain in this form for as long as desired, and returning to their own shape does not count as a use of this ability.

    Hide in Plain Sight (Ex): A juvenile or older umbra dragon can use the Hide skill even while being observed.

    Aura of Night (Su): An adult or older umbra dragon is continuously surrounded by an aura of darkness (no illumination) out to 30-ft per age category. This aura negates any [light] descriptor spell with a spell level equal to or less than the umbra dragon's age category, although a higher level [light] descriptor spells illumination will supercede the absolute darkness imposed by this ability. An umbra dragon may reduce or increase the area of darkness up to its maximum area, or turn off this ability, or resume it, any number of times per round as a free action.

    True Sight (Su): An ancient or older umbra dragon is continuously affected as if by the True Seeing spell except with an infinite range.

    Master of Mysteries: A great wyrm umbra dragon knows all mysteries of every path.

    Mysteries: An umbra dragon may use Mysteries as a Shadowcaster of the listed level. At Old age category due to their greater mastery Initiate mysteries become supernatural and usable 3 times per day each, and Master mysteries become spell-like and usable 2 times per day each. At Wyrm Master mysteries become supernatural and usable 3 times per day each.

    Skills: Bluff, Hide, and Move Silently are class skills for Umbra Dragons and they gain a bonus to all three equal to their age category.
    Last edited by Zaydos; 2014-08-28 at 10:49 PM.
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  2. - Top - End - #692
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by MammonAzrael View Post
    Ok, so here is most of the info on the Coin Dragon, what do you think? I'm not sure about CRs, and I have don't know the proper equation to determine spell resistance. And finally I'm not sure what Ancient coin dragons should get.
    Haven't had time to look over it yet (just finished making an epic dragon), but:

    CRs: I'm never sure, my best attempt is to compare them to other dragons.

    SR: As far as I can tell there isn't one, and the designers just slapped ones on mostly at random.

    Ancient: I'll have to look over it in depth before I answer that one.
    Peanut Half-Dragon Necromancer by Kurien.

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  3. - Top - End - #693
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    eek Re: 30+ New Dragons (more true dragons than the draconomicon)

    ok maybe its me, but several of these are missing the charts (not meaning to complain, But these are awesome dragons and i would love to see the work that was done on them...) especially the earlier dragons..pages one thru three so far. i keep seeing no code inserted here where the charts should be...is there a fix for this?

  4. - Top - End - #694
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I'm sorry, mouseyone, I don't see what you're talking about
    They're still there far as I can see.
    Demilich avatar by Smuchmuch. Thank you VERY much!

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  5. - Top - End - #695
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    confused Re: 30+ New Dragons (more true dragons than the draconomicon)

    ok thats weird. i went to quote the Asphodel dragon & where it tells me no code has been inserted in the quote it has the table....

  6. - Top - End - #696
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    on the request side...perhaps a spider dragon? something perhaps for the demonweb pits?

  7. - Top - End - #697
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    just logged in and found you did the umbra dragon i must say i really am immpressed it came out better then i ever thought it would thanks for doing it if i ever need a dragon i know where to go to get one. oh i just thought of something can you make a templete for dragons that are born from two different types of dragons i dont think the standard half-dragon templete works to well in this situation please and thank you
    Last edited by Noxsis; 2011-03-19 at 11:33 AM.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Racer Dragon
    Dragon (Earth)
    Environment: Temperate Plains
    Organization: Solitary, pair, or family (2-5)
    Challenge Rating:
    Treasure: Standard
    Alignment: Always Lawful Good

    My battle with the umbra dragon reminded me I have not yet informed you about my friend Sebastian. Sebastian is a dragon ascendant great wyrm, and an inestimatable asset of Bahamut's, but that is not what is important to your studies. What is important is his species. Sebastian is a racer dragon from the world of Tryphellus.

    Tryphellus is a world of powerful storms that limit flight, and great wide open plains. On these plains racer dragons are the top predator, able to run across the plains with extraordinary speed. Where most dragons have evolved to fight on the wing, due to Tryphellus's difficulties with flight (powerful winds that start at somewhere from 10 to 30-ft above the ground, enough to render most airborne creatures landbound more often than not) racer dragons rely on their foot speed, and they are as swift on the ground as most dragons are in the air.

    Racer dragons have pure white scales, dull at birth but growing more lustrous with age, with red markings on their face and sometimes elsewhere on their backs. These markings, starting dull and gaining brightness and luster, are unique to each dragon and provides an easy means of identification. Despite not relying heavily on aerial combat, racer dragons do have wings, like those of a silver dragon, and are actually very graceful, if not fast, flyers.

