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2010-09-24, 06:41 AM (ISO 8601)
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3.5 Confound The Big Folk Feat (RoW) Help
...trying to assemble a gnome-fighter monster-slayer and am considering Confound the Big Folk. First, can anyone confirm the language below (from Crystalkeep.com) is verbatim from Races of the Wild (I don't currently have access to this book and have found in the past that slight variations in online definitions can dramatically impact a feat's "playability")? Next, your thoughts on this feat? Thanks!
You may use the following 3 tactical maneuvers:
Knee Striker – When you occupy a square with a creature at least two size categories larger than you, the creature is considered Flat-Footed against you and you receive a +4 bonus on rolls to confirm critical hits.
Underfoot Defense – When you occupy a square with a creature at least two size categories larger than you, and you Fight Defensively, use Total Defense, or use Combat Expertise, any melee or ranged attack on you has a 50% chance of striking the creature who shares the square with you (that creature does not have 50% chance of striking itself).
Unsteady Footing – When you occupy a square with a creature at least two size categories larger than you, you may initiate a Trip attack on the creature you share the square with and not provoke an Attack of Opportunity. You can add your choice of Strength or Dexterity modifier to you check (your opponent gets the better of its Strength or Dexterity as usual). Your opponent does not get to add his/her size bonus to its roll. If the Trip attempt fails, your opponent does not get to try to trip you.
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2010-09-24, 08:18 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Try this, and the Iron Chef XI thread. Both make good use of the feat, for similar reasons.
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2010-09-24, 08:20 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Not quite.
Knee Striker only makes the target flat-footed on the next round from the one you moved to the square (and then also grants +4 to crit confirmation).
Underfoot Defense also starts only on the next round from your movement, though it continues as long as you're 'underfoot'.
Unsteady Footing, like the others, only comes available on the next round from moving to the square. The trip attempt must be a Standard action.
Of course, these are only paraphrased (because reproducing rules text verbatim is verboten ), and I didn't bother to check if errata changes something.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-09-24, 08:50 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Thanks for confirming. That's what I thought, and therein lies the issue with this feat. If all these maneuvers begion on the next round, isn't the feat completely useless / nerfed?
What monster is going to just sit there and let you stay in it's square? Even if you have Underfoot Combat and moving into your opponents' square does not provoke an attack of opportunity, it's a neverending cycle: you move into your oponents square and wait until the next round so you can use one of the three maneuvers, and before the next round your opponent takes a 5' step away and pounds on you.
Am I missing something??? Suggestions how to play this feat so it's actually worthwhile? Love the concept, but I think it's totally broken.
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2010-09-24, 09:24 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Confound the Big Folk plays very well with Thicket of Blades, creating a lose-lose situation where the biggun provokes an AoO regardless of his choice of movement. Add in a Spiked Chain - or another weapon that can attack with or without Reach - to further improve this stratagem. Combine with Robilar's Gambit and Karmic Strike. Shake well.
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2010-09-24, 09:43 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
- Use Stand Still, take an AoO against the creature as it moves away from you, and force it to stay put.
- Use the Climb Aboard feature from the Giantbane tactical feat to climb onto your target.
- Use Unsteady Footing + Staggering Strike and trip+stagger your target. He can stand up again, but he can't move away.
- Get the creature to grapple you or swallow you whole. While this is a dangerous tactic, it works.
- Use Goad to convince the creature to attack you.
Also, merely being able to force a big melee beast to move every round is actually not a terrible investment of a feat, as the creature a) invokes opportunity attacks from everyone nearby when it moves away from you, and b) surrenders the ability to make a full attack. He doesn't really get much benefit from taking a 5-foot step, because on your turn you can simply take a 5-foot step right back into his space and kneecap him at +4 to hit vs. flat-footed AC.Last edited by jiriku; 2010-09-24 at 09:57 AM.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-09-24, 11:28 AM (ISO 8601)
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2010-09-24, 11:28 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Also, note that if you move into the center of the space occupied by a Huge or bigger creature, a 5-foot step won't be enough movement to keep you from occupying their space.
This works with Large creatures, too, if you can get a terrain feature (popularly known as a "corner") to help you out.
Here it is. Originally from the Expanded Psionics Handbook, though it has nothing to do with psionics.Last edited by Draz74; 2010-09-24 at 11:29 AM.
You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-09-24, 11:37 AM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
It works particularly well with the Knight class, which makes all their threatened squares into difficult terrain, obviating the use of a 5-foot step in general.
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2010-09-24, 12:15 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
I use this strategy often even without CTBFolk, but this doesn't prevent the monster from moving out of the space you share before attacking you.
Not if it takes a 5' step to leave the space you share. Can take a 5' step and still use a full attack option.
How so? If your opponent takes a 5' step to leave the space you share, the cycle starts all over again, right? You'd have to spend your ensuing turn moving back into your opponents sqaure and AGAIN wait until the next round beofre using one of the three CTBFolk tactical maneuvers (and your opponent will likely AGAIN move away before you can use a tactical manuever the following round)...
Not trying to be arguementative, just adress all the actions and perspective my DM will surely take to combat these tactics!
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2010-09-24, 12:17 PM (ISO 8601)
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- Aug 2009
Re: 3.5 Confound The Big Folk Feat (RoW) Help
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-09-24, 12:25 PM (ISO 8601)
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- Apr 2009
Re: 3.5 Confound The Big Folk Feat (RoW) Help
First off, it's a little unfair for the DM's creatures to "know" that they'll be considered flat-footed against you in the next turn. Maybe if you pulled the trick once, it'd be fair, but creatures with no knowledge of your character's special tactics should not be able to preempt your use of these abilities.
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2010-09-24, 12:25 PM (ISO 8601)
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2010-09-24, 12:28 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Here's a way to use it:
Originally Posted by PHBII pg. 28
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2010-09-24, 12:30 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Thats where the Thicket of Blades stance from Tome of Battle comes into play. Thicket makes ALL movement, including 5' steps, provoke an attack. Also, as mentioned, a Knight's Bulwark of Defense ability makes all ground threatened by the Knight difficult terrain. You can not take a 5' step when your movement is restricted by difficult terrain. Do note that these abilities only work if you threaten. If you Compress or Reduce yourself to Tiny or smaller size, you have 0 threatened space, even with a reach weapon (since double 0 is still 0).
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2010-09-24, 12:32 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
That is incorrect. You still threaten the space that you occupy. Therefore, when you occupy the space of an enemy, you can still get AoOs if they leave your space.
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2010-09-24, 12:34 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Citation please?
EDIT: Found it myself
Originally Posted by SRD
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2010-09-24, 12:40 PM (ISO 8601)
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2010-09-24, 12:45 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Add this to the previous, and I think we have enough for an implied rule.
Tiny, Diminutive, and Fine Creatures
Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2½ feet across, so four can fit into a single square. Twenty-five Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can’t flank an enemy.Last edited by Forged Fury; 2010-09-24 at 12:45 PM.
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2010-09-24, 12:45 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-09-24, 01:03 PM (ISO 8601)
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- Apr 2009
Re: 3.5 Confound The Big Folk Feat (RoW) Help
Precisely, you threaten any square in which you can make an attack. Since you can attack into your own square without reach, you threaten your own square.
Even if you're tiny, and you get overrun, you still get an AoO when they leave your square, presuming you didn't get killed or KO'd by a trample attack.
This in particular, is why they created the swarm type, because rolling hundreds of dice for AoOs when you pass through a tile full of carrion beetles or rats is pretty damn ridiculous.
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2010-09-24, 02:16 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
Three things:
1) Iaijutsu Focus is a Skill from Oriental Adventures. (By RAW, 3.0 is grandfathered into 3.5, and the OA Samurai and Factotum both get it as class Skills). Whenever you are making an attack roll immediately after drawing a weapon and your target is Flat Footed you may make an Iaijutsu Focus check as a free action. You can gain massive damage to your attack, based on your check. Confound the Big Folk lets you make enemies Flat Footed. And it goes without saying that Skills are quite easy to boost via feats, items, dips into Marshal, Item Familiars, and spells. You can use Quickdraw to draw a weapon every time you want to attack, or invest in Exotic Weapon Prof (Gnome Quickrazor, from Races of Stone), which is a free action to draw and sheath.
2) The Knight's Test of Metle rocks when combined with Confound the Big Folk. Move into an enemy's square. Use Test of Mettle. Enemies who fail their Save must attack you. For each attack, they have a 50% chance of hitting their friend, and a 50% chance of hitting you (which should be very difficult, given your Size, Dex, armor, shield, Underfoot/Confound bonuses, etc). If they kill the enemy whose square you're in, move into another enemy's square. And as Hague commented, Knight can also make the area they threaten difficult terrain. You can increase your reach via a wide variety of means. 2 feats and you're set. Unfortunately, by RAW this doesn't work well with Iaijutsu Focus, since Knights lose a Challenge use every time they strike a Flat Footed enemy.
3) Zagon vestige (requires Binder 10 and the Improved Binder feat, or Binder 5/Prestige Class 5 + feat) grants Aversion (Antipathy for snakes, which you can create with other vestiges), Improved Grapple, Scent, Constrict, and Snake Bane. In addition, you always "count as Large" for the purpose of your opposed Grapple checks. The wording of the ability means that even a Fine sized Binder counts as a Large creature for Grapple checks, which is hilariously awesome.
Binder is chock full of fun combos, especially when combined with Knight. What ECL are you playing at?Last edited by Person_Man; 2010-09-24 at 02:18 PM.
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2010-09-24, 02:44 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
We're starting on level 1 with 0 experience. No +ECL races allowed. Levels fly by though, so I find it important to thorougally to plan my character progression in advance. So many feats require planning / have prereqs to be effiective.
Ironically, I'm planning a progression strikingly similar to that detailed by Amphetryon's thread in his initial response to my question: a gnome rogue, fighter, blade bravo. After this chain, however, I think I'll skip CTBFolk. Too costly and too tough to execute with my progression in mind. On the other hand, I love Giantbane with Goad... it's simple to get into AND use.
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2010-09-24, 05:10 PM (ISO 8601)
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Re: 3.5 Confound The Big Folk Feat (RoW) Help
There's been a lot of optimization work with combining this with the Blade Bravo class. I'm sure you can find it with a little google work.