A Monster for Every Season: Summer 2
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  1. - Top - End - #571
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Silverscale View Post
    Bjust that why is the ultimate good a bad thing?
    In a world with only good, what is evil?
    Without evil you have no basis on how to define good.
    In a world with only evil, what is good.
    Evil and good are opinions. Neutrality however, is always the same.

    A dragon based on sci-fi tropes with laser breath that eventually becomes anti-matter breath?
    That is what I was thinking of when I posted.

    A dragon which could be used for science fiction without anything intrinsically magical and only low levels of breaks from reality (possibly using the they eat hydrogen/helium rich substances and use enzymes in their body to isolate the gasses and thus fly approach or else going flightless).
    This is also a very cool idea.

    A dragon based upon a certain novel series or sub-genre?
    Only if you want to make one for every sub-genre or series (just to be fair).

    A biomech dragon piloted by a young Japanese school-child with social/psychological problems (and a whole bunch of daddy issues) to defend the world from other dragons which are coming to destroy all humanity?
    Give a meta-dragon to a human as a guardian spirit-type thing
    Last edited by firemagehao; 2010-11-01 at 05:12 PM.
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
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  2. - Top - End - #572
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    No TOB dragon that gets up close and rips your face off? What I thought it might be interesting to fight.


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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by blackjack217 View Post
    No TOB dragon that gets up close and rips your face off? What I thought it might be interesting to fight.
    Bellum Dragon. Four legs. Martial Maneuvers. Melee beast.

    There's also Enyo Dragon which is a bipedal martial initiating true dragon that uses melee. I believe it is actually better at martial maneuvers than Bellum dragon that uses them as just icing on the cake of 2 extra claw attacks, really good strength, rage, pounce, swift action heal, and being a general melee badass.

    Could make another one though.
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  4. - Top - End - #574
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    What? No opinion on the Dragon of Dance? He can be an Epic Chaotic dragon! Or something cool like that...
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  5. - Top - End - #575
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    So I was listening to Maurice Ravel's "Bolero" on the way home from work today, a piece of music that always makes me think of some exotic caravan from a far off mystic land. I started thinking about just how exotic this caravan could be with dragons as pack animals.

    Here is my idea.

    The Herd Dragon:
    Weak individually, but stronger in it's herd.
    Herbivorous
    Low to Mid level CR (Great Wyrm=CR19), True Neutral
    Stupid
    Give them Plant Growth as a SLA
    For a breath weapon I was thinking mildly corrosive, casts web in area of cone and nauseates (Cone of Cud)
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  6. - Top - End - #576
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Would you envision this "herd" dragon as more like:
    A)Llamas, Cows, sheep, and other herd mentality animals in real life, or
    B)Cranium Rats?


    My ideas related:
    If A):
    wingless, flightless dragons, with curly wool. VERY HIGH QUALITY wool. As opposed to scales. proximity to eachother gives zebra-like advantages: partial cover, bonus to AC. The more, the higher the bonus.
    If B):
    Bright red translucent orbs on either side of their heads. closer proximity increases their effective sorcerer level, which... is null by themselves. zero. zip. nada. Actually, not quite, but it's MUCH slower than normal.
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  7. - Top - End - #577
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Would you envision this "herd" dragon as more like:
    A)Llamas, Cows, sheep, and other herd mentality animals in real life, or
    B)Cranium Rats?


    My ideas related:
    If A):
    wingless, flightless dragons, with curly wool. VERY HIGH QUALITY wool. As opposed to scales. proximity to eachother gives zebra-like advantages: partial cover, bonus to AC. The more, the higher the bonus.
    If B):
    Bright red translucent orbs on either side of their heads. closer proximity increases their effective sorcerer level, which... is null by themselves. zero. zip. nada. Actually, not quite, but it's MUCH slower than normal.
    I vote for both...one of each.

    As to the Dragon of Dance.....I for one think it an interesting idea.
    Last edited by Silverscale; 2010-11-02 at 07:50 PM.
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  8. - Top - End - #578
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by Terror_Incognito View Post
    The Herd Dragon:
    Weak individually, but stronger in it's herd.
    Lets see...
    A Lvl1 fighter has a CR of .1
    A herd, say 20, has a CR of 20, and is able to challenge almost epic level characters.
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
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  9. - Top - End - #579
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by firemagehao View Post
    Lets see...
    A Lvl1 fighter has a CR of .1
    A herd, say 20, has a CR of 20, and is able to challenge almost epic level characters.
    Well it is a herd of Dragons after-all. And actually I'm thinking of making them CR1/2 individually or at least trying to, since Zaydos doesn't have time to right now with the holidays and exams coming up. At the moment I'm working up the Mouse Dragon I just need to find time to actually write it up when I don't have other things I have to get to and not very much computer time.
    Last edited by Silverscale; 2010-11-07 at 02:38 PM.
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  10. - Top - End - #580
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Mouse Dragons