    --Zasper the Dragon Sage


    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 4d12+4 (30 hp) 13 14 13 10 11 12 4/1 6 5 6 4 2d8 13 -
    Very Young M 7d12+14 (59 hp) 17 16 15 10 11 14 7/10 10 7 8 5 4d8 15 -
    Young L 10d12+30 (95 hp) 21 18 17 12 13 14 10/19 14 10 11 8 6d8 18 -
    Juvenile L 13d12+39 (123 hp) 23 20 17 12 13 16 13/23 18 11 13 9 8d8 19 -
    Young Adult H 16d12+64 (168 hp) 27 22 19 14 15 18 16/32 22 14 16 12 10d8 22 22
    Adult H 19d12+76 (199 hp) 29 24 19 14 15 18 19/36 26 15 18 13 12d8 23 23
    Mature Adult H 22d12+110 (256 hp) 31 26 21 16 17 20 22/40 30 18 21 16 14d8 26 26
    Old H 25d12+125 (287 hp) 33 28 21 18 19 22 25/44 34 19 23 18 16d8 27 28
    Very Old G 28d12+168 (350 hp) 37 30 23 18 19 22 28/53 37 22 26 20 18d8 30 30
    Ancient G 31d12+217 (418 hp) 39 32 25 20 21 24 31/57 41 24 28 22 20d8 32 32
    Wyrm G 34d12+272 (491 hp) 41 34 27 20 21 26 34/61 45 27 31 24 22d8 35 35
    Great Wyrm C 37d12+333 (574 hp) 45 36 29 22 23 28 37/70 46 29 33 26 24d8 37 37

    Age Speed Init AC SR Special Abilities Caster Level
    Wyrmling 100-ft, fly 60-ft (good) +2 14 (+1 size, +2 Dex, +1 natural) - Immunity to Electricity, Unbroken Stride -
    Very Young 150-ft, fly 60-ft (good) +3 16 (+3 Dex, +3 natural) - Breathe on the Run -
    Young 150-ft, fly 60-ft (good) +4 18 (-1 size, +4 Dex, +5 natural) - Freedom of Movement -
    Juvenile 150-ft, fly 60-ft (good) +5 21 (-1 size, +5 Dex, +7 natural) - Pounce 1st
    Young Adult 200-ft, fly 60-ft (good) +6 23 (-2 size, +6 Dex, +9 natural) 20 DR 5/magic 3rd
    Adult 200-ft, fly 60-ft (good) +7 26 (-2 size, +7 Dex, +11 natural) 22 Running Strafe 5th
    Mature Adult 200-ft, fly 60-ft (good) +8 29 (-2 size, +8 Dex, +13 natural) 24 DR 10/magic 7th
    Old 200-ft, fly 60-ft (good) +9 32 (-2 size, +9 Dex, +15 natural) 26 Sonic Boom 9th
    Very Old 200-ft, fly 60-ft (good) +10 33 (-4 size, +10 Dex, +17 natural) 27 DR 15/magic 11th
    Ancient 200-ft, fly 60-ft (good) +11 36 (-4 size, +11 Dex, +19 natural) 29 Swift Movement 13th
    Wyrm 200-ft, fly 60-ft (good) +12 39 (-4 size, +12 Dex, +21 natural) 30 DR 20/magic 15th
    Great Wyrm 250-ft, fly 60-ft (good) +13 38 (-8 size, +13 Dex, +23 natural) 32 Strafing Pounce 17th

    Special Abilities

    Breath Weapon (Su): A racer dragon has two breath weapons a line of electricity dealing the listed damage (Reflex halves) and a cone of slow gas. Any creature caught in the cone must make a Fort save or be slowed for 1d8 + 1 per age category rounds.

    Unbroken Stride (Ex): A racer dragon ignores non-magical difficult terrain. In addition it uses the Dragon Overland Flight tables to determine its overland movement with land speed but not with fly speed.

    Breathe on the Run (Ex): A very young or older racer dragon may use a standard action to use its breath weapon at any point during a move action.

    Freedom of Movement (Su): A young or older racer dragon is continuously affected by an effect which mimics the spell Freedom of Movement. In addition they ignore magical effects which slow them, and magically created/augmented/modified difficult terrain.

    Pounce (Ex): A juvenile or older racer dragon may make a full attack at the end of a charge.

    Running Strafe (Ex): As a full-round action an adult or older racer dragon may move up to its speed and make a single bite attack on each creature that is within its bite range during this movement, up to Dex modifier bites (minimum 1). Despite this abilities name it may be used when flying, swimming, climbing, or burrowing.

    Sonic Boom (Su): 1/minute an old or older racer dragon may move up to 30 times its land speed in a straight line as a full-round action. Any creature within its bite reach during this movement takes sonic damage equal to the amount the dragon's breath weapon would have dealt and are stunned for 1 round and deafened for 1 minute. A successful Fort save (DC is Con-based so equal to breath weapon) halves the damage, negates the stun, and reduces the duration of the deafness to 1 round. While moving in this fashion they may move over water or similar liquids as if they were solid ground, but at the end of the movement if they are still standing on a liquid medium they will sink or at least break the surface.

    Swift Movement (Su): An ancient or older racer dragon may move up to its land speed as a swift action. It may not use this ability to climb, swim, burrow, or fly (land movement only); nor may it use this ability during or after a full-attack action (before is fine though) or during a running strafe or strafing pounce.

    Strafing Pounce (Ex): A great wyrm racer dragon when using its Running Strafe ability end make a full-attack at the end of its movement. It may not use the bite attack from its full-attack on a target that received a bite attack from the Running Strafe.

    Spellcasting: A racer dragon casts spells as a sorcerer of the listed level and may select from the sorcerer, cleric, celerity domain, and travel domain lists.

    Skills: Balance, Jump, and Tumble are class skills for racer dragons.
    Last edited by Zaydos; 2014-08-27 at 11:32 PM.
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  9. - Top - End - #699
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by mouseyone View Post
    ok thats weird. i went to quote the Asphodel dragon & where it tells me no code has been inserted in the quote it has the table....
    It happened after the forums got re-ordered; I had fixed it for the main list but hadn't gotten to the planar, construct, and fey lists. They should all be fixed now. Don't really know what was up except that editing them (without making any changes) fixed it.

