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2010-10-15, 06:41 PM (ISO 8601)
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- Aug 2010
Re: 30+ New Dragons (more true dragons than the draconomicon)
I have an odd request:
My campaign desperately needs a BBEG karmic dragon - two-headed dragon, that randomly shifts colors of red-blue-black-white-green and the breath weapon (or maybe every its half changes color independently).
I will appreciate any efforts.
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2010-10-15, 06:56 PM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: 30+ New Dragons (more true dragons than the draconomicon)
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-15, 07:22 PM (ISO 8601)
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- Aug 2010
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2010-10-15, 07:32 PM (ISO 8601)
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- Aug 2009
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Second question what exactly do you mean by karmic? Also what alignment do you want (I'm currently resisting the temptation to link it to Demogorgon)?
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-15, 11:55 PM (ISO 8601)
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- Aug 2010
Re: 30+ New Dragons (more true dragons than the draconomicon)
Since they are so random, they should be chaotic, and since they are chromatic, they should be evil.
They are karmic, because they smite the infidels for Demogorgon (your Demogorgon idea looks perfect for my setting).
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2010-10-16, 07:27 PM (ISO 8601)
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- Aug 2009
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- Canada
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Karma could mean the Hindu goddess, or it could just mean the general principle of if you do good, good things will happen to you, and if you do bad, bad things will happen to you.
Actually, the principle is based off of the goddess, and, while the Hindi take it to it's logical conclusion, and (perspectively) take it too far-ish, you can see the principle in real life all around you.Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
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Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.
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2010-10-16, 11:35 PM (ISO 8601)
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- Dec 2009
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- I live in Alabama
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Hmmm...I don't know if your still taking requests but I was reading a thread about the Never Ending Story and I thought it would be interesting to see a luck dragon (Falkor) write up. If you haven't read the book or seen the movie then don't worry about it, this isn't a request its a suggestion. Take it or leave it.
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2010-10-16, 11:45 PM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: 30+ New Dragons (more true dragons than the draconomicon)
Still taking requests I just got rather distracted by tests, and then today and yesterday a manga series (Berserk).
On the two-headed dragon I have the special abilities outlined, I need to compare some dragon stats to determine HD and abilities; I wanted to finish an arc in the aforementioned manga and got distracted while wading through around 2000 pages of it.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 02:57 PM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: 30+ New Dragons (more true dragons than the draconomicon)
Gemini Dragon
Dragon (Chaos, Evil, Extraplanar, Water)
Environment: Warm aquatic and forests (The Gaping Maw).
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 24; great wyrm 26
Treasure: Standard
Alignment: Always Chaotic Evil
Found upon the Gaping Maw, the horrid 88th layer of the Abyss, Gemini dragons are thought to have descended from a coupling of Demogorgon and Tiamat herself. They inherited their parents’ mutual cunning and ferocity, taking after Demogorgon in their wrathful and destructive nature as well as bickering minds.
Gemini dragons are born with two heads and only a single mind between them, but by the time they’ve reached 5 years of age they have developed two fully functional minds and personalities. As they develop further these two minds develop greater ability to control their body separately, until finally they become truly terrifying forces on the battlefield able to maneuver and fight with near unmatched power and able to weave two spells at once.
Gemini dragons structurally look like a two-headed blue dragon, complete with powerful horn and ear frills. Their eyes are a bright yellow burning with unburnished hatred, and their scales shift in color as they use their breath weapon changing from blue to red to green to black or to white for they have the essence of all chromatic dragons inherited from Tiamat herself.
Haughty, destructive, and wrathful describes a Gemini dragon quite simply. They are avaricious beings liable to wanton destruction but they aren’t stupid. They can weave plans that begin when they have not yet reached adulthood and end when they are wyrms, when they want to. They do what they want and live by the singular rules “do as you wish”. Course their two heads often can’t agree on what they wish to do, one will say destroy, the other plunder, one will desire to eat the flesh of a virgin elf male born in the 5th month and between the ages of 46 and 62, and the other to study the ancient secrets of goblinoid magic lost in the fall of their empire. There isn’t necessarily any rhyme or reason to their desires than that ultimately all of them fuel chaos and evil.