    Tiny Dragon
    Hit Dice: 5d10+4 (34)
    Initiative: +7
    Speed: 20ft, Climb 20ft, Fly 50ft (Good), Swim 20ft
    Armor Class: 19(+2 Size, +3 Dex, +4 Natural), touch 16, flat-footed 15
    Base Attack/Grapple: +6/+10
    Attack:Bite +9 melee (1d4)
    Full Attack: Bite +9 melee (1d4), 2 Claws +4 melee (1d4)
    Space/Reach: 2.5ft/0ft
    Special Attacks: Breath Weapon, SLA's
    Special Qualities: Low-light Vision, Dark Vision 60ft, Scent, Immunity to magic sleep effects and paralysis, Spell resistance 15
    Saves: Fort +5, Ref +8, Will +6
    Abilities Str 11, Dex 17, Con 12, Int 4, Wis 14, Cha 10
    Skills: Balance +12, Climb +4, Hide +10, Listen +10, Move Silently +12, Spot +10, Swim +10
    Feats: Improved Init, Weapon Finesse
    Environment: Any Forest
    Organization: Solitary, Pair, or Family
    Challenge Rating: 4
    Treasure: Standard (Mostly Cheese)
    Alignment: Generally Chaotic Good
    Advancement: -
    Level Adjustment: -

    Description: The vaguely Draconic creature in front of you has iridescent scales white fur showing between the scales especially on it's chest and paws. The rose colored eyes study you curiously as you approach, and the long, fleshy tail waves around playfully.

    Background: First created by a wizard curious to find out what would happen if he paired a Fairy Dragon with a mouse, the resulting creation turned out to inherit many characteristics from both and has since been found to breed true.

    Characteristics: Like most dragons, Mouse Dragons are fond of hoarding, however, unlike most other dragons Mouse Dragons strongly enjoy cheese and therefore hoard it as much or more than they hoard other treasure. Given their tiny size, they tend to hoard fairly small objects that they can carry though families have been know to take a liking to Larger objects from time to time and moved their hoards to it, instead of trying to haul it to their hoards.

    Combat: Generally preferring to stay out of combat when possible, Mouse Dragons will only fight as a last resort to protect themselves if the cannot either run away or drive away the attacker with their SLA's. If forced into combat they will start with their Breath Weapon

    Breath Weapon: The Mouse Dragons Breath Weapon is a cloud of stinking gas that comes out in a 20ft cone. Any creature caught in the cloud must make a Fort Save (DC 14) or be sickened for the first round and nauseated for the second round.

    Ability descriptions
    Mouse Dragons have a +4 Racial Bonus to Hide and Move Silently.

    Mouse Dragons have a +8 Racial Bonus to Balance, Climb, and Swim.

    A Mouse Dragon can choose to take 10 on Climb checks even if rushed or threatened.

    Mouse Dragons Use their Dex Mod instead if their Strength Mod for Climb and Swim checks.

    Mouse Dragons have a +8 racial bonus on swim checks to perform some special action or avoid a hazard. They can always take 10 on Swim checks even when distracted or endangered. They can use the Run action while swimming, provided they swim in a straight line.

    Good-Cheese:(SLA) Mouse Dragons can 3/day create cheese that functions the same way the berries do for a Good-Berry spell as per the Good-Berry spell

    Animate Cheese Golem:(SLA) Mouse Dragons can 1/week animate part of their cheese hoard into a Tiny Golem with 2 HD (Haven't figure out the Stats for the Cheese Golem yet but if anyone want to throw one together feel free)

    Spell-Like Abilities: At Will - Dancing Lights, Ghost Sound 3/Day - Glitterdust (DC 13), Invisibility (DC 13), Major Image (DC 14) 1/Day - Animate Objects.
    Last edited by Silverscale; 2010-11-11 at 04:02 PM.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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  11. - Top - End - #581
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Possibly a burrow speed?
    I would enjoy a colossal form of this to throw a swarm of into a PvP arena of demigod-level characters.
    Fighter: "I can kill someone in a turn."
    Cleric: "I can kill someone in half a turn."
    Wizard: "I can kill someone before my turn."
    Bard: "I can make three idiots kill people for me."

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  12. - Top - End - #582
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Hey, Zaydos. I'm currently posting the paleozoic/mesozoic-themed campaign over at Competitor Games. You it be okay if I posted a link to the two dragons? You will be getting full credit, of course.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by LOTRfan View Post
    Hey, Zaydos. I'm currently posting the paleozoic/mesozoic-themed campaign over at Competitor Games. You it be okay if I posted a link to the two dragons? You will be getting full credit, of course.
    Of course it would be. I'm just glad to see it used.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Updated the Mouse Dragon. Up Next.................the Cat Dragon I may eventually turn these into True Dragons but for now...enjoy!
    Last edited by Silverscale; 2010-11-09 at 09:34 PM.
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  15. - Top - End - #585
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Dragon Cats

