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Thread: [3.5] Plant Race
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2010-09-29, 10:59 PM (ISO 8601)
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[3.5] Plant Race
Are there any playable Plant races out there? The fewer RHD and LA, the better. No homebrew or Dragon sources please. I thought Kiloren were, but they are actually plant-like fey...
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2010-09-29, 11:01 PM (ISO 8601)
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Re: [3.5] Plant Race
Woodling is about the only one I can think of, and its a +3 LA...
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2010-09-29, 11:20 PM (ISO 8601)
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- Jan 2007
Re: [3.5] Plant Race
Crystal keep apparently has the "Adu’ja" in Dragon 317........But uhhhh yeah.
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2010-09-29, 11:22 PM (ISO 8601)
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Re: [3.5] Plant Race
Only one I know of is a Treant, but it's got 7RHD and +5 ECL
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2010-09-29, 11:28 PM (ISO 8601)
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- Aug 2010
Re: [3.5] Plant Race
Volodni in Unapproachable East are plant-type with +2 LA. I don't know if they have a 3.5 update, though.
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2010-09-29, 11:34 PM (ISO 8601)
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Re: [3.5] Plant Race
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2010-09-29, 11:37 PM (ISO 8601)
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Re: [3.5] Plant Race
There is one! It's in a Monster Manual! I don't know if it's playable but it's kinda snazzy and I think they hate elves or something! I'll look it up when I get home! Exclaimation mark!
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2010-09-29, 11:39 PM (ISO 8601)
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2010-09-29, 11:42 PM (ISO 8601)
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Re: [3.5] Plant Race
Myconid Junior Workers in MMII with the 3.5 update are LA +2, although they really shouldn't be. They have a few extra ability points along with tiny size and plant traits.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2010-09-29, 11:46 PM (ISO 8601)
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Re: [3.5] Plant Race
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-09-29, 11:49 PM (ISO 8601)
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Re: [3.5] Plant Race
Found it, I think! Needlefolk, MM2 p. 158. If I'm reading it right, LA+1. See here. And yep, they despise elves.
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2010-09-30, 12:01 AM (ISO 8601)
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Re: [3.5] Plant Race
There are a few good plant-like fey out there.
You mentioned the Killoren and there's also the Thorn from MMIII.
~
There are a few interesting homebrewed races on these boards.
Muscherons and Mushroomfolk are two I found without much trouble.
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2010-09-30, 12:02 AM (ISO 8601)
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Re: [3.5] Plant Race
You know...Plant is one of the legal creature types for Rapid Strike, if you are planning on utilizing natural attacks. More attacks are better than fewer attacks!
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2010-09-30, 12:04 AM (ISO 8601)
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Re: [3.5] Plant Race
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2010-09-30, 12:09 AM (ISO 8601)
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- Dinosaur Museum aw yisss.
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Re: [3.5] Plant Race
Yeah, I think they're a bit too insectey, really.
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2010-09-30, 12:13 AM (ISO 8601)
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Re: [3.5] Plant Race
We have a much-beloved Wood Woad NPC in our current party. Can't remember what the LA/RHD is on it, but it's worth checking, I guess?
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2010-09-30, 12:17 AM (ISO 8601)
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2010-09-30, 12:20 AM (ISO 8601)
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Re: [3.5] Plant Race
Ah, my mistake. I thought they had a bit less of WotC's "NO YOU CAN'T PLAY THIS" to them.
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2010-09-30, 12:54 AM (ISO 8601)
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Re: [3.5] Plant Race
Uhm... why not just make up some stats for an awakened rose bush?
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2010-09-30, 01:05 AM (ISO 8601)
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2010-09-30, 01:19 AM (ISO 8601)
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2010-09-30, 01:37 AM (ISO 8601)
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2010-09-30, 02:36 AM (ISO 8601)
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Re: [3.5] Plant Race
Small Plant:
Speed 40' (multiple roots for legs), slam 1d4, +2 dex
Medium Plant:
Speed 40' (multiple roots for legs), slam 1d6, +2 str, 2 plant HD (1d8, good fort, 2+int skills, 3/4 BAB)
Plant Traits:
* Low-light vision.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
* Not subject to critical hits.
* Proficient with its natural weapons only.
* Proficient with no armor.
* Plants breathe and eat, but do not sleep.
I'd give them LA +1 and +0 myself, but WoTC would probably do +2 each, considering that everything we've seen so far except Needlefolk has been +2. Speaking of Needlefolk, their description isn't that bad, it's just that the artist apparently decided "thin, almost emaciated humanoid covered in sharp bristles" meant "huge mantis with lethal backfro".Last edited by Fizban; 2010-09-30 at 02:41 AM.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2010-09-30, 08:21 AM (ISO 8601)
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Re: [3.5] Plant Race
Yeah, I'd be pretty comfortable redescribing/fluffing it if I ever used them.
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2010-09-30, 10:18 AM (ISO 8601)
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Re: [3.5] Plant Race
They statted the races from China Mieville's books (I forget what the setting was called) in one of the Dragon Mags, didn't they. There's some cactus people for ya.
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2010-09-30, 10:21 AM (ISO 8601)
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2010-09-30, 10:30 AM (ISO 8601)
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2010-09-30, 10:35 AM (ISO 8601)
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Re: [3.5] Plant Race
Lunar genesis experiment. Mechanically, a Heroic Mortal with most/all BP spent on Mutations.
Character sheet half-finished, expect inconsistencies.
Spoiler===-----
VITALS
===-----
Name: Thorned-Dancer
Player: Crasical
Archetype: Priest
Profession: Hermit
Motivation: Await his return.
Concept: Cactus-Girl, left behind
Intimacies: Him, Her Circle, Dancing
===-----
ATTRIBUTES: 6/4/3
===-----
PHYSICAL:
Strength: **---
Dexterity: ****-
Stamina: ***--
SOCIAL:
Charisma: **---
Manipulation: *----
Appearance: ***--
MENTAL:
Perception: **---
Intelligence: **---
Wits: ***--
===-----
ABILITIES: 25 + 3
===-----
Archery: -----
-Martial Arts: ****-
Melee: -----
Thrown: ***--
War: -----
Integrity: **---
-Performance: ****-
Presence: -----
Resistance: ***--
-+Survival: ****-
Craft: -----
Investigation: -----
Lore: **---
Medicine: -----
Occult: -----
Athletics: ***--
Awareness: -----
Dodge: **---
Larceny: -----
Stealth: -----
Bureaucracy: -----
Linguistics: *----
Ride: -----
Sail: -----
Socialize: -----
SPECIALITIES:
Perform: Dance
Martial Arts: Natural Weapons
Thrown: Natural Weapons x2
Survival: Desert x2
===-----
ADVANTAGES:
===-----
BACKGROUNDS:
Library: ***--
Manse: *----
Resources: *----
_________: -----
_________: -----
_________: -----
_________: -----
MUTATIONS:
Longevity: Lives much longer than a mortal. You will live to a base age of 100 years plus 10 years for every rank of essence. After this time, must make a Stamina+Essence roll at difficulty 2. Success gaurantees another 10 years of life, failure results in old age sometimes in the next decade.
Night Eyes: All penalties for poor visibility due to lack of illumination are eliminated.
Talons: Punch attacks deal damage 2 dice more and dea lelthal damage.
Supernatural Quickness: Dex +2 for the purpose of movement only
Quills/Thorns: Punches inflict +1L damage with an Accuracy +1, Rate 3, Range 15 if thrown. One die to any parry made, anyone attempting to grapple takes 3L damage.
Healing Factor: All but the most horrible/unusual wounds mend without scarring. Heal levels of bashing, lethal, and aggravated damage as if they where an exalt. Automatically staunch bleeding on any tick they can act. Bleeding stops automatically after 5 seconds out of combat, disabled wounds heal after a week of rest or 2 weeks of normal activity and do not require surgery. Gain 2 bonus dice for any roll to avoid Disease, poison, Infection.
Armored Hide: Skin has changed and is now covered in Thick, tough plant skin similar to a cactus. You gain four dice in all survival rolls and do not need to wear clothing. Soak has increased by 4L/4B but cannot be hidden.
COMBOS:
===-----
ESSENCE:
===-----
ESSENCE:
Perm: O+++++++++
Regeneration:
Personal Essence Pool: x/x
Peripheral Essence Pool x/x
Committed Essence: x
WILLPOWER:
Temp: OOOOOO----
Perm: OOOOOO++++
===-----
VIRTUES:
===-----
Compassion: ***-------
Conviction: ***-------
Temperance: *---------
Valor: **--------
===-----
COMBAT:
===-----
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Experience Points:
X/21BP
Longevity Pox: 1BP
Night Eyes Pox: 1BP
Talons Affliction: 2BP
Supernatural Quickness Affliction: 2BP
Quills Blight: 4BP
Healing Factor Blight: 4BP
Armored Hide Blight: 4BP
Specialty: Natural Weapons 1BP
Specialty: Natural Weapons x2 2BP