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Thread: Critters II!
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2011-12-06, 12:47 AM (ISO 8601)
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2011-12-07, 03:35 AM (ISO 8601)
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Re: Critters II!
I think you mean heads.
Well the Crawling Head is normally CR 20 so any additional heads will make it epic. I think a 10 and 20 and 30 head version would be cool if you had the time. feel free to not just apply the template, go and give each head a specific power if you want. This is defiantly going to be an great elder evil (I never use that book when I am DMing time for that to end ).Last edited by Dr.Orpheus; 2011-12-07 at 06:03 AM.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
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2011-12-07, 03:56 AM (ISO 8601)
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Re: Critters II!
ill make it a unique critter. will start as soon as i finish the furries
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2011-12-09, 02:55 AM (ISO 8601)
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Re: Critters II!
Dire Furries
Large Monstrous Humanoid
Hit Dice: 4d10+8 (30 hp)
Initiative: +5
Speed: 50 ft. (10 squares), Climb 20 ft.
Armor Class: 12 (-1 Size, +1 Dex, +2 Natural), touch 10, flat-footed 11
Base Attack/Grapple: +4/+13
Attack: Claw +7 melee (1d6+4, 18-20)
Full Attack: 2 Claws +7 melee (1d6+4, 18-20) and 1 Bite +5 melee (1d6+2/18-20)
Space/Reach: 10 ft./10 ft.
Special Attacks: Wounding, Rake, Enchanting Personality
Special Qualities: Dark Vision 60', Fur
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 18, Dex 12, Con 14, Int 12, Wis 10, Cha 14
Skills: Bluff +6, Climb +8, Diplomacy +6, Hide +4, Jump +8, Listen +3, Move Silently +4, Search +3, Spot +2, Tumble +3
Feats: Improved Initiative, Multiattack
Environment: Any Mountains, Forest, Hills, or Plains
Organization: Solitary, Pair, or Village (10-100)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +4
"You're under arrest!"
"Please. Your half my size. What is it you think you're capable of doing?"
" I cannot have the naked and unclean violating the purity of the children's minds!"
"I'm plenty clean. And I haven't touched yer kids minds."
"Your still naked!"
"Well duh I'm covered in thick fur. I feel like one of my cousins should have explained this to you by now..."
Some Sequipedaliens experience odd growth spurts when born that continue until they are quite large. Unimaginatively nick-named Dire Furries by the locals, they take the quirkiness of their non self-dividing neighbors in stride as best they can.
Wounding (Ex): A Sesquipedaliens Natural Weapons threaten a Critical on a natural roll of 18-10, and the opponent must make a DC 10 Fortitude Save or take an additional hit point of damage per round for 1d6 rounds (Save DC is Strength Based).
Rake (Ex): Attack and damage rolls same as Claws, ability is the same as the one listed in the MM.
Enchanting Personality (Sp): Sesquipedaliens may cast Charm Person and Hypnotism once per day as Spell-Like Abilities (Caster Level is equal to HD).
Fur(Ex): Sesquipedaliens take +1 point of damage per die from Fire, and -1 point of damage per die from Cold.
Skills: Sesquipedaliens get a +2 Racial Bonus on Bluff, Climb, Diplomacy, Hide, Listen, and Move Silently Checks.
Combat: Many Sesquipedaliens tend to specialize in learning to fight while charging or grappling to make use of their claw rakes.
Dire Furries
What it says above, again.
Dire Furries CR 2
XP 600
Neutral Large Monstrous Humanoid
Init +5; Senses Darkvision 60'; Perception +8
DEFENSE
AC: 12 (-1 Size, +1 Dex, +2 Natural), touch 10, flat-footed 11
hp 22
Fort +3, Ref +5, Will +4
OFFENSE
Speed 50 ft. (10 squares), Climb 20 ft.
Melee 2 Claws +7 melee (1d6+4, 18-20) and 1 Bite +5 melee (1d6+2/18-20)
Special Attacks Wounding, Rake, Enchanting Personality
STATISTICS
Str 18, Dex 12, Con 14, Int 12, Wis 10, Cha 14
Base Atk +4; CMB +9; CMD 20
Feats Improved Initiative, Multiattack
Skills Acrobatics +7, Bluff +9, Climb +12, Diplomacy +10, Perception +8, Stealth +9
Racial Modifiers Sesquipedaliens get a +2 Racial Bonus on Bluff, Climb, Diplomacy, Perception, and Stealth Checks.
Languages Sesquipedalien, Common
SQ Fur
SPECIAL ABILITIES
Wounding (Ex): A Sesquipedaliens Natural Weapons threaten a Critical on a natural roll of 18-10, and the opponent must make a DC 10 Fortitude Save or take an additional hit point of damage per round for 1d6 rounds (Save DC is Strength Based).
Rake (Ex): Attack and damage rolls same as Claws, ability is the same as the one listed in the MM.
Enchanting Personality (Sp): Sesquipedaliens may cast Charm Person and Hypnotism once per day as Spell-Like Abilities (Caster Level is equal to HD).
Fur(Ex): Sesquipedaliens take +1 point of damage per die from Fire, and -1 point of damage per die from Cold.
ECOLOGY
Environment Any Mountains, Forest, Hills, or Plains
Organization Solitary, Pair, or Village (10-100)
Treasure 550 GPLast edited by Bhu; 2011-12-29 at 01:49 AM.
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2011-12-09, 03:38 PM (ISO 8601)
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Re: Critters II!
Lookin' good!
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2011-12-13, 03:53 AM (ISO 8601)
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Re: Critters II!
ok twilight im making a template for pathfinder stuff
http://www.d20pfsrd.com/bestiary/mon...anoids/boggard
they're supposed to look like this right?
soon as i get your furries done i make a head for orpheus then its back to your requestsRevised avatar by Trixie, New avvie by Crisis21!
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2011-12-13, 08:48 AM (ISO 8601)
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Re: Critters II!
Bhu, you never cease to amaze me. One thing: darkvision is one word.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2011-12-16, 03:41 AM (ISO 8601)
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Mah Fluffy Death Critters
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2011-12-17, 05:03 AM (ISO 8601)
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Re: Critters II!
Okay I tried editing in the Paizo template idea I had and it's just not displaying right. Let me fiddle ith it a bit.
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2011-12-21, 04:52 AM (ISO 8601)
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Re: Critters II!
Does the template I edited in look ok twilight? I can't get it to work any better.
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2011-12-21, 11:29 AM (ISO 8601)
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Re: Critters II!
It looks great.
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2011-12-22, 03:45 AM (ISO 8601)
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Re: Critters II!
I think the Paizo version of the Furry is done. Lemme know if its ok, then ill od the Dire furry and start the giant multihead.
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2011-12-23, 08:19 AM (ISO 8601)
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Re: Critters II!
Idea: The Walrus from The Beetles song "I am the Walrus".
Dire Furries should have d8s not d10s as hit dice because they're monsterous humanoids.Last edited by rweird; 2011-12-23 at 09:18 AM.
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2011-12-23, 11:55 AM (ISO 8601)
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Re: Critters II!
Last edited by Debihuman; 2011-12-23 at 11:57 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2011-12-26, 12:47 PM (ISO 8601)
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Re: Critters II!
O.K. Maybe I am just an idiot, but where are all of those things from the first page actually listed? and what do the pages refure to? many of them seemed like they would be awsome. but where are they?
Opinions:
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Role playing is more important than roll playing.
Gnomes are supreme, Flumphs are second only to Gnomes. This is the way the universe works.
Facts:
Spoiler78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature
Mine started at Doom Day Gras(Mardi Gras but with more Doom)
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2011-12-26, 05:15 PM (ISO 8601)
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Re: Critters II!
They're in the old thread. Click on where it says'Page list for thread 1" to go to that thread.
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2011-12-26, 08:25 PM (ISO 8601)
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Re: Critters II!
Thank you. :-)
Opinions:
Spoiler
Role playing is more important than roll playing.
Gnomes are supreme, Flumphs are second only to Gnomes. This is the way the universe works.
Facts:
Spoiler78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature
Mine started at Doom Day Gras(Mardi Gras but with more Doom)
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2011-12-29, 02:08 AM (ISO 8601)
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Re: Critters II!
Furries are done
if no one objects to CR/LA i believe i have a head to doRevised avatar by Trixie, New avvie by Crisis21!
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2011-12-29, 10:51 PM (ISO 8601)
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Re: Critters II!
Yes I am making plans to replace an ordinary force dragon with this new head monster in one of my campaigns.
Last edited by Dr.Orpheus; 2011-12-29 at 10:53 PM.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
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2011-12-30, 01:20 AM (ISO 8601)
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Re: Critters II!
Briareus
Huge Undead
Hit Dice: 50d12 (325 hp)
Initiative: +6
Speed: 20 ft. (4 squares), Climb 20 ft.
Armor Class: 30 (-2 Size, -2 Dex, +24 Natural), touch 6, flat-footed 30
Base Attack/Grapple: +25/+50
Attack: 12 Bites +40 melee (2d6+10/19-20)
Full Attack: 12 Bites +40 melee (2d6+10/19-20) and 4 Tentacles +35 melee (1d8+5)
Space/Reach: 15 ft./10 ft.
Special Attacks: Cacophony, Constrict (1d8+5), Improved Grab, Spell-Like Abilities, Vorpal Bite, Swallow Whole, Multiple Heads
Special Qualities: Absorb Head, DR 20/Magic and Piercing, Immunities (Electricity, Sonic), SR 31, True Seeing, Undead traits, Water Vulnerability, Multiheaded traits, Dark Vision 90', Fast Healing 21
Saves: Fort +20, Ref +14, Will +31
Abilities: Str 44, Dex 7, Con -, Int 20, Wis 19, Cha 39
Skills: Bluff +57, Climb +57, Concentration +50, Intimidate +57, Knowledge (Arcana, History, Nature, Religion) +50, Listen +50, Search +42, Spellcraft +40, Spot +50, Survival +4, Use Magic Device +57
Feats: Cleave, Combat Expertise, Devastating Critical (Bite), Dire Charge, Epic Fortitude, Great Cleave, Greater Spell Penetration, Improved Critical (Bite), Improved Disarm, Improved Initiative, Improved Trip, Overwhelming Critical (Bite), Power Attack, Power Critical (Bite), Spell Penetration, Superior Initiative, Weapon Focus (Bite), Combat Reflexes (B)
Environment: Any Underground or Desert
Organization: Solitary
Challenge Rating: 33
Treasure: Standard, double items
Alignment: Always Chaotic Evil
Advancement: 51-100 HD (Huge), 101-150 HD (Gargantuan)
Level Adjustment: ---
Briareus is an 12 headed Crawling Head, rumored to be a section of a hecantocheires. Were it not for the vast treasure he guards no one would make the long lonely trek to the island it haunts only to end up as a new undead or being absorbed.
Cacophony (Su): When a Crawling Head attacks, and it has at least 10 heads stored in it's body, all creatures within 60' must make a DC xx Willpower Save (Save DC is Charisma Based) each round, or Cower in Fear (the opponents get a Save each round). This is a Sonic, Mind-Affecting Effect,
Constrict (Ex): A Crawling Head does it's Tentacle damage with a successful Grapple Check.
Improved Grab (Ex): If the Crawling Head hits with it's Tentacle or Bite Attack it immediately gets a Grapple Check as a Free Action without Provoking an Attack of Opportunity. If it succeeds it may Constrict with the Tentacle or Swallow Whole with the Bite.
Spell-Like Abilities (Sp): The Crawling Head may cast the following as Spell Like Abilities:
At will: Animate Dead, Control Undead, Death Knell, Inflict Serious Wounds, Fear, Gentle Repose, Shield, and Speak with Dead.
3/day: Create Undead, Creeping Doom, Create Greater Undead, Finger of Death, Hold Monster, and Wail of the Banshee.
1/day: Greater Dispel Magic
Caster Level is 36.
Vorpal Bite (Ex): The Crawling Heads Bite Attack has the Vorpal Weapon Quality (see DMG page 226).
Swallow Whole (Ex): If Briareus succeeds with a grapple check it may swallow its opponent. Once inside opponents take 2d8+8 points of crushing damage and 2d8+8 points of acid damage per round. A swallowed creature may cut its way out by doing 25 points of damage to Briareus' digestive tract (AC 22). Muscular action closes the whole immediately afterward so other opponents must cut their own way out. It's gullet may hold 1 Medium, 4 Small, or 16 Diminutive or Smaller opponents. In addition for each head stored in Briareus they take an additional 1d6 bite damage.
Multiple Heads (Ex): During your turn one of your extra heads can use one of your SLAs, as long as it doesn't demand physical actions besides speaking.
Absorb Head (Su): As a Free Action Briareus can swallow the Head of a Large or Smaller Creature it has slain with it's Vorpal Bite, and it is stored in his stomach the following round. He can store a number of heads equal to his Hit Dice, and has 1d4+10 at any given random time. Once per round asa Free Action it may absorb a head to do one of the following:
Cast a Spell-Like Ability as if it has been cast with the Quicken Spell-Like Ability Feat.
Heal itself as though it had cast a Harm spell upon itself.
Increase one Ability Score by +6 for 1 hour.
If the head has been present in Briareus' stomach for at least 1 year, it may absorb it to replace one of it's own head's severed by a successful Vorpal Attack.
True Seeing (Su): A Crawling Head permanently has the benefits of a True Seeing spell.
Water Vulnerability (Ex): Contact with water does 1d6 points of damage to a Crawling Head per round (total immersion does 10d6). An attack with water (such as a Create Water spell) counts as 1 round of exposure.
Skills: Briareus gets a +8 Racial Bonus on Climb Checks, and may always Take 10 on a Climb Check. He also gets a +22 Racial Bonus on Listen, Search, and Spot Checks.
Combat: Briareus will usually use it's SLA's to animate undead to test possible adversaries while watching from afar. If the opponents are judged weak the assault will begin immediately, otherwise it will try to pick PC's off one by one using a combo of magic and Swallow Whole.Last edited by Bhu; 2012-01-25 at 02:30 AM.
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2011-12-30, 01:23 AM (ISO 8601)
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Re: Critters II!
thoughts so far on it Doc?
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2011-12-30, 01:45 AM (ISO 8601)
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Re: Critters II!
Epic level characters will probably plow right through an AC of 23, and I think that the size would be larger because it has a each individual head is normally size huge. Other than that I see that it has the normal crawling head abilities which is cool, but I assume there will be more to come.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
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2011-12-30, 01:52 AM (ISO 8601)
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Re: Critters II!
Is it gonna be fighting Epic Level PC's?? If s i might add the monster of legend template too
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2011-12-30, 02:24 AM (ISO 8601)
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Re: Critters II!
That sounds like a good template and yes I have a mildly powergaming group that will be between level 19 and 23 when they fight it.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
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2011-12-30, 02:31 AM (ISO 8601)
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Re: Critters II!
template isnt applicable cause its undead...
evolved undead template maybe?Revised avatar by Trixie, New avvie by Crisis21!
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2011-12-30, 03:45 AM (ISO 8601)
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Re: Critters II!
You could apply it multiple times if once is not enough and don't choose a spell-like that it already has of course it may be better to pick a spell then roll. Leave room for homebrew abilities too. I kind of had an idea to spend stored heads on a breath weapon with power based on the number of heads, but You probably have good ideas too.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
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2011-12-30, 08:50 PM (ISO 8601)
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Re: Critters II!
You could create an "Undead of Legend" template, make it similar to but different from the Creature of Legend template. You are, after all, the homebrewer here.
Now I want to imagine One of these.... up against an Epic templated hydra.
...Oooohhh.... Aaahhhh... AAAAHHH! Oh.... Eeemmmm.... Yeeee... Yow!
No victor. I guess. The image in my head was quite... climatic.Demilich avatar by Smuchmuch. Thank you VERY much!
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2011-12-30, 10:29 PM (ISO 8601)
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Re: Critters II!
I guess that an undead of legend template could be feasible with a undead of this power.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
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2011-12-31, 02:39 PM (ISO 8601)
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Re: Critters II!
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
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2011-12-31, 10:55 PM (ISO 8601)
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Re: Critters II!
You could just add more racial abilities instead of templates like swallow Whole with the severed heads inside the main heads doing bite attacks (I personally think the normal crawling should have this ability already). Another idea for the Absorb Head ability is after a severed head has spent a year in a Briareus the Briareus may remove it from one of its stomachs and use it to replace a head severed by a vorpal weapon its head will grow one size catigory per day until it becomes the same size as all of its other heads.
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.