    Small Dragon
    Hit Dice: 8d10 (54hp)
    Initiative: +8
    Speed: 30ft, Fly 50ft (Good), Swim 15ft
    Armor Class: 19(+1 Size, +4Dex, +4 Natural), touch 15, flat-footed 15
    Base Attack/Grapple: +6/+5
    Attack: Claw +6 melee (1d4)
    Full Attack: 2 Claws +6 melee, Bite +1 melee (1d6)
    Space/Reach: 5ft/5ft
    Special Attacks: Hair-Ball, SLA's
    Special Qualities: Low-light vision, Dark vision 60ft, scent, Immunity to magic sleep effects and paralysis, SR 18
    Saves: Fort +7, Ref +10, Will +9
    Abilities Str 11, Dex 18, Con 10, Int 13, Wis 14, Cha 16
    Skills: Balance +10, Climb +6, Diplomacy +6, Hide +18, Intimidate +4, Jump +10, Listen +12 Move Silently +12, Sense Motive +12, Spot +12, Survival +2
    Feats: Improved Initiative, Pounce, Weapon Finesse
    Environment: Any Temperate
    Organization: Solitary or Pair
    Challenge Rating: 6
    Treasure: Standard (Mostly Toys)
    Alignment: Chaotic Good
    Advancement: -
    Level Adjustment: -

    Description: The creature in front of you looks like a large black house cat. Further inspection reveals that underneath the fur are iridescent blue scales. Even this shimmery blue wings are edged in black fur. While casually grooming itself the creature regards you with it's yellow feline eyes.

    Background: First created by the same wizard who created Mouse Dragons, curious to find out what would happen if he paired a Fairy Dragon with a cat, the resulting creation turned out to inherit many characteristics from both and has since been found to breed true. (One can only wonder if he'll try dogs next). Wealthy persons will often domesticate one or more of these creatures both as play things for their children and as a way to protect their homes.

    Characteristics: Like most dragons, Dragon Cats are fond of hoarding, however, they are especially fond of toys and therefore hoard them as much or more than they hoard other treasure. More intelligent then Mouse Dragons, Dragon Cats turn that intelligence to new and interesting ways to play and hunt their prey.

    Combat: Dragon Cats prefer to sneak up on their prey or set up ambushes in areas that give them some form of advantage.

    Ability descriptions
    Dragon Cats have a +4 racial bonus on Climb, Hide, and Move Silently check.

    Dragon Cats have a +8 racial bonus on Jump and Balance check

    Dragon Cats us their Dexterity Modifier instead of their Strength Modifier for Climb and Jump checks.

    Dragon Cats have a +8 racial bonus on swim checks to perform some special action or avoid a hazard. They can always take 10 on Swim checks even when distracted or endangered. They may not use a run action while swimming, though they can swim Dragon Cats Do Not like water.

    Hair-Ball: A "Breath Weapon" of sorts the Dragon Cat can projectile vomit a giant hair ball that covers a 15ft by 10ft area. Any one caught in the area at the time of the attack is entangled, DC 14 to break free of all the fur and sick. Anyone trying to move through the area must spend 2x movement to avoid either becoming entangled in the mess or slipping on the now slick surface. There is a DC 16 reflex save to avoid being entangled by the initial attack.

    Spell-Like Abilities: At will - dancing lights, ghost sound (DC13), 3/day charm monster (DC17), entangle (DC14), invisibility (DC 15), major image (DC 16), animate objects, 1/day project image (DC 20), summon nature's ally IV. Dragon Cats often use animate object to animate various objects in their hoard to help protect it.


    Dragon Cats are up. Don't forget to check out the Mouse Dragons above as well.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Alright, does anyone know how to calculate Epic CR? I'm running a basic calculator on the malison, and the wyrmling alone comes out at CR 32, while the Great Wyrm is well into the 700s range. Something's gone awry here.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by The Tygre View Post
    Alright, does anyone know how to calculate Epic CR? I'm running a basic calculator on the malison, and the wyrmling alone comes out at CR 32, while the Great Wyrm is well into the 700s range. Something's gone awry here.
    I think they were designed to be stupid powerful more powerful then some of the gods. I'm no good at calculating CR but with numbers that high I think there must be something off because the gods are only CR 60-80 or something like that, and some of them can cast such game-breakers as Epic Time-Stop.
    Last edited by Silverscale; 2010-11-15 at 03:33 PM.
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  18. - Top - End - #588
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Still, I loathe incompletion. We should at least put up some ball-park estimates based on the Prismatic or some dragons from the Immortal's Handbook.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Yo Zaydos, would you mind if I took the Malison dragon and its lil' bro to show off at EN World. I'll give you full credit and all that. The boys down there wanna' give him a closer look for CR estimates, and they do love populating the board with epic monsters.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    speaking of, it's been a while since this little projects seen the light. School bogging you down, there?
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Zaydos has been unable to work on Dragons recently because of the holidays and school piling up and taking up a lot of time he should be back in the game....no pun intended....after the holidays accourding to my last correspondence with him.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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  22. - Top - End - #592
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Sorry I've been away. Originally it was a heavy work load + nanowrimo making it so I had no time. Then it was not being depressed (my reaction to depression is an escapist one and involves retreating into D&D because it's the first thing that made me really happy) and I started making excuses to myself not to get on because it reminded me of being depressed. So I intend to get back to homebrewing, but I probably won't be nearly as active as I had been in say October or September.

    @The Tygre: Please do I wouldn't mind at all, quite the contrary.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    OMG I HAVE A REQUEST!


    well three requests actually

    can you stat out for me please....

    a Ruby Dragon
    a Jade Dragon

    and a Dragon which would be their offspring?


    i don't suppose you happen to do "elemental's" as well do you?


    -----EDIT-----

    hey man is it ok if you clear out some messeges from your inbox i would like to pm you something.
    Last edited by Itous; 2010-12-14 at 11:01 AM.
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  24. - Top - End - #594
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Jade Dragon:
    Dragon (Air, Psionic)
    Environment: Any mountains, inner planes
    Organization: solitary, pair, or family (2-5).
    Challenge Rating:
    Treasure: Triple Standard
    Alignment: Always Lawful Neutral.

    Jade dragons are a rare form of gem dragon found in secluded mountains sheltered from the outside world. According to the ancient tales they tell jade dragons once were the grand and marvelous rulers of all gem dragons serving directly beneath the magnificent Diamond Dragon. Whether this was true or not even the dragon-sage Zasper has been unable to confirm. Jade dragons can be haughty and proud, but can also serve as powerful sages. Their natural abilities allow them to combat magic wielding foes, draining away magic and psionic abilities from enemies around them as well as reflecting magical rays and energies.

    Jade dragons appear the color of green jade with eyes the color of yellow jade. As they age both scales and eyes whiten becoming the color of pure white jade. Jade dragons have five claws on each hand and foot with long whip-like tails and necks. Their bodies are thin and somewhat serpentine and their wings appear as hundreds of thin spines with small overlaps of membrane.

    Jade Dragon
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence
    Wyrmling T 2d12 (13 hp) 11 10 11 14 17 14 2/-6 4 3 3 6 2d6 (DC 11) -
    Very Young S 5d12+5 (37 hp) 13 10 13 16 19 16 5/2 7 5 4 8 4d6 (DC 13) -
    Young S 8d12+8 (60 hp) 15 10 13 18 21 18 8/6 11 7 6 11 6d6 (DC 15) -
    Juvenile M 11d12+22 (98 hp) 17 10 15 20 23 20 11/14 14 9 7 13 8d6 (DC 17) -
    Young Adult M 14d12+28 (119 hp) 19 10 15 20 25 20 14/18 18 11 9 16 10d6 (DC 19) 22
    Adult L 17d12+51 (161 hp) 21 10 17 22 27 22 17/26 21 13 10 18 12d6 (DC 21) 24
    Mature Adult L 20d12+80 (210 hp) 21 10 19 24 29 24 20/29 24 16 12 21 14d6 (DC 24) 27
    Old H 23d12+115 (264 hp) 23 10 21 26 31 26 23/37 27 18 13 23 16d6 (DC 26) 29
    Very Old H 26d12+130 (299 hp) 25 10 21 26 33 26 26/41 31 20 15 26 18d6 (DC 28) 31
    Ancient H 29d12+174 (362 hp) 27 10 23 28 35 28 29/45 35 22 16 28 20d6 (DC 30) 33
    Wyrm H 32d12+196 (408 hp) 29 10 23 30 37 30 32/49 39 24 18 31 22d6 (DC 32) 35
    Great Wyrm G 35d12+245 (472 hp) 31 10 25 32 39 32 35/57 41 26 19 33 24d6 (DC 34) 38

    Age Speed Init AC SR Special Abilities Manifester Level
    Wyrmling 30-ft, fly 100-ft (average) +0 14 (+2 size, +2 natural) - Immunity to Electricity -
    Very Young 30-ft, fly 100-ft (average) +0 16 (+1 size, +5 natural) - Resistance to Divination -
    Young 30-ft, fly 100-ft (average) +0 19 (+1 size, +8 natural) - - -
    Juvenile 30-ft, fly 150-ft (poor) +0 21 (+11 natural) - Knowledge Mantle, Elements Mantle, Sense the Winds 1st
    Young Adult 30-ft, fly 150-ft (poor) +0 24 (+14 natural) - 3rd Mantle, DR 5/magic 3rd
    Adult 30-ft, fly 150-ft (poor) +0 26 (-1 size, +17 natural) 21 Synchronicity 5th
    Mature Adult 30-ft, fly 150-ft (poor) +0 29 (-1 size, +20 natural) 23 4th Mantle, DR 10/magic 7th
    Old 30-ft, fly 200-ft (clumsy) +0 31 (-2 size, +23 natural) 25 Shield of Warding 9th
    Very Old 30-ft, fly 200-ft (clumsy) +0 34 (-2 size, +26 natural) 28 5th Mantle, DR 15/magic 11th
    Ancient 30-ft, fly 200-ft (clumsy) +0 37 (-2 size, +29 natural) 30 Maelstrom of the Mind 13th
    Wyrm 30-ft, fly 200-ft (clumsy) +0 40 (-2 size, +32 natural) 33 6th Mantle, DR 20/magic 15th
    Great Wyrm 30-ft, fly 200-ft (clumsy) +0 41 (-4 size, +35 natural) 35 Maelstrom of the Soul 17th

    Special Abilities

    As gem dragons jade dragons have all the abilities associated with gem dragons (see Monster Manual II or the 3.0 Psionics Handbook web enhancement).

    Breath Weapon (Su): A jade dragon has a single type of breath weapon a line of electricity dealing the listed damage (reflex halves).