    Quote Originally Posted by mouseyone View Post
    on the request side...perhaps a spider dragon? something perhaps for the demonweb pits?
    Shouldn't be too difficult, but it might be a few days; I'm a little beat right now.

    Quote Originally Posted by Noxsis View Post
    just logged in and found you did the umbra dragon i must say i really am immpressed it came out better then i ever thought it would thanks for doing it if i ever need a dragon i know where to go to get one. oh i just thought of something can you make a templete for dragons that are born from two different types of dragons i dont think the standard half-dragon templete works to well in this situation please and thank you
    Not sure if I can do that one. For just MM dragons it would probably be possible, but one universal template for all official dragons, much less all the dragons on this, might prove impossible. I'll think on it. I was already thinking about making a half-red blue dragon progression. Maybe one template for each dragon would work... hmm...
    Peanut Half-Dragon Necromancer by Kurien.

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  10. - Top - End - #700
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    then how about this make a epic psionic dragon that is about as powerful as the umbra dragon think of it as the ultimate dragon of mind(as a challenge make an ultimate dragon of body and soul as well to round out the group.)
    Last edited by Noxsis; 2011-03-19 at 02:05 PM.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Noxsis View Post
    then how about this make a epic psionic dragon that is about as powerful as the umbra dragon think of it as the ultimate dragon of mind(as a challenge make an ultimate dragon of body and soul as well to round out the group.)
    *bridges fingers* That seems workable. Although I still want to contemplate half-dragon dragons... Although I do think most types of true dragon would need their own template. I might just work on some "dominant" breeds for now (Red, Gold, and... um...); the top dragons which would be the stronger in most pairings. Of course they'd need a disclaimer that the DM should consider what dragon they were applying it to (for example a half-gold red dragon would probably end up stronger than either of the above)...
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    i was refering to a templete with two base creatures(the two dragon to be combined) that stats combined to form one single dragon kinda like a hybrid.
    think of it kinda of like the tauric templete from monster manual II
    Last edited by Noxsis; 2011-03-19 at 02:23 PM.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Noxsis View Post
    i was refering to a templete with two base creatures(the two dragon to be combined) that stats combined to form one single dragon kinda like a hybrid.
    in other word its very different to the standard half-dragon templete in that it can only be aplied to true dragon
    I know, my way would be make one for say Half-Red Dragon to be applied to Green, Blue, White, and Black etc dragons as a base creature, and one for half-Gold Dragon which could also be applied to Green, Blue, White, Black etc. Another way to do it would be something like:

    Type & Subtype: Retains all the non-alignment based subtypes of both base dragons and any alignment based subtypes that match its new alignment.

    HD: average of the two rounded up.

    Size: Average of the two. If they are within one step of each other go with larger.

    Nat Armor: HD -1.

    Ability Scores: Average of the two.

    Special Abilities:
    Breath Weapon: Select as many breath weapons from both the base dragons as the base dragon with the most breath weapons.

    DR: Use the better DR amongst the base dragons.

    Spells/Manifesting/Maneuvers/Shadowcasting/Truenaming/: Use the average CL of the two base dragons.

    Immunity: Gains immunities of the dragon from which it gained a breath weapon and resistance 20 (if energy immunity) and +4 on saves versus any effects that the other base dragon was immune to. If it has a breath weapon from each base parent it chooses one to gain immunities from.

    Others: At each age category it gains one special ability from one parent, at wyrmling it gains as many abilities as the base parent with the most Special Abilities gains excepting immunities.

    CR: Use your best judgment.

    Alignment: If both base dragons share an alignment on either axis it is always that alignment. If one base dragon is good/evil/chaotic/lawful and the other is neutral on that axis it is always the non-neutral alignment. If the base dragons have opposed alignments on an axis then it is always neutral on that axis.

    My plan, though, would be:

    Half-Red Dragon True Dragon

    This template is applied to dragons which are spawned by the coupling of a red dragon and a weaker dragon. The spawn has mainly the traits of the weaker dragon (hereafter referred to as the base dragon), but gains some abilities from its red dragon parentage.

    Hit Dice: Increase Hit Dice by 1; this increases saves and BAB as normal.

    Size: Increases by one stage; do not modify ability scores for this size increase.

    AC: Increase natural armor by 1.

    Special Attacks:

    Breath Weapon: Gain the ability to breathe a cone of fire dealing 2d8 fire damage per age category or the base dragon's breath weapon's base damage whichever is higher, in addition to their normal breath weapon(s).

    Caster Level: A base dragon which can cast arcane spells increases their arcane caster level by 2.

    Spell-like Abilities: Old or older: Suggestion.

    Special Qualities:
    Fire Resistance 30.

    Abilities: +6 Str, +4 Con, +2 Int, +2 Wis, +2 Cha.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    now onto the Epic dragons of mind, body, and soul

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Demonweb Dragon


    Dragon (Chaotic, Evil)
    Environment: The Demonweb (Layer 66 of the Abyss)
    Organization: Juvenile or younger: solitary, pair, or clutch (2-5); Young Adult or older: Solitary.
    Challenge Rating: Wyrmling 3, Very Young 4, Young 6, Juvenile 8, Young Adult 10, Adult 13, Mature Adult 15, Old 18, Very Old 19, Ancient 20, Wyrm 21, Great Wyrm 24
    Treasure: Triple Standard
    Alignment: Always Chaotic Evil

    Repaying a debt I had incurred, I delved into the Abyss to confront the Queen of Webs; indirectly of course. While carrying out my mission, I had time to fight a type of dragon that has only recently to my knowledge spawned in the Abyss. These dragons hung upon the webs of that accursed place like overripe fruits and their attack was a vicious one.

