Results 1 to 18 of 18
-
2010-09-22, 12:18 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Magic Item Creation - Items that give you feats?
I have been looking at Existing Magical Items and the Building of new ones using the rules in the DMG.
I have noticed several Items that while using them they allow the user to be treated as though they have a specific feat, even if that character doesn’t have the prerequisites for that feat.
Here is one to show you what I mean:
SpoilerRapier of Disarming
When used to attack a foe, a rapier of disarming acts as a +2 rapier. When used to disarm an opponent, however , this weapon provides its wielder with an additional +4 insight bonus on the roll. The wielder of a rapier of disarming gains the use of the Improved Disarm feat, even if she doesn’t meet the prerequisites for it.
Moderate transmutation; CL 12th Combat Experience, Craft Magic Arms and Armour, Improved Disarm; Price 32320 gp; Weight: 3lb.
*as seen on pg 56 of Dragon #322
**Note I have seen other items this is just one that I had handy to show you.
Now I have looked and I cant seem to find a cost for how one would make new items with this kind of power does any one know where the rules for something like this might be?
I have looked in the DMG and the Magic Item Compendium but haven’t seen anything. So if it is in one of these books Page # would also be appreciated.
ThanksThe Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"
-
2010-09-22, 12:22 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Magic Item Creation - Items that give you feats?
I'm afraid you'll have to eyeball them. Not all feats are equal, and rules for prizing custom magic items (which don't speak about feats), well, let us say they've raised quite a discussion.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-09-22, 12:25 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Meridianville AL
- Gender
-
2010-09-22, 12:32 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Re: Magic Item Creation - Items that give you feats?
I was afraid of the having to Eyeball it option. I had hoped that there was a formula that could be used. something incuding what kind of bonus that was given and the # of prerequisite feats that you are missing to get it...
Last edited by Ravens_Wing; 2010-09-22 at 12:32 PM.
The Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"
-
2010-09-22, 12:32 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Magic Item Creation - Items that give you feats?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-09-22, 12:33 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Re: Magic Item Creation - Items that give you feats?
Where are you pulling these costs from?
The Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"
-
2010-09-22, 12:37 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Magic Item Creation - Items that give you feats?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2010-09-22, 12:52 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Vancouver, WA
Re: Magic Item Creation - Items that give you feats?
Magic Items with Feats are discussed in the Arms & Armor book. This is a 3.0 book. I recall the price guidelines were 5-10k per feat + 5k per prereq. Pricing normal magic items is pretty difficult, feats is even more fraught with problems.
-
2010-09-22, 01:06 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Re: Magic Item Creation - Items that give you feats?
I dont think I have That Arms and Armor Book... Who is it published by? Also are you shure of those costs?
The Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"
-
2010-09-22, 01:36 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Vancouver, WA
Re: Magic Item Creation - Items that give you feats?
Went back to my library and I found it in the "Arms & Equipment Guide" sidebar on pg128. Published by WoTC. I believe it is out of print, but should be available at Amazon or other used book store. I've use it for reference, mostly for flavor and unique weapons. I like giving my vilians a unique weapon.
Also has druidy materials for armors and such.
Exceprt:
Magic Items that Grant Feats: Pricing feats for magic items is a very fuzzy area. If a feat is purely mechanical, such as Great Fortitude, default the rules in Ihe DUNGEON MASTER'S Guide with an adjustment for the fact that the bonus has no type. For instance, the belt of endurance grants Great Fortitude, which adds a +2 bonus on all Fortitude saves. A +2 resistance bonus on all saves would cost 4,000 gp. It shouldn't be more or as economical to buy bonuses to all saves separately, so a +2 bonus on Fortitude saves alone should cost 2,000 gp. If the bonus has no type assigned to it, you could double or even triple that. Metamagic feats should adjust the level of the spells to which they apply, and thus change the price. While this is still a matter of judgment, consider increasing all the spell levels by +1 if the item affects spells of 0-3rd level, by +2 if the item affects spells of 0-6th level, and by +4 if the item affects spells of any level. A general guideline for other kinds of feats is that they cost 10,000 gp, plus another 5,000 gp to 10,000 gp per prerequisite.
These are 3.0 guidelines and as I stated earlier pricing magic accurately items is difficult to do.Last edited by aeauseth; 2010-09-22 at 01:41 PM.
-
2010-09-22, 03:47 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Re: Magic Item Creation - Items that give you feats?
Thanks for the Post aeauseth That helps me a fair amount I now have better idea what i am getting myself into here.
The Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"
-
2010-09-22, 05:18 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Magic Item Creation - Items that give you feats?
I've assembled a list where you can determine the cost of feats in official magic items here.
Quick Draw, the feat, is worth quite a bit more than 300 gp. The Least Crystal of Return can only affect one weapon at a time, and can only be used with a weapon that's of at least masterwork quality. If you're a TWF dagger thrower you might need dozens of these, with +600 gp each (+300 per masterwork weapon, +300 each crystal). 602 gp each dagger instead of 2 gp with Quick Draw is a pretty steep price increase.
The Otyugh Hole location requires significant skill checks plus a week of your time, and the benefit can disappear forever at the DM's will, simply because of the word of this location spreading. So while there's a stated gp value, that isn't guaranteed to give you the feat on an ongoing basis.
-
2010-09-22, 05:46 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Magic Item Creation - Items that give you feats?
We use the following rules for magic items granting feats. Note that some feats of course are better than others, so these rules are just guidelines:
Enchantments that Mimic Feats
You must have the feat in your sheet (and not added from a magic item) in order to apply a it to a magic item.
Use the following formula to determin the price of adding the power of a feat to a magic item: (Number of prerequisites +1) squared, x 1000 gp.
Eg: Spell penetration has no prerequisites ((0 + 1) x 1 x 1000 = 1000 gp). Greater weapon focus has three prerequisites (proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 8th. (3 + 1) x 4 x 1000 = 16000 gp)
Epic feats use the same formula, multiplying the result by x10, and adding a further 200,000gp.
-
2010-09-22, 08:11 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Magic Item Creation - Items that give you feats?
just find a magical enchantment or an item that does somthing similar and estimate from that. Iron will for example is a +2 save to will tests. There are rules for adding bonuses to saves use them.
-
2010-09-23, 12:17 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Re: Magic Item Creation - Items that give you feats?
Thanks for the input Guys! The specific feat that i was thinking of using was one from pathfinder.
Greater Disarm.
It gives an additional +2 to disarm that stacks with the bonus from improved disarm. It also makes it so that when you disarm an opponent their wepon lands 15 feet away in a randon direction as opposed to at their feet.
I would be placing it on a weapon so that only when using that weapon do you get the benifit from the feat. something like the example I used at the begining. The Rapier of Disarming...
But this has been something I have looked at before and have wanted to figure out. So all of this input is great!The Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"
-
2010-09-23, 12:25 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Canada Eh!
- Gender
Re: Magic Item Creation - Items that give you feats?
Think about the mobility feat, and the mobility enhancement to armor. It is a +1 bonus, and is a feat that has 1 prereq. Greater Disarm has 2 prereq's, so I would say that is should be at leat a +2 bonus, maybe if you already have the 2 prereq feats then make it a +1
Awesome avatar done by Ravens_Wing
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
Albert Einstein
US (German-born) physicist (1879 - 1955)
-
2010-09-23, 12:41 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Magic Item Creation - Items that give you feats?
Well, for comparison on that, the Disarming property (MiC, page 32) grants +2 to Disarm attempts, and makes it so you can't be disarmed of that weapon. Its a +2 enchantment. Seeing as how that only works with that weapon, and has to be applied to an existing weapon, that means its worth a minimum of 16K GP. Which, for the record, is outrageously expensive and I can't see anyone EVER actually paying good gold for that enhancement.
That's why "eyeballing" is so darned hard - you have multiple sources all giving you different ideas of cost.
Personally, if it was specific to the weapon, I'd just tell the player to get the Disarming enchantment. Granted, at my table, that would be a flat 2-4K price, rather than a + enhancement. After all, a Locked Gauntlet gives you the "hard (though not impossible) to disarm me" part, and the rest is a +2 bonus is a situational manner... that's not worth an enhancement to me.
-
2010-09-23, 12:45 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- To the Left of Nowhere
- Gender
Re: Magic Item Creation - Items that give you feats?
Yeah I Have been avoiding just putting a +1 or +2 bonus for a feat as some feats dont give you all that much and a +1 can mean a LOT of gold if you already have say a item that is magicly enhanced. also that bonus system only works for wepons and armour, It isnt used for non combative magical items.
Yeah i saw the Disarming quality in the MIC and in my oppinion that has to be a typo... +2 bonus cost for a +2 to disarm only I mean yes you cant be disarmed but you would be better off just gettting a +2 weapon cause then you would have the +2 to your disarm attemps aswell as the rest of your attacks and your damage too. Yeah way too expensive.Last edited by Ravens_Wing; 2010-09-23 at 12:49 PM.
The Bard's Song
Carpe DM! (Seize the Dungeon Master!)
"If you help their Verse you'll just make things Worse"