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Thread: Critters II!

  1. - Top - End - #451
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    twilight: I can ty doing pathfinder stuff for you, but with no experence at the game i make no promises about it's balance
    Its really not all that different from D&D 3.5. It is to 3.5 what 3.5 is to 3.0. Almost compatible. Yo should have very few problems.

  2. - Top - End - #452
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    Default Re: Critters II!

    Deep one class updated

    Tracker Jacker updated. How does their venom let them track people is it a psychic or pheromonal thing?

    Dire Cuttlefish updated

    What shall we have he Red Super GIants regen not work against? They live in space so cold is out

    What size do you want the Dire Butterfly? I'm thinking of Huge.
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    All critters but Deep One updated. If you like Cutlefish as is I'll CR and finish up.
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  4. - Top - End - #454
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    Love it. It'll be fun to sick on my players.
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    Looking through every thread I've subscribed, but haven't read for a month or two due to NO INTERNET, and saw you actually made the biclops beholders. They look shweet.

    If I had players to sic it on, I would. as it is, I can only fit a couple into my bulging folder labeled "My first campain to DM", and one in the folder "First oneshot I'll DM", since I fully admit I don't have a group to play with yet.

    I'm going to ask, since it occured to me during my absence, "Can you make a Dire Owlbear?"
    Also, Crowwolf, and Dire Crowwolf.
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    lemme finish the current critters and I'l tackle them. I'm waaay behind cause of an online job
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  7. - Top - End - #457
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    of course.
    Anything you need to do first, should get done first.

    Edit:
    Actually, (also low priority), DO WANT, DO WANT:
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    Last edited by flabort; 2011-07-30 at 01:23 PM.
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    Default Re: Critters II!

    Red GIant just needs CR and soemthing it's regen is vulnerable to

    Dire Butterfly...needs an attack. what the hell do butterflies do anyway?

    Dire CUttlefish is done

    Tracker Jackers are done other than CR if you like the venom as is.
    Last edited by Bhu; 2011-08-03 at 10:02 PM.
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  9. - Top - End - #459
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    Not speaking as the requesters, but some advice?

    Quote Originally Posted by Bhu View Post
    Red GIant just needs CR and soemthing it's regen is vulnerable to
    vulnerable to Cold damage? makes sense, since it's aparently made of fire, or something.

    Dire Butterfly...needs an attack. what the hell do butterflies do anyway?
    Drink nectar, with their long curled proboscises. I guess in a Dire version, this would turn that into something resembling an elephant's trunk. Maybe they'd get tusks on either side?
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  10. - Top - End - #460
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    the red giants live in outer space, and are immune to cold
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  11. - Top - End - #461
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    Quote Originally Posted by Bhu View Post
    the red giants live in outer space, and are immune to cold
    *facepalm*
    Ok... I don't know then.
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  12. - Top - End - #462
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    Quote Originally Posted by Bhu View Post
    snip.
    Excellent. Perhaps rename the blast Solar Flare, and it's good to go.

    I'd suggest a supernova effect upon death, but that would be overkill, seeing as it seems to have regeneration with No weaknesses...

    how DO you kill that thing, anyway?
    Last edited by Doorhandle; 2011-08-05 at 11:44 PM.
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    thats what Im trying to figure out: whats a good idea to counter its regen?
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    Wait, I have an idea. Regeneration as usual with no specific weaknesses, but when it's hitpoint are in the negatives, it starts fusing hydrogen into helium for every turn it's in the negatives. When this builds up to a certain point, the giant can no-longer sustain itself, and dies. Of corse, the giant can still fight as normal at negative hitpoints, and at this point it will start to flee...
    Last edited by Doorhandle; 2011-08-05 at 11:45 PM.
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    Default Re: Critters II!

    so sort of a regen shuts off at 0 hp thing?

    well between regen and fast healing it's gonna take a buttload of damage to get it to that level. Maybe give it some sort of unusual weakness? Like antifire spells shut off it's regen temporarily or something?
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    Tracker Jacker has CR, Dire butterfly done, flabort your requests are coming up shortly
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    If I had the time, I would make an RPG or something after that.

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    Okay time to start on the request backlog:

    Milo you still want Arakune?

    Twilight you still want Spider-Man, Venom (Spider-Man antagonist)
    Furries
    Dire Furries?


    Crowolf
    Medium Magical Beast
    Hit Dice: 2d10+4 (15 hp)
    Initiative: +3
    Speed: 50 ft. (10 squares)
    Armor Class: 15 (+3 Dex, +2 Natural), touch 12, flat-footed 13
    Base Attack/Grapple: +2/+3
    Attack: Bite +3 melee (1d6+1)
    Full Attack: Bite +3 melee (1d6+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Eye Peck
    Special Qualities: Low Light Vision, Scent
    Saves: Fort +6, Ref +5, Will +1
    Abilities: Str 12, Dex 16, Con 15, Int 3, Wis 12, Cha 8
    Skills: Hide +4, Listen +2, Move Silently +4, Spot +2, Survival +6
    Feats: Alertness, Track (B)
    Environment: Temperate Forest
    Organization: Solitary or Flock (8-16)
    Challenge Rating: 2
    Treasure: None
    Alignment: Always Neutral
    Advancement: 3-4 HD (Medium) or by Character Class
    Level Adjustment: ---

    "CAW!"

    "Abner from now, I think I need to sit in on the contract negotiations."

    Crowwolves are the usual magically created guardians gotten loose in the wilds. You'd think mages would learn from past mistakes like the Owlbear, but each one seems to believe they can succeed where others have failed. Which is why we also have the Dire Crowwolf...

    Eye Peck (Ex): If the Crowwolf successfully attacks an opponent who is Prone, Stunned, Paralyzed, Denied their Dex Bonus to AC, or Flat-footed their opponent must make a 14 Reflex Save (Save is Dex based) or be permanently blinded in one eye until Regeneration or a similar spell is cast on them. This ruins depth perception until healed giving a -2 penalty on all Ranged Attacks until healed, or until the other eye is destroyed at which point you are Blind.

    Skills: Crowwolves get a +2 Racial Bonus on Survival Checks.

    Combat: Crowwolves aren't much different from other wolves, except that with an Int of 3 they sometimes gain a level or two in Rogue or Scout, making them quite a bit more dangerous.




    Dire Crowolf
    Large Magical Beast
    Hit Dice: 6d10+18 (46 hp)
    Initiative: +3
    Speed: 50 ft. (10 squares)
    Armor Class: 15 (-1 Size, +3 Dex, +3 Natural), touch 12, flat-footed 12
    Base Attack/Grapple: +6/+17
    Attack: Bite +12 melee (1d8+10)
    Full Attack: Bite +12 melee (1d8+10)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Eye Peck
    Special Qualities: Low Light Vision, Scent
    Saves: Fort +8, Ref +8, Will +4
    Abilities: Str 24, Dex 16, Con 16, Int 3, Wis 14, Cha 10
    Skills: Hide +5, Listen +3, Move Silently +5, Spot +3, Survival +7
    Feats: Alertness, Combat Reflexes, Run, Track (B)
    Environment: Temperate Forest
    Organization: Solitary or Flock (5-8)
    Challenge Rating: 3
    Treasure: None
    Alignment: Always Neutral
    Advancement: 7-12 HD (Large) or by Character Chass
    Level Adjustment: ---

    Eye Peck (Ex): If the Crowwolf successfully attacks an opponent who is Prone, Stunned, Paralyzed, Denied their Dex Bonus to AC, or Flat-footed their opponent must make a 14 Reflex Save (Save is Dex based) or be permanently blinded in one eye until Regeneration or a similar spell is cast on them. This ruins depth perception until healed giving a -2 penalty on all Ranged Attacks until healed, or until the other eye is destroyed at which point you are Blind.

    Skills: Crowwolves get a +2 Racial Bonus on Survival Checks.

    Combat: The Dire Crowwolf usually gains a level or so in a more martial class like Barbarian given it's size.
    Last edited by Bhu; 2011-09-12 at 05:30 PM.
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    Dire Owlbear
    Huge Magical Beast
    Hit Dice: 15d10+105 (160 hp)
    Initiative: +1
    Speed: 40 ft. (8 squares)
    Armor Class: 19 (-2 Size, +1 Dex, +10 Natural), touch 9, flat-footed 18
    Base Attack/Grapple: +15/+33
    Attack: Claw +23 melee (2d6+10)
    Full Attack: 2 Claws +23 melee (2d6+10) and 1 Bite +21 melee (2d6+5)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Improved Grab
    Special Qualities: Dark Vision 120', Scent
    Saves: Fort +16, Ref +10, Will +6
    Abilities: Str 30, Dex 12, Con 25, Int 2, Wis 12, Cha 12
    Skills: Listen +12, Spot +12
    Feats: Alertness, Diehard, Endurance, Multiattack, Run, Track
    Environment: Temperate Forests
    Organization: Solitary
    Challenge Rating: 7
    Treasure: None
    Alignment: Always Neutral
    Advancement: 16-30 HD (Huge), 31-45 HD (Gargantuan)
    Level Adjustment: ---

    "HOO!"

    "My name is Abner."

    As if Owlbears weren't bad enough a group of drunken mages decided one evening "Hey let's ____ with the local Druids and make giant ones, and release a horde of them to wipe things out so we can move in and take over to mine the ruins for artifacts without interference". Then they sobered up. Unfortunately the prototypes were not only successful, the mages were also arrogant enough to dismiss them as harmless, so hey turned them loose anyway. They had approximately 1400 children within 5 years, and the incest common among their descendants has made them meaner and more disagreeable than ever.

    Improved Grab (Ex): If the Dire Owlbear successfully hits with it's Claw attack it can immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.

    Combat: Die Owlbears attack on sight. Tactics are pretty much *RAWR* grab, bash, bash, bash. You get the idea.
    Last edited by Bhu; 2011-09-12 at 05:45 PM.
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    Bearmaid
    Large Magical Beast (Aquatic, Amphibious)
    Hit Dice: 4d10+12 (34 hp)
    Initiative: +1
    Speed: 20 ft. (4 squares), Swim 40 ft.
    Armor Class: 14 (-1 Size, +1 Dex, +4 Natural), touch 10, flat-footed 13
    Base Attack/Grapple: +4/+12
    Attack: Claw +7 melee (1d4+5)
    Full Attack: 2 Claws +7 melee (1d4+5) and 1 Bite +2 melee (1d6+2)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Improved Grab
    Special Qualities: Dark Vision 60', Scent
    Saves: Fort +7, Ref +5, Will +2
    Abilities: Str 20, Dex 13, Con 16, Int 2, Wis 12, Cha 10
    Skills: Listen +4, Spot +4, Swim +14
    Feats: Alertness, Endurance
    Environment: Cold or Temperate Aquatic
    Organization: Solitary or Pair
    Challenge Rating: 3
    Treasure: None
    Alignment: Always Neutral
    Advancement: 5-10 HD (Large), 11-20 HD (Gargantuan)
    Level Adjustment: ---

    "Bert, I'm not happy bout this. I was hopin' to go fishin' today."

    Bearmaids were an attempt at creating aquatic bears, the Gods alone know what for. Apparently the creator thought quite highly of bears, and assumed they were godless killing machines. Bearmaids do not quite fit that description. They have however wreaked havoc sometimes on ecologies they were introduced too. Bearmaids appear to be large black bears with blue-grey scaly hides and fins, and a long fishlike tail.

    Improved Grab (Ex): If the Bearmaid successfully hits with it's Claw attack it can immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.

    Skills: Bearmaids get a +8 Racial Bonus on Swim Checks, and can always Take 10 on a Swim Check.

    Combat: Bearmaids tend to be ambush predators waiting in the water, opportunistic scavengers, and only occasionally hunters. They are curious by nature, and it is possible to escape encounters with them without violence if they aren't hungry and you don't provoke them.
    Last edited by Bhu; 2011-09-12 at 05:55 PM.
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  22. - Top - End - #472
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    If you are still fine to make him then yes I'd like Arakune. If not then its fine but I would really appreciate it.
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    He's gonna be super tough but i think i can try
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    Thanks, Bhu. Those are going to be great.

    Just thinking out loud, what's the opposite of Dire? Like, something to make a creature lean, mean, and smaller, instead of buff, mean, and big?
    While I'm at it, if bitter is opposite sweet, what's opposite sour? what's opposite savory? are they opposite each-other?

    I went camping, and also had another thought (If you take them, which is fine by me, they will be low priority, since you have other requests, real life, and other people may want to get a request in ). Dire Hydra. Dire Griffon. Dire Shocker Lizard. Dire Cockatrice. Etc, Dire Magical beasts.
    But because of their magical nature, the "Dire" effect creates... downsides.
    In fact, I may start working on one or two soon, so I lay dibs on the Hydra and Shocker Lizard.

    You may have done some dire MBs, come to think of it. By my request even, I think.
    Last edited by flabort; 2011-08-16 at 12:37 PM.
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    Default Re: Critters II!

    I'm still interested in seeing Spider-Man, Venom, and dire furries, preferably using the Pathfinder rules.

    Sorry I've been a little absent of late. Its mostly due to my internet problems and busyness. I can't get the internet at home at all, and am typing this fro a coffee shop.

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    Quote Originally Posted by Twilight Muse View Post
    I'm still interested in seeing Spider-Man, Venom, and dire furries, preferably using the Pathfinder rules.

    Sorry I've been a little absent of late. Its mostly due to my internet problems and busyness. I can't get the internet at home at all, and am typing this fro a coffee shop.
    this is gonna sound weird, but i was thinking of dong spidey/venom as d20 modern characters and adding templates for the symbiote/spider powers
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    Quote Originally Posted by Bhu View Post
    this is gonna sound weird, but i was thinking of dong spidey/venom as d20 modern characters and adding templates for the symbiote/spider powers
    Considering how I don't play d20 modern and don't intend to, I think that would be a bad idea. I was thinking about something more like their fantasy equivalents.

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    Quote Originally Posted by flabort View Post
    Just thinking out loud, what's the opposite of Dire? Like, something to make a creature lean, mean, and smaller, instead of buff, mean, and big?
    While I'm at it, if bitter is opposite sweet, what's opposite sour? what's opposite savory? are they opposite each-other?
    I think the opposite of Dire is Dungeon Bred (from Dungeoncape, co-written by the Giant). Dungeon Bred creatures are smaller, faster, weaker, and generally less badass.

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    Default Re: Critters II!

    Flabort all your critters have updates

    Deep One Racial class updated

    Twilight: Still looking over pathfinder srd

    Milo: You prefer Arakune as a monster or a PC with an odd race/temlate?
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    Default Re: Critters II!

    With the "PC with an odd race/template" do you mean with Arakune being an example creature of the race or template or something else?
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