    The battle was quick, for they had been only children, and there was only so much I could learn from their corpses. I soon had an encounter with a grown female. 28-ft in length without accounting for neck or tail, it was a bloated black scaled creature marked with a red skull upon its stomach and back. It walked on four distended legs, with two thick and powerful fore-arms serving as claws not used in the actual process of walking.

    It tried to ambush me, but I sensed it through the use of basic defensive spells. I lay the first attack, but the battle was far from quick. I learned many things through the combat: Lolth's blessing protects their mind almost completely; they have the resistances of tanar'ri to energies as well as total immunity to acid and poison; the ability to cast webs like a spider; the ability to teleport (having to kill the great wyrm to escape that labyrinth of webs coupled with this ability was very annoying); summoning powers; and (a disection revealed) poison which they inject via their fangs. I cannot tell you when they develop many of these abilities. Only that the juveniles I faced had only developed their myriad resistances and immunities as well as their webbing. It is at some point during adulthood that they develop their poison, and magical abilities.

    What I observed during my fortnight trapped in that labyrinth chasing a teleporting wyrm, I will continue to report. The males are a pale color, and after mating are usually attacked and eaten by the females. This would be of little difficulty if they matured at the normal rate of dragons but instead the females reach each age category 10% sooner than the norm and the males each age category 25% later (disections are useful). The dragons themselves will fight mercilessly even against their own kind (with the exception of during the act of courtship), with the exception of juveniles or younger from the same clutch. To compensate for this infighting, it would seem that the females lay anywhere from 3 to 10 clutches of 2 to 5 at a time instead of the normal 2 to 5 eggs giving these dragons a fecundity somewhere around six and a half times that of most dragons. Despite this their numbers seem to be increasing only slowly, most likely due to their aggresive and canabilistic nature (I saw one female eat unhatched eggs, and a male slaughter and devour a group of wyrmlings). Their sadistic nature, such that in one case I saw a female slay a clutch of young dragons and then mutilate and leave their bodies, is another reason I doubt that they will ever form a threat to creatures not entering their Abyssal abodes.

    --Sincerely Zasper, pressed for time (I took too long studying these dragons killing that wyrm.


    Demonweb Dragon
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 4d12+4 (30 hp) 11 10 13 10 11 10 4/0 5 5 4 4 2d10 13 -
    Very Young M 7d12+14 (59 hp) 13 10 15 10 11 10 7/8 8 7 5 5 4d10 15 -
    Young M 10d12+30 (95 hp) 15 10 17 12 13 12 10/12 12 10 7 8 6d10 18 -
    Juvenile L 13d12+39 (123 hp) 19 10 17 12 13 12 13/21 16 11 8 9 8d10 19 -
    Young Adult L 16d12+64 (168 hp) 21 10 19 14 15 14 16/25 20 14 10 12 10d10 22 20
    Adult H 19d12+76 (199 hp) 25 10 19 14 15 14 19/34 24 15 11 13 12d10 23 21
    Mature Adult H 22d12+110 (256 hp) 27 10 21 16 17 16 22/38 28 18 13 16 14d10 26 24
    Old H 25d12+125 (287 hp) 29 10 21 18 19 18 25/42 32 19 14 18 16d10 27 26
    Very Old H 28d12+168 (350 hp) 31 10 23 18 19 18 28/46 36 22 16 20 18d10 30 28
    Ancient G 31d12+217 (418 hp) 35 10 25 20 21 20 31/55 39 24 17 22 20d10 32 30
    Wyrm G 34d12+272 (491 hp) 37 10 27 20 21 20 34/59 43 27 19 24 22d10 35 32
    Great Wyrm G 37d12+333 (574 hp) 39 10 29 22 23 22 37/63 47 29 20 26 24d10 37 34

    Age Speed Init AC SR Special Abilities
    Wyrmling 50-ft, fly 100-ft (average), climb 50-ft +0 14 (+1 size, +3 natural) - Immunity to Acid and Poison, Spider Climb
    Very Young 50-ft, fly 150-ft (poor), climb 50-ft +0 16 (+6 natural) - Electricity Immunity, Cold and Fire Resistance 10
    Young 50-ft, fly 150-ft (poor), climb 50-ft +0 19 (+9 natural) - DR 5/magic
    Juvenile 50-ft, fly 150-ft (poor), climb 50-ft +0 21 (-1 size, +12 natural) - Webs, Tremorsense
    Young Adult 50-ft, fly 150-ft (poor), climb 50-ft +0 24 (-1 size, +15 natural) 21 DR 10/magic
    Adult 50-ft, fly 150-ft (poor), climb 50-ft +0 26 (-2 size, +18 natural) 25 Poison
    Mature Adult 50-ft, fly 150-ft (poor), climb 50-ft +0 29 (-2 size, +21 natural) 27 DR 15/magic
    Old 50-ft, fly 150-ft (poor), climb 50-ft +0 32 (-2 size, +24 natural) 30 Greater Teleport
    Very Old 50-ft, fly 150-ft (poor), climb 50-ft +0 35 (-2 size, +27 natural) 31 DR 20/magic and 5/cold iron and good
    Ancient 50-ft, fly 200-ft (clumsy), climb 50-ft +0 36 (-4 size, +30 natural) 33 Mind Shielding
    Wyrm 50-ft, fly 200-ft (clumsy), climb 50-ft +0 39 (-4 size, +33 natural) 34 DR 20/magic and 10/cold iron and good
    Great Wyrm 50-ft, fly 200-ft (clumsy), climb 50-ft +0 42 (-4 size, +36 natural) 36 Summon Spiders