Tanar’ri even fear these bashers, and they aren’t barmy enough to do so without good reason berk. These bashers often end up in command of groups of tanar’ri, and it’s said that the blood of ol’ two-face gives them the ability to command the weaker breeds of tanar’ri. Not sure if it’s true or not, I ain’t seen it in my years of slayin’ though that crazed fool Zasper says it is and I do technic’lly trust ‘im to tell a solar’s truth; ‘cept about what he really is. I don’t believe he’s simply a human wizard for one moment, he’s som’thin’ more, and one of these days I’ll find out what.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon: Breath Weapon DC Frightful Presence Wyrmling S 5d12+5 (37 hp) 13 10 13 12 13 12 5/2 7 5 4 5 1d10 13 - Very Young M 8d12+16 (68 hp) 15 12 15 14 15 14 8/10 10 8 7 8 2d10 16 - Young M 11d12+22 (93 hp) 17 12 15 14 15 14 11/14 14 9 8 9 3d10 17 - Juvenile L 14d12+42 (133 hp) 19 12 17 16 17 16 14/22 17 12 10 12 4d10 20 - Young Adult L 17d12+68 (178 hp) 21 12 19 16 17 16 17/26 21 14 11 13 5d10 22 21 Adult H 20d12+80 (210 hp) 25 12 19 18 19 18 20/35 25 16 13 16 6d10 24 24 Mature Adult H 23d12+115 (264 hp) 27 12 21 20 21 20 23/39 29 18 14 18 7d10 26 26 Old H 26d12+130 (299 hp) 29 12 21 22 23 22 26/43 33 20 16 21 8d10 28 29 Very Old H 29d12+174 (362 hp) 31 12 23 22 23 22 29/47 37 22 17 22 9d10 30 30 Ancient G 32d12+192 (400 hp) 35 12 23 24 25 24 32/56 40 24 19 25 10d10 32 33 Wyrm G 35d12+245 (472 hp) 37 12 25 24 25 24 35/60 44 26 20 26 11d10 34 34 Great Wyrm C 38d12+266 (513 hp) 41 12 25 26 27 26 38/69 45 28 22 29 12d10 36 37
Age Speed Init AC SR Special Abilities Spells Wyrmling 40-ft, fly 100-ft (average), swim 60-ft +0 14 (+1 size, +3 natural) - Immunty to electricity, resistance to fire, acid and cold 10, variable breath, water breathing - Very Young 40-ft, fly 150-ft (average), swim 60-ft +1 17 (+1 dex, +6 natural) - Two-Minds One Body - Young 40-ft, fly 150-ft (average), swim 60-ft +1 20 (+1 Dex, +9 natural) - Lesser Speed of Thought - Juvenile 40-ft, fly 150-ft (average), swim 60-ft +1 22 (-1 size, +1 Dex, +12 natural) - Rebuke/Command Tanar'ri - Young Adult 40-ft, fly 150-ft (average), swim 60-ft +1 25 (-1 size, +1 Dex, +15 natural) 18 Strike Casting, DR 5/cold iron or good 1st Adult 40-ft, fly 200-ft (poor), swim 60-ft +1 27 (-2 size, +1 Dex, +18 natural) 20 Speed of Thought 3rd Mature Adult 40-ft, fly 200-ft (poor), swim 60-ft +1 30 (-2 size, +1 Dex, +21 natural) 21 DR 10/cold iron or good 5th Old 40-ft, fly 200-ft (poor), swim 60-ft +1 33 (-2 size, +1 Dex, +24 natural) 23 Double Casting 7th Very Old 40-ft, fly 200-ft (poor), swim 60-ft +1 36 (-2 size, +1 Dex, +27 natural) 24 DR 15/cold iron or good and DR 5/cold iron and good 9th Ancient 40-ft, fly 250-ft (clumsy), swim 60-ft +1 37 (-4 size, +1 Dex, +30 natural) 26 Twin Heart 11th Wyrm 40-ft, fly 250-ft (clumsy), swim 60-ft +1 40 (-4 size, +1 Dex, +33 natural) 28 DR 20/cold iron or good and DR 10/cold iron and good 13th Great Wyrm 40-ft, fly 250-ft (clumsy), swim 60-ft +1 39 (-8 size, +1 Dex, +36 natural) 30 Rampage 15th
Special Abilities
Variable Breath (Ex): Whenever a Gemini dragon uses its breath weapon its scales change color also changing the shape and damage type of its breath weapon deals and granting it immunity to that energy type. To determine the new color and breath weapon type roll 1d6; if it is already that color re-roll.
{table]Roll|Color|Shape|Energy
1|White|Cone|Cold
2|Black|Line|Acid
3|Green|Cone|Acid
4|Blue|Line|Electricity
5|Red|Cone|Fire
6|Re-roll or choose|-|-[/table]
Breath Weapon (Su): A Gemini dragon’s breath weapon’s damage and shape are determined by its variable breath ability above. Whenever a Gemini dragon uses its breath weapon it actually uses it twice, once from each head, and it may choose to have the two blasts overlap (forcing two saves against damage) or to cover two completely different areas. The Reflex save for half is Con based and listed on the table above.
Two-Heads: Due to its two heads a Gemini dragon has two bite attacks instead of just one like most dragons.
Two Minds One Body (Ex): Due to a Gemini dragon’s two minds whenever a very young or older Gemini dragon must make an Intelligence check, Wisdom check, Int based skill check, Wis based skill check or a Will save it may roll twice and take the better result.
Lesser Speed of Thought (Su): When a young or older Gemini dragon makes a full attack it may forfeit its second bite attack to make a move action at any point before, during, or after the full attack.
Rebuke/Command Tanar’ri (Su): A juvenile or older Gemini dragon may rebuke and command Tanar’ri as an evil cleric rebukes and commands undead. Its effective cleric level for this ability is twice its age category.
Strike Cast (Su): When a young adult or older Gemini dragon makes a full attack action it may forfeit its second bite attack to cast a spell at any time before, during, or after the full attack. It may not combine this ability with Lesser Speed of Thought.
Speed of Thought (Su): An adult or older Gemini dragon gains an extra move action each round. They may not use it and the extra move action from Lesser Speed of Thought in the same round.
Double Casting (Su): An old or older Gemini dragon may cast 2 spells as a single standard action (it still may only cast one spell as part of a Strike Cast).
Twin Hearts (Ex): An ancient or older Gemini dragon’s gestalt nature has advanced to such a point that it may now roll twice whenever it would be required to make a Constitution check, Con based skill check, or Fortitude save and take the better result.
Rampage (Su): A great wyrm Gemini dragon may make a full-attack (including a Strike Cast) as a swift action.
Spells: A gemini dragon casts spells as a sorcerer of the listed level, although they may also select spells from the druid spell list and spells from the Chaos, Demonic, Evil, and Fury domains.
Skills: Bluff, Spellcraft, and Survival are class skills for Gemini Dragons.Last edited by Zaydos; 2014-08-30 at 11:17 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 02:58 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Sorry it took so long, got involved in manga
Also un_known I finally seem to have started on Abyssal dragons (I am not above combining two requests into one).
Actually I think I had three separate requests for slightly thematically different two-headed dragons, I wonder how many this one adequately covers.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 03:05 PM (ISO 8601)
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- In America!
Re: 30+ New Dragons (more true dragons than the draconomicon)
Hmmm.
Sun dragons? Possibly LG?
Moon dragons? Maybe CG?
Star dragons? Perhaps NG?
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2010-10-17, 03:06 PM (ISO 8601)
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- May 2010
Re: 30+ New Dragons (more true dragons than the draconomicon)
Yay! Let the rampage fo the Abyssal dragons begin!
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2010-10-17, 03:08 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Moon dragons are here as you guessed it CG, haven't done Sun or Star yet. There's also the question do you dragons thematically linked to heavenly bodies or actually from them? Cause only you specify I'm more likely to do the latter (I used to be a big Spelljammer fan as a kid).
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 03:11 PM (ISO 8601)
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2010-10-17, 05:05 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-10-17, 05:21 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Clockwork Dragon
Construct (Living Construct, Dragonforged)
Environment: Any mountains or underground, occasionally found on Mechanus and other Lawful planes
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or clock (2-5).
Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 14; old 16; very old 18; ancient 19; wyrm 20; great wyrm 23
Treasure: Triple Standard
Alignment: Always Lawful Neutral
Clockwork dragons are a mystery amongst the meta-dragons. Unlike their kin, lodestone dragons, ironrune dragons, brightsteel dragons, and forgewright dragons, the creation of clockwork dragons is unknown. Clockwork dragons claim that they are the natural evolution of meta-dragons, the perfect pinnacle of the breed, intone with the clockwork of reality acting in unison with its flows and rhythms. Course other dragons, meta and otherwise, call that a piece of lies told by conceited wyrms to over inflate their own position.
Now enough about their origins, greater sages than I couldn’t work those out so, I won’t even try it. As to their nature, clockwork dragons are creatures of law. Though native to the Prime they share more in common with modrons and inevitables than humans in mindset, in fact many have migrated to Mechanus because it’s more comfortable. Oh that’s not to say they can’t lean towards good or evil, but few actually embrace either, and fewer still ever forsake law. They live heavily regimented lives, everything has its time and its place and they don’t like interruptions; in fact a good way to get on ones bad side is to make it have to break its schedule, and sometimes they schedule out their lives for years in the future. Of course they aren’t as unchanging as modrons or inevitables, but it’s still difficult to get them to change their ways. Many spend their time in contemplation of the laws of the multiverse, and some even take it upon themselves to enforce these laws whether attempting to enforce them all or like inevitables enforcing only a specific law varies from dragon to dragon. In truth it is not unheard of for clockwork dragons to work alongside maruts or other inevitables in their pursuit of justice.
Like other meta-dragons clockwork dragons require magical items in their reproductive cycle. This is an important note when dealing with such dragons as it gives mortals a tool with which to bargain, albeit an expensive tool. Clockwork dragons will sometimes offer aid, though, in return for such treasure, although they will not aid one in breaking cosmic laws.
Clockwork dragons appear to be made from a brownish-yellow metal, although under their hide clockwork gears can be seen. They have thick, stocky necks, and wide powerful jaws. Their wings are wide but have a smaller wingspan than most dragons. Their tails are long and wide. Surprisingly as they gain size their internal workings become smaller and more complex actually granting them greater agility and speed despite the increase in bulk. By straining themselves they can even push themselves to new levels in a dangerous fashion.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon DC Frightful Presence Wyrmling S 4d10+4 (26 hp) 11 10 13 14 13 10 3/-1 4 5 1 5 13 - Very Young M 7d10+7 (45 hp) 13 10 13 16 15 12 5/6 6 6 2 7 14 - Young M 10d10+20 (75 hp) 15 10 15 16 15 12 7/9 9 9 3 9 17 - Juvenile L 13d10+39 (110 hp) 17 10 17 18 17 14 9/16 11 11 4 11 19 - Young Adult L 16d10+64 (152 hp) 19 10 19 20 19 16 12/20 15 14 5 14 22 21 Adult H 19d10+95 (199 hp) 23 10 21 22 21 18 14/28 18 16 6 16 24 23 Mature Adult H 22d10+132 (253 hp) 25 12 23 24 21 18 16/31 21 19 8 18 27 25 Old H 25d10+175 (312 hp) 27 12 25 24 23 20 18/34 24 21 9 20 29 27 Very Old H 28d10+224 (378 hp) 29 12 27 26 25 22 21/38 28 24 10 23 32 30 Ancient G 31d10+279 (449 hp) 33 12 29 28 27 24 23/46 30 26 11 25 34 32 Wyrm G 34d10+340 (527 hp) 35 12 31 30 27 24 25/49 33 29 12 27 37 34 Great Wyrm G 37d10+370 (573 hp) 37 12 31 32 29 26 27/52 36 30 13 29 38 36
Age Speed Init AC SR Special Abilities Artificer Level Wyrmling 40-ft, fly 100-ft (poor) +0 20 (+1 size, +9 natural) - Immunity to Slow and Charm, Least Overclock, Light Fortification - Very Young 40-ft, fly 100-ft (poor) +0 22 (+12 natural) - Overclock - Young 40-ft, fly 100-ft (poor) +0 25 (+15 natural) - Moderate Fortification - Juvenile 40-ft, fly 150-ft (clumsy) +0 27 (-1 size, +18 natural) - Clockwork Mind 1st Young Adult 40-ft, fly 150-ft (clumsy) +0 30 (-1 size, +21 natural) 16 DR 5/adamantine 3rd Adult 40-ft, fly 150-ft (clumsy) +0 32 (-2 size, +24 natural) 18 Construct Body 5th Mature Adult 40-ft, fly 150-ft (poor) +1 36 (-2 size, +1 Dex, +27 natural) 20 DR 10/adamantine 7th Old 40-ft, fly 150-ft (poor) +1 39 (-2 size, +1 Dex, +30 natural) 22 Greater Overclock 9th Very Old 40-ft, fly 150-ft (poor) +1 42 (-2 size, +1 Dex, +33 natural) 24 DR 15/adamantine 11th Ancient 40-ft, fly 200-ft (clumsy) +1 43 (-4 size, +1 Dex, +36 natural) 25 Wall of Gears 13th Wyrm 40-ft, fly 200-ft (clumsy) +1 46 (-4 size, +1 Dex, +39 natural) 26 DR 20/adamantine and 5/chaos 15th Great Wyrm 40-ft, fly 200-ft (clumsy) +1 49 (-4 size, +1 Dex, +42 natural) 28 True Overclock 17th
Special Abilities
Breath Weapon (Su): A clockwork dragon has two breath weapons, a cone of haste gas which affects all creatures within with a haste effect for 1 round/age category, no creature may be affected by this breath weapon for 1 minute after the effect ends, and a cone of slow gas which affects all creatures within as with a slow spell for 2 rounds/age category (Will negates).
Least Overclock (Ex): Once per round a clockwork dragon may take 2 damage per hit die to make an extra move action during any round. This damage cannot be reduced by any means, and bypasses regeneration.
Overclock (Ex): Once per round a very young or older clockwork dragon may take 2 damage per hit die to make an extra standard action during any round, it may not use this ability and Least Overclock in the same round. This damage cannot be reduced by any means, and bypasses regeneration.
Clockwork Mind (Ex): A young or older clockwork dragon is immune to all mind-affecting effects, and stunning.
Clockwork Body (Ex): An adult or older clockwork dragon is no longer subject to critical hits, subdual damage, death from massive damage, necromancy effects, or any spell or spell-like ability which allows a Fort save and does not also affect objects.
Greater Overclock (Ex): Once per round old or older clockwork dragon may take 2 damage per hit die to make an extra standard and move action. It may not also use Least Overclock or Overclock in the same round. This damage cannot be reduced by any means, and bypasses regeneration.
True Overclock (Su): A great wyrm clockwork dragon may now use Least Overclock, Overclock, and Greater Overclock in the same round. In addition it may as a standard action duplicate a Time Stop effect by taking 4 damage per hit die. During the Time Stop effect it may not use Least Overclock, Overclock, or Greater Overclock, and it may not initiate the Time Stop effect during the same round that it is using one of the above. After the Time Stop effect ends the clockwork dragon must wait a number of rounds equal to the subjective time it was in the Time Stop before duplicating Time Stop again; it may however continue to use Least Overclock, Overclock, and Greater Overclock.
Infusions: A clockwork dragon can use infusions as an artificer of the listed level.
Spell-like Abilities: CL = age category or effective artificer level whichever is higher, 3/day Wall of Gears (ancient or older)
Skills: Appraise, Autohypnosis, and Martial Lore are class skills of clockwork dragons.Last edited by Zaydos; 2014-08-26 at 03:56 PM.
Peanut Half-Dragon Necromancer by Kurien.
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Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
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2010-10-17, 05:22 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Peanut Half-Dragon Necromancer by Kurien.
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Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
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2010-10-17, 05:35 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
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2010-10-17, 05:38 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Now just Lodestone left and I'll have completed all 5 meta-dragons (pumpkin dragons don't count since they're a joke/half-way a joke). Also how many people would actually notice/care if I mixed Japanese and Chinese in naming the Lung dragons? Lung is Chinese derived but that's about as far as my knowledge of the language gets.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
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2010-10-17, 05:40 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Since I was the one who requested the Lung Dragons, I have no problem with mixing Japanese and Chinese if you think one would sound better than the other.
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
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2010-10-17, 05:45 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Not so much sound better, honestly I think Chinese would sound better, just I know a smattering of Japanese and absolutely no Chinese, and don't know a reliable English-Chinese dictionary site (could someone point me to one?)
Take Lung probably doesn't sound as good as Zhu (symbol over u I don't know how to type) Lung for example. But I'm not sure Zhu is the right word.
Nichi Lung = sun dragon = Tai Yang Lung (maybe).
Kin Lung = Metal/gold = Jin Lung
Tsurugi Lung = Sword = Jia Lung
Like I said though Chinese probably would sound better if anyone can point me towards a reliable site (I know enough to know half of online dictionaries get things wrong more often than not). I'm looking at one now, I just don't fully trust it; at least I know they have the right symbols even if I'm not sure about pronunciation.Last edited by Zaydos; 2010-10-17 at 05:53 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
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2010-10-17, 05:50 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
You're right Japanese and Chinese mixed together sounds strange. Unfortunately I don't know any reliable sites to point you to...but hey even the not so reliable ones might give you words that sound better in front of -Lung.
Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.
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2010-10-17, 06:24 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Thanks a lot for Gemini Dragon, I liked it very much and I hope, that my party will like it too
.
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2010-10-17, 06:39 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
You might want to double check the CRs, though, I finally decided it was a little stronger than a blue dragon (okay worse stats but with abilities to help with action economy making it stronger) but it is still something to double check (especially since WotC dragons have iffy CRs to begin with).
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 08:23 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Tai Yang Lung
Dragon (Spirit, Fire)
Environment: Warm land
Organization: Juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary
Challenge Rating: Juvenile 8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21; wyrm 22; great wyrm 26
Treasure: Double Standard
Alignment: Always Lawful Neutral.
Tai yang lungs are the dragons of the sun. It is their job to watch over the world from the sky above, reporting events in the world to the Celestial Bureaucracy, and occasionally to go down to Earth and in secrecy end the life of one who has broken the laws of propriety. Tai yang lungs do not relish their duty as executioner, but they maintain it with the cold and ruthless efficiency such a duty requires. Tai yang lungs are cold and distant creatures, standing a step above mortals. Their duties require them to be detached, not going out of their way to help mortals unless ordered, although from time to time they will slightly influence events to obtain a desired result of aiding a favored mortal.
Tai yang lungs have long serpentine bodies covered in red-gold scales, a mane of fiery hair hangs about their heads and the first portion of their necks. Their feet ends in scaly paws, like those of some reptilian lion, and their teeth are great and powerful. Their tail is long and narrows to a point towards the end. Tai yang lungs are said to fear nothing and always move forward with bravery and bravado.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Frightful Presence Juvenile L 16d12+48 (172 hp) 25 10 17 14 17 16 16/27 22 13 10 13 - Young Adult L 19d12+76 (199 hp) 27 10 19 14 17 16 19/31 26 15 11 14 22 Adult H 22d12+110 (253 hp) 29 10 21 16 19 18 22/39 29 18 13 17 25 Mature Adult H 25d12+125 (287 hp) 31 10 21 16 19 18 25/43 33 19 14 18 26 Old H 28d12+168 (350 hp) 35 10 23 18 21 20 28/48 38 22 16 21 29 Very Old G 31d12+217 (418 hp) 37 10 25 20 23 22 31/56 40 24 17 23 31 Ancient G 34d12+272 (493 hp) 39 10 27 22 25 24 34/60 44 27 19 26 34 Wyrm G 37d12+333 (573 hp) 41 10 29 24 27 26 37/64 48 29 20 28 36 Great Wyrm G 40d12+400 (660 hp) 43 10 31 26 29 28 40/68 52 32 22 31 39
Age Speed Init AC SR Special Abilities Juvenile 40-ft, fly 200-ft (poor) +0 24 (-1 size, +15 natural) - Fly, Absorb Fire, Cold Vulnerability, Fire Immunity Young Adult 40-ft, fly 200-ft (poor) +0 27 (-1 size, +18 natural) 20 DR 5/magic Adult 40-ft, fly 200-ft (poor) +0 29 (-2 size, +21 natural) 22 Heat Aura Mature Adult 40-ft, fly 200-ft (poor) +0 32 (-2 size, +24 natural) 24 DR 10/magic Old 40-ft, fly 200-ft (poor) +0 33 (-4 size, +27 natural) 26 Fire Storm, Wall of Fire Very Old 40-ft, fly 250-ft (clumsy) +0 36 (-4 size, +30 natural) 28 DR 15/magic Ancient 40-ft, fly 250-ft (clumsy) +0 39 (-4 size, +33 natural) 30 Fiery Backlash Wyrm 40-ft, fly 250-ft (clumsy) +0 42 (-4 size, +36 natural) 32 DR 20/magic Great Wyrm 40-ft, fly 250-ft (clumsy) +0 45 (-4 size, +39 natural) 34 Stricken by the Sun
Special Abilities
Absorb Fire (Su): When a tai yang lung would take fire damage before applying immunity it instead heals 1 hp per 2 points of fire damage it would take, negating the damage.
Heat Aura (Su): The temperature within 60-ft of an adult or older tai yang lung is always at least 200 degrees (see Sandstorm for Unearthly Heat for detailed effects, or DMG for less detailed effects) or increased by 2 bands on Sandstorm’s scale whichever is higher.
Fiery Backlash (Su): Whenever an ancient or older tai yang lung’s SR stops a spell or spell-like ability, or it makes a saving throw to negate the effect of a targeted spell or spell-like ability (not for half damage, or partial effect, must be to completely negate the effect) a tai yang lung may turn the magical energies back on the caster dealing damage to the caster equal to twice their caster level. This damage is one-half fire and one-half divine in nature making only half the damage subject to effects to reduce or ignore fire damage.
Stricken by the Sun (Su): Once per day when a great wyrm tai yang lung dragon successfully makes a bite attack against a target it may as a free action force the target to make a Fort save (DC 40) or take damage equal to the target’s maximum hit points; this damage is one-half fire and one-half divine in nature and therefore only half of the damage is affected by effects to reduce or ignore fire damage.
Spell-like Abilities: 3/day: Fire Storm (old or older), Wall of Fire (old or older).
Skills: Bluff, Hide, and Disguise are class skills for a tai yang dragon.Last edited by Zaydos; 2014-08-28 at 01:59 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 08:27 PM (ISO 8601)
- Join Date
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- In America!
Re: 30+ New Dragons (more true dragons than the draconomicon)
Nice! Fantastic work as always.
Edit: I noticed you changed to 50+ in your signature but not the thread title.Last edited by Jokasti; 2010-10-17 at 08:28 PM.
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2010-10-17, 10:57 PM (ISO 8601)
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Clockwork Dragon is totally nuts and that makes it awesome; however, does True Overclock allow it to deal itself 6 damage/hit die to take two additional move actions and two additional standard actions (for a grand total of 1 swift, 3 moves, and 3 standard actions) on it's turn??? If so... holy toledo! Regardless you ought to specify that the damage dealt by Overclock isn't subject to Damage Reduction, Energy Resistance, or any other effect that would prevent or reduce damage. For completeness you might include that it overcomes Regeneration too (but this is largely unnecessary).
Homebrew
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SpoilerSpecial Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!
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2010-10-17, 10:59 PM (ISO 8601)
- Join Date
- Aug 2009
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- Erutnevda
Re: 30+ New Dragons (more true dragons than the draconomicon)
Jin Lung
Dragon (Spirit, Metal)
Environment: Underground
Organization: Juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary
Challenge Rating: Juvenile 8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24
Treasure: Quadruple Standard
Alignment: Usually Lawful Neutral.
Jin lung are spirits tasked with bestowing luck and good fortune upon mortals. They bestow this good fortune wherever directed by the Celestial Bureaucracy, bestowing curses on magistrates who abuse their powers, merchants who dishonor their ancestors, warriors who flee the battle, and others who act in ways that the Celestial Bureaucracy deems fitting of punishment, at the same time leveling boons to those who act in ways deserving of them.
Jin lungs’ bodies are similar to those of great mastiffs, their heads like those of bears, their feet the talons of eagles, their necks that of a horse, their tail the tail of a snake, and all across their body scales the color of the purest gold. From their chins a beard of brilliant silver stretches to drag across the ground, and tufts of fur sprout just above each talon.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Frightful Presence Juvenile L 16d12+48 (172 hp) 25 10 17 12 15 14 16/27 22 13 10 12 - Young Adult H 19d12+76 (199 hp) 27 10 19 14 17 16 19/35 25 15 11 14 22 Adult H 22d12+110 (253 hp) 29 10 21 14 17 16 22/39 29 18 13 16 24 Mature Adult H 25d12+125 (287 hp) 31 10 21 16 19 18 25/43 33 19 14 18 26 Old G 28d12+168 (350 hp) 35 10 23 16 19 18 28/52 36 22 16 20 28 Very Old G 31d12+217 (418 hp) 37 10 25 18 21 20 31/56 40 24 17 22 30 Ancient G 34d12+272 (493 hp) 39 10 27 18 21 20 34/60 44 27 19 24 32 Wyrm G 37d12+333 (573 hp) 41 10 29 20 23 22 37/64 48 29 20 26 34 Great Wyrm C 40d12+400 (660 hp) 43 10 31 20 23 22 40/72 48 32 22 28 36
Age Speed Init AC SR Special Abilities Juvenile 40-ft, fly 200-ft (poor) +0 25 (-1 size, +16 natural) - Fly, Fire Vulnerability, Repulse Metal Young Adult 40-ft, fly 200-ft (poor) +0 27 (-2 size, +19 natural) 20 DR 5/magic Adult 40-ft, fly 200-ft (poor) +0 30 (-2 size, +22 natural) 22 Bestow Curse, Boon Mature Adult 40-ft, fly 200-ft (poor) +0 33 (-2 size, +25 natural) 24 DR 10/magic Old 40-ft, fly 200-ft (poor) +0 34 (-4 size, +28 natural) 26 Remove Curse, Flesh to Gold Very Old 40-ft, fly 250-ft (clumsy) +0 37 (-4 size, +31 natural) 28 DR 15/magic Ancient 40-ft, fly 250-ft (clumsy) +0 40 (-4 size, +34 natural) 30 Aura of Unluck, Dying Curse Wyrm 40-ft, fly 250-ft (clumsy) +0 43 (-4 size, +37 natural) 32 DR 20/magic Great Wyrm 40-ft, fly 250-ft (clumsy) +0 42 (-8 size, +40 natural) 34 Greater Bestow Curse, Drain Luck
Special Abilities:
Fly (Su): A jin lung dragon has a white pearl worth 1000 GP embedded within its skull that allows it to fly.
Repulse Metal (Su): Metal refuses to strike a jin lung. Any attack roll made on a jin lung with a metal weapon, or weapon that includes metal parts, suffers a -3 to hit.
Boon (Su): An adult or older jin lung can grant a creature within 100-ft a boon. This boon grants the target creature a +2 luck bonus to saves, attack rolls, ability checks, and skill checks, increasing to +3 at Very Old, and to +4 at Great Wyrm. This bonus lasts 1 week, and a jin lung may only grant a number of boons equal to its charisma bonus at any one time.
Bestow Curse (Sp): An adult or older jin lung may bestow curse as the spell, but with a range of 100-ft and no need to make a touch attack roll; they may use this ability 3 times a day. When they obtain the great wyrm age category they may now use this ability at will.
Flesh to Gold (Sp): 3/day an old or older jin lung may attempt to turn a foe to gold. This functions as Flesh to Stone except instead of turning to stone the target becomes solid gold and the effect automatically ends, reverting them to their natural form as if a Stone to Flesh spell had been cast on them, after 24 hours. This is equivalent to a 6th level spell.
Aura of Unluck (Su): An ancient or older jin lung radiates an aura of bad luck which cripples his enemies. Enemies within 60-ft of a jin lung suffer a -4 penalty to attack rolls, saving throws, caster level, AC, ability checks, and skill checks.
Dying Curse (Su): Any creature which slays an ancient or older jin lung is cursed. Any creature which takes part in the killing suffers a -1 luck penalty to attack rolls, saving throws, caster level, AC, ability checks, and skill checks and the creature which lays the final blow is cursed as if by Greater Bestow Curse. A will save is allowed to resist the Greater Bestow Curse with a DC equal to that of the dragon's frightful presence.
Greater Bestow Curse (Sp): A great wyrm jin lung may use Greater Bestow Curse as the spell but with a 100-ft and no need to make a touch attack roll; they may use this ability 1/day.
Drain Luck (Su): Any creature that takes damage from a great wyrm jin lung’s natural weapon suffers a -4 penalty to attack rolls, saving throws, caster level, AC, ability checks, and skill checks as all their luck forsakes them.
Spell-like Abilities: At will Remove Curse (old or older).
Skills: Appraise is a class skill for jin lungs.Last edited by Zaydos; 2014-08-25 at 11:03 PM.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2010-10-17, 11:00 PM (ISO 8601)
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- Jun 2010
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- is a matter of perception
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Re: 30+ New Dragons (more true dragons than the draconomicon)
Ahhhh so these are the those that we shall be combatting.
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2010-10-17, 11:03 PM (ISO 8601)
- Join Date
- Aug 2009
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- Erutnevda
Re: 30+ New Dragons (more true dragons than the draconomicon)
Thanks for pointing out I'd forgotten the standard "cannot be reduced by any means" clause. And yeah that might be a little too strong, I'd go with Con damage but they can't heal it ever which just seems silly. Also upped the CR 1, and might up it again. Then again they're dealing almost half of their health so they're either spending at least one of those standard actions to heal (with repair construct for 150 hp back) or they're really hurting afterward. But then again they just ate the party fighter.
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)