New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 20 of 20
  1. - Top - End - #1
    Bugbear in the Playground
     
    PirateGirl

    Join Date
    Sep 2010

    Default Identifying treasure

    We have a low-magic party. How do they go about identifying valuable/magical items from among the loot, geting them appraised/identified/etc?

    Assume they're in a wealthy, high-magic urban area, where NPC services are available. NPC spellcasting services for Detect Magic, then Identify on magic stuff? Is there a better or more 'en masse' way?

    By the 'Goods and Services' SRD, I believe Detect Magic would be 5 gp per NPC Casting, and could detect all the magical items (but not exact function) from a large group of objects.

    Identify would be 110 gp (10g + 100gp in material components) per item.

    Analyze Dweomer would work out to 60 gp per item (10 gp x spell level 6th x caster level, and since it lasts 1round/level and lets you identify one thing per round...)
    Last edited by ffone; 2010-09-25 at 07:07 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Identifying treasure

    An artificer with Artificer's Monocle might not be terribly expensive, for they can Identify magic items for no cost to themselves other than a minute per item of their time.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  3. - Top - End - #3
    Bugbear in the Playground
     
    PirateGirl

    Join Date
    Sep 2010

    Default Re: Identifying treasure

    Quote Originally Posted by Greenish View Post
    An artificer with Artificer's Monocle might not be terribly expensive, for they can Identify magic items for no cost to themselves other than a minute per item of their time.
    This sounds like an excellent suggestion. I also like the 'feel' of it, and the fact that a party often has more magic items than any individual NPC would realistically have prepared spell slots (they killed a bunch of low level mooks, but it's a high level campaign where each mook has a few items of this-or-that +1).

    What would be a sensible charge per item or per hour of his time that an NPC artificer might charge the party for doing this?

    Another thought: cloistered cleric gets Identify as a L1 cleric spell (and the Magic domain has it at L2). Do divine versions of usually-arcane spells still require expensive material components? That'd cut it to 10 gp or 20 gp.
    Last edited by ffone; 2010-09-25 at 07:18 PM.

  4. - Top - End - #4
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Identifying treasure

    Quote Originally Posted by ffone View Post
    Analyze Dweomer would work out to 60 gp per item (10 gp x spell level 6th x caster level, and since it lasts 1round/level and lets you identify one thing per round...)
    As a 6th level spell, it requires a minimum caster level of 11, making this spell cost much more than you think it does.

    EDIT: Wait, I get what you're saying. But if you have less than 11 items, the price per item will go up a lot.
    Last edited by KillianHawkeye; 2010-09-25 at 07:22 PM.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  5. - Top - End - #5
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Identifying treasure

    Quote Originally Posted by ffone View Post
    Another thought: cloistered cleric gets Identify as a L1 cleric spell (and the Magic domain has it at L2). Do divine versions of usually-arcane spells still require expensive material components? That'd cut it to 10 gp or 20 gp.
    Identify specifies Arcane Material Component, so the divine version doesn't involve vine, feathers nor pears.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  6. - Top - End - #6
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: Identifying treasure

    Complete Arcane IIRC has rules on making skill checks.

    I believe it's DC 25 Knowledge Arcana to identify a magic item.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  7. - Top - End - #7
    Troll in the Playground
    Join Date
    Jul 2010
    Location
    Argonth

    Default Re: Identifying treasure

    Quote Originally Posted by Greenish View Post
    An artificer with Artificer's Monocle might not be terribly expensive, for they can Identify magic items for no cost to themselves other than a minute per item of their time.
    And it could even become free if you make a good friend of the artificer with this capability.
    Witty sig here nosey, aren't ya?

    Avatar by Hacktor

  8. - Top - End - #8
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Identifying treasure

    Quote Originally Posted by Marnath View Post
    And it could even become free if you make a good friend of the artificer with this capability.
    Yeah, even "friendly" has "offer limited help". Looking a few magic items over is no biggie.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  9. - Top - End - #9
    Troll in the Playground
    Join Date
    Jul 2010
    Location
    Argonth

    Default Re: Identifying treasure

    Yeah. I know mechanics in real life that would give me a free inspection and quote me a price to fix whatever odd noise or smell my car makes. Normally you pay big time for that.
    Witty sig here nosey, aren't ya?

    Avatar by Hacktor

  10. - Top - End - #10
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Identifying treasure

    You can identify potions and scrolls with spellcraft. Wands sometimes have the command word written on them, so if you want to throw the PCs a bone you can hand some of those out. Otherwise you have it right. Though with analyze dweomer I'm sure the caster would expect the PCs to pay for the whole spell, not for only as many rounds as they need. And the caster might not be exactly level 11, if the city is even large enough to have such a legendary caster in their midst.

    The spellcraft DC is over 50 to mimic an identify. Whoever suggested doing it with a skill check probably has something mixed up.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  11. - Top - End - #11
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: Identifying treasure

    Psion's with transparency can do it, for no cost except PP.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  12. - Top - End - #12
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: Identifying treasure

    Quote Originally Posted by Emperor Tippy View Post
    Psion's with transparency can do it, for no cost except PP.
    Though that'll take a while. (Manifesting time: one day. )
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  13. - Top - End - #13
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Jul 2007

    Default Re: Identifying treasure

    You identify magic the old fasioned way. trial and error.

  14. - Top - End - #14
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Oct 2009
    Location
    Elsewhen
    Gender
    Male

    Default Re: Identifying treasure

    Artificer's Monocle and an Eternal Wand of Identify are both good ways for identifying any magical treasure


    Artificer's Monocle would be the best choice for a player. One of the party members in any group should be able to cast Detect Magic pretty often.



    An Eternal Wand of Identify is a good choice for a DM. It allows players to identify items without necessarily having to be a spellcaster and reduces their identify casts per day if you don't want them spam identifying everything they see.

  15. - Top - End - #15
    Dwarf in the Playground
    Join Date
    Apr 2009

    Default Re: Identifying treasure

    Bardic Knowledge can give you a hint.

    The Magic Item Compendium has some stuff that may help:

    A Knowledge (arcana) check of 30 gives you a hint.

    A detect magic spell where you exceed the Spellcraft check to identify the item's aura by 10 or more tells you the item's functions, method of activation and charges remaining.

    An Artificer's Monocle is the way to go, if it's available. Detect magic and a few ranks of Knowledge (arcana) is all you need.

    Dragonfire Adepts can get an invocation for unlimited, free identifies (probably not a good selection if the monocle is in play, though). Swordsages can identify weapons for free at a certain level. If you have an NPC perform these services, they'll probably expect payment like they had just cast identify for you though -- at least according to the MIC. But if they're friendly, maybe they'd do it for free (charm or Diplomacy, maybe).
    Last edited by Tukka; 2010-09-26 at 07:46 AM.

  16. - Top - End - #16
    Banned
     
    WolfInSheepsClothing

    Join Date
    Aug 2010

    Default Re: Identifying treasure

    I'm going to N'th the artificer's monocle thing. Also if your using houserules for unlimited level 0 spells, an arcane could easily cover it with the monocle too since it requires an artificer skill check or a casting of detect magic to get the effects of identify. Even without a houserule like that, they could still probably cover most identify needs in a reasonable span of a few days.
    Last edited by Tetrasodium; 2010-09-26 at 09:21 AM.

  17. - Top - End - #17
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Identifying treasure

    Quote Originally Posted by ericgrau View Post
    You can identify potions and scrolls with spellcraft.
    Actually, I thought spellcraft only works for potions. Scrolls require a casting of Read Magic.

    Additionally, if you've used (drank) a certain potion in the past, you can automatically identify it by just smelling or tasting. This does not require any skill or spell.

  18. - Top - End - #18
    Troll in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2009

    Default Re: Identifying treasure

    Quote Originally Posted by Jornophelanthas View Post
    Actually, I thought spellcraft only works for potions. Scrolls require a casting of Read Magic.
    Spellcraft works on scrolls, read magic allows you to skip the check.
    To decipher an arcane magical writing (such as a single spell in written form in another’s spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell’s level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers a magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic.
    BEEP.

  19. - Top - End - #19
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Identifying treasure

    Truenamer can do it for free. The only cost is being a truenamer.

  20. - Top - End - #20
    Troll in the Playground
    Join Date
    Jul 2010
    Location
    Argonth

    Default Re: Identifying treasure

    Quote Originally Posted by DementedFellow View Post
    Truenamer can do it for free. The only cost is being a truenamer.
    Some costs are simply too high.
    Witty sig here nosey, aren't ya?

    Avatar by Hacktor

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •