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Thread: Critters II!

  1. - Top - End - #331
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    Default Re: Critters II!


    Again, bhu, you show your genius.
    That is quite frankly terrifying. Oh, I so want to use that in a game.
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  2. - Top - End - #332
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    What's a "Primordial Class" when it's at home? From the Neo-animals bit...
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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  3. - Top - End - #333
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    Quote Originally Posted by Mulletmanalive View Post
    What's a "Primordial Class" when it's at home? From the Neo-animals bit...
    Its in the Dinosaur Thread. It's pretty cool; part of it allows you to trade your RHD for additional levels in the class.
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    Let's Read the Monster Manual II!

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    Default Re: Critters II!

    We need at least a dozen more health problems.

  5. - Top - End - #335
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    Quote Originally Posted by Mulletmanalive View Post
    What's a "Primordial Class" when it's at home? From the Neo-animals bit...
    http://www.giantitp.com/forums/showp...&postcount=291
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  6. - Top - End - #336
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    Any ideas for those dozen problems Josha?

    Mullet: will have the rollers up soon. GImme some time I'm tryng to find money to prevent my utilities from being shut off.
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    Sniffle...Abner still isn't complete.

    Debby
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  8. - Top - End - #338
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    Quote Originally Posted by Debihuman View Post
    Sniffle...Abner still isn't complete.

    Debby
    I'm still waiting feedback. If I'd gotten any on the class from anyone I'll finish up

    pwomise
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  9. - Top - End - #339
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    Dude, what the hell are you doing worrying about a silly D&D thing for me when you're in financial trouble?

    Had I any to spare, I'd offer to help...

    Good hunting
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  10. - Top - End - #340
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    The DnD thing distracts me in the moments when I have nothing else I can do to help my current problems. Trust me I need the distraction.
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    The DnD thing distracts me in the moments when I have nothing else I can do to help my current problems. Trust me I need the distraction.
    I'm really sorry.

    Anyway, here are some tow breed health problems:
    • Ingrown pelvis
    • Brain inflammation
    • Smothered by wrinkles
    • Juvenile cataracts (a thing my dog has that causes blindness)
    • Weighed down by large head
    • Spinal infection
    • Unable to breath due to flat face


    Those are all real. Wikipedia will tell you more.

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    That's a great list. But the point of the dire toy breed is to be exaggerated... So how exaggerated can we make those?

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    Ingrown pelvis: I dunno, I can't find anything pertaining to what this is, and so I can't figure out how badly exaggerated this could be.
    Brain Inflammation: Well, this is a swelling. psions have big (swollen?) brains. Perhaps it could randomly be negatively affected by random psionic manifestations?
    Smothered by wrinkles: "Wrinkled Reality". It's so wrinkled, it's affected reality, and so various larger creatures could be hiding in it's wrinkles?
    Juvenile cataracts: Ohh... I may be wrong, but it may already have a blindness related health problem?
    Weighed down by large head: Weighed down by large A**.
    Spinal infection: This could be exaggerated into something similar to spontaneous zombifycation, but skeletization.
    Flat-face/no breath: Flat face? why not flat dog, completely two-dimensional? Max hp instantly becomes 1, penalty to hit/be hit?


    Ahh, just some ideas. Pick and choose.
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  13. - Top - End - #343
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    Default Re: Critters II!

    Quote Originally Posted by flabort View Post
    That's a great list. But the point of the dire toy breed is to be exaggerated... So how exaggerated can we make those?

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    Ingrown pelvis: I dunno, I can't find anything pertaining to what this is, and so I can't figure out how badly exaggerated this could be.
    Brain Inflammation: Well, this is a swelling. psions have big (swollen?) brains. Perhaps it could randomly be negatively affected by random psionic manifestations?
    Smothered by wrinkles: "Wrinkled Reality". It's so wrinkled, it's affected reality, and so various larger creatures could be hiding in it's wrinkles?
    Juvenile cataracts: Ohh... I may be wrong, but it may already have a blindness related health problem?
    Weighed down by large head: Weighed down by large A**.
    Spinal infection: This could be exaggerated into something similar to spontaneous zombifycation, but skeletization.
    Flat-face/no breath: Flat face? why not flat dog, completely two-dimensional? Max hp instantly becomes 1, penalty to hit/be hit?


    Ahh, just some ideas. Pick and choose.
    Sounds fine. My favorite is the psionic brain inflammation.

  14. - Top - End - #344
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    Default Re: Critters II!

    added a few more health thingies.
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    ...

    ......

    ......

    ......

    ...... ...

    ... Bhu... I... *faints from sheer awesome*
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    Dude! The dire toy breed is just AWESOME!
    Elegant mechanics, awesome humor, and amazing fun-to-play-ness!
    Last edited by Chainsaw Hobbit; 2011-04-07 at 08:06 PM.

  17. - Top - End - #347
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    sea dragon and toy breeds updated
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    14 health problems. Too bad there's no d14.
    Looks like it just needs CR, combat strategies, and penalties for the variants (And maybe more health problems).

    bhu, I need you to send a hair sample, so I can clone your awesomeness several times over (And isolate the Awesome gene, so that others can be as awesome as you).

    Really, I need to get one of these as a mount. With the flatulence flight problem. Just because riding a dog through the sky on the power of beans is too awesome not to visualize.
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  19. - Top - End - #349
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    Quote Originally Posted by Blynkibrax View Post
    Can't wait to see the players' faces when they're savaged by a dire Yorkshire terrier!
    Pug would be more fun. Imagine watching someone being mauled by a pug.

  20. - Top - End - #350
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    Hey, there's several different toy breeds that would be fun. And this could cover toy crossbreeds. Dire Shih tzu-pug cross, for example. That would end up with both the Energetic and Stout variants (still need penalties for the variants, even if they're +1 CR or +1 health problem), and probably the "OMG This Shrubbery is Alive" health problem.

    Yeah, just try describing what a dire shih tzu-pug cross would look like to your players, though. Ah, that would be fun.

    Edit: Bhu, Since you made the Neo-animal template, and it says "will return to finish", does that mean you plan on adding any and all applicable creatures from the Dinosaur and Critters threads? I know running through all the animals you've made and figuring out an appropriate LA would be hard, but is that a future plan?

    Edit 2: Pug-zus, actually really cute.
    Last edited by flabort; 2011-04-08 at 03:18 PM.
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  21. - Top - End - #351
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    Default Re: Critters II!

    Okay hows Dire TOy Dog look?

    Ramming Roller
    Large Dragon
    Hit Dice: 8d12+36 (88 hp)
    Initiative: +1
    Speed: 40 ft. (8 squares)
    Armor Class: 18 (-1 Size, +1 Dex, +8 Natural), touch 10, flat-footed 17
    Base Attack/Grapple: +8/+17
    Attack: Bite +12 melee (1d8+5)
    Full Attack: 1 Bite +12 melee (1d8+5) and 2 Claws +7 melee (1d6+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Rollin', Rollin', Rollin'
    Special Qualities: Dark Vision 60', Just a Ball, DR 5/-, Fire Resistance 5
    Saves: Fort +12, Ref +7, Will +6
    Abilities: Str 20, Dex 12, Con 18, Int 2, Wis 11, Cha 12
    Skills: Listen +6, Spot +5
    Feats: Diehard, Endurance, Great Fortitude
    Environment: Temperate Plains
    Organization: Solitary
    Challenge Rating: 4
    Treasure: None
    Alignment: Always Neutral
    Advancement: 9-16 HD (Large)
    Level Adjustment: ---

    "Don't worry. You're small and you're weak. That'll make you less of a target! They'll see you as sick or insane and go after the more viking-like teens instead. "

    Ramming Rollers are odd land bound Dragons that lack wings, and tend to kill victims by rolling over them while curled into a ball.

    Rollin', Rollin', Rollin' (Ex) As a Full Round Action the Ramming Roller performs a Charge Attack, and balls up before hitting the first target. If the attack is successful it does 2d6+10 damage, and the target must make a Fortitude Save (DC is equal to 10 plus the damage done) or be Knocked Prone. If the Ramming Roller still has movement left, and there are other viable targets in the straight line of it's Charge attack, it may continue it's Rollin' attack until it fails to knock a target down.

    Just a Ball (Ex) As a Swift Action a Ramming Roller can 'ball up' or go back to normal. While rolled into a ball the Rollers Natural Ac Bonus increases to +12, and It's DR increases to 8/- due to it's armor plates overlapping. However as a disadvantage it cannot move or attack while rolled up.

    Combat: Ramming Rollers tend to just run people down. They really don't have much else as a strategy.
    Last edited by Bhu; 2011-05-04 at 12:15 AM.
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    Little Veekie's Big Beehouse of Horror

    "Hi. My name is Veekie. Many of you at the auction are meeting me for the first time. This is because it has taken long for my plans to come to fruition."

    "When I was but a small child I had a beehive. It wasn't anything fancy, and it was a small hive, but it was mine. I loved tending the lil' bees (sniff). But that came to an end one day when the local hilljacks knocked the hive over, and the Queen died from exposure. Without the Queen the rest of the hive slowly perished, and I had to watch them go one by one. Revenge was easy. After all my opponents were quite stupid. But then I figured, what's the point? The environment that created them will simply create more fools like them."

    "So I've devoted my life to allowing beekind to protect themselves and their caretakers. And this is why you are here today. To bid on the results of my efforts. If you are worthy. The unworthy SHALL BE FED TO THE BEES! YOU HEAR THAT PRINCESS FUZZY!? DADDY'S FINALLY GETTING REVENGE FOR YOU!! AHAHAHAHAHAHAHAHA!"

    "Refreshments are to your left. Now first up we have Blackie, a lovely sentient Bumblebee assassin..."


    http://blogs.discovermagazine.com/di...o-electricity/

    Sun Bee
    Small Vermin
    Hit Dice: 1d8+1 (5 hp)
    Initiative: +3
    Speed: 15 ft. (3 squares), Fly 60' (Good)
    Armor Class: 15 (+1 Size, +3 Dex, +1 Natural), touch 14, flat-footed 12
    Base Attack/Grapple: +0/-5
    Attack: Sting +3 melee (1d4-1 plus poison)
    Full Attack: Sting +3 melee (1d4-1 plus poison)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Poison
    Special Qualities: Dark Vision 60', Vermin traits, Solar Endurance
    Saves: Fort +3, Ref +3, Will +1
    Abilities: Str 8, Dex 16, Con 12, Int -, Wis 12, Cha 6
    Skills: Spot +5, Survival +1 (+5 for Orientation)
    Feats: Weapon Finesse (B)
    Environment: Warm Plains
    Organization: Solitary, Patrol (2-5), Hive (11-20)
    Challenge Rating: 1
    Treasure: None
    Alignment: Always Neutral
    Advancement: 2 HD (Small)
    Level Adjustment: ---

    "Sun Bees have a band on their abdomen that absorbs the suns rays and converts it to energy. Sluggish at night, they are terrors during the day."

    Poison (Ex): Injury, DC 13 Fortitude Save (Save DC is Constitution based with a +2 Racial Bonus), Initial and Secondary damage is 1d6 Dexterity.

    Solar Endurance (Ex): At high noon or in open well lit areas such as the desert or a Daylight spell the Sun Bee gets a +4 on all rolls. During regular light it gets +2 on all rolls, at twilight it's at normal as it's reserves wear off, and at night it lowers to a -2 on all rolls.

    Skills: Sun Bees have a +4 Racial Bonus on Spot Checks, and a +4 Racial Bonus on Survival Checks to orient themselves.

    Combat: Tactically, Sun Bees are pretty much like any other bee. Stinging is the norm.



    http://www.youtube.com/watch?v=Sp8tLPDMUyg

    Pattern Bee Swarm
    Fine Magical Beast (<Swarm)
    Hit Dice: 6d8 (27 hp)
    Initiative: +5
    Speed: 5 ft. (1 square), Fly 40' (Good)
    Armor Class: 23 (+8 Dex, +5 Dex), touch 23, flat-footed 18
    Base Attack/Grapple: +4/-13
    Attack: Swarm (2d6)
    Full Attack: Swarm (2d6)
    Space/Reach: 10 ft./0 ft.
    Special Attacks: Distraction, Pattern
    Special Qualities: Dark Vision 60', Vermin traits, swarm traits, Immune to weapon damage
    Saves: Fort +5, Ref +7, Will +3
    Abilities: Str 1, Dex 20, Con 11, Int 3, Wis 12, Cha 14
    Skills: Listen +8, Spot +11, Survival +1 (+5 for Orientation)
    Feats: Ability Focus (Distraction, Pattern), Alertness
    Environment: Temperate Forests
    Organization: Solitary
    Challenge Rating: 4
    Treasure: None
    Alignment: Always Neutral
    Advancement: ---
    Level Adjustment: ---

    "Pattern Bees hang off their nests side by side in a carpet of bees. To dissuade attacks by predators they twitch their wings and abdomens in unison, effectively hypnotizing or mentally disabling their foes."

    Distraction (Ex): Any living creature that begins it's turn with a Swarm in it's space must make a DC 15 Fortitude Save or be Nauseated for 1 round. Save DC is Constitution based.

    Pattern (Ex): Any living creature able to see the Pattern Bee Swarm must make a DC 17 Willpower Save or be affected as if by a Confusion or Fear spell (bees choice). Save DC is Charisma based.

    Skills: Pattern Bees have a +4 Racial Bonus on Spot Checks, and a +4 Racial Bonus on Survival Checks to orient themselves.

    Combat: Pattern Bees prefer to use their patterns to confuse and dissuade foes. If this doesn't work they resort to swarming.



    http://notexactlyrocketscience.wordp...nets-to-death/

    Sauna Bees
    Tiny Magical Beast (Swarm)
    Hit Dice: 6d8 (27 hp)
    Initiative: +3
    Speed: 10 ft. (2 squares), Fly 40' Good)
    Armor Class: 17 (+4 Size, +3 Dex), touch 17, flat-footed 14
    Base Attack/Grapple: +4/-8
    Attack: Swarm (2d6 plus 2d6 fire)
    Full Attack: Swarm (2d6 plus 2d6 fire)
    Space/Reach: 10 ft./0 ft.
    Special Attacks: Distraction, Burninate
    Special Qualities: Dark Vision 60', Vermin traits, swarm traits, Half damage from Slashing and Piercing weapons
    Saves: Fort +5, Ref +5, Will +3
    Abilities: Str 2, Dex 16, Con 11, Int -, Wis 12, Cha 2
    Skills: Listen +8, Spot +11, Survival +1 (+5 for Orientation)
    Feats: Ability Focus (Distraction), Alertness,
    Environment: Temperate Plains
    Organization: Solitary
    Challenge Rating: 4
    Treasure: None
    Alignment: Always Neutral
    Advancement: ---
    Level Adjustment: ---

    "Sauna Bees are called this because of their ability to literally heat foes up. They latch onto their victims and begin vibrating, causing intense heat through friction, and burning their grappled foes to death."

    Distraction (Ex): Any living creature that begins it's turn with a Swarm in it's space must make a DC 15 Fortitude Save or be Nauseated for 1 round. Save DC is Constitution based.

    Burninate (Ex): The Sauna Bees Swarm attack does an additional 2d6 Fire damage.

    Skills: Sauna Bees have a +4 Racial Bonus on Spot Checks, and a +4 Racial Bonus on Survival Checks to orient themselves.

    Combat: Much like any swarm the Sauna Bees latch on and begin biting away.
    Last edited by Bhu; 2011-05-04 at 12:20 AM.
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  23. - Top - End - #353
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    Default Re: Critters II!

    Quote Originally Posted by flabort View Post
    Edit: Bhu, Since you made the Neo-animal template, and it says "will return to finish", does that mean you plan on adding any and all applicable creatures from the Dinosaur and Critters threads? I know running through all the animals you've made and figuring out an appropriate LA would be hard, but is that a future plan?
    .
    If people want me to I'll finish off the critters from exisitng books but it's take forever to keep adding stuff.

    updating rolling rammer
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    Default Re: Critters II!

    Well, if you don't want to do it, on the virtue that you're still adding creatures to the threads (and LOTRfan to his dinosaur thread), would it be OK for fans to run through the threads, find all the Animal typed creatures, and figure out appropriate LA for the Neo-animal?
    I mostly want to do this for the reason that I want to play as a neo-dire toy dog , but....

    If you'll let me/others work out roughly appropriate LAs, may I put the list of them here?
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    Default Re: Critters II!

    Quote Originally Posted by flabort View Post
    Well, if you don't want to do it, on the virtue that you're still adding creatures to the threads (and LOTRfan to his dinosaur thread), would it be OK for fans to run through the threads, find all the Animal typed creatures, and figure out appropriate LA for the Neo-animal?
    I mostly want to do this for the reason that I want to play as a neo-dire toy dog , but....

    If you'll let me/others work out roughly appropriate LAs, may I put the list of them here?
    If you reaally really wanna do all that work be my guest, but it's gonna take longer than you think. I had that list from a while back when I first had an idea for the template. It took days.
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    Default Re: Critters II!

    Thanks! Here's what I've got so far, I think I may have started messing up, fast, though. As I figure more out, I'll edit more in, eh?

    Key:
    (S): Swarm
    (V): Vermin
    (N/A): No CR listed

    More dinosaurs than Isla Nublar (Okay, not really, PEACH) alphabetical
    Allosaurus, revised: +7
    Amargasaurus: +6
    Desmatosuchus: +4
    Dilophosaurus: +5
    diplodocus, calf: +0
    Dracorex: +4
    Epidendrosaurus: +0
    Guanlong: +6
    Icarosaurus: +1
    Kosmoceratops: +7
    Masiakasaurus: +2
    Microceratus: +0
    Microraptor: +1
    Muttaburrasaurus: +7
    Nemicolopterus: +0
    Nothronychus: +5
    Ornithocheirus:
    Platyhystrix: +0
    Pyroraptor:
    Titanoceratops:
    Titanosaurus:
    Tuojiangosaurus:
    Tyrannosaurus, Chick: +1
    Utahraptor:
    Ziniceratops:

    Critters By page
    (N/A) Dire Dire Badger (pg. 1 or 2): +3
    (S) Hummingbird swarm (pg. 7): +2
    Chiropterid (pg. 12): +7
    Dire Monkey (pg. 12): +3
    Dire fighting Chicken (pg. 15): +3
    (V, S) Scorpionfly Swarm (Pg. 18): +5
    (V) Holy _____ Is that a mosquito? (Pg. 18): +1
    (N/A) Dire Armadillo (pg. 18): +14
    Dire Tree Kangaroo (Pg. 18): +4
    Dire Poison arrow Frog (Pg. 18): +0
    Dire Chameleon (pg. 18): +3
    Dire Naked Mole Rat, Worker (pg. 18): +1
    Dire Naked Mole Rat, Soldier (Pg. 18): +2
    Dire Naked Mole Rat, Queen (Pg. 18): +2
    Dire Spitting Cobra (pg. 18): +6
    Dire Porcupine (pg. 18): +3
    Dire Shrew (pg. 19): +1
    Dire Groundhog (pg. 19): +4
    (V) Dragon Millipede (Pg. 19): +9
    Dire Bunnies (pg. 19): +3
    Elder Dire Bunnies (Pg. 19): +32
    Dire Hare (pg. 19): +4
    Dire Hamster (pg. 19): +0
    Dire Guinea pig (pg. 20): +0
    Dire Giraffe (pg. 20): +7
    Mahambo (pg. 20): +12
    Altamaha-Ha (pg. 20): +2
    (S) Dire Pocket Gopher Swarm (pg. 20): +5
    Sucuriju Gigante (pg. 20): +12
    Dire Duck (pg. 20): +1
    Dire Electric Eel (pg. 20): +3
    Dire Vampire Squid (Pg. 20): +3
    Dire Kitty (pg. 21): +1
    Dire Gulper Eel (pg. 21): +2
    Dire Vole (pg. 21): +0
    (V) Giant Urchin (Pg. 21): +3 Hey, it makes new ones way too fast!
    Dire whitetail deer (Pg. 21): +3
    Dire Muntjac Deer (pg. 21): +1
    Dire Ostrich (pg. 21): +2
    Okapi (Pg. 21): +2
    Dire Okapi (pg. 21): +5
    Dire Rhea (Yuk!) (pg. 21): +1

    Critters II
    Last edited by flabort; 2011-04-22 at 12:33 PM.
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  27. - Top - End - #357
    Firbolg in the Playground
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    Default Re: Critters II!

    Hey guys, I'm negotiating for two online jobs. If I get the contracts my short term money problems will be fixed. Be patient and I'll update soon.
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  28. - Top - End - #358
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    Default Re: Critters II!

    Sweet. See Bhu, good things do come to good people.

    And you. Occasionally.

    Fingers crossed for you [btw, what is it you do, exactly? Never did ask]
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  29. - Top - End - #359
    Firbolg in the Playground
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    Default Re: Critters II!

    Part time on the internet I do film reviews, add movie info t oa database, and do special projects research. The research stuff varies considerable, but as a result I have many links to esoteric and unrelated subjects,
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  30. - Top - End - #360
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    Part time on the internet I do film reviews, add movie info t oa database, and do special projects research. The research stuff varies considerable, but as a result I have many links to esoteric and unrelated subjects,
    Doing film reviews for money sounds nice. I do it for free.

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