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  1. - Top - End - #1
    Orc in the Playground
     
    MindFlayer

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    Default Good Battle Sorcerer Gestalt

    Does anybody know a good battle sorcerer gestalt?

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    Thurbane's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    As most anyone here will tell you, Battle Sorcerer is very poor compared to normal Sorc. In gestalt, you can get all the benefits that BS gets (better BAB, better HD) from the other class you gestalt with. The only thing you don't get is armored casting - but there is a PrC in Cityscape that can help you with that.

    As for the other side, I like Binder....or maybe Bard, or Paladin.

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    The Rabbler's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    crusader is fun.
    *note: not all advice by this poster is meant to be taken seriously.

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    Halfling in the Playground
     
    OrcBarbarianGuy

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    Default Re: Good Battle Sorcerer Gestalt

    Paladin/Sorc is the no brainer for a melee sorcerer.

    I have a build for a gestalt sorc/pal eldritch knight with a couple monk levels and uses vow of poverty and arcane strike that's alot of fun in combat, but out of combat you're a lawful good so, it has to be the kindof roleplay you're into.

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    Troll in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    Just FYI, he needs to have a Non-Spell/Maneuver/Power using complimentary class.

    I recommend Spell-less Ranger with Favored Enemy (Undead) =P

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    Halfling in the Playground
     
    OrcBarbarianGuy

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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by DythTheKobold View Post
    Just FYI, he needs to have a Non-Spell/Maneuver/Power using complimentary class.
    Why? Are you in the game he needs this character for and there's more rules from his DM or something...?

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    GnomeWizardGuy

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    Default Re: Good Battle Sorcerer Gestalt

    Battle sorcerer gestalt

    first, I'd suggest taking the stalwart sorcerer on top on battle sorcerer (+2 hitpoints/level + a weapon focus is pretty nice and you won't get much spellcasting anyway)

    you now have medium BAB with d8+2 hitpoints /level

    fighting classes (anything with high BAB and hitpoints) wouldn't gain anything from it (instead of taking regular sorcerer which would always be better)

    normal cleric or druid would gain some spellcasting (poor choice)

    rogue would gain some hitpoints, but again a normal sorcerer would be better

    (poor choice)


    a cloistered cleric would gain BAB and hitpoints

    so cloistered cleric would be good (you'd also gain a lot of skillpoints from it)
    a warlock would gain a lot from it too (access to better PrCs, some key spells he just wouldn't access normally, hitpoints) all in all you could become a very potent glaivelock and still wear light armor

    synergy wise, glaivelock would work well

    power wise, a cloistered cleric would be best (access to nearly all spells + some arcane to fill in the gaps)

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    WhiteWizardGirl

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    Default Re: Good Battle Sorcerer Gestalt

    In a gestalt, there's almost no reason to use one of the sorcerer ACFs for better hp and such.
    BEEP.

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    Bugbear in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    I second Paladin/Sorceror. CHA to saves is delicious. You won't need THAT much WIS, just enough for the paladin's meagerly few spells. Battle Blessings lets you cast paladin spells as a swift action, so it doesn't hurt your action economy too much. Sword of the Arcane Order lets you cast wizard/sorceror spells out of paladin slots, so I guess it's like a free Quickened spell every turn. I'm sure somebody can figure out how to make this more obscene.

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    Thurbane's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by DythTheKobold View Post
    Just FYI, he needs to have a Non-Spell/Maneuver/Power using complimentary class.

    I recommend Spell-less Ranger with Favored Enemy (Undead) =P
    In that case, I'd say CC non-casting Paladin Variant...

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    Troll in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by Dark_Juggernaut View Post
    Why? Are you in the game he needs this character for and there's more rules from his DM or something...?
    That's it exactly. Zombie game, 6th level. I plan to play nicely

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    Jack_Simth's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by DythTheKobold View Post
    That's it exactly. Zombie game, 6th level. I plan to play nicely
    Ah... so I shouldn't suggest a Sorcerer-6//Monk-3/Paladin-3 (Monk-1/Paladin-2/Monk+2/Paladin+1), taking Ascetic Mage (6th) and Ascetic Knight (3rd), keeping Monk and Paladin levels balanced on level-up, then?

    Of course, with a Zombie horde game, you might strongly consider a few of the reserve feats....
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Barbarian in the Playground
     
    BardGirl

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    Default Re: Good Battle Sorcerer Gestalt

    For an Undead game I'd always go Cleric of Sun Deity / Radiant Servant on one side and Crusader on the other. DMM buff yourself, and make hordes of low level undead go *poof* with Greater Turning. You'd also be a melee monster with Crusader + clerical buffs.

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    Troll in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    Turning was one of the rules the OP wanted taken out. Plus I'm giving everything turn resistance anyways.
    Last edited by NineThePuma; 2010-09-27 at 08:50 AM.

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    Ettin in the Playground
     
    MonkGuy

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    Default Re: Good Battle Sorcerer Gestalt

    I'd just like to point out that all a Sorcerer gets from Battle Sorcerer is a better BAB and more HP - stuff that he could get from the other side of his gestalt anyway. Just go with regular sorcerer, you'll have better results in the long run.
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    OrcBarbarianGuy

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    Default Re: Good Battle Sorcerer Gestalt

    I've got a feeling the OP wasn't referencing the alternative class, but just a gestalt that includes sorcerer and melee.

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    Da Beast's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    Ranger is a simple and useful Gestalt for any full caster. 6 skill points per level, d8 HD, full BAB, all good saves and some other useful abilities. Favored enemy is particularly good when you know most of the campaign will be against one or two kinds of enemies. Otherwise paladin would be a good choice, especially if you dip some other classes that give you charisma to various things. If everything has turn resistance you may as well pick up some divine feats to burn turn attempts for charisma related buffs.

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    Titan in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    Knight! Cha-centric features, full BAB, d12 HD, save backing...

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    John Cribati's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    Monk

    Wait, actually, I'm kind of serious. Good save progression, no real need for a weapon; you've got your fists. Spell resistance, Wisdom to Armor Class.

    But only for a few levels. 5 max.

    Then just go for something like Cleric.

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    Troll in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    *vaguely amused that people don't listen to what conditions I specified*

    I'd think that Wizard/Swashbuckler wouldn't been mentioned.

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    Ogre in the Playground
     
    Imp

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    Default Re: Good Battle Sorcerer Gestalt

    If you don't like paladin:

    Hexblade 3 Rogue 2

    Or: Rogue 1 Monk2 Hexblade 3 Rogue continued. Burn 1 feat to get your cha to AC with monk and sorcerer.

    This is better for a spellcastery sorcerer with good defenses. As others have said, don't take the battle sorc variant, you can get those benefits + more from your gestalt. Assuming your dm oks the build and feats, you end up with +cha to saves vs spells, +cha to AC, evasion, and mettle. You also gain the starting good save at least once. The BAB isn't full like it would be with a paladin though.

    To basically play a near-full BAB nymph, monk 2/paladin X on your other side. Evasion but no mettle, BAB = Class Levels -1, and the paladin should be good in an undead campaign.

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    Devil

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    Default Re: Good Battle Sorcerer Gestalt

    Why not a Binderbarian? (half joking, half serious)

    -d12 HD
    -Good Fort/Will saves
    -Rage for squishing
    -Vestige granted abilities work perfectly while raging, unlike spells.
    -Many vestige abilities are passive and require no action at all.
    -Charisma is very useful if you're using abilities that require a save, but it's easy to cherry pick your powers if you don't have the stats. also Save DCs are mostly based on Binder level. (10+1/2 Binder level+Charisma mod) and unlike spells, not fixed by effect level. Less powerful save vs. suck abilities still function at higher levels.

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    Barbarian in the Playground
     
    BardGirl

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    Default Re: Good Battle Sorcerer Gestalt

    Can't someone do a nice Sorcerer/Bard+Sublme Chord for the OP? I have to have access to the books to do it myself, i'm fuzzy on Sublime Chord in particular.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by Herpestidae View Post
    Monk

    Wait, actually, I'm kind of serious. Good save progression, no real need for a weapon; you've got your fists. Spell resistance, Wisdom to Armor Class.

    But only for a few levels. 5 max.

    Then just go for something like Cleric.
    It's a Zombie horde game though. Depending on house rules regarding infection, this could very well be a gauge-breaker on the scale of 0 to Bad Idea.

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    Titan in the Playground
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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by The Glyphstone View Post
    It's a Zombie horde game though. Depending on house rules regarding infection, this could very well be a gauge-breaker on the scale of 0 to Bad Idea.
    Well, if they're plague zombies, then you really want paladin for divine health.

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    Jack_Simth's Avatar

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    Default Re: Good Battle Sorcerer Gestalt

    Heh, yes. Let's see... a Human Sorcerer-6//Paladin-3/Monk-3.

    Feats....
    1: Precocious Apprentice (Scorching Ray)
    HB: Fiery Burst
    3: Ascetic Mage
    6: Ascetic Knight

    What's he do?

    Standard: Hit the infinite horde of zombies with Fiery Burst (from 30-foot range) as soon as they close to within range.
    Move: Get away from the zombies! (40 foot move - if they're MM stock human zombies, they can't keep up).

    Spells....
    3rd: Fireball (to power Fiery Burst - don't cast it normally, and NEVER cast your last one)
    2nd: Invisibility, Wings of Cover (Races of the Dragon) (Note: Traded out Scorching Ray at 6th... unless Precocious Apprentice actually grants an extra spell KNOWN, of course)
    1st: Shield, Mage Armor, Unseen Servant, and... Obscuring Mist
    0th: Eh, whatever.

    Stat priorities: Cha (by a lot), Dex (going first helps), Con, Rest.
    Magic Items: Anything that boosts Charisma, plus utility effects.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Orc in the Playground
     
    MindFlayer

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    Default Re: Good Battle Sorcerer Gestalt

    Thanks guys. I think I might go with a normal sorcerer//monk gestalt with the vow of poverty.

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    Default Re: Good Battle Sorcerer Gestalt

    Incarnate goes well with everything in gestalt.
    It's like
    1) pick a class
    2) become more awesome at it.

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    Eldritch Horror in the Playground Moderator
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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by jywu98 View Post
    Thanks guys. I think I might go with a normal sorcerer//monk gestalt with the vow of poverty.
    Arglbarglblargl noooo...in the name of Yog-Sothoth, please don't take VoP unless you're expecting the party to be significantly behind on WBL at all times (at least 50%). No matter what character you are, it's shooting yourself in the foot - at least with a spellcaster, you're using a small-caliber bullet for the shooting.

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    Default Re: Good Battle Sorcerer Gestalt

    Quote Originally Posted by Herpestidae View Post
    Monk

    Wait, actually, I'm kind of serious. Good save progression, no real need for a weapon; you've got your fists. Spell resistance, Wisdom to Armor Class.

    But only for a few levels. 5 max.

    Then just go for something like Cleric.
    Enlightened Fist on one side, Divine Fist on the other could be interesting. But you'd want to take the Ascetic Mage ACF to make your monk features Cha-based, and probably go Favored Soul rather than cleric.
    Last edited by SurlySeraph; 2010-09-27 at 08:03 PM.
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