    Special Abilities:

    Breath Weapon (Su): A demonweb spider has a single breath weapon a cone of acid dealing the listed damage. A successful Reflex save halves this damage.

    Spider Climb (Su): A demonweb spider is under the continuous effect of a spider climb spell which may not be dispelled. It may dismiss or reactivate this ability as a free action.

    Webs (Ex): A juvenile or older demonweb spider can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet increasing to 100 feet when they reach the ancient age category, with a range increment of 10 feet increasing to 20 feet when they reach the ancient age category, and is effective against targets up to one size category larger than the dragon. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are Constitution based and therefore equal to the DC of the dragon's breath weapon.

    Demonweb dragons often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.

    A demonweb dragon can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

    Tremorsense (Ex): A juvenile or older demonweb dragon can pinpoint the location of any creature within 60-ft touching the ground or one of its webs.

    Poison (Ex): An adult or older demonweb dragon's bite attack carries a poison that numbs the body. The initial damage of the poison is 1d4 Dex damage and the secondary damage is paralysis for 1d4+1 minutes. A fort save negates these effects (each effect saved against seperately) and the DC is Con based therefore normally equalling the DC of their breath weapon.

    Greater Teleport (Sp): Old or older; At will; self plus 50-lbs of equipment only; CL = 2 times age category.

    Mind Shielding (Su): An ancient or older demonweb spider is permanently protected by a supernatural version of Mind Blank which may not be dispelled.

    Summon Spiders (Sp): A great wyrm demonweb spider may 1/day summon 2 advanced 52-HD half-demonweb dragon colossal spiders within 240-ft, these spiders serve it for 1 hour before vanishing. This is the equivalent of a 12th level spell and is a Conjuration (Summoning) effect. CL = Twice the demonweb dragon's age category.

    Skills: Bluff, Hide, and Move Silently are class skills for demonweb dragons.

    Advanced 52-HD Half-Demonweb Dragon Colossal Spiders
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    Colossal Dragon (augmented vermin); HD: 52d10+156; hp 442; Init +2; Spd 30-ft, climb 20-ft, fly 60-ft (average); AC 26 (-8 size, +2 Dex, +22 natural); BAB/Grp +39/+75; Atk 2 Claws +51 melee (3d6+17) and bite +46 melee (4d6+8 and poison); Face/Reach 40-ft/30-ft; SA: Poison, Web, Breath Weapon; SQ: Acid Immunity, Immunity to sleep and paralysis, darkvision 60-ft, tremorsense 60-ft, vermin traits; SV Fort +31, Ref +19, Will +17; AL CE; Str 44, Dex 15, Con 16, Int 2, Wis 10, Cha 4.
    Skills and Feats: None.

    Poison (Ex): Bite; Initial damage 2d8 Str; Secondary damage 2d8 Str; Fort save DC 39.

    Web (Ex): Can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions the Strength check is DC 43, and the Escape Artist check is DC 39. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.

    Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.

    A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

    Breath Weapon (Su): 30-ft cone of acid dealing 6d8 damage. A successful Reflex save (DC 39) halves this damage.
    Last edited by Zaydos; 2014-08-31 at 12:24 AM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    hehe i love it! you are way awesome!

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    i cant tell whos my favorite designer on this form but my top two are you zaydos for this fourm and realms of chaos for his desent of shadow project so im rooting for you all the way.
    i think the dragon of body should use martial manuvers. no sure what the dragon of soul should use though.
    Last edited by Noxsis; 2011-03-21 at 11:47 AM.

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Cake Dragon:
    Dragon (fire, extraplanar)
    Environment: Limbo
    Organization: Solitary, pair, family (2-5), or party (5-30)
    Challenge Ratings: Wyrmling 1, young 3, adult 4, old 6, wyrm 8, great wyrm 11.
    Treasure: Standard
    Alignment: Always Chaotic (usually Evil).

    Found in the depths of the shifting world of Limbo is a rare breed of dragon. One of the “demi-dragons” as I have come to recognize them, these dragons demonstrate only six age categories and lack many of the powers of a true dragon and even full grown are little larger than a wolf. Even so they are capable of channeling middling magical abilities (wings of flurry seems to be a favorite amongst them) and to fight quite well for their diminutive sizes.

    The dragons I am speaking of today come in two superficially different types. Some have white scales, beginning as an imperfect cream color and growing more pure as they age, others have black scales which at birth are only a dark brown slowly becoming a pure black. There seems to be no difference associated with the colorations other than that of color, an oddity among dragons. In other physical traits they are similar to most dragons. They do have a few features of note, though. Upon the crown of their head several bony growths protrude. Each of these growths is tipped by a single flame, which will relight if extinguished. These growths can be used to determine their age as they are born with but a single growth and grow another three within their first three years. Afterwards each age category sees three more growths develop upon their head by the time it is complete. In addition the scales around their jaw and ankles almost seem to be like a liquid frozen in the middle of some downward flow.

    Their physical capabilities include: the hypnotic effects of their candle horns; an excellent skill with lies; an aura of flames that shields them against their natural weakness; resistance to even magical weapons; and a frightful presence like a true dragon. These abilities make these dragons amongst the most dangerous of these “demi-dragons”.

    Psychologically many of them are pathological liars, and tricksters. While not all are actively malignant in their lies and tricks, from my studies I’d guess than about one-half of them take it further than mere tricks. Instead these dragons turn to physical assault, murder, and malignant trickery. If one encounters such a dragon they should be careful, as it may prove dangerous.
    -Zasper, Grand Archmage of the 10th Circle, Bearer of the Crystal Crown, Keeper of the Transfinite Seal, He Who Walks Amongst Dragons, Friend to Bahamut, Foe to Tiamat, Hero of a Hundred Kingdoms, Keeper of the 89th Secret of Talorn, Walker of Worlds, the Immaculate Sage, the Purple Archmage, Champion of Halm, and former Emperor of Cyrell (retired).


    {table]Age| Size| Hit Dice | Str| Dex| Con| Int| Wis| Cha| BAB/Grp| Atk| Fort| Ref| Will| Breath Weapon
    "Wyrmling"| T| 2d12+2 (15 hp) | 9| 12| 13| 8| 11| 12| 2/-7| 3| 4| 4| 3| 1d10 (DC 12)
    "Young"| T| 4d12+8 (34 hp) | 11| 12| 15| 10| 13| 14| 4/-4| 6| 6| 5| 5| 2d10 (DC 14)
    "Adult"| S| 6d12+18 (57 hp) | 15| 12| 17| 10| 13| 14| 6/4| 9| 8| 6| 6| 3d10 (DC 16)
    "Old"| S| 8d12+24 (76 hp) | 17| 12| 17| 12| 15| 16| 8/7| 12| 9| 7| 8| 4d10 (DC 17)
    "Wyrm"| M| 10d12+40 (105 hp) | 21| 12| 19| 14| 17| 18| 10/15| 15| 11| 8| 10| 5d10 (DC 19)
    "Great Wyrm"| M| 12d12+60 (138 hp) | 25| 12| 21| 16| 19| 20| 12/19| 19| 13| 9| 12| 6d10 (DC 21)[/table]
    {table]Age |Speed |Init |AC |SR |Special Abilities |Caster Level |Charisma based DC |Bite Damage |Claw Damage |Wing Damage |Breath Weapon Range
    "Wyrmling"| 40-ft, fly 60-ft (average) |+1 |14 (+2 size, +1 natural, +1 Dex) |- |Fire Immunity, Cold Vulnerability |- |12 |1d4 |1d3 |- |15-ft
    "Young"| 40-ft, fly 60-ft (average) |+1 |16 (+2 size, +1 Dex, +3 natural) |- |The Cake Lies |1st |14 |1d4 |1d3 |- |15-ft
    "Adult"| 40-ft, fly 90-ft (average) |+1 |17 (+1 size, +1 Dex, +5 natural) |15 |Hypnotic Flames |3rd |15 |1d6 |1d4 |- |20-ft
    "Old"| 40-ft, fly 90-ft (average) |+1 |19 (+1 size, +1 Dex, +7 natural) |18 |DR 5/magic |5th |17 |1d6 |1d4 |- |20-ft
    "Wyrm"| 60-ft, fly 120-ft (poor) |+1 |20 (+1 Dex, +9 natural) |20 |Corona of Flames |7th |19 |1d8 |1d6 |1d4 |30-ft
    "Great Wyrm"| 60-ft, fly 120-ft (poor) |+1 |22 (+1 Dex, +11 natural) |23 |DR 10/magic and 5/epic, Frightful Presence (DC 21) |9th |21 |1d8 |1d6 |1d4 |30-ft[/table]

    Cake Dragons and aging
    {table]Category |Age
    "Wyrmling" |0-3 years.
    "Young" |4-15 years.
    "Adult" |16-30 years
    "Old" |31-45 years.
    "Wyrm"| 46-90 years.
    "Great Wyrm"| 91 + Charisma score times 5 years.[/table]

    Special Abilities:

    Breath Weapon (Su): A cake dragon has a single type of breath weapon, a cone of fire which deals the listed damage. A successful Reflex save (DC listed) halves this damage. Once a cake dragon has used its breath weapon it cannot use its breath weapon again for 1d4 rounds.

    The Cake Lies (Su): A cake dragon gains a racial bonus on bluff checks of 3 per age category. In addition Discern Lies and similar effects have no effect against a cake dragon’s lies. Cake dragons are immune to Zone of Truth and any other spells that prevent them from lying.
    Spells: A cake dragon casts spells as a sorcerer of the indicated level. In addition to the sorcerer spell list they may select spells from the Gluttony domain list (Spell Compendium).

    Hypnotic Flames (Su): Any creature within 60-ft seeing an adult or older cake dragon must make a Will save (Cha based) or be dazed by its flames. They gain a new saving throw each round for as long as they can see the dragon and for 1d4+1 rounds thereafter, and are dazed until one of the following conditions are met: They take lethal damage; they make their saving throw; or the 1d4+1 rounds have passed. A successful save grants a +4 bonus on all future saves against this ability of that cake dragon for 24 hours, but does not grant immunity. Any effect that protects against gaze effects also protects against this ability. A cake dragon may suppress or resume this ability as a standard action.

    Corona of Flames (Su): A wyrm or older cake dragon is continuously surrounded by a corona of flames functioning as a warm Fire Shield with a CL equal to the cake dragon’s hit dice. This effect may be dispelled but will automatically resume in 1d4 rounds.

    Frightful Presence (Ex): A great wyrm cake dragon gains a frightful presence (as a true dragon’s frightful presence ability) and gains immunity to those of other dragons. The range for this is 60-ft, unlike those of true dragons.

    Skills: Bluff, Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (all skills selected seperately), Listen, Search, Sense Motive, Spot, and Use Magic Device are all class skills for cake dragons.
    Last edited by Zaydos; 2011-03-23 at 10:57 AM.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by mouseyone View Post
    hehe i love it! you are way awesome!
    Thanks

    Quote Originally Posted by Noxsis View Post
    i cant tell whos my favorite designer on this form but my top two are you zaydos for this fourm and realms of chaos for his desent of shadow project so im rooting for you all the way.
    i think the dragon of body should use martial manuvers. no sure what the dragon of soul should use though.
    Thanks, I can't really say how much that means to me.

    Incarnum would probably work for dragon of soul, but balancing them against each other will take a bit, and getting that elusive spirit known as a muse to help possibly longer (I'll admit that sometimes it takes me weeks to make a dragon I think will take hours, and an hour to make one that I think will take weeks).
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    On the cake dragon, there should be a clause about how if you somehow manage to make their flames permanently go out, you get one wish.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Kyuubi View Post
    On the cake dragon, there should be a clause about how if you somehow manage to make their flames permanently go out, you get one wish.
    I was originally going to detail how much damage putting out the flames dealt to it, then decided that was too complicated. As for a Wish that's just begging for abuse. Although... with a Great Wyrm a Limited Wish might be appropriate (it's CR 11).

    And yes I realize that the above was most likely at least mostly joking.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    I was originally going to detail how much damage putting out the flames dealt to it, then decided that was too complicated. As for a Wish that's just begging for abuse. Although... with a Great Wyrm a Limited Wish might be appropriate (it's CR 11).

    And yes I realize that the above was most likely at least mostly joking.
    Yeah, mostly joking.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Out of curiosity, what is the occasion for posting the Cake Dragon? If its your Birthday then Happy Birthday!

    On a different note any idea when you might get around to the Potterverse Themed Dragons?

    Back on topic....yes my brain is on Random right now....Are the Cake Dragons in anyway related to the Blackberry Dragons or the Candy Dragons?

    Actually that brings up another topic....are you going to do any other Holiday themed dragons like perhaps a Christmas themed dragon of some sort?
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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    Go HERE for a look at the Ishka (CWBP) Wiki.

    Go HERE for a look at the Dragon-World (CWBP) Wiki.

    Quote Originally Posted by newD&Dfan View Post
    I hereby give you the title of Wiki Editor SilverScale. (in deep booming voice)

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Silverscale View Post
    Out of curiosity, what is the occasion for posting the Cake Dragon? If its your Birthday then Happy Birthday!

    On a different note any idea when you might get around to the Potterverse Themed Dragons?

    Back on topic....yes my brain is on Random right now....Are the Cake Dragons in anyway related to the Blackberry Dragons or the Candy Dragons?

    Actually that brings up another topic....are you going to do any other Holiday themed dragons like perhaps a Christmas themed dragon of some sort?
    I thought about making them the day after my birthday, so I waited till someone on the forums I actually know at least via the forums was having a birthday.

    No idea.

    Well they're all demi-dragons. I think they're probably related to Candy Dragons, but I'm not sure.

    Bunny Dragons? It's a definite possibility. If I do it, though, it will be near/on the Holiday in question so no Christmas ones for a while.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Breath Weapon (Su): A racer dragon has two breath weapons a line of electricity dealing the listed damage (Reflex halves) and a cone of slow gas. Any creature caught in the cone must make a Fort save or be slowed for 1d8 + age category rounds.
    Do you mean it is slowed 1d8+1 per age category rounds? Otherwise it makes no sense since an age category isn't a number.

    A cake dragon gains a racial bonus on bluff checks equal to 3 times its age category.
    Do you mean it gains +3 to Bluff at every age category? Otherwise this sentence makes no sense. An age category isn't a number so you can't multiply by it.

    You forgot the "|" after the Hit Dice in the Demonweb Dragon and in the Racer Dragon so the charts are off.

    Corrected Demonweb Dragon Table
    {table]Age| Size| Hit Dice| Str| Dex| Con| Int| Wis| Cha| BAB/Grp| Atk| Fort| Ref| Will| Breath Weapon Damage | Breath Weapon DC| Frightful Presence
    Wyrmling| S| 4d12+4 (30 hp)| 11| 10| 13| 10| 11| 10| 4/0| 5| 5| 4| 4| 2d10 | 13 |-
    Very Young| M| 7d12+14 (59 hp)| 13| 10| 15| 10| 11| 10| 7/8| 8| 7| 5| 5| 4d10 | 15 |-
    Young | M| 10d12+30 (95 hp)| 15| 10| 17| 12| 13| 12| 10/12| 12| 10| 7| 8| 6d10 | 18 |-
    Juvenile| L| 13d12+39 (123 hp)| 19| 10| 17| 12| 13| 12| 13/21| 16| 11| 8| 9| 8d10 | 19 |-
    Young Adult| L| 16d12+64 (168 hp)| 21| 10| 19| 14| 15| 14| 16/25| 20| 14| 10| 12| 10d10 | 22| 20
    Adult| H| 19d12+76 (199 hp)| 25| 10| 19| 14| 15| 14| 19/34| 24| 15| 11| 13| 12d10 | 23| 21
    Mature Adult| H| 22d12+110 (256 hp)| 27| 10| 21| 16| 17| 16| 22/38| 28| 18| 13| 16| 14d10 | 26| 24
    Old | H| 25d12+125 (287 hp)| 29| 10| 21| 18| 19| 18| 25/42| 32| 19| 14| 18| 16d10 | 27| 26
    Very Old| H| 28d12+168 (350 hp)| 31| 10| 23| 18| 19| 18| 28/46| 36| 22| 16| 20| 18d10 | 30| 28
    Ancient| G| 31d12+217 (418 hp)| 35| 10| 25| 20| 21| 20| 31/55| 39| 24| 17| 22| 20d10 | 32| 30
    Wyrm | G| 34d12+272 (491 hp)| 37| 10| 27| 20| 21| 20| 34/59| 43| 27| 19| 24| 22d10 | 35| 32
    Great Wyrm | G| 37d12+333 (574 hp)| 39| 10| 29| 22| 23| 22| 37/63| 47| 29| 20| 26| 24d10 | 37| 34[/table]


    Corrected Racer Dragon Table
    {table]Age| Size| Hit Dice| Str| Dex| Con| Int| Wis| Cha| BAB/Grp| Atk| Fort| Ref| Will| Breath Weapon Damage | Breath Weapon DC| Frightful Presence
    Wyrmling| S| 4d12+4 (30 hp)| 13| 14| 13| 10| 11| 12| 4/1| 6| 5| 6| 4| 2d8 | 13 |-
    Very Young| M| 7d12+14 (59 hp)| 17| 16| 15| 10| 11| 14| 7/10| 10| 7| 8| 5| 4d8 | 15 |-
    Young | L| 10d12+30 (95 hp)| 21| 18| 17| 12| 13| 14| 10/19| 14| 10| 11| 8| 6d8 | 18 |-
    Juvenile| L| 13d12+39 (123 hp)| 23| 20| 17| 12| 13| 16| 13/23| 18| 11| 13| 9| 8d8 | 19 |-
    Young Adult| H| 16d12+64 (168 hp)| 27| 22| 19| 14| 15| 18| 16/32| 22| 14| 16| 12| 10d8 | 22| 22
    Adult| H| 19d12+76 (199 hp)| 29| 24| 19| 14| 15| 18| 19/36| 26| 15| 18| 13| 12d8 | 23| 23
    Mature Adult| H| 22d12+110 (256 hp)| 31| 26| 21| 16| 17| 20| 22/40| 30| 18| 21| 16| 14d8 | 26| 26
    Old | H| 25d12+125 (287 hp)| 33| 28| 21| 18| 19| 22| 25/44| 34| 19| 23| 18| 16d8 | 27| 28
    Very Old| G| 28d12+168 (350 hp)| 37| 30| 23| 18| 19| 22| 28/53| 37| 22| 26| 20| 18d8 | 30| 30
    Ancient| G| 31d12+217 (418 hp)| 39| 32| 25| 20| 21| 24| 31/57| 41| 24| 28| 22| 20d8 | 32| 32
    Wyrm | G| 34d12+272 (491 hp)| 41| 34| 27| 20| 21| 26| 34/61| 45| 27| 31| 24| 22d8 | 35| 35
    Great Wyrm | C| 37d12+333 (574 hp)| 45| 36| 29| 22| 23| 28| 37/70| 46| 29| 33| 26| 24d8 | 37| 37[/table]
    Last edited by Debihuman; 2011-03-23 at 12:27 PM.
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  26. - Top - End - #716
    Pixie in the Playground
     
    ElfPirate

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Zaydos! You have to make a truenaming dragon!

  27. - Top - End - #717
    Titan in the Playground
     
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Utterdark View Post
    Zaydos! You have to make a truenaming dragon!
    Word Dragons I guess it's not marked Truenaming dragon like most of the subsystem using ones.

    Or did you mean another truenaming dragon needs to be built?
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  28. - Top - End - #718
    Pixie in the Playground
     
    ElfPirate

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Zaydos View Post
    Word Dragons I guess it's not marked Truenaming dragon like most of the subsystem using ones.

    Or did you mean another truenaming dragon needs to be built?
    Another one must be made, along the lines of how there are two ( I think ) shadow magic; this one would have to be an Epic Truenaming dragon!

  29. - Top - End - #719
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I love all things epic so i second this idea EPIC DRAGONS FOREVER!

  30. - Top - End - #720
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    i would love a half-dragon template for the umbra dragon but i think condsidering that it is an epic dragon that the template should be a bit different also a umbra dragon eqivulant to the deepwyrm drow(they are desenced form deep dragons) please and thank you

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