    Resistant to Divination (Ex): A very young or older jade dragon gains a +4 on saving throws against divination (and clairsentience) spells and effects, as well as a +8 to its pre-existing spell resistance against these effects.

    Psionics: A juvenile or older jade dragon manifests psionic powers as a psion of the indicated level. Unlike a normal psion it does not choose its powers from the psion power list but from the lists associated with any and all mantles it has available to it due to its age.

    Knowledge Mantle: A juvenile or older jade dragon gains access to the knowledge mantle. It may choose its psionic powers known from this mantle and gains full access to the mantleís granted ability.

    Elements Mantle: A juvenile or older jade dragon gains access to the elements mantle. It may choose its psionic powers known from this mantle and gains full access to the mantleís granted ability.

    Nth Mantle: Where indicated a jade dragon gains access to a new psionic mantle. It may choose its psionic powers known from this mantle and gains full access to the mantleís granted ability.

    Synchronocity (Ps): An adult or older jade dragon may use the psionic ability Synchronocity at will.

    Shield of Warding (Su): An old or older jade dragon may generate a mystical field of energy which wards off ranged touch attacks (including but not limited to spells). This field causes such attacks to have a 20% chance of being redirected towards the attacker using the same attack roll. This is not a miss chance.

    To activate the Shield of Warding requires a Move Action and a Swift Action and to maintain it requires a Move Action each round.

    Maelstrom of the Mind (Su): Any non-jade dragon creature within 60-ft of a very old or older jade dragon loses 1 power point per age category at the beginning of each of their turns. If a creature uses Time Stop or a similar effect to create more subjective time they suffer this abilities effects at the beginning of each of their subjective rounds during the Time Stop.

    Maelstrom of the Soul (Su): ]: Any non-jade dragon creature within 60-ft of a great wyrm jade dragon loses their highest level spell slot at the beginning of each of their turns. If a creature uses Time Stop or a similar effect to create more subjective time they suffer this abilities effects at the beginning of each of their subjective rounds during the Time Stop.
    Last edited by Zaydos; 2014-09-01 at 12:13 AM.
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  25. - Top - End - #595
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Hey Zaydos, it's good to see you back homebrewing more Dragons and this one looks cool.

    Hope you had a good Winter Break by the way.
    Meddle not in the affairs of Dragons, unless you brought someone bigger and tastier along with you.


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  26. - Top - End - #596
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Ruby Dragon:
    Dragon (Fire, Psionic)
    Environment: Underground, inner planes
    Organization: solitary, pair, or family (2-5).
    Challenge Rating:
    Treasure: Triple Standard
    Alignment: Always Lawful Neutral.

    Ruby dragons are a rare and reclusive breed of gem dragons. Isolationist in the extreme they seek self-enlightenment through introspection rarely bothering to even glance at the outside world. Zasper informs me that one should approach these dragons with extreme care due to their tendency towards dangerous outbursts.

    Ruby dragons are highly connected to the elemental forces of fire and have power to control and manipulate these energies. They dwell mainly in areas where the elemental plane of fire leaks into the elemental plane of earth and deep within the ground, so deep that they near the molten magma beneath the crust. They find themselves uncomfortable in the Elemental Plane of Fire proper, although they can sometimes be found lairing on rare patches of solid ground even there.

    Ruby dragons are at birth rather dull in coloration with simmering red eyes. At full maturity they have obtained the luster normally associated with gem dragons. Physically they are squat for dragons with relatively short necks and tails. They have 6 claws on each forelimb and four on each hind limb, those on their forelimbs being particularly elongate and sharp. They have three rows of teeth used in eating, with additional rows which slide into place when they lose teeth. Their wings are long and flowing, with some even describing them as gown like.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling S 5d12+5 (37 hp) 13 10 13 12 13 12 5/2 7 5 4 5 2d8 13 -
    Very Young M 8d12+16 (66 hp) 15 10 15 14 15 14 8/10 10 8 6 8 4d8 16 -
    Young M 11d12+22 (93 hp) 17 10 15 14 15 14 11/14 14 9 7 9 6d8 17 -
    Juvenile L 14d12+42 (133 hp) 21 10 17 16 17 16 14/23 18 12 9 12 8d8 20 -
    Young Adult L 17d12+68 (178 hp) 23 10 19 18 19 18 17/27 22 14 10 14 10d8 22 22
    Adult H 20d12+80 (210 hp) 25 10 19 18 19 18 20/35 25 16 12 16 12d8 24 24
    Mature Adult H 23d12+115 (264 hp) 27 10 21 20 21 20 23/39 29 18 13 18 14d8 26 26
    Old H 26d12+130 (299 hp) 29 10 21 22 23 22 26/43 33 20 15 21 16d8 28 29
    Very Old H 29d12+174 (362 hp) 31 10 23 22 23 22 29/47 37 22 16 22 18d8 30 30
    Ancient G 32d12+224 (432 hp) 35 10 25 24 25 24 32/56 40 25 18 25 20d8 33 33
    Wyrm G 35d12+281 (508 hp) 37 10 27 26 27 26 35/60 44 27 19 27 22d8 35 35
    Great Wyrm G 38d12+343 (590 hp) 41 10 29 28 29 28 38/65 49 30 21 30 24d8 38 38

    Age Speed Init AC SR Special Abilities Manifester Level
    Wyrmling 60-ft, fly 100-ft (average) +0 15 (+1 size, +4 natural) - Immunity to Fire, Cold Vulnerability, Sense the Heat -
    Very Young 60-ft, fly 150-ft (poor) +0 17 (+7 natural) - - -
    Young 60-ft, fly 150-ft (poor) +0 20 (+10 natural) - - -
    Juvenile 60-ft, fly 150-ft (poor) +0 22 (-1 size, +13 natural) - Energy Mantle, Elements Mantle -
    Young Adult 60-ft, fly 150-ft (poor) +0 25 (-1 size, +16 natural) 20 3rd Mantle, DR 5/magic 1st
    Adult 60-ft, fly 150-ft (poor) +0 27 (-2 size, +19 natural) 22 Repel the Frost 3rd
    Mature Adult 60-ft, fly 150-ft (poor) +0 30 (-2 size, +22 natural) 24 4th Mantle, DR 10/magic 5th
    Old 60-ft, fly 150-ft (poor) +0 33 (-2 size, +25 natural) 26 Realm of Flames 7th
    Very Old 60-ft, fly 150-ft (poor) +0 36 (-2 size, +28 natural) 28 5th Mantle, DR 15/magic 9th
    Ancient 60-ft, fly 200-ft (clumsy) +0 37 (-4 size, +31 natural) 30 Focus the Flames 11th
    Wyrm 60-ft, fly 200-ft (clumsy) +0 40 (-4 size, +34 natural) 32 6th Mantle, DR 20/magic 13th
    Great Wyrm 60-ft, fly 200-ft (clumsy) +0 43 (-4 size, +37 natural) 34 Lord of the Flames 15th

    Special Abilities

    As gem dragons ruby dragons have all the abilities associated with gem dragons (see Monster Manual II or the 3.0 Psionics Handbook web enhancement).

    Breath Weapon (Su): A ruby dragon has a single type of breath weapon a cone of fire dealing the listed damage (reflex halves).

    Sense the Heat (Su): A ruby dragon can sense the usage, and approximate level, of any spell, power, or ability with the fire descriptor or dealing fire damageand the presence and size of any mundane fire, within 1000-ft of it (if the ability does not have a spell level or equivalent, such as a supernatural ability, use one-half the HD or relevant level of the user). In addition this ability functions as blind-sight when dealing with creatures with the fire subtype. This ability is not blocked by lack of line of sight or line of effect.

    Psionics: A juvenile or older ruby dragon manifests psionic powers as a psion of the indicated level. Unlike a normal psion it does not choose its powers from the psion power list but from the lists associated with any and all mantles it has available to it due to its age.

    Energy Mantle: A juvenile or older ruby dragon gains access to the energy mantle. It may choose its psionic powers known from this mantle and gains full access to the mantleís granted ability.

    Elements Mantle: A juvenile or older ruby dragon gains access to the elements mantle. It may choose its psionic powers known from this mantle and gains full access to the mantleís granted ability.

    Nth Mantle: Where indicated a ruby dragon gains access to a new psionic mantle. It may choose its psionic powers known from this mantle and gains full access to the mantleís granted ability.

    Repel the Frost (Su): Whenever an adult or older ruby dragon would take cold damage it may, as an immediate action, make a DC 10 Charisma check. On a success it gains Cold Resistance equal to twice its hit dice until the beginning of its next turn.

    Realm of Flames (Su): An old or older ruby dragon creates an aura of supernatural flames around it at all times. These flames deal 5d6 + the ruby dragonís Constitution modifier fire damage to all creatures within 60-ft of the ruby dragon. In addition any creature without immunity to fire damage must make a Fort save each round (same DC as the dragonís Frightful Presence) or be fatigued until it leaves the aura and 1d4 rounds afterwards; a ruby dragonís Realm of Flamesí fatigue effect does not stack with itself. A ruby dragon may suppress or resume this ability at-will as a free action.

    Focus the Flames (Su): As a swift action an ancient or older ruby dragon may focus its aura of supernatural flames on one creature. That creature takes damage as if from the ruby dragonís breath weapon and is fatigued for 1d4 + the ruby dragonís Con modifier rounds. A successful Fort save (same DC as breath weapon) halves the damage and reduces the fatigue to 1 round. A creature which is immune to fire is also immune to this ability. Using this ability suppresses the dragonís Realm of Flames for 1 round.

    Lord of the Flames (Su): Whenever a great wyrm ruby dragon senses a fire descriptor spell or ability which deals fire damage with its Sense the Heat ability it may, as a free action usable out of turn, view the location (as if using clairaudience/clairvoyance) and take control of the spell or effect redirecting it towards another valid target within range. In addition a great wyrm ruby dragon maintains an aura of power which can either grant all fire subtype creatures (other than the dragon itself) a +4 morale bonus to attack and damage, or a -4 penalty to attack and damage (this is a mind-affecting ability).
    Last edited by Zaydos; 2014-09-01 at 12:41 AM.
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  27. - Top - End - #597
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    My friend, I must make a new request.

    I'd like highly powerful dragon with the ability to manipulate people's minds like clay. A chessmaster of a dragon, that doesn't rely on spells, and if it needs to handle something personally, can possess one of its minions' bodies, giving the minion a massive boost to power.
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    I'm glad to see you are back, but is everything okay?
    Extended Homebrew Signature

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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Coral Dragon:
    Dragon (Water)
    Environment: Any aquatic
    Organization: Solitary, pair, or school (2-5).
    Challenge Rating:
    Treasure: Triple Standard
    Alignment: Usually Chaotic Good.

    I first encountered coral dragons in the Sea of Yr on the world of Itterus, although I have sense encountered and studied them on many other worlds in other crystal spheres and even in the planar river of Oceanus. Coral dragons are playful and friendly creatures which delight in interaction with others. These friendly dragons are known to approach sailing vessels for some company talking to the seamen and many are on good terms with captains of vessels which go through their domain. Their playful antics do tend to slow down the sailing ship as they are forced to stay and play for a while but most captains see this as a worthwhile expense for the protection provided by the dragon from various attacks and even in some cases the weather.

    Coral dragons are, like many sea-dragons, long with atrophied legs and wings only their forelimbs (used primarily for grasping prey and combat) obtaining full length leaving them somewhat awkward when on the land or flying. Coral dragons are an interplay of many colors, although bright red may be the most common, and older dragons are even covered in a series of sharp blade that cut foes who foolishly get too close.

    Coral dragons notably lack resistance to magic, although they do prove quite resilient to energy attacks with complete immunity to lightning and cold and resistance to fire. They couple this with their excellent aquatic mobility and ability to control the seas around them to prove a deadly threat, although few are willing to face a mage, or even fight, outside of their aquatic domain. They also notably lack a directly damaging breath weapon, instead relying on breath weapons which reduce their enemiesí functionality or instead actually augment that of their allies. Actually listing these differences makes me realize just how many they have, as they also show a distinct lack of sorcerous ability instead relying on druidic magic to fulfill the same role. A final important note is their, relative to most common good dragons, lack of intelligence. Unlike most good dragons which are, at minimum, as intelligent as an average human from birth they lack such intelligence until they have lived several years and even their great wyrms are on average no more intelligent than the brightest of novice human wizards, nor any more wise than the most talented young priests and easily outstripped by those truly exceptional arch-mages who, taking their extraordinarily rare (less than 1 in 100) intelligence then pursued a career in magic at the cost of all else.

    Despite my previous note on their intelligence one should not underestimate a coral dragon. Even if their minds are lackluster for dragons they are still dragons with all the great physical power and magical might that it entails, the decades of time with which to plan and a mind that rivals geniuses. Their sharp body armor makes melee attacks against them dangerous and their maneuverability in the water, coupled with their ability to control the current, makes them difficult to escape from without magical means. Although anyone fighting a mature dragon without access to spells is committing suicide to begin with.

    Now to note their social nature, coral dragons love company and companionship but have an aversion to others of their kind. They make exception for mates and, sometimes, family members but in general two coral dragons will avoid each other actively shaping their territory to avoid overlap. They highly value freedom, their own and others. Also while I have been referring to them as ďgood dragonsĒ I should be careful about placing them in the same category as metallic dragons, the various Ďcelestialí dragons
    *, baneslayer dragons, and other such dragons. This is because while the majority of coral dragons are noble paragons of virtue and morality there are on the whole several orders more coral dragons which deviate from the path of light and towards more selfish roads. While few are evil, many lack the compassion and drive necessary to be good. Very rarely does this mean they will be marauding monsters, but they may not be as kind and friendly as I have indicated previously so approach them with the foreknowledge that they are not always paragons.

    -Zasper, Grand Archmage of the 10th Circle, Bearer of the Crystal Crown, Keeper of the Transfinite Seal, He Who Walks Amongst Dragons, Friend to Bahamut, Foe to Tiamat, Hero of a Hundred Kingdoms, Keeper of the 89th Secret of Talorn, Walker of Worlds, the Immaculate Sage, the Purple Archmage, Champion of Halm, Friend of Amber, and former Emperor of Cyrell (retired).


    *: I believe this usage of the word celestial does not refer to upper planar dragons but instead the Sun, Moon, and Star dragons which live primarily outside of the normal reaches of a planet.
    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon DC Frightful Presence
    Wyrmling S 4d12+4 (30 hp) 11 10 13 8 11 8 4/0 5 5 4 4 13 -
    Very Young M 7d12+14 (59 hp) 13 10 15 8 11 8 7/8 8 7 5 5 15 -
    Young M 10d12+20 (85 hp) 15 10 15 10 11 10 10/12 12 9 7 7 17 -
    Juvenile L 13d12+39 (123 hp) 19 10 17 10 13 10 13/21 16 11 8 9 19 -
    Young Adult L 16d12+64 (168 hp) 21 10 19 12 13 12 16/25 20 14 10 11 22 19
    Adult H 19d12+76 (199 hp) 25 10 19 12 13 12 19/34 24 15 11 12 23 20
    Mature Adult H 22d12+110 (256 hp) 27 10 21 14 15 14 22/38 28 18 13 15 26 23
    Old H 25d12+125 (287 hp) 29 10 21 14 15 14 25/42 32 19 14 16 27 24
    Very Old H 28d12+168 (350 hp) 31 10 23 16 17 16 28/46 36 22 16 19 30 27
    Ancient G 31d12+186 (387 hp) 35 10 23 16 17 16 31/55 39 23 17 20 31 28
    Wyrm G 34d12+238 (459 hp 37 10 25 18 19 18 35/59 43 26 19 23 34 31
    Great Wyrm G 37d12+296 (537 hp) 39 10 27 18 19 18 39/63 47 28 20 24 36 32

