New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 20 of 50 FirstFirst ... 10111213141516171819202122232425262728293045 ... LastLast
Results 571 to 600 of 1475

Thread: Critters II!

  1. - Top - End - #571
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Quote Originally Posted by Dr.Orpheus View Post
    I suggest a Crawling Head (Fiend folio) with the Multiheaded template (savage species). Because it is a head adding a same sized head will double its size allowing you to add more heads ignoring the table of max additional heads based on size because the heads you add will grant a higher max heads.
    OK, so how messed up you want this head to be?
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  2. - Top - End - #572
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    Quote Originally Posted by Bhu View Post
    OK, so how messed up you want this head to be?
    I think you mean heads.

    Well the Crawling Head is normally CR 20 so any additional heads will make it epic. I think a 10 and 20 and 30 head version would be cool if you had the time. feel free to not just apply the template, go and give each head a specific power if you want. This is defiantly going to be an great elder evil (I never use that book when I am DMing time for that to end ).
    Last edited by Dr.Orpheus; 2011-12-07 at 06:03 AM.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  3. - Top - End - #573
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    ill make it a unique critter. will start as soon as i finish the furries
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  4. - Top - End - #574
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Dire Furries
    Large Monstrous Humanoid
    Hit Dice: 4d10+8 (30 hp)
    Initiative: +5
    Speed: 50 ft. (10 squares), Climb 20 ft.
    Armor Class: 12 (-1 Size, +1 Dex, +2 Natural), touch 10, flat-footed 11
    Base Attack/Grapple: +4/+13
    Attack: Claw +7 melee (1d6+4, 18-20)
    Full Attack: 2 Claws +7 melee (1d6+4, 18-20) and 1 Bite +5 melee (1d6+2/18-20)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Wounding, Rake, Enchanting Personality
    Special Qualities: Dark Vision 60', Fur
    Saves: Fort +3, Ref +5, Will +4
    Abilities: Str 18, Dex 12, Con 14, Int 12, Wis 10, Cha 14
    Skills: Bluff +6, Climb +8, Diplomacy +6, Hide +4, Jump +8, Listen +3, Move Silently +4, Search +3, Spot +2, Tumble +3
    Feats: Improved Initiative, Multiattack
    Environment: Any Mountains, Forest, Hills, or Plains
    Organization: Solitary, Pair, or Village (10-100)
    Challenge Rating: 3
    Treasure: Standard
    Alignment: Usually Neutral
    Advancement: By Character Class
    Level Adjustment: +4

    "You're under arrest!"

    "Please. Your half my size. What is it you think you're capable of doing?"

    " I cannot have the naked and unclean violating the purity of the children's minds!"

    "I'm plenty clean. And I haven't touched yer kids minds."

    "Your still naked!"

    "Well duh I'm covered in thick fur. I feel like one of my cousins should have explained this to you by now..."

    Some Sequipedaliens experience odd growth spurts when born that continue until they are quite large. Unimaginatively nick-named Dire Furries by the locals, they take the quirkiness of their non self-dividing neighbors in stride as best they can.

    Wounding (Ex): A Sesquipedaliens Natural Weapons threaten a Critical on a natural roll of 18-10, and the opponent must make a DC 10 Fortitude Save or take an additional hit point of damage per round for 1d6 rounds (Save DC is Strength Based).

    Rake (Ex): Attack and damage rolls same as Claws, ability is the same as the one listed in the MM.

    Enchanting Personality (Sp): Sesquipedaliens may cast Charm Person and Hypnotism once per day as Spell-Like Abilities (Caster Level is equal to HD).

    Fur(Ex): Sesquipedaliens take +1 point of damage per die from Fire, and -1 point of damage per die from Cold.

    Skills: Sesquipedaliens get a +2 Racial Bonus on Bluff, Climb, Diplomacy, Hide, Listen, and Move Silently Checks.

    Combat: Many Sesquipedaliens tend to specialize in learning to fight while charging or grappling to make use of their claw rakes.




    Dire Furries

    What it says above, again.

    Dire Furries CR 2

    XP 600
    Neutral Large Monstrous Humanoid
    Init +5; Senses Darkvision 60'; Perception +8
    DEFENSE
    AC: 12 (-1 Size, +1 Dex, +2 Natural), touch 10, flat-footed 11
    hp 22
    Fort +3, Ref +5, Will +4
    OFFENSE
    Speed 50 ft. (10 squares), Climb 20 ft.
    Melee 2 Claws +7 melee (1d6+4, 18-20) and 1 Bite +5 melee (1d6+2/18-20)
    Special Attacks Wounding, Rake, Enchanting Personality
    STATISTICS
    Str 18, Dex 12, Con 14, Int 12, Wis 10, Cha 14
    Base Atk +4; CMB +9; CMD 20
    Feats Improved Initiative, Multiattack
    Skills Acrobatics +7, Bluff +9, Climb +12, Diplomacy +10, Perception +8, Stealth +9
    Racial Modifiers Sesquipedaliens get a +2 Racial Bonus on Bluff, Climb, Diplomacy, Perception, and Stealth Checks.
    Languages Sesquipedalien, Common
    SQ Fur
    SPECIAL ABILITIES

    Wounding (Ex): A Sesquipedaliens Natural Weapons threaten a Critical on a natural roll of 18-10, and the opponent must make a DC 10 Fortitude Save or take an additional hit point of damage per round for 1d6 rounds (Save DC is Strength Based).

    Rake (Ex): Attack and damage rolls same as Claws, ability is the same as the one listed in the MM.

    Enchanting Personality (Sp): Sesquipedaliens may cast Charm Person and Hypnotism once per day as Spell-Like Abilities (Caster Level is equal to HD).

    Fur(Ex): Sesquipedaliens take +1 point of damage per die from Fire, and -1 point of damage per die from Cold.


    ECOLOGY
    Environment Any Mountains, Forest, Hills, or Plains
    Organization Solitary, Pair, or Village (10-100)
    Treasure 550 GP
    Last edited by Bhu; 2011-12-29 at 01:49 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  5. - Top - End - #575
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: Critters II!

    Lookin' good!

  6. - Top - End - #576
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    ok twilight im making a template for pathfinder stuff

    http://www.d20pfsrd.com/bestiary/mon...anoids/boggard
    they're supposed to look like this right?

    soon as i get your furries done i make a head for orpheus then its back to your requests
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  7. - Top - End - #577
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: Critters II!

    Bhu, you never cease to amaze me. One thing: darkvision is one word.

    Debby
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  8. - Top - End - #578
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Quote Originally Posted by Debihuman View Post
    Bhu, you never cease to amaze me. One thing: darkvision is one word.

    Debby
    Debbies!!!!!

    *hugs*

    It's nice to see u back!!
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  9. - Top - End - #579
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Okay I tried editing in the Paizo template idea I had and it's just not displaying right. Let me fiddle ith it a bit.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  10. - Top - End - #580
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Does the template I edited in look ok twilight? I can't get it to work any better.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  11. - Top - End - #581
    Ogre in the Playground
     
    Chainsaw Hobbit's Avatar

    Join Date
    Dec 2009
    Location
    Avatar by Ceika
    Gender
    Male

    Default Re: Critters II!

    It looks great.

  12. - Top - End - #582
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    I think the Paizo version of the Furry is done. Lemme know if its ok, then ill od the Dire furry and start the giant multihead.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  13. - Top - End - #583
    Firbolg in the Playground
    Join Date
    Oct 2011
    Location
    Where i'm not, not.

    Default Re: Critters II!

    Idea: The Walrus from The Beetles song "I am the Walrus".

    Dire Furries should have d8s not d10s as hit dice because they're monsterous humanoids.
    Last edited by rweird; 2011-12-23 at 09:18 AM.

  14. - Top - End - #584
    Troll in the Playground
     
    PirateGirl

    Join Date
    Sep 2007
    Location
    Elemental Plane of Purple
    Gender
    Female

    Default Re: Critters II!

    Quote Originally Posted by rweird View Post
    Idea: The Walrus from The Beetles song "I am the Walrus".

    Dire Furries should have d8s not d10s as hit dice because they're monsterous humanoids.
    Monstrous Humanoids in Pathfinder use d10. Monstrous Humanoids in 3.5 use d8.

    Debby
    Last edited by Debihuman; 2011-12-23 at 11:57 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
    my creations in homebrew signature thread

  15. - Top - End - #585
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Apr 2007
    Location
    Chicago Il.
    Gender
    Male

    Default Re: Critters II!

    O.K. Maybe I am just an idiot, but where are all of those things from the first page actually listed? and what do the pages refure to? many of them seemed like they would be awsome. but where are they?
    Opinions:
    Spoiler
    Show

    Role playing is more important than roll playing.

    Gnomes are supreme, Flumphs are second only to Gnomes. This is the way the universe works.

    Facts:
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

    Mine started at Doom Day Gras(Mardi Gras but with more Doom)

    Quote Originally Posted by Demented View Post
    "Apprentice?"
    "Yes?"
    "Get this floor mat off my head before I discorporate you."
    "Yes sir."

  16. - Top - End - #586
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    They're in the old thread. Click on where it says'Page list for thread 1" to go to that thread.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  17. - Top - End - #587
    Orc in the Playground
     
    GreenSorcererElf

    Join Date
    Apr 2007
    Location
    Chicago Il.
    Gender
    Male

    Default Re: Critters II!

    Thank you. :-)
    Opinions:
    Spoiler
    Show

    Role playing is more important than roll playing.

    Gnomes are supreme, Flumphs are second only to Gnomes. This is the way the universe works.

    Facts:
    Spoiler
    Show
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature

    Mine started at Doom Day Gras(Mardi Gras but with more Doom)

    Quote Originally Posted by Demented View Post
    "Apprentice?"
    "Yes?"
    "Get this floor mat off my head before I discorporate you."
    "Yes sir."

  18. - Top - End - #588
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Furries are done

    if no one objects to CR/LA i believe i have a head to do
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  19. - Top - End - #589
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    Yes I am making plans to replace an ordinary force dragon with this new head monster in one of my campaigns.
    Last edited by Dr.Orpheus; 2011-12-29 at 10:53 PM.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  20. - Top - End - #590
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Briareus
    Huge Undead
    Hit Dice: 50d12 (325 hp)
    Initiative: +6
    Speed: 20 ft. (4 squares), Climb 20 ft.
    Armor Class: 30 (-2 Size, -2 Dex, +24 Natural), touch 6, flat-footed 30
    Base Attack/Grapple: +25/+50
    Attack: 12 Bites +40 melee (2d6+10/19-20)
    Full Attack: 12 Bites +40 melee (2d6+10/19-20) and 4 Tentacles +35 melee (1d8+5)
    Space/Reach: 15 ft./10 ft.
    Special Attacks: Cacophony, Constrict (1d8+5), Improved Grab, Spell-Like Abilities, Vorpal Bite, Swallow Whole, Multiple Heads
    Special Qualities: Absorb Head, DR 20/Magic and Piercing, Immunities (Electricity, Sonic), SR 31, True Seeing, Undead traits, Water Vulnerability, Multiheaded traits, Dark Vision 90', Fast Healing 21
    Saves: Fort +20, Ref +14, Will +31
    Abilities: Str 44, Dex 7, Con -, Int 20, Wis 19, Cha 39
    Skills: Bluff +57, Climb +57, Concentration +50, Intimidate +57, Knowledge (Arcana, History, Nature, Religion) +50, Listen +50, Search +42, Spellcraft +40, Spot +50, Survival +4, Use Magic Device +57
    Feats: Cleave, Combat Expertise, Devastating Critical (Bite), Dire Charge, Epic Fortitude, Great Cleave, Greater Spell Penetration, Improved Critical (Bite), Improved Disarm, Improved Initiative, Improved Trip, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Spell Penetration, Superior Initiative, Weapon Focus (Bite), Combat Reflexes (B)
    Environment: Any Underground or Desert
    Organization: Solitary
    Challenge Rating: 33
    Treasure: Standard, double items
    Alignment: Always Chaotic Evil
    Advancement: 51-100 HD (Huge), 101-150 HD (Gargantuan)
    Level Adjustment: ---


    Briareus is an 12 headed Crawling Head, rumored to be a section of a hecantocheires. Were it not for the vast treasure he guards no one would make the long lonely trek to the island it haunts only to end up as a new undead or being absorbed.

    Cacophony (Su): When a Crawling Head attacks, and it has at least 10 heads stored in it's body, all creatures within 60' must make a DC xx Willpower Save (Save DC is Charisma Based) each round, or Cower in Fear (the opponents get a Save each round). This is a Sonic, Mind-Affecting Effect,

    Constrict (Ex): A Crawling Head does it's Tentacle damage with a successful Grapple Check.

    Improved Grab (Ex): If the Crawling Head hits with it's Tentacle or Bite Attack it immediately gets a Grapple Check as a Free Action without Provoking an Attack of Opportunity. If it succeeds it may Constrict with the Tentacle or Swallow Whole with the Bite.

    Spell-Like Abilities (Sp): The Crawling Head may cast the following as Spell Like Abilities:

    At will: Animate Dead, Control Undead, Death Knell, Inflict Serious Wounds, Fear, Gentle Repose, Shield, and Speak with Dead.
    3/day: Create Undead, Creeping Doom, Create Greater Undead, Finger of Death, Hold Monster, and Wail of the Banshee.
    1/day: Greater Dispel Magic

    Caster Level is 36.

    Vorpal Bite (Ex): The Crawling Heads Bite Attack has the Vorpal Weapon Quality (see DMG page 226).

    Swallow Whole (Ex): If Briareus succeeds with a grapple check it may swallow its opponent. Once inside opponents take 2d8+8 points of crushing damage and 2d8+8 points of acid damage per round. A swallowed creature may cut its way out by doing 25 points of damage to Briareus' digestive tract (AC 22). Muscular action closes the whole immediately afterward so other opponents must cut their own way out. It's gullet may hold 1 Medium, 4 Small, or 16 Diminutive or Smaller opponents. In addition for each head stored in Briareus they take an additional 1d6 bite damage.

    Multiple Heads (Ex): During your turn one of your extra heads can use one of your SLAs, as long as it doesn't demand physical actions besides speaking.

    Absorb Head (Su): As a Free Action Briareus can swallow the Head of a Large or Smaller Creature it has slain with it's Vorpal Bite, and it is stored in his stomach the following round. He can store a number of heads equal to his Hit Dice, and has 1d4+10 at any given random time. Once per round asa Free Action it may absorb a head to do one of the following:

    Cast a Spell-Like Ability as if it has been cast with the Quicken Spell-Like Ability Feat.

    Heal itself as though it had cast a Harm spell upon itself.

    Increase one Ability Score by +6 for 1 hour.

    If the head has been present in Briareus' stomach for at least 1 year, it may absorb it to replace one of it's own head's severed by a successful Vorpal Attack.

    True Seeing (Su): A Crawling Head permanently has the benefits of a True Seeing spell.

    Water Vulnerability (Ex): Contact with water does 1d6 points of damage to a Crawling Head per round (total immersion does 10d6). An attack with water (such as a Create Water spell) counts as 1 round of exposure.

    Skills: Briareus gets a +8 Racial Bonus on Climb Checks, and may always Take 10 on a Climb Check. He also gets a +22 Racial Bonus on Listen, Search, and Spot Checks.

    Combat: Briareus will usually use it's SLA's to animate undead to test possible adversaries while watching from afar. If the opponents are judged weak the assault will begin immediately, otherwise it will try to pick PC's off one by one using a combo of magic and Swallow Whole.
    Last edited by Bhu; 2012-01-25 at 02:30 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  21. - Top - End - #591
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    thoughts so far on it Doc?
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  22. - Top - End - #592
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    Epic level characters will probably plow right through an AC of 23, and I think that the size would be larger because it has a each individual head is normally size huge. Other than that I see that it has the normal crawling head abilities which is cool, but I assume there will be more to come.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  23. - Top - End - #593
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Is it gonna be fighting Epic Level PC's?? If s i might add the monster of legend template too
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  24. - Top - End - #594
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    That sounds like a good template and yes I have a mildly powergaming group that will be between level 19 and 23 when they fight it.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  25. - Top - End - #595
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    template isnt applicable cause its undead...

    evolved undead template maybe?
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  26. - Top - End - #596
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    You could apply it multiple times if once is not enough and don't choose a spell-like that it already has of course it may be better to pick a spell then roll. Leave room for homebrew abilities too. I kind of had an idea to spend stored heads on a breath weapon with power based on the number of heads, but You probably have good ideas too.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  27. - Top - End - #597
    Ogre in the Playground
     
    flabort's Avatar

    Join Date
    Aug 2009
    Location
    Canada
    Gender
    Male

    Default Re: Critters II!

    You could create an "Undead of Legend" template, make it similar to but different from the Creature of Legend template. You are, after all, the homebrewer here.

    Now I want to imagine One of these.... up against an Epic templated hydra.
    ...Oooohhh.... Aaahhhh... AAAAHHH! Oh.... Eeemmmm.... Yeeee... Yow!

    No victor. I guess. The image in my head was quite... climatic.
    Demilich avatar by Smuchmuch. Thank you VERY much!

    Old Extended Signature, last updated in 2012
    Awright, Supagoof, that's just awesome. Thanks!
    Spoiler
    Show

    Infernal avatar by Savana. Thanks!

    Nude version by SmuchMuch.

  28. - Top - End - #598
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    I guess that an undead of legend template could be feasible with a undead of this power.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  29. - Top - End - #599
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Critters II!

    Quote Originally Posted by flabort View Post
    You could create an "Undead of Legend" template, make it similar to but different from the Creature of Legend template. You are, after all, the homebrewer here.

    Now I want to imagine One of these.... up against an Epic templated hydra.
    ...Oooohhh.... Aaahhhh... AAAAHHH! Oh.... Eeemmmm.... Yeeee... Yow!

    No victor. I guess. The image in my head was quite... climatic.
    I have, but they're all for incorporeal undead. skeletons, or zombies...
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  30. - Top - End - #600
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

    Join Date
    Sep 2011
    Location
    Deanimating the dead.
    Gender
    Male

    Default Re: Critters II!

    You could just add more racial abilities instead of templates like swallow Whole with the severed heads inside the main heads doing bite attacks (I personally think the normal crawling should have this ability already). Another idea for the Absorb Head ability is after a severed head has spent a year in a Briareus the Briareus may remove it from one of its stomachs and use it to replace a head severed by a vorpal weapon its head will grow one size catigory per day until it becomes the same size as all of its other heads.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •