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Thread: [2nd edn] Nobility
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2010-09-23, 09:40 AM (ISO 8601)
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[2nd edn] Nobility
I know that the warden kit, out of the Ranger's HB, gets a bonus to his/her reaction adjustment as a representative of his lord, so logically, it would seem the lord himself would have a (likely greater) bonus adjustment of some sort as well. However, I cannot find any rules for the nobility in the second edition texts to which I have immediate access.
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2010-09-23, 10:33 AM (ISO 8601)
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- Oct 2005
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- NJ
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Re: [2nd edn] Nobility
There are no hard and fast rules for nobility in 2nd edition, really.
The bonus that the warden gets is not a matter of nobility, but by virtue of the fact that he is in service to said noble and thus enjoys a good working relationship with him.
The closest thing to nobility rules that I ever really saw came out of the Tales of the Lance boxed set which had a table one could roll on to determine social station at character creation.It doesn't matter what game you're playing as long as you're having fun.
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2010-09-23, 11:12 AM (ISO 8601)
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Re: [2nd edn] Nobility
Pretty much what Hamlet says. I think Oriental Adventures contains a full blown honour and social status system, which might be a useful analogue, but reaction dice are just a random variable most of the time.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2010-09-23, 11:25 AM (ISO 8601)
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Re: [2nd edn] Nobility
And, to add on top of them, you might also look at the first four "Complete" books... all three had, IIRC, "Patrician" kits to represent folks from the upper levels of society who happened to be wizards, fighters, or clerics. IIRC, most of it boiled down to "You have more money, and social benefits. You also, however, have to spend more money and have some social detriments.
The Cranky Gamer
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2010-09-23, 11:52 AM (ISO 8601)
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- Oct 2005
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Re: [2nd edn] Nobility
The short of it is, then, that if you want special rules to govern nobility and social station, write them.
It doesn't matter what game you're playing as long as you're having fun.
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2010-09-23, 11:56 AM (ISO 8601)
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- In a box of dice
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2010-09-23, 01:21 PM (ISO 8601)
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- Dec 2007
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Re: [2nd edn] Nobility
Not quite (and I add this later, 'cause I just thought of them). You can also start stealing Domain rules from Birthright, or some of the social rules from OA (as Matthew mentioned) or from the various Historical supplements. I've actually suggested combining OA and Birthright, generating a scion's initial bloodline score based on the absolute value of what they roll on the family chart in OA (so an infamous criminal means you have a +15 to bloodline, instead of a -15 to honor).
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2010-09-23, 02:06 PM (ISO 8601)
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- Oct 2005
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- NJ
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Re: [2nd edn] Nobility
I wouldn't use those rules, personally. Never truly cared for the Birthright special rules.
It doesn't matter what game you're playing as long as you're having fun.