    Age Speed Init AC Special Abilities Caster Level
    Wyrmling 20-ft, fly 40-ft (poor), swim 80-ft +0 14 (+1 size, +3 natural) Immunity to cold and electricity, speak with aquatic animals, fire resistance 30 -
    Very Young 20-ft, fly 40-ft (poor), swim 80-ft +0 16 (+6 natural) Water Mastery -
    Young 20-ft, fly 40-ft (poor), swim 80-ft +0 19 (+9 natural) Alternate Form -
    Juvenile 20-ft, fly 40-ft (poor), swim 80-ft +0 21 (-1 size, +12 natural) Body Blades 1st
    Young Adult 20-ft, fly 40-ft (poor), swim 80-ft +0 24 (-1 size, +15 natural) DR 5/magic 1st
    Adult 20-ft, fly 80-ft (clumsy), swim 80-ft +0 26 (-2 size, +18 natural) Blessing of the Waves 3rd
    Mature Adult 20-ft, fly 80-ft (clumsy), swim 80-ft +0 29 (-2 size, +21 natural) DR 10/magic 5th
    Old 20-ft, fly 80-ft (clumsy), swim 80-ft +0 32 (-2 size, +24 natural) Control Weather 7th
    Very Old 20-ft, fly 80-ft (clumsy), swim 80-ft +0 35 (-2 size, +27 natural) DR 15/magic 9th
    Ancient 20-ft, fly 80-ft (clumsy), swim 80-ft +0 36 (-4 size, +30 natural) Improved Critical 11th
    Wyrm 20-ft, fly 80-ft (clumsy), swim 80-ft +0 39 (-4 size, +33 natural) DR 20/magic 13th
    Great Wyrm 20-ft, fly 80-ft (clumsy), swim 80-ft +0 42 (-4 size, +36 natural) Control the Flow 15th

    Special Abilities:

    Breath Weapon (Su): A coral dragon has two types of breath weapon the first is a cone of slow gas. All creatures caught within must make a Fort save or be slowed for 1d6 + age category rounds. The second is a cone of vitalizing energy. Any creature with the aquatic or water subtype caught within it (other than the coral dragon itself) gains 5 temporary hp per age category of the dragon and is hasted for 1d4 + age category rounds (the temporary hp lasts this amount of time as well).

    Speak with Aquatic Animals (Su): A coral dragon may speak with sea-dwelling creatures of the animal type.

    Water Master (Su): When both a very young or older coral dragon and its enemy are in contact with the water the coral dragon gains a +1 bonus to attack and damage rolls. If either the coral dragon or its enemy are not in contact with water it instead suffers a -4 to attack and damage.

    Alternate Form (Su): A young or older dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

    Body Blades (Ex): The blades of sharp coral covering the main body of a juvenile or older coral dragon have lengthened and sharpened to such an extent that they now deal damage equal to its age category to any creature striking it in melee without using a reach weapon. In addition all of a coral dragonís natural weapons deal slashing and piercing damage in addition to whatever other types of damage they may have dealt.

    Blessing of the Waves (Su): Due to their ever growing connection with the powers of water, while submerged in the water an adult or older coral dragon gains a +4 enhancement bonus to Dex, a +20-ft enhancement bonus to its swim speed, and a +4 resistance bonus to reflex saves.

    Control Weather (Sp): Old or older; 3/day.

    Improved Critical (Ex): Due to the sharp coral blades covering their body an ancient or older coral dragonís claw and bite attacks have an 18-20/x3 critical.

    Control the Flow (Su): A great wyrm coral dragon can control the current of any water nearby changing the speed of the current by up to 100-ft in any direction. For the greatest detail on how current affects movement and combat check Stormwrack.
    Last edited by Zaydos; 2014-09-01 at 12:53 AM.
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  30. - Top - End - #600
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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Quote Originally Posted by The-Mage-King View Post
    My friend, I must make a new request.

    I'd like highly powerful dragon with the ability to manipulate people's minds like clay. A chessmaster of a dragon, that doesn't rely on spells, and if it needs to handle something personally, can possess one of its minions' bodies, giving the minion a massive boost to power.
    I will get started on it (I had already started the coral dragon and just wanted to finish it up first). This might end up with me making a template I'm guessing.

    Quote Originally Posted by LOTRfan View Post
    I'm glad to see you are back, but is everything okay?
    Thanks for the concern. Finals were more brutal than I thought, and life just kind of started to get me down. Still actually is but I'll be fine.
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