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  1. - Top - End - #1
    Dwarf in the Playground
     
    Imp

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    Default Buying a house (3.5)

    Are there rules for this somewhere?
    "Trouble rather the tiger in his lair than the DM amongst his books for to you your characters and their equipment are mighty and enduring, but to him they are but toys of the moment to be overturned by the flicking of a finger." - Raven's Cry

    (post #71 here: http://www.giantitp.com/forums/showt...=139886&page=3)

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    Ogre in the Playground
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    Default Re: Buying a house (3.5)

    http://www.dandwiki.com/wiki/SRD:Urb...ying_Buildings

    though the prices can still deviate very much from this depending on very many other factors so the dm has the final say

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    Barbarian in the Playground
     
    Kaww's Avatar

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    Default Re: Buying a house (3.5)

    Not that I know.

    You ask your DM what's the price, he names it, you pay or you don't.

    My players bought an abandoned diamond mine. The price was a small fortune to gain a bigger one. I had a base price, and then they haggled and negotiated with the owner (rollplay, appraise and diplomacy) and payed marginally less (good rollplay, bad rolls...).

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    Ogre in the Playground
     
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    Default Re: Buying a house (3.5)

    Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.


    The friendly neighborhood gentleman perv is always ready to help!

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    oh, and looting villages is REALLY good money, if a nearby lord doesn't stop by and give you a daily dose of rape.
    http://baetzler.de/humor/meat_beings.html

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    Firbolg in the Playground
     
    Emperor Tippy's Avatar

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    Default Re: Buying a house (3.5)

    The DMG contains some, the Stronghold Builders Guide contains a ton more.

    Most of the time you are better off just killing someone and taking their house. It's far cheaper and easier.
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    Firbolg in the Playground
     
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    Default Re: Buying a house (3.5)

    I allow PCs to have homes/families/whatever at level 1 for free, with the understanding that they're not going to sell it or rent it out. After all, before becoming adventurers they had to grow up and have a job somewhere. As they gain status/notoriety/fame I'll give out larger and more reputable houses/mansions/keeps/etc. For example, after clearing out an ancient castle, they can keep the castle, and take Leadership to staff it if they want to. Again, the understanding is that it's not property they can buy and sell (after all, their Feudal Lord wouldn't like that), but an in game achievement.

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    Dwarf in the Playground
     
    MonkGuy

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    Default Re: Buying a house (3.5)

    Quote Originally Posted by Emperor Tippy View Post
    The DMG contains some, the Stronghold Builders Guide contains a ton more.

    Most of the time you are better off just killing someone and taking their house. It's far cheaper and easier.
    +1

    Yeah, the DMG has a table with basic prices for standard buildings, but the SBG is a great book and allows you to be very detailed (if that's what you're looking for.)

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    Library Lovers Contest Winner
     
    Duke of URL's Avatar

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    Default Re: Buying a house (3.5)

    As this subject is near and dear to a game I'm about to start, any idea of getting a good feel on what can actually be accomplished per half hour with a lyre of building?

    I'm playing a "benevolent" (okay, evil, but actually trying to help out... just... for his own purposes) emissary from the gods to help rescue folks out of the dark ages (and in turn, return enough faith to the gods to restore their influence). I was thinking of getting the lyre to help build cities, forts. garrisons, etc., as part of a rapid civilization-building and empire expansion strategy. But aside from the description of

    Once a week its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, or whatever. The effect produced in but 30 minutes of playing is equal to the work of 100 humans laboring for three days.
    there doesn't seem to be any indication as to what this would actually produce. I figure playing an 8-hour day (no problem with the Perform checks) gets 2,400 person days of labor. I just have no idea what 2,400 person days will actually produce.


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    Firbolg in the Playground
     
    Emperor Tippy's Avatar

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    Default Re: Buying a house (3.5)

    Step 1: Find the cost of what you want to build. 500,000 GP for a castle per the DMG
    Step 2: Taking 10 on Craft gives you 5 GP per week, or .714 GP per day.
    Step 3: Multiple .714 by 2,400 (1,714.286 GP)
    Step 4: Divide 500,000 GP by 1,714.286 GP (291.7)

    So it takes you 292 uses of a lyre of building to make a castle, or 3 for a grand house.

    EDIT: You are better off using tricks to play all day straight (and potentially all week). PAO to a warforged and you will either get a 2 day or 1 week duration factor. If you get 1 week then you can reuse the lyre as soon as you finish and effectively be using it continuously.
    Last edited by Emperor Tippy; 2010-09-24 at 11:55 AM.
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    Dwarf in the Playground
     
    MonkGuy

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    Default Re: Buying a house (3.5)

    Quote Originally Posted by Duke of URL View Post
    As this subject is near and dear to a game I'm about to start, any idea of getting a good feel on what can actually be accomplished per half hour with a lyre of building?

    I'm playing a "benevolent" (okay, evil, but actually trying to help out... just... for his own purposes) emissary from the gods to help rescue folks out of the dark ages (and in turn, return enough faith to the gods to restore their influence). I was thinking of getting the lyre to help build cities, forts. garrisons, etc., as part of a rapid civilization-building and empire expansion strategy. But aside from the description of



    there doesn't seem to be any indication as to what this would actually produce. I figure playing an 8-hour day (no problem with the Perform checks) gets 2,400 person days of labor. I just have no idea what 2,400 person days will actually produce.
    The SBG has rules on how a lyre of building will help you in building.

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    Library Lovers Contest Winner
     
    Duke of URL's Avatar

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    Default Re: Buying a house (3.5)

    Quote Originally Posted by Shenanigans View Post
    The SBG has rules on how a lyre of building will help you in building.
    So it does. I'll be looking in here a fair bit, then, at least to come up with reasonable estimates. Now, as to how the "economy" works to produce the raw materials, well, that will be an entirely separate issue...


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    Dwarf in the Playground
     
    MonkGuy

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    Default Re: Buying a house (3.5)

    Quote Originally Posted by Duke of URL View Post
    So it does. I'll be looking in here a fair bit, then, at least to come up with reasonable estimates. Now, as to how the "economy" works to produce the raw materials, well, that will be an entirely separate issue...
    Yeah, the DM necessarily has to have a lot of input, because each and every one of those little modifiers is important to keep track of. (I wasn't sure from your post whether you're a player or DM in the situation you mentioned.)

    One thing to definitely keep in mind is that there is nothing better to cut costs on your buildings than a mid to high level wizard or druid. When we built strongholds in our main campaign, our wizard and druid were kept busy for several months. :)

  13. - Top - End - #13
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

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    Default Re: Buying a house (3.5)

    Quote Originally Posted by Shenanigans View Post
    Yeah, the DM necessarily has to have a lot of input, because each and every one of those little modifiers is important to keep track of. (I wasn't sure from your post whether you're a player or DM in the situation you mentioned.)

    One thing to definitely keep in mind is that there is nothing better to cut costs on your buildings than a mid to high level wizard or druid. When we built strongholds in our main campaign, our wizard and druid were kept busy for several months. :)
    Player, at 10th level with 10th-level Sorcerer spellcasting (it's gestalt, so I've got divine on the other side from Ur-Priest, but only 1st level spells to start... it'll catch up fairly quickly, of course). Basically, I just want to use the lyre to build a city, building by building if I must, and eventually use it in expansion to build forts/garrisons, tunneling, and rebuilding any conquered cities, if it comes to that. Obviously, the lyre can be used defensively as well, but only in a limited manner.

    A large part of the game objective is "town building" (while leading the population down the road to the desired religion), so spending a lot of time and resources there is kind of the point.


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    Firbolg in the Playground
     
    Emperor Tippy's Avatar

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    Default Re: Buying a house (3.5)

    Too bad you aren't a wizard. If you were you could get a trap of Mage's Lubrication and learn Wall of Stone.

    With that combination you can build an entire city in a day or two.
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    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
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    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

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  15. - Top - End - #15
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

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    Default Re: Buying a house (3.5)

    Quote Originally Posted by Emperor Tippy View Post
    Too bad you aren't a wizard. If you were you could get a trap of Mage's Lubrication and learn Wall of Stone.

    With that combination you can build an entire city in a day or two.
    Yeah, well the base race is Rakshasa, so I'm committed to Sorcerer with the RHD stacking. I'm thinking of picking up a Runestaff with fabricate to help churn out basic weapons/armor at a decent rate, adding wall of stone to it wouldn't be too expensive. But that might be overkill if lyre of building will just do it just as well or better.

    The lyre is certainly more versatile because it can be used for mines and tunnels as well; the drawback is it's only once per week for as long as I can keep a performance reasonably going, whereas wall of stone via runestaff works anytime I have spell slots available (and I have 5 5th-level slots per day to work with).

    Alternatively, wait a few levels until I can cast wall of stone on the divine side, and make do with the lyre until then.
    Last edited by Duke of URL; 2010-09-24 at 01:14 PM.


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