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  1. - Top - End - #1
    Titan in the Playground
     
    Thurbane's Avatar

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    Default [3.5] Plant Race

    Are there any playable Plant races out there? The fewer RHD and LA, the better. No homebrew or Dragon sources please. I thought Kiloren were, but they are actually plant-like fey...

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    Keld Denar's Avatar

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    Default Re: [3.5] Plant Race

    Woodling is about the only one I can think of, and its a +3 LA...
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

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    Dwarf in the Playground
     
    Zombie

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    Default Re: [3.5] Plant Race

    Crystal keep apparently has the "Adu’ja" in Dragon 317........But uhhhh yeah.

  4. - Top - End - #4
    Titan in the Playground
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    Default Re: [3.5] Plant Race

    Only one I know of is a Treant, but it's got 7RHD and +5 ECL
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  5. - Top - End - #5
    Bugbear in the Playground
     
    Daemon

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    Default Re: [3.5] Plant Race

    Volodni in Unapproachable East are plant-type with +2 LA. I don't know if they have a 3.5 update, though.

  6. - Top - End - #6
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    Thurbane's Avatar

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Benly View Post
    Volodni in Unapproachable East are plant-type with +2 LA. I don't know if they have a 3.5 update, though.
    Good pickup, I'd forgotten all about them!

    Should still be 3.5 legal.

  7. - Top - End - #7
    Colossus in the Playground
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    Default Re: [3.5] Plant Race

    There is one! It's in a Monster Manual! I don't know if it's playable but it's kinda snazzy and I think they hate elves or something! I'll look it up when I get home! Exclaimation mark!

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    Bugbear in the Playground
     
    Daemon

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Thurbane View Post
    Good pickup, I'd forgotten all about them!

    Should still be 3.5 legal.
    My main concern would be the half damage from piercing thing, which sort of thing is usually replaced by DR in 3.5 for consistency purposes as I recall. Or I could be misremembering how these things update.

  9. - Top - End - #9
    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: [3.5] Plant Race

    Myconid Junior Workers in MMII with the 3.5 update are LA +2, although they really shouldn't be. They have a few extra ability points along with tiny size and plant traits.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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  10. - Top - End - #10
    Titan in the Playground
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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Serpentine View Post
    There is one! It's in a Monster Manual! I don't know if it's playable but it's kinda snazzy and I think they hate elves or something! I'll look it up when I get home! Exclaimation mark!
    !

    Get it? Huh, huh? Do ya? Also, I'm actually curious what it is.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  11. - Top - End - #11
    Colossus in the Playground
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    Default Re: [3.5] Plant Race

    Found it, I think! Needlefolk, MM2 p. 158. If I'm reading it right, LA+1. See here. And yep, they despise elves.

  12. - Top - End - #12
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    SolithKnightGuy

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    Default Re: [3.5] Plant Race

    There are a few good plant-like fey out there.


    You mentioned the Killoren and there's also the Thorn from MMIII.

    ~


    There are a few interesting homebrewed races on these boards.

    Muscherons and Mushroomfolk are two I found without much trouble.

  13. - Top - End - #13
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    Keld Denar's Avatar

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    Default Re: [3.5] Plant Race

    You know...Plant is one of the legal creature types for Rapid Strike, if you are planning on utilizing natural attacks. More attacks are better than fewer attacks!
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Crasical's Avatar

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Serpentine View Post
    Found it, I think! Needlefolk, MM2 p. 158. If I'm reading it right, LA+1. See here. And yep, they despise elves.
    Gah. Those are freakish looking. I guess it's unreasonable to expect a cute cactus creature, but...

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  15. - Top - End - #15
    Colossus in the Playground
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    Default Re: [3.5] Plant Race

    Yeah, I think they're a bit too insectey, really.

  16. - Top - End - #16
    Titan in the Playground
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    Default Re: [3.5] Plant Race

    We have a much-beloved Wood Woad NPC in our current party. Can't remember what the LA/RHD is on it, but it's worth checking, I guess?
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  17. - Top - End - #17
    Ogre in the Playground
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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Zaq View Post
    We have a much-beloved Wood Woad NPC in our current party. Can't remember what the LA/RHD is on it, but it's worth checking, I guess?
    8 RHD and +3 LA. They're not very good for PCs.
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  18. - Top - End - #18
    Titan in the Playground
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    Default Re: [3.5] Plant Race

    Ah, my mistake. I thought they had a bit less of WotC's "NO YOU CAN'T PLAY THIS" to them.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
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  19. - Top - End - #19
    Barbarian in the Playground
     
    Beholder

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    Default Re: [3.5] Plant Race

    Uhm... why not just make up some stats for an awakened rose bush?

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    NecromancerGuy

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    Default Re: [3.5] Plant Race

    C-C....Cactus mons ...
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  21. - Top - End - #21
    Bugbear in the Playground
     
    Crasical's Avatar

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Coidzor View Post
    C-C....Cactus mons ...

    Playing her in an Exalted game actually.
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  22. - Top - End - #22
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Crasical View Post
    Playing her in an Exalted game actually.
    Represented by what mechanically?
    Last edited by Coidzor; 2010-09-30 at 01:38 AM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
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  23. - Top - End - #23
    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Hague View Post
    Uhm... why not just make up some stats for an awakened rose bush?
    Small Plant:
    Speed 40' (multiple roots for legs), slam 1d4, +2 dex

    Medium Plant:
    Speed 40' (multiple roots for legs), slam 1d6, +2 str, 2 plant HD (1d8, good fort, 2+int skills, 3/4 BAB)

    Plant Traits:
    * Low-light vision.
    * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
    * Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
    * Not subject to critical hits.
    * Proficient with its natural weapons only.
    * Proficient with no armor.
    * Plants breathe and eat, but do not sleep.

    I'd give them LA +1 and +0 myself, but WoTC would probably do +2 each, considering that everything we've seen so far except Needlefolk has been +2. Speaking of Needlefolk, their description isn't that bad, it's just that the artist apparently decided "thin, almost emaciated humanoid covered in sharp bristles" meant "huge mantis with lethal backfro".
    Last edited by Fizban; 2010-09-30 at 02:41 AM.
    Fizban's Tweaks and Brew: Google Drive (PDF), Thread
    A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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  24. - Top - End - #24
    Colossus in the Playground
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    Default Re: [3.5] Plant Race

    Yeah, I'd be pretty comfortable redescribing/fluffing it if I ever used them.

  25. - Top - End - #25
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    Default Re: [3.5] Plant Race

    They statted the races from China Mieville's books (I forget what the setting was called) in one of the Dragon Mags, didn't they. There's some cactus people for ya.
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  26. - Top - End - #26
    Dwarf in the Playground
     
    MonkGuy

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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Thurbane View Post
    Good pickup, I'd forgotten all about them!

    Should still be 3.5 legal.
    Volodni also get the ability to use that special Bluewood material, which is great for a wildshaping druid to be able to use plate when in wild form (with that enhancement whose name I forget) No oathbreaking!

  27. - Top - End - #27
    Dwarf in the Playground
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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Greenish View Post
    They statted the races from China Mieville's books (I forget what the setting was called) in one of the Dragon Mags, didn't they. There's some cactus people for ya.
    The Cactacae, Dragon 352, LA +2
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  28. - Top - End - #28
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    Default Re: [3.5] Plant Race

    Quote Originally Posted by Coidzor View Post
    Represented by what mechanically?
    Lunar genesis experiment. Mechanically, a Heroic Mortal with most/all BP spent on Mutations.

    Character sheet half-finished, expect inconsistencies.

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    ===-----
    VITALS
    ===-----

    Name: Thorned-Dancer
    Player: Crasical
    Archetype: Priest
    Profession: Hermit
    Motivation: Await his return.
    Concept: Cactus-Girl, left behind

    Intimacies: Him, Her Circle, Dancing
    ===-----
    ATTRIBUTES: 6/4/3
    ===-----

    PHYSICAL:
    Strength: **---
    Dexterity: ****-
    Stamina: ***--

    SOCIAL:
    Charisma: **---
    Manipulation: *----
    Appearance: ***--

    MENTAL:
    Perception: **---
    Intelligence: **---
    Wits: ***--

    ===-----
    ABILITIES: 25 + 3
    ===-----


    Archery: -----
    -Martial Arts: ****-
    Melee: -----
    Thrown: ***--
    War: -----


    Integrity: **---
    -Performance: ****-
    Presence: -----
    Resistance: ***--
    -+Survival: ****-


    Craft: -----
    Investigation: -----
    Lore: **---
    Medicine: -----
    Occult: -----


    Athletics: ***--
    Awareness: -----
    Dodge: **---
    Larceny: -----
    Stealth: -----


    Bureaucracy: -----
    Linguistics: *----
    Ride: -----
    Sail: -----
    Socialize: -----

    SPECIALITIES:
    Perform: Dance
    Martial Arts: Natural Weapons
    Thrown: Natural Weapons x2
    Survival: Desert x2

    ===-----
    ADVANTAGES:
    ===-----

    BACKGROUNDS:
    Library: ***--
    Manse: *----
    Resources: *----
    _________: -----
    _________: -----
    _________: -----
    _________: -----


    MUTATIONS:

    Longevity: Lives much longer than a mortal. You will live to a base age of 100 years plus 10 years for every rank of essence. After this time, must make a Stamina+Essence roll at difficulty 2. Success gaurantees another 10 years of life, failure results in old age sometimes in the next decade.

    Night Eyes: All penalties for poor visibility due to lack of illumination are eliminated.

    Talons: Punch attacks deal damage 2 dice more and dea lelthal damage.

    Supernatural Quickness: Dex +2 for the purpose of movement only

    Quills/Thorns: Punches inflict +1L damage with an Accuracy +1, Rate 3, Range 15 if thrown. One die to any parry made, anyone attempting to grapple takes 3L damage.

    Healing Factor: All but the most horrible/unusual wounds mend without scarring. Heal levels of bashing, lethal, and aggravated damage as if they where an exalt. Automatically staunch bleeding on any tick they can act. Bleeding stops automatically after 5 seconds out of combat, disabled wounds heal after a week of rest or 2 weeks of normal activity and do not require surgery. Gain 2 bonus dice for any roll to avoid Disease, poison, Infection.

    Armored Hide: Skin has changed and is now covered in Thick, tough plant skin similar to a cactus. You gain four dice in all survival rolls and do not need to wear clothing. Soak has increased by 4L/4B but cannot be hidden.

    COMBOS:

    ===-----
    ESSENCE:
    ===-----

    ESSENCE:
    Perm: O+++++++++
    Regeneration:
    Personal Essence Pool: x/x
    Peripheral Essence Pool x/x
    Committed Essence: x

    WILLPOWER:
    Temp: OOOOOO----
    Perm: OOOOOO++++

    ===-----
    VIRTUES:
    ===-----

    Compassion: ***-------
    Conviction: ***-------
    Temperance: *---------
    Valor: **--------

    ===-----
    COMBAT:
    ===-----
    Dodge DV: (dex+dodge+Ess)/2 round up
    Dodge MDV: (will+integ+Ess)/2 round down
    Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
    Pierced: 0A/0L/0B (add half from armor and full from stamina)
    Hardness: 0A/0L/0B (armor only)


    Health
    □ -0
    □ -1
    □ -1
    □ -2
    □ -2
    □ -4
    □ Incapacitated
    □ Dying
    □ Dying
    □ Dying


    one Dying level per dot of Stamina

    Experience Points:

    X/21BP
    Longevity Pox: 1BP
    Night Eyes Pox: 1BP
    Talons Affliction: 2BP
    Supernatural Quickness Affliction: 2BP
    Quills Blight: 4BP
    Healing Factor Blight: 4BP
    Armored Hide Blight: 4BP

    Specialty: Natural Weapons 1BP
    Specialty: Natural Weapons x2 2BP
    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

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