New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Barbarian in the Playground
     
    Wonton's Avatar

    Join Date
    Jan 2007
    Location
    Canada
    Gender
    Male

    Default High-CL-cap 1st-level spells?

    Or even uncapped? Basically, I'm a level 8 Wizard and I want to find a use for the Arcanist's Gloves I bought ages ago (cause selling them for only 250 gp is somewhat heartbreaking). What are some 1st-level spells that actually benefit from having CL 10/11?
    Last edited by Wonton; 2010-09-23 at 02:56 AM.
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: High-CL-cap 1st-level spells?

    Maybe look for spells with durations. Your Shield and Mage Armor can last a bit longer, or a Thunderhead spell will get a few more rounds added to it. I think the gloves were designed to be readily available to lower level casters, but then become useless later on when you get better item options, such as Gloves of the Starry Sky from the Raiment of the Four set.

  3. - Top - End - #3
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jan 2010

    Default Re: High-CL-cap 1st-level spells?

    hmm.

    Burning hands/assault of stone cap at 5
    magic missile and lesser orbs cap at cl9
    ray of enfeeblement caps at 10?

    buffs dont cap so much, mage armour is probably best for the duration.
    although the CL buff also applies to spell penetration, which works on all of your offensive level 1's

    Chill Touch and acidic grasp...? i dont remember a cap off the top of my head. it basicly lets you keep touching for extra rounds... pretty handy with spectral hand, as it allows you to do stuff for a whole combat

    meta magic'd level ones (that arnt heightened) also count for this, as they retain their origional spell level

  4. - Top - End - #4
    Barbarian in the Playground
     
    Rixx's Avatar

    Join Date
    Jul 2009
    Gender
    Male

    Default Re: High-CL-cap 1st-level spells?

    "Intensify Spell" from the Pathfinder Advanced Player's Guide let you raise the cap on your damage dice for any spell by 5. Raises it one spell level.

  5. - Top - End - #5
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jan 2010

    Default Re: High-CL-cap 1st-level spells?

    ooooh, shiny!

    can anyone say "Conflagarate"?

    but that reminds me - is there an equivalent in 3.5?

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: High-CL-cap 1st-level spells?

    Quote Originally Posted by Malbordeus View Post
    ooooh, shiny!

    can anyone say "Conflagarate"?

    but that reminds me - is there an equivalent in 3.5?
    There sure is.

    Edit: er, more like this one. I was going by the name and didn't bother reading it.
    Last edited by Biffoniacus_Furiou; 2010-09-23 at 07:52 AM.

  7. - Top - End - #7
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: High-CL-cap 1st-level spells?

    Ray of Enfeeblement (and Clumsiness) both cap at 1d6+5 Str (Dex) penalty at CL10. Thats kinda worth it. Lesser Orbs are 1d8/2 CLs, which cap at CL10 (5d8).

    Um, Ectoplasmic Armor (Armor bonus that works vs Incorps) scales infinately, IIRC. Rather limited in its use, but when you need it, it saves your tush.

    Can't think of too much else off the top of my head. Keep in mind that increased CL also increase a spells ability to penetrate SR, if that ever becomes a problem.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •