New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 30 of 30
  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Jul 2010

    Default [3.5] Optimizing Jump

    I want to make a character that travels by jumping from rooftop to rooftop, and is able to use his jumping ability to his advantage in combat, both when attacking and escaping. The idea came after watching an episode of CyberSix but dragoon-type characters could fit the bill too.

    Beating an 80 DC jump check seems like a worthy goal, because that would mean that he could leap up two-story buildings (20ft.) without much trouble. I'd like this character to be around level 10.

    I'd prefer an elegant build if possible and absolutely avoid cheese. I don't want to leap across continents and gain an army of followers when I land or anything like that. Standard wealth.

    Anyone know how to pull this off?

  2. - Top - End - #2
    Bugbear in the Playground
     
    FelixG's Avatar

    Join Date
    Dec 2009

    Default Re: [3.5] Optimizing Jump

    thri-kreen might be a good race to start with
    Quote Originally Posted by Esser-Z View Post
    We can peform: dance if we want to, we can leave your friends behind. Because your friends don't perform: Dance and if they don't perform: dance, well, they're no friends of mine!
    Awesome avatar by Ninjaman!

  3. - Top - End - #3
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: [3.5] Optimizing Jump

    You are probably not hitting a DC 80 Jump DC at level 10 without homebrew (although you could do it with the revised monk in my sig). You might find it easier to play a class with swift fly on its list and use that to go from rooftop to rooftop.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  4. - Top - End - #4
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    At least 4 levels of Warblade would be efficient. Lots of jumping manevuers in there, including Sudden Leap and the awesome Leaping Dragon stance.

    The easiest part about optimizing jump is the +4 per 10' move speed you have above 30. There are lots of ways to increase your base movement speed, from the Quick trait to various magical items and other shananigans.

    Non-psionic thri-kreen are +1 LA and 2 RHD. That means that with 4 levels of Warblade you'd have an ECL7 character with an IL of 5 when he picks up his 2nd stance. That gets you Leaping Dragon stance. That alone should put you somewhere around a +40 jump check before factoring in Str, speed, or skill ranks. You still have 3 levels to increase speed, strength, and other factors. Thanks to Leaping Dragon Stance, all jumps are ALSO considered to be running jumps.

    Unfortunately, its an enhancement bonus, and thus wouldn't stack with a Potion of Jumping or Boots of Striding and Springing (although the movement speed increase from the boots would give +4 which would stack).
    Last edited by Keld Denar; 2010-09-23 at 03:20 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  5. - Top - End - #5
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: [3.5] Optimizing Jump

    Lots of speed boosts and Leaping Dragon Stance.

    Lets see… Wildshape Ranger1/barb1/warblade2/fist of the forest3/Bloodclaw Master3?

    That's +10'+10'+10'+10'=40' bonus to your speed (assuming they all stack, if wildshape ranger's doesn't stack with barb's, just take Pounce instead). Leaping Dragon Stance (you'll have to pick it up with a feat, meh) allows you to treat all jumps as running, and gives you +10-foot bonus to your jumps.

    That's 13 ranks + 2 (tumble synergy) + 16 (or just 12, from speed) =31, so you can jump straight up 18' (8' + 10' from Leaping Dragon Stance) if you roll 1.

    Oh, and you get Con to AC while unarmoured, so no ACP. You can use a greataxe two-handed and Unarmed Strike for TWF (without -2 penalty from TWF, adding full strength to offhand attacks), and you got some maneuvers.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  6. - Top - End - #6
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009

    Default Re: [3.5] Optimizing Jump

    A feat most integral to your build, this is!

    Vault [Fighter, General]
    While wielding a polearm, you can jump great distances.
    Prerequisite: Str 13, Jump 4 ranks.
    Benefit: When wielding a polearm two-handed, the DC for a long jump is reduced by 5. In addition, the DC for a high jump is equal to three times the distance to be cleared. If you jump up to grab something, you must drop the polearm to grab the target.
    Normal: The DC for a high jump is equal to four times the distance to be cleared.
    Location: Dragon Compendium

    There is another feat that I couldn't find, but it gives you +10 to jump checks.

    EDIT Ah, yes. Here it is.

    Mighty Leaping [General]
    You have developed your leg muscles and trained yourself to make mighty leaps.
    Prerequisite: Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks.
    Benefit: You gain a +10 competence bonus on Jump checks. If you intentionally jump down from a height, a successful Jump check (DC 15) lets you take damage as if you had fallen 20 feet less than you actually did.
    Special: A creature with this feat is not limited by its height when jumping.
    Normal: Without this feat, a successful Jump check lets you take damage as if you had fallen 10 feet less than you actually did.
    Location: Savage Species
    Last edited by Gan The Grey; 2010-09-23 at 03:20 PM.

  7. - Top - End - #7
    Ogre in the Playground
     
    Elfin's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Well, Boots of Striding and Springing are a good place to start, gear-wise; they're only 5.5k, and give you not only a +5 bonus to Jump checks but a 10-foot bonus to speed, which gives you a bonus on long-distance Jump checks. Tiger Claw is also great for jumping, so consider levels in Warblade or Swordsage: in particular, Sudden Leap allows you to move distance equal to a Jump check as a swift action, while Leaping Dragon Stance gives you a significant bonus on Jump checks. If you decide to go this route, also consider getting the Battle Jump feat from Unapproachable East, if you can get your DM to waive the fluff requirement.
    Whenever you can, get the party caster to cast Haste or other speed-improving spells on you on for greater Jump bonuses...a 1-level dip in normal barbarian can you get you ten extra feet of speed, but that means you'll have to forgo Lion Totem barbarian.
    Oh, and don't forget that 50gp can get you a masterwork tool for Jump. It's not a particularly large bonus, but still, it's hard to beat a nearly free +2 circumstance bonus.
    Finally, once you have some excess gold to spend, an Improved Ring of Jumping will grant you a +10 competence bonus: remember, though, if you're wearing the boots, the two bonuses don't stack, although you'll still benefit from improved speed.

    Nonetheless, it will be quite hard to be meeting a DC80 check by level 10. But I think you know that.

    Edit: Ouch. Seriously swordsage'd.
    Last edited by Elfin; 2010-09-23 at 03:19 PM.

  8. - Top - End - #8
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Greenish View Post
    Leaping Dragon Stance (you'll have to pick it up with a feat, meh) allows you to treat all jumps as running, and gives you +10-foot bonus to your jumps.
    Are we reading the same Leaping Dragon Stance? The one I'm reading in my ToB open in front of me says "+10 enhancement bonus on jump checks" on page 88. No where does it say +10 feet on all jumps.

    Just checking. I hope my copy isn't defective or something...
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  9. - Top - End - #9
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Race: Orc, start with 18 Str, racial bonus to 22, two level bumps to 24. Total STR bonus +7.

    Barbarian1/Monk9 (requires alignment shift from Chaotic to Lawful). Speed increases to +40 (10 untyped from Barbarian, 30 enhancement from Monk), giving +16 to the check.

    Max ranks in jump, five ranks in Tumble, for +15.

    Feats:
    1 Run (+4)
    3 Acrobatic (+2)
    6 Leap of the Heavens (no penalty from standing)
    9 Vault (DR331 p.28) DC of jump is 3x height, not 4x height

    Ring of Jumping, improved: +10 competence (ovelaps +5 from Leap of Heavens), 10,000gp

    Potion of Jump (spell), +10 Enhancement to Jump

    Total bonus: +64
    DC of 20-foot jump (from Vault): 60

    Automatic success!

    EDIT: Take one level of Exemplar after that, and you'll get to take 10 on jump checks, removing the need for the potion of Jump. Swap out Barbarian for Monk and you'll still have the requisite minimum 60 DC.
    Last edited by Telonius; 2010-09-23 at 03:23 PM.

  10. - Top - End - #10
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Keld Denar View Post
    Are we reading the same Leaping Dragon Stance? The one I'm reading in my ToB open in front of me says "+10 enhancement bonus on jump checks" on page 88. No where does it say +10 feet on all jumps.

    Just checking. I hope my copy isn't defective or something...
    Ah, I was consulting the maneuver cards, since they happened to be handy.

    …Looking at the book, mine does read 10-foot enhancement bonus.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  11. - Top - End - #11
    Barbarian in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Telonius View Post
    Race: Orc, start with 18 Str, racial bonus to 22, two level bumps to 24. Total STR bonus +7.

    Barbarian1/Monk9 (requires alignment shift from Chaotic to Lawful). Speed increases to +40 (10 untyped from Barbarian, 30 enhancement from Monk), giving +16 to the check.

    Max ranks in jump, five ranks in Tumble, for +15.

    Feats:
    1 Run (+4)
    3 Acrobatic (+2)
    6 Leap of the Heavens (no penalty from standing)
    9 Vault (DR331 p.28) DC of jump is 3x height, not 4x height

    Ring of Jumping, improved: +10 competence (ovelaps +5 from Leap of Heavens), 10,000gp

    Potion of Jump (spell), +10 Enhancement to Jump

    Total bonus: +64
    DC of 20-foot jump (from Vault): 60

    Automatic success!
    Switch out Run and Acrobatic for Dodge and Mobility, move Vault to 6, and take Mighty Leaping at 9. This should give another +4 to your jump, and it allows to murder people as you jump past! Plus, you can now jump down off that building you jump up to without taking any damage!

    EDIT Actually...I think this results in a loss of 6 points and a gain of 10K gold since you can't stack the ring with Mighty Leaping...
    Last edited by Gan The Grey; 2010-09-23 at 03:31 PM.

  12. - Top - End - #12
    Ettin in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    Some corn field
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    take the feat Up The Walls so you can take advantage of the running start (assuming you dont get that stance we've been talking about).

    with this feet, you run up the wall too, jump at the end. you can only travel up to your land speed in a single round, including jumps unfortunately. that means you will finish your jump on the next turn. but that isnt the important part. you are severely decreasing the amount of space you need to jump, so you can make that successful DC 60 (with the vaulting feet) stretch much further
    Spoiler
    Show

    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

  13. - Top - End - #13
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Sep 2010
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    I'm not too familiar with ToB, but I like Telonius' Barb1/MonkX idea, although you might want to consider Goliath as a race...no need to get the running start, but you still get the speed bonus I believe.

  14. - Top - End - #14
    Firbolg in the Playground
     
    Person_Man's Avatar

    Join Date
    Feb 2006
    Location
    Washington, DC
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    There's a very old thread around on this using Exemplar and Jump for Diplomancy. The trick is to improve your base land speed as much as possible. For every 10 ft above 30, you get +4 to Jump.

    There are tons of things that grant Jump bonuses. But you might just want to take Shape Soulmeld (Phase Cloak) and Open Lesser Chakra (Shoulders). This gives you +4 to Climb, the ability to Take 10 on Climb checks, and when you use a Move Action to move at least 5 feet you become ethereal. This allows you to move in any direction, move through solid objects (like buildings, doors, or enemies), and avoid attacks of opportunity. Although you must still end your Move action on the Material Plane - this essentially allows you to easily move from rooftop to rooftop (and through buildings) as needed, without ever making a check. And it has the added bonus of actually being useful for other things as well.

    FYI, Magic of Incarnum includes a dozen different ways to buff your Jump and movement rates. Duskling Barbarian 1/Totemist 2/Whatever X has a ridiculous movement rate.

  15. - Top - End - #15
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    It's not at all hard to do this even without any cheese or splatbooks even.

    Potion of jump +30
    Ring of jumping +15 (different type so yes it stacks)
    5 ranks in tumble +2
    13 ranks in jump +13
    Strength of 24ish +7
    Boots of speed +12 (from speed)
    TOTAL 79

    All of that lets you use almost whatever build you please. Feats can give +3 and +2. A race with a 40' speed can get another +4. The CL 9 potion of jump is a bit pricey at 450 gp a pop. An eldritch knight casting [quickened] still jump could fix this problem, or a wand could reduce the price to only 6,750 for 50 charges (enough to last most campaigns). The ring is also expensive at 22,500 gp, but you could try a +5 or +10 ring for less money. Then try any of the feats or class levels or races suggested above to make up the difference.

    [offtopic]Btw, I believe Mario is the result of abusing the jump optimization combined with falling damage rules and the ability to make your PC as fat as you want so he could one shot all his enemies. His friend liked the build so much that he made the same build, but changed the name and gave him a green outfit, so he's totally different.[/offtopic]
    Last edited by ericgrau; 2010-09-23 at 04:31 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  16. - Top - End - #16
    Troll in the Playground
    Join Date
    Feb 2010
    Gender
    Intersex

    Default Re: [3.5] Optimizing Jump

    There is a running joke that Thri-Kreen can jump ridiculous distances. Not sure how 'true' that is though.

  17. - Top - End - #17
    Barbarian in the Playground
     
    Shade Kerrin's Avatar

    Join Date
    Apr 2010

    Default Re: [3.5] Optimizing Jump

    Well the EPH states they get a racial +30 to jump, so pretty true I guess

  18. - Top - End - #18
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Shade Kerrin View Post
    Well the EPH states they get a racial +30 to jump, so pretty true I guess
    Also IIRC they also get 40 ft movement rate so there is a 34 bonus right there
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  19. - Top - End - #19
    Barbarian in the Playground
     
    Wonton's Avatar

    Join Date
    Jan 2007
    Location
    Canada
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Thri-Kreen Sorcerer 1/Anything 8 with Practiced Spellcaster and a Ring of Wizardry I bunch of Memento Magicas. You can cast 4 Jumps before needing to refresh. That's a +64 without any ranks, Strength bonus, or other spells.

    This build has the advantage of not needing to down costly potions all the time.
    It has the disadvantage of having only 8 levels in its main class at ECL 11, when you could just be casting Overland Flight, or with a few CL boosts, riding a 240'/round Phantom Steed...
    Last edited by Wonton; 2010-09-23 at 07:56 PM.
    Rules that supersede Rule 0:

    Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

    Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.

  20. - Top - End - #20
    Troll in the Playground
    Join Date
    Feb 2010
    Gender
    Intersex

    Default Re: [3.5] Optimizing Jump

    A Thri-Kreen Limit Dragoon? (from the home brew forum)

  21. - Top - End - #21
    Orc in the Playground
     
    Imp

    Join Date
    Sep 2010

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Dralnu View Post
    I want to make a character that travels by jumping from rooftop to rooftop... <snip>
    I believe there is a feat tree in Cityscape that specifically deals with this method of locomotion.

    Actually, two tactical feats that would probably behoove you to take (not amazingly powerful, but good flavor and fully appropriate for someone who tends to be on roofs a lot). They don't necessarily help you with jumping from roof roof, but they do give you other combat benefits when you are on a roof. Roof-Walker and Roof-Jumper
    Last edited by Forged Fury; 2010-09-23 at 08:06 PM.

  22. - Top - End - #22
    Dwarf in the Playground
     
    BardGuy

    Join Date
    Sep 2010

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Dusk Eclipse View Post
    Also IIRC they also get 40 ft movement rate so there is a 34 bonus right there
    I skipped town on 3.5 before Thri-Kreen were finally added, but this is exactly what I was going to chime in about since my love for them in my 2nd edition days. Glad I read the thread first. I haven't seen them in 3.5, but their racial weapons were pretty hot too.

  23. - Top - End - #23
    Titan in the Playground
     
    Dusk Eclipse's Avatar

    Join Date
    Sep 2009
    Location
    Runite
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    My problem with them is the 2 RHD and the LA +2 (I like the psionic version DEAL with IT!!!)
    Just call me Dusk
    Avatar by Ceika

    Dming: Eyes of the Lich Queen IC OOC


  24. - Top - End - #24
    Barbarian in the Playground
     
    Sinfonian's Avatar

    Join Date
    Mar 2008
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Quote Originally Posted by Greenish View Post
    Ah, I was consulting the maneuver cards, since they happened to be handy.

    …Looking at the book, mine does read 10-foot enhancement bonus.
    As does mine.
    Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.

  25. - Top - End - #25
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Another vote for Warblade -- it's got a lot to offer besides the Leaping Dragon Stance. Not for boosting Jump checks, but for putting them to good use.

    With an IL of 7, you can get Death from Above, which does a fairly severe amount of bonus damage if you can beat your opponent's AC with a Jump check (easy). Later in the game, Swooping Dragon Strike lets you stun an opponent with a save DC equal to your Jump check (i.e. pretty much impossible), if you can physically jump all the way over them (trickier, but the build coming out of this thread shouldn't have trouble).

    There are other examples, but these are the strongest two.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  26. - Top - End - #26
    Ogre in the Playground
    Join Date
    Mar 2004
    Location
    In eternity.
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    I've done this already for Hood. See post #5.
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
    Quote Originally Posted by Flickerdart View Post
    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  27. - Top - End - #27
    Bugbear in the Playground
     
    Wings of Peace's Avatar

    Join Date
    Jun 2009
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Halberd of Vaulting + Thri-Kreen
    Doc Roc: We're going to eat ourselves.

  28. - Top - End - #28
    Banned
     
    Chipp Zanuff's Avatar

    Join Date
    Sep 2010
    Location
    Somewhere in the Sth
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    Use Totemist for even higher Jump bonuses.

  29. - Top - End - #29
    Bugbear in the Playground
     
    Hirax's Avatar

    Join Date
    Jul 2010

    Default Re: [3.5] Optimizing Jump

    Goliaths treat standing long jumps as though they were running long jumps. As another option, get a goliath and throttle up its speed (plenty of options already given here), and voila.

  30. - Top - End - #30
    Barbarian in the Playground
     
    El Dorado's Avatar

    Join Date
    Jun 2009
    Location
    Round Rock, TX
    Gender
    Male

    Default Re: [3.5] Optimizing Jump

    The Javelin Staff from the Animated Series Handbook gives a +5 competence (?) bonus on Jump checks.
    Avatar by Qwernt

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •