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Thread: Critters II!

  1. - Top - End - #511
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    Default Re: Critters II!

    did u want him with tome of battle maneuvers or is he ok as is

    Bell Bug
    Tiny Aberration
    Hit Dice: 5d8 (22 hp)
    Initiative: +1
    Speed: 5 ft. (1 square), Climb 5 ft., Fly 20 ft. Clumsy
    Armor Class: 15 (+2 Size, +1 Dex, +2 Natural), touch 13, flat-footed 14
    Base Attack/Grapple: +3/-6 (+6 Attached)
    Attack: Bite +4 melee (1d3-1)
    Full Attack: Bite +4 melee (1d3-1)
    Space/Reach: 2 1/2 ft./0 ft.
    Special Attacks: Attach
    Special Qualities: Dark Vision 60', Glide, Mindless
    Saves: Fort +1, Ref +2, Will +5
    Abilities: Str 8, Dex 12, Con 11, Int -, Wis 13, Cha 2
    Skills: Listen +3, Spot +3
    Feats: Alertness (B), Weapon Finesse (B)
    Environment: Underground
    Organization: Solitary or Swarm (5-10)
    Challenge Rating:
    Treasure: None
    Alignment: Always Neutral
    Advancement: 6-10 HD (Small)
    Level Adjustment: ---

    Attach (Ex): If a Bell Bug hits with a touch attack, it latches onto the opponent's body. An attached Bell Bug is effectively grappling its prey. The Bell Bug loses its Dexterity bonus to AC and has an AC of 14, but holds on with great tenacity. Bell Bugs have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). An attached Bell Bug can be struck with a weapon or grappled itself. To remove an attached Bell Bug through grappling, the opponent must achieve a pin against the Bell Bug.

    Glide (Ex): For every 5' forward it moves the Bell Bug loses 5' in height while flying. It cannot gain altitude with flight and must launch itself from high points.

    Combat: Bell bugs tend to glide down onto opponents and Attach, doing their best to crawl away if removed.



    Bee
    Tiny Aberration
    Hit Dice: 5d8+5 (27 hp)
    Initiative: +4
    Speed: 5 ft. (1 square), Climb 5 ft., Fly 40 ft. (Good)
    Armor Class: 16 (+2 Size, +4 Dex), touch 16, flat-footed 12
    Base Attack/Grapple: +3/-7
    Attack: Sting +7 melee (1d3-2 plus poison)
    Full Attack: Sting +7 melee (1d3-2 plus poison)
    Space/Reach: 2 1/2 ft./0 ft.
    Special Attacks: Poison
    Special Qualities: Dark Vision 60', Mindless
    Saves: Fort +2, Ref +5, Will +5
    Abilities: Str 6, Dex 18, Con 12, Int -, Wis 13, Cha 2
    Skills: Spot +5
    Feats: Fly-By Attack (B), Hover (B)
    Environment: Underground
    Organization: Solitary or Swarm (5-10)
    Challenge Rating:
    Treasure: None
    Alignment: Always Neutral
    Advancement: 6-10 HD (Small)
    Level Adjustment: ---

    Poison (Ex): Injury DC 13 Fortitude Save (Save DC is Constitution based, Initial and Secondary damage is 1d4 Dexterity.

    Skills: Bees get a +4 Racial Bonus to Spot Checks.

    Combat: Bees tend to sting, fly away, and come back to repeat as often as necessary.



    Ground Bug
    Small Aberration
    Hit Dice: 5d8+5 (27 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares), Burrow 30 ft.
    Armor Class: 17 (+1 Size, +1 Dex. +5 Natural), touch 12, flat-footed 16
    Base Attack/Grapple: +3/+0
    Attack: Bite +4 melee (1d4+1)
    Full Attack: Bite +4 melee (1d4+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Attack from Below
    Special Qualities: Dark Vision 60', Tremorsense 60'
    Saves: Fort +2, Ref +2, Will +5
    Abilities: Str 12, Dex 13, Con 13, Int -, Wis 13, Cha 2
    Skills: ---
    Feats: ---
    Environment: Underground
    Organization: Solitary or Swarm (5-10)
    Challenge Rating:
    Treasure: None
    Alignment: Always Neutral
    Advancement: 6-10 HD (Medium)
    Level Adjustment: ---

    Attack from below (Ex): If buried underground (and it's opponent is unaware of it) the Ground Bug can make a Full Attack action to surface and Bite it's opponent, gaining +2d6 Sneak Attack for that round.

    Combat: Ground bugs bit, burrow into the ground, and resurface to attack again as necessary.
    Last edited by Bhu; 2011-11-05 at 02:18 AM.
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  2. - Top - End - #512
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    Default Re: Critters II!

    I'm taking my opportunity now to steal that template you use when creationing monsters, before you fill in stats. Just because I realized it makes it easier.
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    Nude version by SmuchMuch.

  3. - Top - End - #513
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    Default Re: Critters II!

    minor arakune update

    fluff wise, are his bugs supposed to have any abilities?
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  4. - Top - End - #514
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    Default Re: Critters II!

    Arakune looks good so far.

    And as for the bugs, they are immune to sethir which is a toxic poison so I guess immunity to poison. Also they live in a group of books which are inside Arakune, I don't know what mechanical effect that could have though.
    Last edited by Milo v3; 2011-10-05 at 02:36 AM.
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  5. - Top - End - #515
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    Default Re: Critters II!

    any special attacks?
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  6. - Top - End - #516
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    Default Re: Critters II!

    I don't know about them having any special attacks or powers.
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  7. - Top - End - #517
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    Default Re: Critters II!

    Arakune has been updated. How many Hit Dice do you want the bugs to be?
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  8. - Top - End - #518
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    Default Re: Critters II!

    Looks great, like the insanity. For the bugs, how many will he summon?
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  9. - Top - End - #519
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    Default Re: Critters II!

    still trying to figure that out, is the gas what lets him summon the bugs or does the gas temporarily freeze them?
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  10. - Top - End - #520
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    Default Re: Critters II!

    If the gas your talking about is Sethir then yes it allows him to summon the bugs. I think.
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  11. - Top - End - #521
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    Default Re: Critters II!

    what HD should we make the bugs? 1 HD is useless, but usually they only stick around for 1 hit in the game.
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  12. - Top - End - #522
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    Default Re: Critters II!

    Maybe five-seven HD. At the levels players will be battling Arakune I think it would be fair to say they would die in one hit. Or we could make them 3 HD.
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  13. - Top - End - #523
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    Default Re: Critters II!

    Arakune and bugs pdated
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  14. - Top - End - #524
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    Default Re: Critters II!

    In homage of the thread's title some one should homebrew these guys.
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  15. - Top - End - #525
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    Default Re: Critters II!

    Quote Originally Posted by Fera Tian View Post
    In homage of the thread's title some one should homebrew these guys.
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    If i can find the movies i may have to do that for halloween!
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  16. - Top - End - #526
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    Default Re: Critters II!

    Thoughts on what kind of attack I should make the Astral FInish?
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  17. - Top - End - #527
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    Default Re: Critters II!

    Arakune himself is done except for CR, and the bugs are almost finished. Antything eft you want me to add or change Milo?
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  18. - Top - End - #528
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    Default Re: Critters II!

    I think they are great. Also I don't know how writing a bio for him would create any trouble.
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  19. - Top - End - #529
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    Just saw the Dire Butterfly, Amazing!

    Sorry I didn't get back to you til now but I've sort of been on hiatus doing work abroad. As for size, in my mind it was Large but if I really want it to be smaller I can just make minor adjustments.

    Your the Best!

  20. - Top - End - #530
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    Nice to see you back Prophet!! I was hoping you were ok!
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  21. - Top - End - #531
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    Yup, back and more or less in one piece, but y'know who really uses both arms anyway. Good to be back though

  22. - Top - End - #532
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    Default Re: Critters II!

    Okay Milo the bugs are done and they and arakune just need cr.

    Your critters are up next twilight
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  23. - Top - End - #533
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    Default Re: Critters II!

    As many of you probably know the BG Forums are moving, and I participated heavily there. So I have to port over almost a dozen threads and two large PbP's. Gimme a day or so to get it done before I restart.
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  24. - Top - End - #534
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    Thanks Bhu for Arakune. Now to rain insane arachnid destruction upon my players!
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  25. - Top - End - #535
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    Default Re: Critters II!

    no problem

    I'll have the CR up soon
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  26. - Top - End - #536
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    Default Re: Critters II!

    I'm almost done with the move please be patient just a little longer
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  27. - Top - End - #537
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    Default Re: Critters II!

    Hey, if you have time, it'd be super-handy if you were to make me a guath (MM1) swarm by Monday (if possible). CR anywhere between 13 and, say, 18, don't really mind. Maybe a swarm of super-teeny-baby beholders too.

  28. - Top - End - #538
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    Default Re: Critters II!

    Gauths are medium, I cant make them into a swarm template. Wasnt there a teensy beholder in one of the monster books or in 2.0? Anyone know?
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  29. - Top - End - #539
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    Gauths are medium, I cant make them into a swarm template. Wasnt there a teensy beholder in one of the monster books or in 2.0? Anyone know?
    Eyeballs. They are in Monsters of Faerun.
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  30. - Top - End - #540
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    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    Gauths are medium, I cant make them into a swarm template. Wasnt there a teensy beholder in one of the monster books or in 2.0? Anyone know?
    1. Homebrew. 2. Mobs If I couldn't get someone to do something more specific, I was just gonna slap on the Mob template
    Totally fine with eyeballs, btw.

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